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Your DayZ Team
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Everything posted by doom4mr
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you probably have no beans now, ill give you...
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How could i make DayZ run faster???
doom4mr replied to jammysammy297's topic in New Player Discussion
its not always good to have everything on low, if you set all low its will use more CPU and less GPU -
maybe this: *EDIT* Rocket said he want to make player decide which items will he take and which will he drop, this is a part of the surviving.
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My mom just asked me why I play DayZ.
doom4mr replied to Rising (DayZ)'s topic in DayZ Mod General Discussion
take some beans then :lol: Rising is probably under the allowed age to play this btw its just a game.... -
patch 1.62.95208 and Waiting for Host
doom4mr replied to Dronax's topic in Mod Servers & Private Hives
you must have the same patch as the server. -
Amazon version of Arma 2 and OA, some assistance?
doom4mr replied to Ryizine's topic in DayZ Mod Troubleshooting
have you installed patches? http://www.arma2.com...=folder〈=en after that install beta patch. before you play DayZ run the game once, exit after main menu. A2 and OA installed into the same folder? you have to setup both game into the same directory if its not steam version, install DayZ manually, download the latest torrent create folder inside Arma root folder called @DayZ then inside this folder create folder addons, copy all the files from the torrent into this folder. in game go to main menu > expansions > activate @DayZ , game will restart. -
I tried everything. Cant get this to work.
doom4mr replied to DavePower's topic in DayZ Mod Troubleshooting
you bought Steam version? -
Do you lose your char when you delete the @dayz folder?
doom4mr replied to abs1nth's topic in DayZ Mod General Discussion
No, you can even format your PC. -
its all looks good when you watching engine demo, 2 car collisions etc, its not running under super heavy load of complete game and multiplayer. when you building a game with tons of code, models etc, only then you can see what the engine is really capable of.
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Should I use M107 mag or AS50 NATO mag for my AS50?
doom4mr replied to Lazee's topic in DayZ Mod General Discussion
there is a difference in long shots,with m107 bullet you need to give 1 mil more then with original NATO as I know. also the AS bullet hit (the black point on the wall when the bullet hit) is x2 bigger then m107 bullet. probably more gunpowder there... -
not this again :(
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here is a good song to add as background music: http://www.youtube.com/watch?v=8LRPwILYIC0
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just an idea: put transparent nylon or something like this on top of your A3 printed map and mark on it, then you can remove the nylon and start again with new one, so you dont have to print it again...
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I dont know if you watched this yesterday: http://www.fpsguru.com/stream/fpsguru go to the 'Past Broadcasts' section, Rocket talked about most of this suggestions.
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Have you played CS? map De_Dust is x100000 smaller and people still playing it. At least maybe to make all the building in Chernarus enterable. there is also a lot of space to add some small cities.
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you know how much time will it take to build all this maps?
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My menu's and the ingame HUD looks like ****
doom4mr replied to yoshimanitsu's topic in DayZ Mod Troubleshooting
set 3D and interface resolution to same values, and to 100% -
good idea, thought about this too but DayZ mod is not ready for this yet...
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How to setup public DayZ dedicated server
doom4mr replied to SubEclipse's topic in Mod Servers & Private Hives
you have to read about DayZ server in the Server General forum there is rules, you cant just download unknown unofficial DayZ server files and setup server on your PC, at least not with help from DayZ dev team. -
great idea, but who will code all this?
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:huh: you were sitting on the beach all this time?
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DayZ should support 16:9 Resolution 1280x720
doom4mr replied to subvision's topic in DayZ Mod Suggestions
set both of the resolutions you have in the video settings to be the same and 100% if its not helps, you should post this at BIS forums, DayZ has nothing to do with it... -
Many questions for Vehicules.
doom4mr replied to petit_poucet's topic in DayZ Mod General Discussion
there is a min and max count of vehicles on each server, I think its up to 20 per server, admins probably have already found all of them and hide it somewhere -
Arma 2 Bullet Travel/Windage/ Other Factors, possible to bombard at 5+km?
doom4mr replied to Neokolzia's topic in DayZ Mod General Discussion
simple formula: know the future its takes something like 3-4 sec to bullet to hit the target at this distance (2 km) those who you was shooting at can DC before the bullet even hit them :lol: