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dimitri3p0
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Everything posted by dimitri3p0
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I think its sweet too. I've always like the idea of more game play on the water, and would love to see Kevin Costner's trimaran from the movie "Water World". Although the prospect of realistic sailing is nearly impossible for video games, they pretty much never get water and wind mechanics right. Motor boats are easy though, or row boats...I guess
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I did like how the moment you killed that first guy, the fire stopped
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-It shows it as a list when you are only in your own inventory i.e. moving things around between your backpack and main inventory. -It shows pictures of the contents and an expanded backpack inventory when you are messing with something external, like a tent/car/lootpile/body etc.
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Same was happening to me this morning. I ran antivirus, reinstalled BE Client, reinstalled ARMA 2 patch 103718 and verified the integrity of my DayZ mod in steam. Not sure which thing made it all work again, but started working about 15 minutes later.
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Truth, would also be neat if for certain repair jobs you would have to use a car jack and put it up on blocks.
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Couldn't agree more, I don't like it much over there...well GW is OK sometimes
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And how does killing a whole team with just an Enfield NOT make you feel superior?
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why isnt there more push bikes in dayz ?
dimitri3p0 replied to dgeesio's topic in DayZ Mod General Discussion
Agreed, always thought bikes should be all over the place, as they are in real life. Also, I think it would be sweet if they had one item slot and one weapon slot, but maybe they would be a bit OP... http://bsamuseum.wordpress.com/1942-bsa-military-mk-v-roadster/ -
Posture based on survival success.
dimitri3p0 replied to green_machine's topic in DayZ Mod Suggestions
Wouldn't players also get bloody from hunting animals? If so, there should be a way to bathe. as only an idiot decides to walk around for days with something/one else's blood all over their face; right near eyes, nose, mouth etc.. Stances seem interesting, I sort of feel it should have more to do with stamina and strength than knowledge, it isn't THAT hard to hold a gun, be it a pistol, or rifle properly, it is hard to do it for hours on end while running around with an extra 40 pounds on your back though. -
Epic close combat shootout perhaps? Also, I guess the first person to secure the house should be able to board up every possible entrance so that once it's secured, nobody else can get in. the person inside will have to remove the barricades before they can leave. The barricades could disappear after a week or so if the person who put them up hasn't logged in/left the house. I wonder if this would encourage camping out in tall buildings, if so, I like it. As in a real apocalypse you're going to want a birds nest.
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I've also had bullets stopped by leaves, not sure which ones or what conditions need to be right for that to happen, but pretty sure that it does happen
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I like it too, might not work just as intended, but hey, what does?
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Radio station music in standalone?
dimitri3p0 replied to spofny's topic in DayZ Mod General Discussion
I think it could be pretty cool so long as the stations/topics/music etc somewhat fit with the the theme of (I guess, early 90's post Soviet-State) and zombie apocalypse. Having a limited amount of air-time based on electrical needs, static, weather etc could really keep the broadcasters immersed instead of somewhat removed from the game. Would broadcasters have to be "in game" at their makeshift station, Green mountain for example or somewhere else? Or would it be a whole different system that the game just sort of taps into? Interviews, stories, warnings about certain bandits or hordes, and people putting out bounties, Would all be great to hear over the airwaves while running around. And a satchel charge with a radio on it could be amazing, have some dulcet sounds lure the unsuspecting into a massive trap -
Depriving players of the use of thier eyesight
dimitri3p0 replied to Feral (DayZ)'s topic in DayZ Mod Suggestions
That's good, I know nothing about coding games, but it doesn't seem it would be too hard to implement. -
Depriving players of the use of thier eyesight
dimitri3p0 replied to Feral (DayZ)'s topic in DayZ Mod Suggestions
I like those ideas. a supersoaker with acid could be pretty funny..oooo or a supersoaker filled with gasoline and either an attached or hand held zippo type lighter for a makeshift flamethrower, but yes blinding people would be fun. blindfolds would be sweet, so long as when blindfolded you couldn't access your compass or map pretty easy to find out where you're being taken if you could. Still though, I like it -
being able to find either a legit climbing harness/ utility harness, or some webbing to create a makeshift harness would be sweet to go along with rope
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I hear you man, I believe you're allowed to vent. I have struggled in the same ways your talking about. Have had a bit better luck lately though, for me, it used to be that if I sat down to play for a couple of hours I could run all over the place, collecting lots of loot, killing lots of zombies. Now if I play for a couple of hours I might visit the edges of (but not fully explore) one or two towns, and a few deers stands. I had to adopt a much much more cautious style of play. I'm not trying to tell you you're doing it wrong or you should play another game, Just that for me to survive for more than ten minutes I had to basically abandon all hope of finding good gear, ever. And start putting a huge emphasis on sneaking around really slow and really carefully, often needing to avoid loot spawns altogether if I see zombies camping them, using smoke, flares, and tin cans whenever possible, and never stay in one building too long, as zombies seem to be magnetically attracted to whatever building you're hiding in. And even still, I sooner or later end up infected and dying because, as you said, finding antibiotics is very unlikely. I probably haven't helped at all, but I (and I'm sure others feel your struggles) but hey, the game ain't perfect, and the Devs do indeed work their asses off. I'm also a pansy and like to play on private hives that start you off with a hatchet or machete, which I pretty much never ever trade in for a gun. get a conga line going and just funnel em into a big house or farm building and chop their heads off one at a time while slowly backing up to avoid getting hit. seems like Vile zombies take about 3 hatchet swings unless you headshot them, anyone know how much blood they have?
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I sort of agree with both sides of this discussion, however, for being common folk you are one super-human badass commoner.. who can use any weapon, successfully mend broken bones in a snap (haha get it?), and drive and repair any vehicle, oh and run for literally ever.. sounds fairly main characterish to me. I do however believe dying should be commonplace in this game. Would be cool if there were more anti's though; I believe the chance of them actually spawning is less than you said sabre, also cool if there were character traits like in the game Project Zomboid... in which you're no main character, not even close. Have seen lots of people post that antibiotics and painkillers should have multiple uses, I fully agree with that sentiment. Also, off topic, but sleeping in others' tents would be sweet, as well as being able to sleep in buildings.. since you know...humans do that
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Check out my Oil Pastel DayZ Wallpapers! MSG FOR CUSTOM
dimitri3p0 replied to toteemms's topic in DayZ Mod Gallery
awesome Toteemms! -
What guns would you like to see in SA?
dimitri3p0 replied to WBK's topic in DayZ Mod General Discussion
large caliber pellet guns/ airguns -
Thanks DevTeam! changes look real good on paper, Can't wait to play!
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DISCLAIMER A) first two paragraphs have nothing really relevant in them. B) all numbers taken from Dayzdb.com I'm unsure how accurate they are. C) my math might not be perfect, I welcome someone to check my work. D) I have not looked at the code, I'm a complete dunce when it comes to stuff like that. Been playing 1.7.7 for probably ten hours or so. I really like most of the changes such as the journal, the gear counter in cars and tents, and the viral zombies and infection chance. However aside from glitching off the ladder of a hospital once (while looking for antibiotics) I have died to infection every time, which IMO is not a bad thing...zombie apocalypse means the chances are good you'll get infected and die a horribly slow and painful death. Once I'm infected i just start raging, I put away my hatchet...machete has already been dropped cause it takes 10 slots in backpack and cannot be re-added to toolbelt. And just start shooting zombies with whatever gun I have until they eventually get me. The first few times I scavenged for anti's...I looked in hospitals, Firestations, houses, and industrial because every place that can spawn military loot can spawn anti's too, at least according to Dayzdb.com After my third or fourth death, each time getting infected a of couple hours into gameplay after spending a lot of time very carefully looting and avoiding zombies as best I could I decided I needed to do a wee bit of math. So for anyone who cares: Each spawn point at a hospital, of which there are twelve has a 40% chance of spawning anything at all - a 49.5% chance of spawning hospital loot - and a 4.76% chance of spawning antibiotics So what are the chances of actually finding antibiotics in a hospital? First we convert the percentage into decimals where a value of 1=100%. Then we multiply, because to find antibiotics you must find loot, and that loot must be hospital loot, and the hospital loot must be made up of antibiotics. Therefore .4 x .495 x .0476 = .00942 or .942% chance that a SINGLE of the TWELVE loot spawns in a hospital will have antibiotics. Multiply by 12 and you get 11.31% percent chance of a hospital having antibiotics at one of its 12 loot spawn points. Doesn't seem so bad if you have about 150 minutes to kill loot farming a hospital over and over again...doesn't seem that fun either... On the other end of spectrum. one of those residential houses that you cannot enter but the doorway will sometimes spawn stuff. again a 40% chance of anything at all spawning. 4.76% chance of military loot, if military loot there is a .98% chance of it being antibiotics .4 x .0476 x .0098 = .000187 which is .0187% (almost two out of every ten thousand) chance of finding antibiotics in a single residential spawn (this does not include school/office because there is only a 20% chance of loot there, not 40% chance. For an industrial. Many have 30% loot spawn chances and 6.49% military loot and again military loot has .98% chance of spawning antibiotics .3 x .0649 x. .0098 = .00019 which is .019% chance of a single industrial spawn point having antibiotics (about the same as a residential point, 2 out of 10 thousand.) After tirelessly searching for meds only to find none, over and over and over again, the learned helplessness was sure starting to sink in, now that I know the odds, I feel much better. This is simply to offer some perspective on the relative scarcity or prevalence, depending on your point of view, of antibiotics, I'm not sure whether this is good or bad, and to all those who already know this information, sorry I've wasted your time. But to me this simply means, no tent + no antibiotics + infection means death basically 100% of the time, maybe thats good, maybe its bad, again, it depends what sort of video game you like to play, and NO, I"M NOT SAYING GO PLAY COD ... to all those people who spout that over and over again, ugh..no beans for any of you, ever. And no, I do not think there should be antibiotics around every corner, or zombies who run away from you instead of chase you (even though they often run away from you for a little bit while they get oriented haha) But I do think that it needs some adjustment. EDIT: Hotfix 1.7.7.1 looks like it will change infection rates slightly to make it a little easier. so a lot of what bothered me in 1.7.7 might be fixed. Thanks Devteam!
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I'm also not sure about the math either, and I know nothing about code, however, in the few hours I've put in on this patch earlier today and last night, I was infected twice on the very first hit I received from a zombie. maybe it is impossible and I blacked out (in real life) and didn't realize that it was a second hit both times. but I'm quite certain that on two separate instances first zombie that hit me also gave me an infection. After searching medical tents and hospitals in both Cherno and Elektro, and finding ZERO antibiotics I curled up to die. which isn't so bad, but maybe zeds should have less of a chance to pass on infection. Also both times I got infected I didn't bleed, which I can see the plausibility of, but eh...sorta feel like Im going to need a significant open wound or prolonged contact to get an infection, not just a random half ass swipe new patch is sweet though, lots of features have been a long time coming, like cargo checks ....FINALLY and now that I know that i can "sleep off" and infection..imo bullshit... that will make the game a bit more playable in my eyes keep up the good work developers, and community keep voicing your opinions whether they are negative or positive, but remember its only a game. Don't forget to get outside and enjoy the fresh air..
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Tell me your stupidest death stories...
dimitri3p0 replied to Matteh's topic in DayZ Mod General Discussion
I was in a fire-fight in a firestation. Killed one, was playing some serious run-around games with the other, I had almost no ammo. He had a rifle, So i was getting close and moving around alot to avoid his enfield shots. I was using alt-look as I was descending the tower steps in the fire-station. then, glitched through the wall fell 20 feet to where I was knocked out then massaccred...was sorta balogna however it was pretty funny too bahhahhaa just read the post above me about the rock. that's hilarious -
Dimitri3p0, got no teammates yet