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Your DayZ Team
[email protected]
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Everything posted by [email protected]
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Looking for Scriptors and posssible Admins (Dayz.st)
[email protected] replied to The HoFF's topic in Mod Servers & Private Hives
I can help you out with the most usefull scripts that aren't a pain in the butt to add everytime there is a new dayz version. Also hosting DayZ.ST so that also helps. Let me know if you would like my help. -
New Server - Bastards DayZ - rMod - Cherno - 192.31.185.203:3304 DayZ.ST Server
[email protected] replied to Johnnytorrance's topic in Mod Servers & Private Hives
I have done the same, installed Rmod 2.1 on my DayZ.ST Server.... But removed it very soon after that again. PlayWithSix does NOT support this, which means that people using PWS can NOT find your server. And since about 80% uses PSW, I would not recommend Rmod 2.1 if you want a constant flow of new players. -
My suggestion for future DayZ Versions. (Not the standalone) Anti-theft system Basics: - Admins can disable/enable it with false/true value in server or mission.pbo - Highly customizable in terms of max vehicles p/player and which type - Admins need to add their own UID's so they can drive all vehicles if system is being abused How it should work: - players will get a scroll menu just like "get in as driver" option to claim a vehicle. (keep max claim amount in mind) - if a vehicle is claimed already, players can only get inside it as passenger, can not access the gear. - players who own a vehicle can unclaim it just like claiming it. - owner is attached to UID so no claim loss if death - if player tries to drive a vehicle which is claimed, he/she can not get in. This system should be not extremely hard to code and also (if written well) not affecting server/client performance. I think this system will be very popular on servers where the no-stealing rule is being used. Right now, it is very hard for admins to control if the players are actually following that rule.
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I am almost afraid to ask this cause it might be either impossible/buggy or glitchy. Might be a little bit too early for already wanting this, but I think that it should be considered IF it is possible. Only the idea of having Utes as an island and new areas around Cherno sounds amazing already. Chernarus is pretty boring at the moment for DayZ Veterans, and that boring level might be lowered if the SA map can be ported to DayZ Mod.
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SA Map port to DayZ Mod?
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
It's not about staying uptodate, I think that SA map is going to be awesome and adds a lot more playing value to the game. so, if possible, why not port it? -
Hey all, Long story short: Is/can this be a better replacement for the existing ghillie suit in terms of color? http://community.bistudio.com/wiki/File:Arma2_USMC_sniper.jpg Current DayZ ghillie: http://community.bistudio.com/wiki/File:Arma2_US_sniperH_N.jpg
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[Suggestion] Optional anti-theft system
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
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[Suggestion] Optional anti-theft system
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
Do you even read? No. Like I said in the post, admins can limit the max claim amount per/player. -
[Suggestion] Optional anti-theft system
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
Admins can spawn extra cars so they don't "take it away from players". That's where the vehicle limit comes into play. Admins can choose how many vehicles players can claim. -
[Suggestion] Optional anti-theft system
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
My answer is: Anti-theft. That's why. I'm pretty sure that there are people that are not allowed to drive in your moms car. -
This issue has been going on for a while now, and I am wondering if this is a know issue, or just a problem only some people have and which can be solved. The issue: when a player is on the ground, and other player flys by with a chopper at high speed, either one of the players gets insane lag, or both players get it. Funny thing is: when both players move back to the place where they were when the lag started, the lag disappears..... A relog always solves the problem, flushing video memory does not. Also, it seems that GPU usage drops during that lag... ArmA issue? PC specs: Asus Sabertooth Z77 Motherboard, i7-3770K @ 4.0 Ghz, 16Gb DDR3-1600 Corsair Vengeance Asus GTX670 4Gb GPU, Crucial M4 SSD. 1000W PSU.
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Sup, Ok, so I have a server running that is whitelisted, and on a daily basis, about 200 people (unique) get kicked. And maybe if I'm lucky, one per month actually sends an email to get whitelisted..... Am I doing something wrong, or are a lot of players too lazy to send an email? Thanks in advance.
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Everybody too lazy to get whitelisted?
[email protected] replied to [email protected]'s topic in Mod Servers & Private Hives
I'll do some more advertising. People that want PVE should be able to get it. -
Everybody too lazy to get whitelisted?
[email protected] replied to [email protected]'s topic in Mod Servers & Private Hives
Sounds like a plan, but the reason why I have the whitelist on is because of hackers. Seriously, the only thing you see on public servers is hackers, hacker, hackers and "hackers". -
Everybody too lazy to get whitelisted?
[email protected] replied to [email protected]'s topic in Mod Servers & Private Hives
Ok, well I think I know what to do then. Put even more effort into the server than I already do and shout it all over all of the rooftops of DayZ, and see if it helps. Thanks for the answers. -
Hi, Since DayZ 1.7.7 I read that people got kicked for using a bloodbag and that you need custom BE filters for DayZ 1.7.7 So as an Admin, I downloaded and applied the filters and it worked...... sort of. Because I have custom skins working on my server, people that have a custom skin got kicked, admins get kicked when putting their AdminPack into a vehicle, Admin-only gun SCAR-H/L can not be put in or dropped somewhere, kicks you too. I know how to prevent BE from kicking, no problem for me, I've had worse. But the thing is, when 1.7.6 was on my server, nobody got kicked for shit like this. So, my question is: did I just misunderstood that I NEED Battleye filters to prevent from kicking when using a bloodbag, or is it just that people got kicked for using a bloodbag because they had the wrong filters? That would mean that I can just delete those crappy extra BE .txt's :) Thanks a lot in advance for your time.
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Are Battleye filters needed/required?
[email protected] replied to [email protected]'s topic in Mod Servers & Private Hives
Ok, let me put it this way: Definition of abuse: "Abuse is defined as the systematic pattern of behaviors in a relationship that are used to gain and/or maintain power and control over another" I am not trying to gain power over another by having that gun, so: Your argument is Invalid. -
Are Battleye filters needed/required?
[email protected] replied to [email protected]'s topic in Mod Servers & Private Hives
LISTEN. I have the gun to identify My admin squad members. So I AM NOT ABUSING MY POWERS. I do NOT use it to kill players, (PVE, remember?) I USE IT FOR IDENTIFICATION. Just READ before you start bragging about it. or GTFO -
Are Battleye filters needed/required?
[email protected] replied to [email protected]'s topic in Mod Servers & Private Hives
READ BEFORE YOU WINE -
Are Battleye filters needed/required?
[email protected] replied to [email protected]'s topic in Mod Servers & Private Hives
You guys are definitly making a good statement here and you're all right. I completely agree with you all. But I should have mentioned that I'm admin on a PVE server where stealing and (ofcourse) killing, is not allowed. Still, I completely understand your statements because on PvP, if you have powerfull guns that nobody else can have, then you have an advantage on other players, because you can kill them more easily with better weapons. But again, my server is PVE, so no players will suffer from the Mk16 I use. But Zombies will, haha :P -
Are Battleye filters needed/required?
[email protected] replied to [email protected]'s topic in Mod Servers & Private Hives
Thanks for the info, It might save me from doing more admin-only stuff in the feature.