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foofighting

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About foofighting

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  1. DayZ 1861 We are a small server who has just started anew. We had a Chernarus server for over 3 months, but decided to try a new map. -Goal- We are hoping to one day have a large stable population, with people suggesting on what we should add to the server. -Features- Over 50 New WeaponsSelf BloodbagsGreat Anti-Hack softwareNoob friendly!3 Hour nights!Auto-RefuelingFriendly atmosphereMultiple adminsOver 300 vehiclesMultiple types of attack helicopters! (AH-1Z, AH-64D,and MI-24's)Custom bases full of loot (still working on this)We have the option to add armored vehicles if requested enough​If you are interested in joining, just search DayZ 1861, or look for our IP- 50.22.217.221:3068 -----We are a Taviana server, so you need to install the map before you can join!----- -Insanitee
  2. foofighting

    DayZ 1861 at Taviana

    M9 with 3 mags 3 Bandages ACU backpack 1 Cooked Beans 1 Mountain Dew 1 Painkiller 1 Flare (if you start at nighttime) Compass Map Watch Flashlight
  3. foofighting

    DayZ 1861 at Taviana

    DayZ 1861 We are a small server who has just started anew. We had a Chernarus server for over 3 months, but decided to try a new map. -Goal- We are hoping to one day have a large stable population, with people suggesting on what we should add to the server. -Features- Self BloodbagsGreat Anti-Hack softwareNoob friendly!3 Hour nights!Auto-RefuelingFriendly atmosphereMultiple adminsOver 300 vehiclesMultiple types of attack helicopters! (AH-1Z, AH-64D,and MI-24's)Custom bases full of loot (still working on this)We have the option to add armored vehicles if requested enough​If you are interested in joining, just search DayZ 1861, or look for our IP- 50.22.217.221:3068 -----We are a Taviana server, so you need to install the map before you can join!----- -Insanitee
  4. We are a gaming group who just started our DayZ server back up. We have many features, and good admins. We mainly play Dayz, but we will start playing Origins soon. Our website is LegionOTF.enjin.com, so feel free to come over and sign up. We are also looking for more admins for our server, so if interested, please send me a message.
  5. foofighting

    US 1259, 1455, 1862, 1861 thread

    Are there two 1861 servers?
  6. foofighting

    Custom buildings

    I have made custom bases for my server many times before, but now when I go and make a base, then merge it with the mission pbo, it says "vehicle class wirefence no longer exists". So when I edit the sqm, there are like 12 things with the vehicle class "wirefence". So when I upload, and run it on my server, only about half the buildings show up. Any suggestions? I can post my base sqm if you want
  7. foofighting

    US 1259, 1455, 1862, 1861 thread

    Sorry about the wait Panda, just started the server up, and it is better than as I had it. Feel free to join, and we can talk about you being an admin
  8. foofighting

    Trading Post

    I am confused on where to put all of that lol. Somebody said to add a trigger with the activation condition "allowdamage=false", and the deactivation at "allowdamage=true" Would this work?
  9. foofighting

    Trading Post

    Hey guys, I have been making a new server after my last one was overrun with hackers. I have been trying to making a Trading Post. I have the custom buildings and everything in place, and I have been trying to figure out two things. 1- How to make an ingame currency? I was thinking of making food and soda a currency, and you can trade that for guns or even vehicles. 2- How can you make a script to kick anyone who fires within the confines of the Trading Post? Any suggestions would be much appreciated.
  10. foofighting

    help with spawning LHD

    The problem with that, is don't you have to have the LHD file in the addons folder to add it in the editor? I have had to do that to add it in to the editor, but that requires rmod for some reason. Am I not seeing something right?
  11. foofighting

    help with spawning LHD

    Do you have to add the game logic via Arma 2 editor? I can add an aircraft carrier in arma 2 oa, but it requires RMod...So do I merge the game logic file with the server file, then add script to the end of that file?
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