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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

dayzforever (DayZ)

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Everything posted by dayzforever (DayZ)

  1. Another action packed night, glad to see everyone enjoying the mod. A few players have had issues connecting, make sure you download the latest version of Epoch.
  2. Great night, tonight - so far we've had 27 unique players, and we continue to grow. Looking forward to seeing more people in game.
  3. Not yet, Zombo. But we may consider implementing JSRS Sound Mod if enough players request it.
  4. Server added to 3rd party servers section on www.dayzepoch.com - still getting a good influx of players, if anyone has issues installing because it isn't on DayZ Commander, our community will help you out.
  5. Not sure about the MOD being on DZC, I think the developers want to wait until to 1.0 before supporting DAYZC. There are custom weapons and spawns.
  6. dayzforever (DayZ)

    Looking for a new hive

    www.dayzforever.com - One of the few servers running DayZ Epoch - awesome mod with a ton of cool features, check it out. We just launched yesterday.
  7. Just as an FYI, website is currently down for maintenance should be up within a few hours.
  8. Thanks guys - we're continuing to grow, the mod looks like it has a ton of promise. There will be new additions coming in the next few days as well.
  9. Still gaining players, noticed a few people having connection issues - I might release a guide for anyone having problems. Make sure you're updated to the latest ARMA 2 beta patch if you try to connect.
  10. Had a few players on, removed the password for the server so that players can join to try out the mod without having to register or e-mail.
  11. Posting a few videos of gameplay before server launch goes live, just to give people an idea of what Epoch is like:
  12. Got quite a few people signing up and sending e-mails, should be a good crowd for tonight's launch.
  13. Almost have a second clan base online, another group interested. Will also be implementing a few additions to the server in the next week or so. In addition to this, we've modified the northeast airfield to have a few more hangars and a barracks.
  14. We already implemented one clan base for a group of players. Looking for additional clans to join the fray, and just general survivors to experience the game world.
  15. Updated some configuration files, full whitelisting will be going into effect shortly since we're establishing a playerbase.
  16. Thanks. The crash sites are there to spice things up but keep things with reason, since one of the primary development goals for this server is to keep a semblance of the classic DayZ experience.
  17. Temporarily disabled the password so that people can join and try out the server, will renable in a few days before white listing is live.
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