dayzforever (DayZ)
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** NEW ** - DayZForever - UPDATED - NEW CLAN BASES ADDED - NW AIRFIELD REMODELED - CLAN BASE SAFE ZONES - CLASSIC DAYZ GAMEPLAY - WWW.DAYZFOREVER.COM
dayzforever (DayZ) replied to dayzforever (DayZ)'s topic in Mod Servers & Private Hives
Special Skynet event tonight! -
[[ DayZ Forever ]] - DayZ Epoch Mod - Custom Bases/Clan Wars - Protected Trader Cities - Dogs - Bandit NPC's - Server-wide Events - Dynamic Content
dayzforever (DayZ) replied to dayzforever (DayZ)'s topic in Mod Servers & Private Hives
Server event #8 is over - winners received special event tokens. -
[[ DayZ Forever ]] - DayZ Epoch Mod - Custom Bases/Clan Wars - Protected Trader Cities - Dogs - Bandit NPC's - Server-wide Events - Dynamic Content
dayzforever (DayZ) replied to dayzforever (DayZ)'s topic in Mod Servers & Private Hives
We will be holding our 8th server event on Sunday - the Tour De Chernarus! Bicycle race across the map, should be fun. -
[[ DayZ Forever ]] - DayZ Epoch Mod - Custom Bases/Clan Wars - Protected Trader Cities - Dogs - Bandit NPC's - Server-wide Events - Dynamic Content
dayzforever (DayZ) replied to dayzforever (DayZ)'s topic in Mod Servers & Private Hives
Almost have 700 BEGUID's whtitelisted. Giving away a special prize to the 700th person, we're very close. -
[[ DayZ Forever ]] - DayZ Epoch Mod - Custom Bases/Clan Wars - Protected Trader Cities - Dogs - Bandit NPC's - Server-wide Events - Dynamic Content
dayzforever (DayZ) replied to dayzforever (DayZ)'s topic in Mod Servers & Private Hives
We've added a bunch of bicycle racks to the coast that autorespawn every restart. The bicycles you use from there are not saved permanently and reset after restart. The idea here is for players to have a temporary mode of transportation while they go about the game world and attempt to acquire better wheels. -
[[ DayZ Forever ]] - DayZ Epoch Mod - Custom Bases/Clan Wars - Protected Trader Cities - Dogs - Bandit NPC's - Server-wide Events - Dynamic Content
dayzforever (DayZ) replied to dayzforever (DayZ)'s topic in Mod Servers & Private Hives
Animated heli crashes are live, also just recently hosted our 7th server event. -
[[ DayZ Forever ]] - DayZ Epoch Mod - Custom Bases/Clan Wars - Protected Trader Cities - Dogs - Bandit NPC's - Server-wide Events - Dynamic Content
dayzforever (DayZ) replied to dayzforever (DayZ)'s topic in Mod Servers & Private Hives
We've added: - Autorefuel - Bandit NPC's with dynamic content - Sleep in tents to restore blood Also have our next server event coming up at 10 PM EST, check out our website for details. -
[[ DayZ Forever ]] - DayZ Epoch Mod - Custom Bases/Clan Wars - Protected Trader Cities - Dogs - Bandit NPC's - Server-wide Events - Dynamic Content
dayzforever (DayZ) replied to dayzforever (DayZ)'s topic in Mod Servers & Private Hives
Added in the VSS, a few drones, and additional custom bases. -
[[ DayZ Forever ]] - DayZ Epoch Mod - Custom Bases/Clan Wars - Protected Trader Cities - Dogs - Bandit NPC's - Server-wide Events - Dynamic Content
dayzforever (DayZ) replied to dayzforever (DayZ)'s topic in Mod Servers & Private Hives
We now have the UH-60 Medic in for players to buy as well as tameable dogs. -
[[ DayZ Forever ]] - DayZ Epoch Mod - Custom Bases/Clan Wars - Protected Trader Cities - Dogs - Bandit NPC's - Server-wide Events - Dynamic Content
dayzforever (DayZ) replied to dayzforever (DayZ)'s topic in Mod Servers & Private Hives
Just implemented microbases for players. These are small locations where solo players or small groups of people (under 5) can store items, and organize inventory. http://imgur.com/siMdzNw,MN0DL7A#0 -
[[ DayZ Forever ]] - DayZ Epoch Mod - Custom Bases/Clan Wars - Protected Trader Cities - Dogs - Bandit NPC's - Server-wide Events - Dynamic Content
dayzforever (DayZ) replied to dayzforever (DayZ)'s topic in Mod Servers & Private Hives
A second server video featuring a custom town we've added Woodbury, and some general gameplay - check it out! -
[[ DayZ Forever ]] - DayZ Epoch Mod - Custom Bases/Clan Wars - Protected Trader Cities - Dogs - Bandit NPC's - Server-wide Events - Dynamic Content
dayzforever (DayZ) replied to dayzforever (DayZ)'s topic in Mod Servers & Private Hives
Just launched our first server event - we also have custom base shields online. Domes keep people out of your base while you're offline, but we will be introducing a base defense mechanic that forces people to defend their bases while online. -
[[ DayZ Forever ]] - DayZ Epoch Mod - Custom Bases/Clan Wars - Protected Trader Cities - Dogs - Bandit NPC's - Server-wide Events - Dynamic Content
dayzforever (DayZ) replied to dayzforever (DayZ)'s topic in Mod Servers & Private Hives
Trader cities are now protected from PVP - outside of the trader cities is still fair game. They are also still vulnerable to vehicles, until we change the layout. -
[[ DayZ Forever ]] - DayZ Epoch Mod - Custom Bases/Clan Wars - Protected Trader Cities - Dogs - Bandit NPC's - Server-wide Events - Dynamic Content
dayzforever (DayZ) replied to dayzforever (DayZ)'s topic in Mod Servers & Private Hives
We've had over 700 players connect and play and have now implemented whitelisting. -
[[ DayZ Forever ]] - DayZ Epoch Mod - Custom Bases/Clan Wars - Protected Trader Cities - Dogs - Bandit NPC's - Server-wide Events - Dynamic Content
dayzforever (DayZ) replied to dayzforever (DayZ)'s topic in Mod Servers & Private Hives
Player video from a rescue operation staged on our server: Pretty cool stuff.