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Pokerguy12

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Everything posted by Pokerguy12

  1. "Players are more attached to the loot they find than keeping their character alive" eg: Dayz is more a treasure hunt simulator than a survival themed game Do you agree and should this be so?
  2. Pokerguy12

    Dayz in five words or less

    666 posts. go away satan
  3. Lol yeah, all of us better run for our damn lives away from the coast into the woods and fuckin hide.
  4. Pokerguy12

    Extended Torture for Evil Needs

    Wrong blood type transfusion. You should watch the SAW movie series for all the ideas you need. Honestly joke threads like this really add to the life in the forums, all the offended people need to grow a pair and learn to take a joke.
  5. Pokerguy12

    Go to the forest of trees

    Fill the coast and towns with so many zombies that it becomes near impossible to loot without the help of a group, while keeping the zed population in the wilderness relatively lower. There we go. As a matter of fact back in the mod days of 2012, i did do spend alot of my time alone in the forests with my camping gear on full servers hoping to meet a fellow survivor. Want to know how it went? HORRIBLE, nothing happened for hours and hours. It's just tree after tree after tree with nothing to do or places to explore, good thing i had a gps or else i would have been entirely lost. I think there's alot of potential for this type of gameplay style to be a real gem, camping and exploring in the wilderness, just that the studio has not reached the stage where they can devote their attention to it when many other crucial areas are staggeringly flawed and generally have not been designed to completion. I hope they get to it someday SOON though, honestly they made roughly $30Mil in early access sales, why the fuck haven't they hired more studio manpower.
  6. Wrong section. Repost to discussion at http://forums.dayzgame.com/index.php?/topic/181820-go-to-the-forest-of-trees/
  7. Pokerguy12

    Stuffing Rags in Mouth of Handcuffed Player

    Yes this i like, I also want to option to cut a smile on their faces with a knife while wearing a joker mask.
  8. Where will you be when your own security elements start handcuffing you and start shooting the survivors. Where will you be when the bandits waltz in without having fired a shot and force feed fruit to he handcuffed tmw and cqf over the corpses of dead survivors
  9. Pokerguy12

    This game needs a lever-action rifle!

    This is a nice addition for a uncommon residential/farm gun.
  10. Pokerguy12

    42 Tips For 0.42

    OMG ZERO POINT FOUR TOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
  11. Pokerguy12

    STABLE UPDATE IS HERE

    DAYZ IS UPDATING NOW 1014.3MB PATCH YEAYYY!!!!!!!!!!! Patch notes 0.42.116181 Known Issues: Physics: Item throwing physics is currently disabled Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised") New: Actions: Vomiting have associated sound effects Actions: Ballistic helmet variants can be painted to black and green color with spraycan Actions: Can check pulse on unconscious players Actions: Searching for berries will now add berries to your inventory Actions: Eat All now supported for consumables Actions: You can catch rain into canteen and water-bottle from inventory Animations: New Ruger 10/22 reload animations Animations: New Ruger MKII Reload animations. Animations: Player now can sit with gun/weapon Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances introduced for stand, crouch and prone. Crafting: SKS painting recipe Crafting: You can paint firefighter axe black and green Crafting: Blaze 95 painting recipe Environment: New rock textures Food: Sambucus berry item added Food: Canina berry item added Gear: added black and UN ballistic helmet variants Gear: Sickle added into loot spawns Gear: 1911 engraved version configure added to loot spawns Gear: Can opener can be used as melee weapon Gear: Box of 10 bucks shots added configured and added to loot spawns Gear: Wool Coat red/black/brown/blue/green/grey/check variants added Gear: Green and black variant of SKS Gear: Green and black variant of firefighter axe added Gear: Flat Cap red/black/brown/blue/green/grey/check variants added Gear: Rabbit leg, boar steak and chicken breasts added Gear: Fresh and rotten tomato configured and spawning on the server Gear: Fresh and rotten potato configured and spawning on the server Gear: Fresh and rotten Green Bell Pepper configured and spawning on the server Gear: Canned Peaches configured and spawning on the server Gear: Tactical bacon configured and spawning on the server Gear: Hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks Gear: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns Gear: Wool Coats and Flat Caps added to spawns Gear: Farming hoe configured and spawns Gear: Long wooden ash stick Gear: M4 attachment green variants added Graphics: Adding lights to currently rendered scene changed Graphics: Lighting from objects now is rendered during daytime also Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...) Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly Map: Olsha has been updated Map: Khelm has been updated Map: New rock formations outside Svetlo have been created Map: New Orthodox Chapel has been created Map: Police Stations & Medical Centers have been placed across the map Map: Village pub configured for spawning loot Map: New villages surrounding Svetlo Map: Chernaya Polana town + surroundings added Map: Signs for "Chernaya Polana" added Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions) Weather: Rain, Clouds, Wind, calculated on server and distributed to clients Weather: Rain now causes items and player to become wet Zombies: Simple respawn mechanic implemented for zombies, pending more robust method Fixed: Actions: Added 'inUseItem' back to action on target function Actions: Proper nutritional value will be added when eating near empty food Actions: Berry picking script messages to player improved. Actions: Removed duplicate option for crafting splint in action menu Actions: Fixed force drink message for action with waterbottle Actions: Eat all rice animation length modified Actions: Force feeding action now depletes right amount of food/drinks Actions: Water Bottle stays in hands after force drinking Actions: Eating cereals won't leave you with 0% box in your inventory anymore Actions: Fluids deplete properly after force drinking action Actions: Removed force feed action for disinfectant and alcohol tincture Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation Actions: Edited player messages in force drink action and fixing broken limbs Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action Actions: Player message for drinking from well Animations: Bandage and eating pills animation glitch fixed. Animations: Holding animations of various weapon magazines correctly linked Animations: Player can now be properly knocked out while in water. Animations: New M4A1 reload animations. Animations: Various glitches when moving / changing stances fixed. Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll. Animations: Evade animations in prone (Q and E) are faster now. Audio: Subsonic projectiles no longer emit supersonic crack Balance: Buffed damage of 762x39, 9mm, .22LR. Slightly nerfed shotgun pellets Gear: Added color variants of ballistic helmets into loot spawns Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added. Gear: Painted SKS chambering Gear: Even lower chance of backpacks spawning on construction sites Gear: Changed inventory view of pitchfork Gear: Removed quantity value from burlap sack tooltip Gear: Display name for t-shirts with stripes Graphics: SSAO in options saved Graphics: Rain effect settings changed Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex) Graphics: Spot light culling fixed Graphics: Fix of terrain intersections Graphics: Fix of geometry trace for flares Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings Login: Failure during new character creation could cause player to get stuck as unconscious Map: Optimizations for Svetlo performance Map: Forests surrounding Svetlo bugfixes Medical: Would never actually die from zero health or blood due to medical conditions Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low Medical: Defibrillator used for restarting the heart of players who have a heart attack Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack) Medical: Melee damage application system changed to better balance Medical: Chance of bleeding from fists reduced significantly Medical: Arm and leg ache messages fixed Medical: Disconnected players avatars did not take shock or blood damage Medical: Falling from height while sprinting did not kill player when it should have Medical: Player could vault with broken legs Network: Dropped items appeared only after a delay (now instant) Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete) Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server Structures: Changed inheritance of barrier structures (due to errors in logs) Structures: Item disappearing when dropped from inventory on stairs or near walls Weapons: Long-range scope reticle properly centered Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)
  12. Pokerguy12

    when do the servers go down for maint?

    YEAAAAAAAAAAAAAAAAAAAA UPPPPDATEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
  13. I got that idea from terraria blood moon, every month the zombie hoards will multiply
  14. I think a solution can be found in the post above, "investigate" seems to hold alot of potential as a game task for all players. It is absolute then, for there to be any puspose to long term survival after having toured every inch of the map and procuring a full inventory and backpack, THE SANDBOX MAP MUST NOT REMAIN STATIC. THERE HAS TO BE DYNAMIC INTERVENTION OF THE ENVIRONMENT BY PLAYERS. I don't know, base building? Burning down a forest? Digging underground tunnels? Clan camp sites? Dried up rivers? Flooding from bursting dams? Zed panic events? the thing is, the map has to change dynamically over time.
  15. The point is, right now there is no point for long term survival except to get more and more loot or kill players. As it is to get robbed and let go by bandits is to lose your characters identity because as someone said it, your character exists no more than the loot he carries. Hence the reason why most players rather die fighting than surrender their loot to the players holding them and leave alive but stripped of all your items. I dread the day they implement camping tents, days is going to turn into a hoarders paradise, hey why not rename this game to HoardersZ... Yes bi, a "survival themed horror mmo"...yess...yes..
  16. Pokerguy12

    What kind of food recipes do you want in DayZ

    With the shortly to be released hunting and cooking features i thought it'd be appropriate to bump this thread
  17. Right now our only hope is the "extensive player interaction with the environment" feature that was confirmed. My suggestion is that they follow the same approach as minecraft hardcore, hope that by environmental interaction they meant we could build stuff??
  18. I had an interesting experience the other day. A fully geared player running around elektro in a 3/40 server
  19. Pokerguy12

    Bigger map (already suggested)

    I dont know i am a red arrow and you are a muffin
  20. Pokerguy12

    A mysterious shipwreck up north

    I think there's a river dam right at the top of the map near the middle. Maybe worth adding something there? special loot or easter egg?
  21. Is there anything we can learn from minecraft survival mode?
  22. As title says Unrealistically easy to use, try using one in real life (stance, breath, sway, rifle weight, barrel kick) Game breaking advantages, organised banditry have a monopoly over an entire area Extremely light weighted :o , no one can horse an .50 rifle and spare mags through a forest without an effort Scope does not sway as it would it real life when standing or crouching, especially just after performing physical tasks (1st point)- reference to a bandit that was running for the past 10 minutes nonstop sees you 1 klick away sttands and aims his sniper taking you down in 1 shot before you can say 'friendly' in the chat. Atmospheric factors are insufficent (wind velocity, wind direction, humidity, weather)- I actally dont think this point should be included in the game to any degree greater than 'subtle'. TDLR; Sniper rifles are unrealistic in many ways, they are currently a game breaking feature of this mod. Besides the points i mentioned, features like bullet damage, drop, recoil etc.. are working correctly. Tweak Sniper rifle mechanics in SA to be more realistic, this also happens to result in a slightly more evenly 'balanced' game.
  23. Dont forget you can compress 4 m24 mags into 1 DMR mag. I still have my trusty m24 with 2 dmr mags with me :)
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