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Pokerguy12

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Everything posted by Pokerguy12

  1. U crazy man! U die I coll polise! *sterotypical chinese man rant
  2. No it makes you a person with exceptional powers over the commoner, higher intellect? the most revered of scientists and experts are at a disagreement if such a characteristic exists. I am of the opinion that "higher intellect" does not exist.
  3. Confronted with a larger group, his obvious evaluation of the situation is that he will lose against a more powerful force. You and your medics trust a stranger to have goodwill at heart in a situation where he has no chance of surviving should he decide to assail. You got stabbed in the back for lack of foresight of considering what he would have done if you were in the reverse situation.
  4. Must determine with controlled lab testing on healthy specimens.
  5. Now now we dont want to hurt the FPS kiddie's ego do we?
  6. Reserved and calm for prolonged periods of time, apathetic to danger while at the same time creating the impression upon you that he trusts you to protect him so that you will in turn trust him to do the same. Telltale signs of a deceitful and conniving person. Trusting him to protect you while you took a break turned out to be a bad idea eh?
  7. This is exactly the kind of game to fuck with peoples mind, it even inspired me to co-start a clan based entirely around this concept.
  8. Nope, never happened to me and i regularly make friends with strangers i meet ingame and we hike off together for abit. Usually you can watch for certain clues in their behaviour to determine if they have any evil motives behind the casual upfront they present themselves with. A skill maybe, sort of like face reading in rl
  9. Pokerguy12

    Svetlojarsk and Elektrozavodosk

    Both cities have respawn points directly INSIDE the borders of the town, berezion is a rather sparse and spread out town whereas GUBA and ELEKTRO are both densely built areas with respawn points inside the city
  10. NO. Most people that support this just want the system to allow them to go on rambo killing sprees with a rifle for close-med and a sniper for long range. Bad idea and should not even be considered
  11. Gunshot at is 5:25, good shot dude. Proves motorbike helmets are not resistant to pistol bullets, useless things.
  12. Pokerguy12

    What a Ducking fickhead

    Should have never met with the douchebag in the first place, theres nothing worst than a person who betrays his friends, as Naruto puts it so eloquently in japanese. My advice: find the mofo's name and IP address, track down his steam/dayz account and get back at him.
  13. Pokerguy12

    DayZ Background Story

    Element 115.
  14. Pokerguy12

    What's considered the lowest of the low for you?

    Probably KoS and barrack camping.
  15. Pokerguy12

    bomb vest, suicidal vest

    I rather have the option to cook grenades in your hand like in crysis and cod
  16. Pokerguy12

    The Curse of Green Mountain SUGGESTIONS!

    Good luck with that when there are zombies noclipping in and out of the floor and walls all the time with a melee system that will only registers hits to everything except the zombies.
  17. Pokerguy12

    Wich vehicles do you want to see in the SA?

    Ac130, sr77 blackbird, batmobile
  18. Pokerguy12

    The rarest sh*t I ever found

    I found a press vest damaged that became pristine the next day when I logged in. Along with all my clothes lol
  19. I always like to question myself how can a players life be made a more immersive/interesting journey across and throughout Chernarus+. The experience has to be more than just going from place to place for loot, weapons or water/meat. Without any aim or objectives the life of a character becomes pointless, without purpose, you exist only to interact, kill and acquire loot. One will argue that is all we need because the current set of features alone, gives us as players all the 'tools' we need to make our own fun. I say this is insufficient and makes for little more than barren empty shoebox mod. If we could look at this from another angle and introduce a new perspective into spending the hours playing Dayz, we would doubtlessly make it into more of an experience than a sandbox simulation. We should then work around the concept of introducing more dynamically/scripted changing elements of the sandbox. At this point we all have ideas flaring up in our minds, multitudes of avenues and aspects to approach. I have chosen to look at the physical geography of the map and areas where changing it will bring both immersion and deepen the experience on a scale larger than finding all the weapons and baked beans ever will. THE DYNAMIC INTERVENTION OF THE ENVIRONMENT BY PLAYERS. Basically this is where the map Chernarus+ changes dynamically over time according to player interaction/alteration with physical manipulation which in turn produces physical effects. Implementing this will also mean a system where the map has its own ecosystem and changes on its own by some virtual conception of timeflow. Base building/constructions(confirmed). Burning down a forest. Falling trees. Digging underground tunnels. Rivers that dry and fill up. Clan camp sites. Flooding from bursting dams. Tides that submerge and expose strips of land. Zombie panic events. Thunderstorms with hazardous gales. Radiation zones that require a Gasmask/hazmat. Meteor crashes. These ideas are absurd for technical reasons alone, but what i want to express into your thoughts is the concept of a changing world that makes the place around you feel real. Rocky Dean Hall has recently confirmed hostile/neutral animals, the inclusion of animals and random helicopter crashes are already two steps in the right direction. What ideas can we include next and do we need to make any changes/corrections to the underlying philosophy of this post. Vegeta. What does the Dean Hall say about his power level. "After 9000 years in development we hope you enjoy the Dayz alpha"
  20. I would like to redesigned fire stations and supermarkets. They are a joke tbh as an architect I can they are little more than boxes with doors. I'm talking about redesigning the interior and exterior of the buildings
  21. Bump, in light of the new dev update on
  22. New spawn running to elektro from the east and is passing by a small town near the industrial warehouse. Unarmed newspawn find 2 fully geared players shooting at something, zombies he thinks, he creeps up to the one with the sks and punches him from behind, takes his sks empties a round in his noggin and takes down his nearby friend who has an m4a1. Both players have full sets of military clothes, pristine helmets, mountain bags, scoped weapons and so on, he proceeds to loot.....The new spawn then hears the sound of both barrels of a Blaze 95 going off behind him and dies while looting their bodies, the assailant then utters, "got you, you little fucker". This was a clan pvp server with 30+ players so its safe to assume they were operating in a clan as there were at least 3 of them together all fully armed. Thats the story, lol enjoy and have pictures. Sry only had time to take 2 http://imgur.com/IE4QTIe,DNtt7m0#0
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