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Everything posted by Pokerguy12
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Domination, Subjegation, Manipulation. a Noobs Guide
Pokerguy12 replied to beansy's topic in General Discussion
U crazy man! U die I coll polise! *sterotypical chinese man rant -
Domination, Subjegation, Manipulation. a Noobs Guide
Pokerguy12 replied to beansy's topic in General Discussion
No it makes you a person with exceptional powers over the commoner, higher intellect? the most revered of scientists and experts are at a disagreement if such a characteristic exists. I am of the opinion that "higher intellect" does not exist. -
So after roughly 300 hours since I trusted my last random person...
Pokerguy12 replied to Grimey Rick's topic in General Discussion
Confronted with a larger group, his obvious evaluation of the situation is that he will lose against a more powerful force. You and your medics trust a stranger to have goodwill at heart in a situation where he has no chance of surviving should he decide to assail. You got stabbed in the back for lack of foresight of considering what he would have done if you were in the reverse situation. -
Domination, Subjegation, Manipulation. a Noobs Guide
Pokerguy12 replied to beansy's topic in General Discussion
Must determine with controlled lab testing on healthy specimens. -
So after roughly 300 hours since I trusted my last random person...
Pokerguy12 replied to Grimey Rick's topic in General Discussion
TP. Thought police -
Domination, Subjegation, Manipulation. a Noobs Guide
Pokerguy12 replied to beansy's topic in General Discussion
Now now we dont want to hurt the FPS kiddie's ego do we? -
So after roughly 300 hours since I trusted my last random person...
Pokerguy12 replied to Grimey Rick's topic in General Discussion
Reserved and calm for prolonged periods of time, apathetic to danger while at the same time creating the impression upon you that he trusts you to protect him so that you will in turn trust him to do the same. Telltale signs of a deceitful and conniving person. Trusting him to protect you while you took a break turned out to be a bad idea eh? -
Domination, Subjegation, Manipulation. a Noobs Guide
Pokerguy12 replied to beansy's topic in General Discussion
This is exactly the kind of game to fuck with peoples mind, it even inspired me to co-start a clan based entirely around this concept. -
So after roughly 300 hours since I trusted my last random person...
Pokerguy12 replied to Grimey Rick's topic in General Discussion
Nope, never happened to me and i regularly make friends with strangers i meet ingame and we hike off together for abit. Usually you can watch for certain clues in their behaviour to determine if they have any evil motives behind the casual upfront they present themselves with. A skill maybe, sort of like face reading in rl -
Both cities have respawn points directly INSIDE the borders of the town, berezion is a rather sparse and spread out town whereas GUBA and ELEKTRO are both densely built areas with respawn points inside the city
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Carrying two primary Weapons without having one everytime in the hands
Pokerguy12 replied to Colle's topic in General Discussion
NO. Most people that support this just want the system to allow them to go on rambo killing sprees with a rifle for close-med and a sniper for long range. Bad idea and should not even be considered -
Trusted with a pistol and a single bullet. I redeem my new buddy and save his life.
Pokerguy12 replied to G.Freeman's topic in Gallery
Racist remark? what? -
Trusted with a pistol and a single bullet. I redeem my new buddy and save his life.
Pokerguy12 replied to G.Freeman's topic in Gallery
Gunshot at is 5:25, good shot dude. Proves motorbike helmets are not resistant to pistol bullets, useless things. -
Should have never met with the douchebag in the first place, theres nothing worst than a person who betrays his friends, as Naruto puts it so eloquently in japanese. My advice: find the mofo's name and IP address, track down his steam/dayz account and get back at him.
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Element 115.
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What's considered the lowest of the low for you?
Pokerguy12 replied to crazyandlazy's topic in General Discussion
Probably KoS and barrack camping. -
I rather have the option to cook grenades in your hand like in crysis and cod
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Good luck with that when there are zombies noclipping in and out of the floor and walls all the time with a melee system that will only registers hits to everything except the zombies.
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Wich vehicles do you want to see in the SA?
Pokerguy12 replied to Ep1cNiki's topic in General Discussion
Ac130, sr77 blackbird, batmobile -
I found a press vest damaged that became pristine the next day when I logged in. Along with all my clothes lol
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The feasibility of a dynamically altered Chernarus map[DISCUSSION]
Pokerguy12 posted a topic in General Discussion
I always like to question myself how can a players life be made a more immersive/interesting journey across and throughout Chernarus+. The experience has to be more than just going from place to place for loot, weapons or water/meat. Without any aim or objectives the life of a character becomes pointless, without purpose, you exist only to interact, kill and acquire loot. One will argue that is all we need because the current set of features alone, gives us as players all the 'tools' we need to make our own fun. I say this is insufficient and makes for little more than barren empty shoebox mod. If we could look at this from another angle and introduce a new perspective into spending the hours playing Dayz, we would doubtlessly make it into more of an experience than a sandbox simulation. We should then work around the concept of introducing more dynamically/scripted changing elements of the sandbox. At this point we all have ideas flaring up in our minds, multitudes of avenues and aspects to approach. I have chosen to look at the physical geography of the map and areas where changing it will bring both immersion and deepen the experience on a scale larger than finding all the weapons and baked beans ever will. THE DYNAMIC INTERVENTION OF THE ENVIRONMENT BY PLAYERS. Basically this is where the map Chernarus+ changes dynamically over time according to player interaction/alteration with physical manipulation which in turn produces physical effects. Implementing this will also mean a system where the map has its own ecosystem and changes on its own by some virtual conception of timeflow. Base building/constructions(confirmed). Burning down a forest. Falling trees. Digging underground tunnels. Rivers that dry and fill up. Clan camp sites. Flooding from bursting dams. Tides that submerge and expose strips of land. Zombie panic events. Thunderstorms with hazardous gales. Radiation zones that require a Gasmask/hazmat. Meteor crashes. These ideas are absurd for technical reasons alone, but what i want to express into your thoughts is the concept of a changing world that makes the place around you feel real. Rocky Dean Hall has recently confirmed hostile/neutral animals, the inclusion of animals and random helicopter crashes are already two steps in the right direction. What ideas can we include next and do we need to make any changes/corrections to the underlying philosophy of this post. Vegeta. What does the Dean Hall say about his power level. "After 9000 years in development we hope you enjoy the Dayz alpha" -
Chernarus needs a theatre building + other building ideas.
Pokerguy12 replied to franzuu's topic in Suggestions
I would like to redesigned fire stations and supermarkets. They are a joke tbh as an architect I can they are little more than boxes with doors. I'm talking about redesigning the interior and exterior of the buildings -
The feasibility of a dynamically altered Chernarus map[DISCUSSION]
Pokerguy12 replied to Pokerguy12's topic in General Discussion
Bump, in light of the new dev update on -
Please implement - Non-lethal Weapon Toggle Option
Pokerguy12 replied to roninhg's topic in Suggestions
bump -
Unarmed Freshspawn kills fully geared clan and feels bad............
Pokerguy12 posted a topic in General Discussion
New spawn running to elektro from the east and is passing by a small town near the industrial warehouse. Unarmed newspawn find 2 fully geared players shooting at something, zombies he thinks, he creeps up to the one with the sks and punches him from behind, takes his sks empties a round in his noggin and takes down his nearby friend who has an m4a1. Both players have full sets of military clothes, pristine helmets, mountain bags, scoped weapons and so on, he proceeds to loot.....The new spawn then hears the sound of both barrels of a Blaze 95 going off behind him and dies while looting their bodies, the assailant then utters, "got you, you little fucker". This was a clan pvp server with 30+ players so its safe to assume they were operating in a clan as there were at least 3 of them together all fully armed. Thats the story, lol enjoy and have pictures. Sry only had time to take 2 http://imgur.com/IE4QTIe,DNtt7m0#0