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Heme (DayZ)

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Everything posted by Heme (DayZ)

  1. You did disconnect multiple times anyway... and why would you play on the server for enough time to repair an ATV if you were 'kicked for ping'? And lol typical response... you 'found' the weapon instead of spawning it. Anyway' date=' I only shut down the server after reviewing the log and seeing stuff I suspected as hacking... since one of you are using a BE bypass, you could easily have nuked the server. [/quote'] The server shutdown within 5 seconds of your friend dying which was maybe 1 minute after you died on the bike. You are really fast at reading these logs for some reason while playing. Smug little bastard, aren't you. I decide I favor the admin-side in this thread even though I'm usually against such random server booting. Both the ping and the "I found it" sound so fishy that I must commend on your balls to bring this up here.
  2. Heme (DayZ)

    pistol holster toolbar item (and others)

    Well, flashlight switches fine between item slot and secondary weapon slot so why wouldn't pistol? I think this is brilliant and sensible idea and should definitely be considered for implementation. As it is if you've pistol equipped and no room in your backpack you have to drop it if you want to use flashlight for 5 seconds and then unequip the flashlight and try to find your dropped gun in darkness.
  3. Heme (DayZ)

    Why are people calling zombies zeds?

    Depending on how you pronounce it really. For me it makes perfect sense since in my alphabet Z is something like "zeta" -> "zed". Zombie, walker and whatever is much clumsier word for quick use.
  4. Why do everyone always say that all that "work" was for nothing when they die. You had fun, you found stuff, you had a nerve-thrilling encounter in the woods and escaped with your hide intact. Just because you died doesn't mean that was all in vain. The early game is really the best part of the game to some extent. You are "free" of the burden having good stuff brings with it and you can get in trouble in places you just avoid later on. Dying, while it always sucks, brings that refreshing new start that's actually good for long-term interest. The premise here obviously is that you aren't dying every 30mins in which case it just gets frustrating.
  5. Heme (DayZ)

    People...WTF is wrong with you?

    Yes, those are all fair points and judging by those few posts I'd say you play the game as I perceive it should be played. Not that my views really mattered in the big picture but we all have our ideas. You slightly misinterpreted my meaning though, I dont propose this game is FFA deathmatch or anything, but I have to ask you..when was the last time you, in your travels, met another survivor you didn't know from before and exchanged no shots? I'd wager it's looooong time ago, probably on the noobshore. Am not saying rocket should make any artificial penalties, restrictions or anything but I'd like to sometimes have an encounter that didn't end in firefight. Sadly that's never going to happen (in the north that is) before the community brainstorms some code of conduct -sort of thing that most people can agree to. At the moment the game is heavily veering to general KOSing which, while not a problem for veterans will severely hinder new players. There's no chat, there's no weapon, griefers shoot you dead the moment you spawn or, if you're lucky, you'll survive for a while and later get backstabbed by the first people you meet and make the mistake of helping. There are exceptions, but in general this game can only be played cooperatively if you play it with someone you know personally. There's no other interaction between players in game than shooting and avoiding and it's bit worrisome. The problem is only magnified by the addition of bit hc-ish elements like lack of chat and whatnot, depriving friendly survivors to really interact in the game in any way. Yes, there's voip but with its pitiful range you're usually dead before you even get within range of other player. But enough for now, made my point and I've no interest to brute force my opinion on anyone. Different styles and opinions are good thing but the type of style OP described is (in my books) almost as harmful to the game and community as cheating (no, it's not the same thing, just as harmful).
  6. Heme (DayZ)

    People...WTF is wrong with you?

    Totally agreeing with you here' date=' am all for making the game so hard that every casual undesirable ragequits but apparently saying that stamps you out as "hardcore realism maniac who doesn't know how to have fun". Anyway, I agree with that opinion. I dont, I want those gone, dont get me wrong. That sounds like a really boring way to play the game. My last two survivors have been alive for 15 days and 11 days respectively, and I haven't been to the NWAF on either character. It's the Cherno of the north at this point. I get all the weapons, supplies and vehicles I need elsewhere. Again, yes, it sounds boring to you, it sounds boring to me too and am not saying I do that. I just sort-of understand the reasons it's so common and happens so often. I did my best to elaborate the said reasons. That's the great thing about DayZ. You don't have to care why other people do what they do. The presence of rampant PK and unrestricted PvP, regardless of the motivation, makes everything else you do in the game more interesting and dramatic. I don't "hunt" other players though I will absolutely kill them if they wander into my territory. I've had ~6 murders in the past 30 days. By no means a lot. But everything ELSE I've done in the game - every vehicle I've built, town I've looted, trip I've made etc. has been far more intense and interesting because the whole time I knew that at any moment I might come under fire from a homicidal maniac. The game is more interesting when there are people trying to kill you all the time. Who cares WHY they do it? Again, yes, the constant fear adds greatly to the game. But like every good thing it can be overdone and _at the moment_ there's too much blatant killing. So much actually that you don't even have to go through that little internal debate to decide whether to shoot the guy or not. Contrary to populary belief noobshore, cherno and elektro are actually safest places in the world and only places where you can actually hope to meet people who don't instantly shoot you. If your goal is not to survive, there's no incentive to DO ANYTHING. What do you expect the game to do, play itself for you? I don't even understand what you're lobbying for. That's bit old argument tbh. As I already stated in my original post survival is piss easy in this game. Just find basic tools and water bottle and head off to wilderness. You can die of old age there but there's no fun in it, even to most hardcore survivalist I'd bet. Survival is bonus, real goal is to find stuff, get into thrilling situations and all that stuff. Am not lobbying for anything really, I just understand why such a big percentage of the player base has no interest in general survival and insteads chooses the FFA sandbox which I personally despise. Personally I mainly mind my own business, trying to survive but occasionally taking needless risks when I feel bored. My char's survival is not really a factor then. At the moment I'm just roaming the noobshore hunting for those FFA-lamers with my relatively high-end gear. I naturally don't want to lose it and that's my main motivation to survive but I'll still try to do my little bit to slightly improve the overall experience for all the righteous :p Anyways, footie time now, match has begun. Hope my main point came thru.
  7. Heme (DayZ)

    People...WTF is wrong with you?

    There really aren't that big benefits for your average dayz'er tbh. Keyword, average. The most commonly noted benefits are better protection, blood bags, more carry space, easier to fix up vehicles etc..But your average dayz'er wont give rats ass for those. Why bother hiking all the way to NWAF for meagre chance of finding moderate loot with high chance of dying when you can just find the nearest low end gun and start popping everyone you see. If you die you lose nothing really, you can find new gun easy enough and start over. Persistency and general sandboxing appeal to some but not all and while I agree that those undesirables should find another game to mess around there'll always be griefers who pull the sandbox -, "survival of the fittest"- or other lame card when you question their actions. And this is just the griefer dudes, big part of even the more sensible playerbase (I'd say at least, dont quote me on this) don't want to bother with grouping, vehicles and stuff because it simply doesn't appeal to them. I mean vehicles, just why? It'd take you way longer to fix than actually hold since the vehicle stays on server while you're offline and even if it remains magically unstolen server might eat it anyway. AND even if you manage to keep it there's seriously little you can actually do with it. Driving around in arma engine is everything but fun, especially when your average car burns through gas at obscure speed. Now if you don't care about how long your specific life in dayz lasts (I honestly dont, it's a nice detail but I've no real interest to survive for eternity, especially as it'd be a no-brainer with bunch of basic tools and water bottle) there's really quite little incentive to group up and there's awfully little that can be done about it. Anyway, I know why many often say that there is huge benefit in grouping, it's true in part but only applies to players with certain attitude and some caring for that number stating how many dayz they've survived. For the rest, the incentives are quite non-existent and interacting with other players is only an unneeded risk.
  8. Heme (DayZ)

    Balota medical camp

    Yeah, tents never spawn anything for me but there are 4 deer stand -equivalents there acting as guard towers that often yield good stuff. Found couple coyotes along with other goodies in em. Drawback is the prominent location.
  9. Heme (DayZ)

    Sov's Immersive/Realism Ideas!

    Interesting improvements. I especially like the satiation/thirst part but the injury-ideas feel (in general) good additions. Good balance of realism and gameplay (unrealistically short healing times, sure, but very long in the game). Am not really interested in the infection/disease part, it goes bit too far in my opinion. Especially if the only way to cure em is antibiotics which are so ridiculously rare that I've only seen 3 boxes ever and I've played quite a while. Acceptable depth-addition if they can be cured by staying warm, however (the current temp system would obviously have to be changed a bit if this was to happen). Good ideas anyway.
  10. Heme (DayZ)

    Game Very Blurry

    That's weird then. Try setting textures bit higher then, no idea other than that really.
  11. Heme (DayZ)

    Game Very Blurry

    That's 3d resolution issue as has already been stated. Go to video settings and set the 3d res to same level as your "normal" resolution. If you're running arma 2 free you must just suck it up, though. It comes with low res textures.
  12. Heme (DayZ)

    Tent went empty?

    Happens sometimes, contents weren't saved properly. I _think_ that the save function only saves the tent itself, not the contents and if the server boots relatively soon afterwards the contents might not have time to update on the server. But that's just me. Also, when 1.7.1.5 was released every tent was wiped clean more or less intentionally by the devs, might also be that.
  13. Someone told me that the problem is due to you logging off too soon after equipping the suit and the server having no time to register your "new" characters location. Apparently equipping the suit creates a new person with default location (in the ocean) and if you don't play long enough for your current location to update..boof, you'll go swimming. I've tried that 3 times now, everytime I've played some 15-30mins min after equipping suit and I've never had problems with ocean spawn.
  14. ^ This. This topic has been beaten to death million times so it won't mind another lousy kick from me (bored waiting for food to cook). Nobody complains about normal bandits, it's legitimate style and easily justified. You pro-bandits don't get this but always go mental that bandits shouldn't be nerfed, and they shouldn't. The problem is the aforementioned FFA-sandboxers who spawn, find gun, find player, shoot the player no matter if he's no threat and there's gadzillion zombies nearby. They don't bother much with gear or loot but for a weapon. They play solely to spawn, run around and kill other players and when they die they respawn and repeat. This has absolutely nothing to do with survival, I assume we can all agree on that much? Now I know rocket has stated he won't implement artificial punishments or anything and that's good, it'd only hurt the real bandits who are legit element of the game. It's these random FFA'ers that really ruin the experience for many, especially for those unlucky enough to meet them several times during short period of time. Edit: okay, my point was that no, as understandable as your suggestion is it wouldn't work. FFA'ers don't live long enough for this effect to manifest and it'd only hurt the solo bandits. Not that I could suggest any better mechanic, any idea to treat this would unavoidably be very artificial and more trouble than it's worth. Just hope they'll get bored eventually, also stay away from the noobshore.
  15. Good ideas, though I've personally grown to greatly like the lack of the notorious blue spam. Still, I do recognize the problems its removal causes. Would it be impossible to put it back but with the ability to hide/show the box? If not, then group chat would be less of a distraction due to green color. The safe box idea is nice, too, 40 SLOTS sounds bit too much though. 20 tops. The invisible tents are (sorry) a bit stupid idea, being totally unrealistic and in a way removing that small, gnawing doubt that you've every time you stash some good stuff in tent. I always equip myself with my choicest items before logging off anyway. Minimizes losses even if someone finds my tent (which has not happened, just put it far away from anything instead of the obvious or even bit less obvious places).
  16. Heme (DayZ)

    Ammo and Magazines

    Definitely. Don't know the mechanics but if it's implementable it'd be very nice addition. It'd, however, require some tuning of current item sizes in inventory (m249 box eats 2 slots but holds ammo for nearly 7 mags). Adds flexibility and removes the occasional frustration to lack of mags that fit, even though the ammo itself is in plenty.
  17. Heme (DayZ)

    FAL mags...

    Being latest victim of this incompatibility of mags I must +1 this suggestion. I finally found a crash site (first time, ever, around 70h of dayz I imagine) and was bit disappointed to the overall yield but happy with the fal. That is, right until I tried to fit DMR mag in it. I found one lousy mag with the gun which makes it pretty useless.
  18. Heme (DayZ)

    Semi Perma Death.

    Great argumenting, saying something is stupid idea generally wins any argument, being so deep and undeniable.
  19. Heme (DayZ)

    Fix things!

    Well, in a way the junk is ok. It at least proves that loot indeed does spawn on that server and it has its uses in distracting zeds (abundance makes it unnecessary to carry that crap with). Crawling is good way to avoid zeds in the 1.7.1.1, as long as you avoid their general body direction you should be fine. In my experiments they only spot you crawling if you're very close and right infront of them, keep to their sides or back and you'll do fine. The zombies in the houses are bit of a nuisance, yeah, especially since they seem to be in constant aggro-modus and starting to maul you through the wall even though you haven't even seen them yet (and they certainly haven't seen you) but they're rare enough, roughly every 8th or 10th building has zombie inside. That's acceptable and in a way adds a certain feeling to looting houses too (as they used to be safe havens in their way). As for compensations, I don't know, there hasn't been big enough change to justify compensating anything, more like fine tuning that had radical effect on the player base that had grown used to no-need-to-sneak-gun-everyone-down gameplay. Give it some time, get used to the new system and adapt. Then, when you've better idea of the new system (not the first impression) you can come up with possibly gameplay-enhancing suggestions. (also I used you-passive here, don't mean this directly to you as a person, more like my general idea of the sudden flood of shock-induced suggestions wanting things to go back as they were)
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