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Everything posted by Griffith
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ok so how long do my notes stay on their maps and can they delete my notes
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Crooked Admins!?!? Say it aint so...
Griffith replied to campaign_junkie's topic in New Player Discussion
I love the servers where the admins brag about there bases and threaten you with bans if you take anything from it with a splash screen when you log in. The warning translated to: Caution our admins are tools with power trips At least I knew I was disconnecting and wasting no more time there after reading it. -
I am sorry but todays modern compound bow is easy to use, especialy one with sights already set. A longbow is much more difficult to master. As for hitting moving human targerts with the bow, its been going on since the middle ages. You forget arrows can travel at about 400 FPS+ (faster then a painbal gun which I can hit moving targets with) and can puncture car doors and such with ease.
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If I have my rifle out my pistol is in the holster. If I have my pistol out my rifle is shouldered. So why cant I have my rifle shouldered, and my pistol holstered and then be able to use items from my tool belt without having to move items to a bag for storage? Shouldnt the Shoulder location and the holster location allow the hands to be free without having to move items to a bag?
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Please remove the link between weapons and ammo for use in the inventory system. Last night I picked up and M16A2 with 5 magazines. I found an M4 CCO and swapped rifles and I in process dumped my ammo to the ground while moving gear. Also I would like to keep primary weapon ammo available in the primary 12 slots and not have to worry about it or moving it around when placing my primary in the pack so I can use my Axe. It just becomes cumbersome to deal with just in order to do what I think is a reasonable task like getting an axe out.
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Remove the link between Weapons and Ammo
Griffith replied to Griffith's topic in DayZ Mod Suggestions
And onw it seems if you have a rifle with a gernade laucher it will lose a gernade if you had it loaded and there wasnt space for it in the bag. Unloading weapons going into the bag seems silly. Please for the love of the game remove the ammo to weapon link in the storage system for SA. -
@matusgreats Please do not alter the content when you quote some one, its tacky
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Here is my special idea for a band- nothing like you have seen
Griffith replied to Pokerguy12's topic in DayZ Mod General Discussion
The fail is strong with this one -
Corporation for Bandits and Thugs.
Griffith replied to Corporate's topic in DayZ Mod General Discussion
What server do you plan to play on ? It depends on what ping I can get -
No WPA here
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Sorry I saw "Plastic Guns" and put the thread on ignore
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Do you not own an AR15? An AR15\M16 you must keep the BCG properly lubed or you will suffer, got a grain of sand on the cartridge your rifle will jam. The m16 platform while it has been improved is nowhere as reliable as the M14 \ M1 Garand \ AK platform
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How to make death actually matter more
Griffith replied to Ziliphade's topic in DayZ Mod Suggestions
You are not looting "your body" because that person is dead when u respawn u are a new survior. Supported by the fact you cant move a tent you have deployed after you die Timers suck it will cause more troll camping -
Do you know what town you are at. Are you on a public or private
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Ok so I am in a city with a rifle and some noob with an axe attacks me, hits me with an an axe breaks my leg, so i kill him. Why did I lose 3000 humanity because this tool attacks me?
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I would like to see random spawns of these vehicles along the road that would be lootable for medical supplies. Give people a chance to avoid having to go to a major city and deal with the "pro" players camping \ sniping
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So I have seen some videos where people have had some mod of sorts that highlight or glow other players so people can see them hiding in the woods or in buildings. I am going to hazard a guess and say this aint legal? If it is how do we do it ?
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so you really want to start with what would be realistic for this "game" conversation ?
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Also playing off this idea maybe have different food \ drink trucks destroyed along the roads in the middle of nowhere that wood be lootable and random
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THe problem with current medical supplies in my opinion is that you have snipers camping them, if these lootable crash sites spawned randomly along the roads it might help reduce the amount of camping.
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Sig Saur 226 is designed to be used by the navy seals, as far as guns go I would take a dirty muddy sig over 90% other pistol makers and know when I pull that trigger the gun will go bang. Cleaning and take done of a sig is easier IMO then a glock or beretta.
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I cant find the video, it was off of youtube the guy was going around with an M24 I think and killing everyone on sight the video was 9 minutes long. THe only thought I have that may explain the effect was possible sunlight reflection but that would not explain wy people were glowing indoors. I will check my home PC tonight to see if its in the history still.
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As of yesterday I could no longer recover any crossbow bolts from targets or misses. I could see the arrows impailed in the victims but not in the inventory of what was recoverable. New change to game or was teh server glitched ?
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Is there any reason to not use the hatchet?
Griffith replied to Tinynaught's topic in DayZ Mod General Discussion
I like the Axe if you move correctly a zombie will always have to walk into your swing with out getting a chance to attack you. You get to explore more with the axe and have to spen less time dealing with zomibes. The other day I was walking around with 15 reloads for the enfield, I tried clearing a small town from the tree line, I burned through 30 rounds of ammo to kill about 22 zombies, I walk into town and I am able to look in 2 or 3 buildings at most before they start spawning again so I have to leave and thats with not looting any bodies. In another town I figure I will sneak in an start shooting that way I wont lose time coming in from the tree line, 90 rounds later and about 70 dead zombies I can look around, a can of pasta for the effort and the zombies are respawning in town before I can get through 3 of the buildings. The good news is I cleared up alot of space in inventory without loosing any health, it probably would have been more productive to hunt rabbits with the rifle. The main lesson I have taken away from the game so far has been, the less you try to fight the zombies the better you do. Just my 2 cents Griffith(Z+14) -
The army was going to get the m24 in 30.06 but they could not make the ammo in good quanity for it at match grade so they went 308