rutok
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4 NeutralAbout rutok
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Woodland Warrior
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I agree with prodigal. The zombis right now are not enough of a threat. For some reason they seem to be unable to hear pistol shots over distances longer than 20-30 meters. Maybe they wont be as easy to loose when they can really run indoors.. but i guess even then they will be pretty easy to loose because you can break line of sight around corners & stuff. @DKmintz: you dont need to exploit anything. breaking line of sight with a horde is way too easy and then they just stand there. Also there is no need to mention the alpha state again. Im pretty shure everybody posting here knows that the game is in alpha. And the reason (i think) prodigal made this post was just to draw attention to the point. There have been a few changes to zombi behaviour in the past. We should just continue to change the parameters until we find something that is truly scary. It makes sense that zombis dont aggro when you are sneaking through a building and they walk by outside.. however they should not loose aggro when they are running after you and you just run in and out again.
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I cant believe people still discuss pvp.. Get over it! And make no mistake: if pvp is taken out / reduced / toggled / somehow fucked with, this game looses ALL the danger there is. Zombis do NOT make this game scary. Zombis do not make you play carefully. You can run through any village or town, shoot wildly into the air and aggro every zombi there is.. and you can loose them all again without loosing a single point of health and shooting any of them. People are what make playing this game dangerous (ok.. sometimes stairs.. or doors.. or ladders.. ). If you want to have a taste what it feels like when pvp is taken out, just load up the editor of arma2, place yourself anywhere on the map of chenarus and press "play".
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Vipeax said it today in Puddns stream. All the helicopters in game right now are hacked in.
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Stairwells and install broken bones
rutok replied to dms (DayZ)'s topic in DayZ Mod General Discussion
Just the mod is alpha.. The whole "walking up and down stairs" part of the game is more than 3 years old! -
Please stop getting mad a DayZ devs
rutok replied to yue0707 (DayZ)'s topic in DayZ Mod General Discussion
There are indeed a lot of those threads. Same with complaining about useless stuff and proposing fixes for pvp.. The one thing that always gets on my nerves: the "its an alpha" comment. There have been a few very good arguments that the alpha stage was actually left behind when the mod went above 100k users. You can see it for yourself. Compare the frequency of the patches just a month before now. The last patch even had closed testing on locked servers for more than 2 weeks! Then it was unveiled at a gaming convention. Call that whatever you want.. but its not an alpha anymore. -
I really tried watching this cast.. it looks and sounds like its made by retards explaining the world for 4 year olds.. "looks like a dock..." Wouldnt worry about any influence on arma2 or the mod. If their viewers are really as dumb as the casters seem to think they are they wont even be able to install arma2..
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Because every time someone respawns they have to make a new connection to the master server. Data is sent back & forth. I dont know how much data.. if its not that big of a deal then ok.. And how does it make sense to camp spawn points? They would kill you once, then you could just select a different spawn. I just watched a stream of a guy that respawned 12 times just to get a certain spot...
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Look, i agree with your points against it.. like it making the game easier and stuff. But just look at the reality. How often do you see "player xxx died" over and over again because someone is just looking for a certain spawn? Just watch a few streams of dayz.. the ALL respawn until they find that one spot they like. But spawn camping?? That doesnt make sense at all. And even IF someone was dumb enough to start camping this one spot.. how long do you think it would take you to notice that and just choose another spawnpoint? Its not like you got a lot to loose if you get spawnkilled.. Also, if you move (or remove) spawnpoints closest to the city people would still respawn to get the next closest spot..
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Having random spawnpoints sounds nice at first. But after a while people start to favour certain spawn points. Some will want to spawn close to cherno or elektro to run through citys, others want to spawn somewhere else maybe to meet up with friends quicker. Giving players the option to either spawn at random points OR choose one of them on the map (or from a list) would cut down on the massive respawning you see everywhere.
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Remove broken bones and make it a death blow.
rutok replied to Bottlerocket's topic in DayZ Mod General Discussion
If you want to play stealthy and not have to shoot zombis every 3 minutes you have to crawl everywhere anyway. After crawling through berenzino once you get so used to it that you barely remember to walk again afterwards. -
shure.. meet in cherno? :angel:
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But you would have to use some resources that are not infinitely available. Just hatchet + tree is too easy.
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Nice. Maybe wood + 1 bandage? You would be able to walk again, but not run..
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Yea, your body makes bloodcells all the time. But not 1 liter in 5 minutes! If you are at 2k blood that means you fucked up somehow. It happens.. It also means you didnt prepare. Why dont you have any cooked meat? 1 cooked meat regenerates 800 blood. Just find 1 cow and a boar and you are set.
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PVP Philosophy & 3 Suggestions make it more intense, less casual/unemotional killing
rutok replied to Serrath's topic in DayZ Mod Suggestions
Your points are good, but the premise is flawed. What if pvp is not an "issue" that needs to be solved? Maybe its intended? There are tons of cooperative goals and motivators in World of Warcraft but people still kill each other on pvp servers. (oldschool example ftw)