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Chaingunfighter

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Everything posted by Chaingunfighter

  1. Chaingunfighter

    Does DayZ need aeiral transport?

    Certainly not, but you'd agree that finding weapons you could mount on the sides for gunners to use, or even just being able to fire most guns from the sides, would be a good idea - no?
  2. It would be - I'm just saying as a scoped weapon the SVD would be far better in terms of usefulness. If (and when) the SVT-40 is added I'd certainly use it with the PU scope over the SVD simply because I prefer the classic style to the rather meh look of any Dragunov rifles, especially considering they chose an SVD-M over the wooden SVD. I don't have a problem with it but I'll probably be using other battle rifles most of the time; mainly the G3 and SVT, and the FAL so long as it's the 50.00 and not one of those para variants. Mauser I'm also really excited for but I hope they eventually sort out loading animations so you can choose to individually chamber, load rounds in with a clip, or use a 10 round magazine. Right now it really sucks that loading the SKS, Mosin, Blaze, and IZH isn't actually sped up by a snaploader, removing their purpose right now. Here's to hoping they decide on 7.62x25mm and add the Tokarev & PPSh-41 (and maybe PPS-43) - then the WW2 setup will be done.
  3. Chaingunfighter

    Does DayZ need aeiral transport?

    Point #1 - I wouldn't be so sure about that. Aircraft are planned for the end of the year, long after the new renderer and other optimizations are taking place. Sure, if we had helicopters and planes in the game right now you might have some big issues for people, but that isn't happening. And no, they would not have to reduce graphics or complete render distance for everyone, as this is mostly clientside. What people see on the ground is not at all affected by those in the sky. It's just not a valid argument in response.Point #2 - Vehicles are already planned to be complex, and it's not like aircraft parts are going to be spawning in civilian houses or even the vast majority of locations you can loot. They're also going to spawn a very small amount of the time, so you won't be finding them more often than 'essentials'. Aircraft aren't going to be easy to maintain and it will take some time to find the proper parts and allocate the necessary fuel in order to keep them working. I'm also very doubtful that helicopter gunships or fighter jets are planned - at most I'd bet lightly armed utility/transport helicopters and short take off propeller planes will be the extent available base game.Point #3 - Not inherently. As I said before, I'm very doubtful that the devs want Mi-24s and SU-25s in the default game, so I'd also be doubtful that any missile launchers specifically meant to counter them are also planned. RPGs have valid use on the ground and wouldn't be negative as long as they're done right (not to mention they're not designed for combating aircraft.) I don't think any gamey 'RPG sniping' would make it in - have you ever tried using an unguided missile to shoot down a heli in ArmA 2? It's not easy. Helicopters and planes are supposed to be powerful assets, and can give any group the upper hand in a variety of situations, but they're not end all even if someone doesn't have any proper counter measures. Shooting at ground targets even with machine guns effectively is very difficult, and that will only be extended in the standalone, being that now ammunition is a lot rarer (and presumably won't spawn with the helicopter), and there are plenty more interiors and places you can go to avoid helicopters altogether. I think most of the endgame that people will be pushed towards is base building and group forming regardless of how powerful helicopters are - they're just another asset to be used once the previous is accomplished.Point #4 - First of all, why would you assume that? Glint has been discussed in the past and could be applied to both of your situations, laser pointers seem pretty unnecessary for distractions, I don't see how building destruction relates to aircraft (and actually, a lot of the revised building models do have their ArmA 2 wrecks still around. The destruction is wonky, and you can't rebuild it, but why would anyone anyway?), and resupply mechanics are going to be pinned into the game for ground vehicles anyway so I don't see how that's a problem.Your last statement pretty much sums up the problem entirely - you have no interest in them whatsoever. Also, calling them 'airships' is a pretty odd way of doing it as the common implication there would be that you're talking about blimps/zeppelins, not planes, helicopters, or any other kind of aircraft.
  4. Chaingunfighter

    Nametags + Reputation System Proof of concept

    DayZ isn't a simulator despite what the other guy is saying, but even if you can sometimes tell things about people by 'reading' them, you certainly cannot just look at some random guy you find around and know that he's a friendly, defensive, potato farmer. Yes, there are shortfalls in the fact that the developers can't make 7 billion unique faces for each character but that doesn't mean it's a good idea for you to see everyone you've encountered before's name just because you have. It's up to you to remember, not the game to tell you.
  5. Chaingunfighter

    Tell us why we died

    I think this information should be stored in the server logs for admins/devs to look at in order to stop hackers or glitches, but I don't think we need any killcams or death indicators. If you suddenly get shot in the head and die it wouldn't be fair if you were told that it was because of some dude with a Mosin, especially because you could meta the hell out of it and tell your clan/squad exactly what you're dealing with. It'd bring about far more unnecessary problems than it would solve, and although I'm usually not one for the immersion argument, I do agree that in this instance it would be pretty weird to be told how I died, especially because seemingly random deaths have always been a part of the DayZ core.
  6. Only problem is there would be really no advantage to having one over an SVD for ranged purposes - both are 7.62x54mmR rifles with 10 round magazines, but the SVD is far more accurate and far more reliable, and also has better ranged optics. The only real advantages an SVT would have would most likely be commonality of magazines and ammunition, simply because it wouldn't be regulated like the SVD. It'd still be deadly but an SVD would only be deadlier.
  7. Chaingunfighter

    More Russian Vehicles

    Toyotas are not some hundred thousand dollar exotic luxury sports car... they're very common pickup trucks globally. Also, Chernarus =/= Russia - sure, it was part of the Soviet Union, but it gained independence in 1991 and there was plenty of time for them to go their own route with automobiles. And the fact that they haven't appeared until 2000 does not mean that they don't exist, they've just not been around for a long time. And no one is calling Russians 'terrorists', he was specifically saying that the Toyota Hilux is a very popular militant and terrorist vehicle because of how versatile they are in off road conditions - it's the truth. They were also used specifically by Chernarussian insurgents and militia canonically, so, there's that. Obviously any regular civilians that owned these things aren't terrorists.
  8. Chaingunfighter

    Attachment Ideas

    Models for those were made awhile ago but haven't been implemented yet for several coding and animation reasons. As for the M4A1; yes, there's far more they could do with it, like an actual shortdot combat sight (preferably an EOTECH) and an AN/PEQ-15, for which there is already a model in the game files. Foregrips would also be pretty nice. Tritium as the OP suggested isn't really necessary with the red dot optics and BUIS we have, and if they add any SBR/M16 type ARs they're most likely going to be a new gun entirely, so they are pretty much out of the equation.
  9. Chaingunfighter

    Planned military base?

    By that logic the AKM should really be the most common rifle in the game - by simple numbers produced, the fact that Chernarus is a clearly militarized nation, and the past history of conflict in the region. Not saying you'd be finding too many in houses or whatnot (Although the potential to find them could really be anywhere), but as a whole AKMs would sensibly spawn individually more often than any other kind of weapon, even hunting rifles and whatnot. Some countries might have more common civilian weapons but the ratio of AK to CZ-527 would be staggering, just because there's tons of variety in civilian weapons whereas military equipment is (usually) fairly standard and consistent. There has to be some degree of gameplay value in consideration, because it would not be a better game to have everyone always with assault rifles that are readily available. Not that I disagree with your idea in general - the M4A1 makes the most sense as a crash site weapon, and weapons should be more 'themed' than just based on pure balance, although it is a necessity to some extent (I.E. you shouldn't be finding more SVDs than LongHorns and Trumpets just because the SVDs are a mass manufactured weapon whereas the FN Trombone and T/C Contender had comparably much smaller runs in Europe.)
  10. Both of those are 'confirmed' (FAL for sure, although the G3 was a long time ago and hasn't been mentioned since.) FAL would make more sense being one of the 50.00, 50.61, or 50.63 select-fire variants, though. An 'American style' AR-10 would make perfect sense given the setting, as even if it weren't locally used you'd still see some SR-25s or M110s with the US special operations on board the helicopters. The M14 per say isn't needed but a classic styled M14 or M21 would be really cool to have, especially with a scope mount. They should definitely do an SVT-40 (and finish the SVD) first, though.
  11. The Sterling makes the most sense out of all of those because they were used well into the Cold War by many different countries, unlike the Sten which was supplanted in most places by other guns post-WW2. An MP-18 would probably be second considering it was used by both German and Soviet forces throughout the conflict. I can't really imagine any Stens or MP-34s appearing since the Sten was never really common in Eastern Europe and the MP-34 was really only used by the axis, and the vast majority of their SMGs were MP40s (the Germans also used far fewer SMGs compared to other firearms) Still, an SMG with a side magazine would be a pretty nifty gun to have in the game at some point. Yes, please. This alongside an M16 of some sort, and maybe an MK18 would be a good way to round out the US force's rifles. (This would mean that the variant in game would probably be an American built SR-25 but I can't imagine that a versatile battle rifle like such would be a general military spawn anyway.)
  12. ArmA canon did have NATO forces using them (they also had the FNX45s that spawn at NATO crashsites in DayZ), but that was by 2025 and it's never explicitly stated that US forces had them. That's not to mention it was only used in Greece/Altis and wasn't present during the ArmA 2 timeline. So, technically there are canonical reasons to include it but they're pretty bad ones. If they were to add one it'd be for aesthetic appeal only and even though I think it's a cool gun it really doesn't seem in place and doesn't fill any particular niche considering the UMP-45 is being added.
  13. Chaingunfighter

    BAF L85/SA80 variants

    Quite a few countries do, more than I can list here. If you ask me it'd probably make the most sense spawning in Chernarus bases but considering the whole 'west vs east' archetype I think the best fit for the FN FAL would just be at NATO crashsites. I don't think we need specific helicopter crash site models for every country's equipment, as NATO and Eastern does the job fine, but I wouldn't mind having a few different models that spawned the same 'loot group', just for variety.
  14. Chaingunfighter

    BAF L85/SA80 variants

    Germany doesn't use the FN FAL, though. In fact you'd be more likely to see British-esque forces using a FAL-type rifle considering that the L1A1 was their standard service rifle for many years.
  15. Chaingunfighter

    Make all servers separate

    Even with huge precautions and alliances there's still a pretty good chance someone will come across you when your 'allies' aren't on (I mean, most people don't play 24/7 and typically groups of friends play around the same time), and even if they are on you're still at risk if someone attacks the hideout and kills your friends. Also, with zombies and predatory animals wandering around it's also possible they'll just kill you if their respawn is triggered while your character is logged off and they spawn in the building you're in. And it isn't even realistic, anyway, because if your character would sleep until you returned, which could be vast extended periods of time, and the character has no way to react despite the fact that you are capable of waking up in real life. Plus, it really does encourage the careless gameplay style we saw before, because anyone who isn't 100% dedicated knows that they will most likely only be enjoying their character in the current session. If DayZ were built around such a system then it'd make sense but it'd be such a fundamental change at this stage that it's not worth it.
  16. Chaingunfighter

    Make all servers separate

    It'd certainly work for those aforementioned reasons but I'm not really sure sleep is such a good idea, because it'd likely mean that A: people can only play for periods of time before taking mandatory breaks while their characters sleep, and B: people have to leave their characters in game 24/7 with them always at risk. The way rust does it is interesting but it just doesn't work well in the scope of the game to basically guarantee players that every time they login they're going to have to start over, especially considering by comparison DayZ is a lot more difficult and also puts a lot more emphasis on the build up of the player character than rust does.
  17. Chaingunfighter

    AUTOGYROS in DayZ?

    Far Cry 4 made me love these things, and they're usually not too demanding to build or maintain, although it'd take some time (as it should.) They're also, unsurprisingly, far easier to fly than larger helicopters, so the whole "DayZ survivors would never be able to fly because muh immersion and they're just (my subjective idea of) regular survivors" argument you see on other threads doesn't really apply here. (Although the actual commonality of suitable parts to build such a thing can be brought to question, it's certainly a possible DIY project, and with Chernarus being pretty industrialized and all you'd most certainly have enough to work with scattered about.) Building one of these should be no simple task and I'd still like to see a good assortment of larger, pre-built aircraft that require heavy maintenance and more parts to repair but can do a lot more than a gyro* can. (*not the sandwich, because nothing can do more than a sandwich can.) +1 from me for sure.
  18. Chaingunfighter

    Kashtan C-1, PSO-1 and iron sights

    Probably not, as from what it seems the VSS will spawn with a PSO-1 meant for 9x39mm ammunition while the SVD's will be used for 7.62x54mmR. This scope is probably being made so all of the AKs still have a scope you can use on them, although personally I wish they had gone with another solution so the PSO-1 could be used on future weapons like the RPK and whatnot, but this is likely how it will end up.
  19. Chaingunfighter

    CR527 Carbine Talk

    Exactly - it's not really a bad weapon by any means, it's just nominally outclassed by the SKS/AKM and Mosin in pretty much all ways that make it mostly irrelevant. However, with the new central loot economy we're going to see guns get much rarer and with low-tier weapons like the single shot IZH-18 being more common the CR-527 will actually be a very viable firearm. Before it wasn't useful because A) better guns were far too common and B) magazines and ammunition hardly ever spawned in the same location.
  20. Basic stuff should still have some limited usage - empty tin cans and bottles can still be used for storage of food or liquid, and can also be used as noise makers or sometimes even improvised weapons (broken bottle, anyone?) Scrap materials like 2x4s and rebar would be good for construction, and again, as a weapon. Paper and books can be used for writing, and pretty much all other junk has some uses. There shouldn't really be any objects that you cannot perform any actions with.
  21. Chaingunfighter

    Does DayZ need aeiral transport?

    Soldier =/= Pilot 'Survivor' is a general term that just describes someone who continues to live after a major disaster, it implies nothing about their background. In this instance they justified changing a jogging run with aim into a walking run with aim, because for one they only had a single option for that animation (since they use the same keypress) and they decided that it would be more practical and something you're more likely to do over actually running and firing. If you can show me exactly where they've said that these 'regular survivors' will not be able to use aircraft and that they're just kidding about aircraft being a future feature then I'd love to see it, because clearly the developers aren't consistently basing their ideas on "what your average person could do" if they aren't planning on getting rid of half of the actions already in and/or confirmed
  22. Chaingunfighter

    Does DayZ need aeiral transport?

    Maybe so, but the point is that our survivors have no background whatsoever - they're just avatars of us, and "it's not something a survivor could do" is a rather poor argument against it. If you want to argue gameplay or balance that's fine, but those aren't the same arguments.
  23. Chaingunfighter

    Does DayZ need aeiral transport?

    It's certainly not realistic that your average joe could fix up and use aircraft after a disaster, but that's no different than a lot of things our characters can, but "shouldn't know how to" do; Perform tactical reloads, and in many cases reload complex weapons at all.Exhibit professional recoil and firing control (most of those who pick up an AR for the first time have a hard time controlling the recoil if they have no experience, even if they're strong)Deploy land mines & bear traps.Properly zero iron sights, scopes, and optics for long ranged combat.Swap several of the attachments on the weapons we have, especially at the rate they doProperly hunt, skin, and gut animals of all kinds.Properly cook food of all kinds.Tan leatherCraft bows, fishing rods, and other tools/weapons out of extremely simple materialsCraft extremely useful ghillie suits out of, again, extremely simple materialsCraft clothes and backpacks from animal skinsProperly cultivate a wide variety of native and non-native plant speciesUse fish traps and rabbit snaresGive blood testsGive blood transfusionsGive injections, morphine, and epi-pensAdminister proper dosage of medicines (I'm aware you can force someone to take more, but on average the player always consumes enough on the first consumption)Use a defibrillatorUse a splintand many, many other things that your average person couldn't do. Sure, some of these things are more unbelievable than others and most people could probably do one or two of these things, but the point is that the player characters aren't hindered by what an average joe can do, they're hindered by the real player's knowledge. If helicopters are supposed to be difficult to fly then give them realistic mechanics and force people to learn how to fly; don't just not put them in the game because most people don't have that knowledge. All that says is that they're survivors, that doesn't in anyway suggest their profession except that they weren't all spec-ops. And regardless, aviation is not military exclusive by any means, so that post means absolutely nothing here.
  24. Chaingunfighter

    Does DayZ need aeiral transport?

    In real life it won't - it is going to happen in DayZ (as of right now) whether or not the forum's voting consensus is decisively against it (and it isn't - there's a clear divide.)
  25. Chaingunfighter

    A realistic look at firearms

    The AUG has no actual relation to the Walking Dead as far as I'm aware, but was actually added because it's used by the New Zealand Armed Forces that Dean was a part of, and it was one of his favorite ARs. It's also a pretty cool bullpup AR platform that's used by quite a few European countries, so it's not like it was an inherently bad choice or anything. The python probably was chosen because of TWD, but I can imagine there'll be at least a few more revolvers in the future. Also, the M4A1 isn't really a placeholder in the same sense as the FNX - The M4A1's model was created specifically for DayZ in order to show off the new weapon attachment system to its full effect, and it's absolutely an authentic/realistic firearm to have. I mean, it'd obviously be less common than your typical AKs and whatnot, but many countries have some sort of AR-15 in service somewhere. And plus, the M4s we see are from NATO forces, and the M16 platform is pretty much universally used by NATO forces (even if its not standard in all of them.) I don't think the term placeholder describes the FNX well either, because it implies that it's going to be removed from the game at some point, which it probably won't. The FNX was simply done because the devs had to push the December release date and wanted a modular pistol platform that could work with their holster and inventory system, so they used a shared model from the ArmA 3 devs and added it to the game. None of the guns we have now really would've made developmental sense in having them before the FNX, M4, or Mosin, because they all existed for systems we wouldn't have otherwise. Also, the Chinese never used the Red 9 version we'll find in game, and those are among some of the rarest Mausers even in Europe, however it was clearly chosen because 7.63 Mauser is a very specific ammo type.
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