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Everything posted by Chaingunfighter
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I like this idea. It creates a lot more depth and challenge, and discourages going up against large hordes of zombies or other players for better gear with a makarov just after you spawn. It also is going to stop the people who will buy the game and rage about it being too 'hard' from even bothering, which is a good thing. This should force new players to actually LEARN the game instead of act like a stupid 12-year old given a gun and told to shoot everything that they see. (EDIT: I also think that new players should start with NOTHING, definitely no backpack, flashlight, painkillers, and a very minimal amount of clothing)
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Robert Hammer's weapon packs are great. The thing is, a lot of custom servers use them to an unreasonable level. Most of his weapon packs give weapons that are really advanced. In fact, the only ones from this pack I could really see being in the vanilla would be the MP5K, Uzis and maybe MAC-10s
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So, say you're a Veteran player who wanted something different. You've had your fair share of L85s, M107s and the like, you've practically been everywhere there is to be on the map. If you shoot someone and kill them, any gear you leave they could just as easily come and get again. How do you solve this? Permadeath. It really explains itself, anyone who died would not be allowed to respawn; at all. Of course, this definitely shouldn't be mandatory but it could be something optional to make events more interesting. Besides doing this, it would also discourage/encourage KoS (depending on the scenario); If you're a new spawn and you've just grabbed a basic weapon; a Makarov or Hatchet or something, you'd definitely think twice before you shoot someone else is armed (simply put; you screw up, you get screwed.) Of course, this would also be problematic with players who killed soley for the reason to 'troll' or upset other players by forcing them off. It would definitely be interesting to at least see some servers utilize this. (Also, this may have been suggested before, but no one has used tags and any existing versions of this are buried under 400 pages of posts)
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'Hardcore' Permanent Death
Chaingunfighter replied to Chaingunfighter's topic in DayZ Mod Suggestions
That was more along the lines of what I was thinking, I guess the way I put it out there didn't really make sense. I'd never have any intention of this being mandatory and obviously you wouldn't put this on your server unless you were doing some sort of event. -
American Items, Props, Vehicles and Weapons -> out the window
Chaingunfighter replied to Mullraugh's topic in DayZ Mod Suggestions
I agree, but some specific portions of the United States/Western equipment should appear to some degree, canonically. The most basic US Infantry weapons should probably stay (M4 variants, M16 variants and m249s). M240s, M107s, Mk.48s and other 'substandard' (Not meaning we don't extensively use them, they just aren't usually a part of regular infantry) should probably go, and be replaced with more Russian esque weapons (Like the PKM, RPK and RPD). In hindsight, I think they should add the RPG-7 simply because it's such a common worldwide launcher. Though honestly, this thread has been made plenty of times. -
'Hardcore' Permanent Death
Chaingunfighter replied to Chaingunfighter's topic in DayZ Mod Suggestions
Tough luck, bub. (I am not an idea person) -
'Hardcore' Permanent Death
Chaingunfighter replied to Chaingunfighter's topic in DayZ Mod Suggestions
That idea isn't strong enough. It should be; If you die in the game, you should be given the death penalty in reality (regardless of whether your country of residence has capital punishment). -
Civilian Items, Weapons, and Bandages
Chaingunfighter replied to Lightripper's topic in DayZ Mod Suggestions
IMO, I agree with you. Night Vision Goggles almost really shouldn't appear at all. Even as rare as they are, you can still find quite a few (I've had around 6 on Official Chernarus servers). Though I don't think they should be removed, as they are a great endgame item, their spawn rates should be lowered and their penultimate status will be reduced by the improved vision at night time in the SA. -
BullPups...those sexy....sexy bullpups
Chaingunfighter replied to Rekli's topic in DayZ Mod Suggestions
If you're going to add bullpups, add the Groza-1 or the OC-14 rifles (based on the AK), they would make much more sense than random British L85s which really don't have any necessary appearance in DayZ at all. -
Civilian Items, Weapons, and Bandages
Chaingunfighter replied to Lightripper's topic in DayZ Mod Suggestions
Not all Ex-Soviet states replaced their AKMs, and even the ones that did still have many in reserve/police/other unit operations. It's a very common worldly rifle (Part of the most produced series of guns ever) and honestly it shouldn't be 'replaced'. Assuming that the world map is based off of the entire Arma franchise, AK's a very common in the surrounding regions (Takistan and whatnot) At least SOME AKMs would appear after the apocalypse, especially in a poorer region where high-tech guns don't exist. There are millions of them around the planet, and desperate civilians or military officials racing to arm with effective weaponry could easily turn to the high-caliber and reliable AKM before any other gun.