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Everything posted by Chaingunfighter
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DayZ Mod Suggestion; Car-Alarms, shooting out of vehicles(Video Provided)
Chaingunfighter replied to TIC's topic in DayZ Mod Suggestions
You'd have to be flying incredibly low for that to be even possible, as the grenades will just blow up before they hit the ground. WW1 style bombing ftw, though. -
KoS is hardly the 'cancer' of DayZ... That would be Goo0gle.
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Add the HMMWV Ambulance please :)
Chaingunfighter replied to LilBambi's topic in DayZ Mod Suggestions
Well, the military zombies are actually wearing CDF uniforms, and the mod's helicopter crash sites are USMC UH-1Y's and the pilot zombies are wearing US uniforms. There IS an Mi-17, an AN-2 and a UAZ, all of which are Russian (As well as a large assortment of Russian civilian cars/trucks). There's only just one possible HMMWV spawn and a couple of Hueys. -
Concerning the KoS mentality and the value of life: unique skills
Chaingunfighter replied to Xeva's topic in DayZ Mod Suggestions
I don't honestly think that driving a vehicle should be more difficult control wise if your character isn't skilled. Also, instead of having it be generally upgrading as 'military' and 'civilian', it'd be better off if you "upgraded" in certain areas based on the specific type of firearm, not an entire classification, because the military utilizes all of those types of weapons, and civilians own many military weapons, too. But i'm generally against skills as an implication, I'd rather it just be based off of everyone's out of game knowledge, and shouldn't feel too gimmicky like having worse handling while driving if it is implemented. -
Add the HMMWV Ambulance please :)
Chaingunfighter replied to LilBambi's topic in DayZ Mod Suggestions
Because it's implied that Chernarus received foreign support. Also, the UH-1H and HMMWV were (and continue to be) heavily exported, so it's not exactly impossible for Chernarus to have them. I don't get why people assume that Post-Warsaw Pact countries only use Russian cold war shit, because they don't. Chernarus is based off of the Czech Republic (for the most part), and the CR utilizes many different NATO/Former USSR weaponry and vehicles as well as makes a fuck ton of their own. -
Game needs a sniper heavier than 7.62
Chaingunfighter replied to thisisPyro's topic in DayZ Mod Suggestions
Why did this turn from an argument over whether there should be a caliber of sniper rifle higher than a 7.62 (7.62x54mmR / 7.62x51mm NATO) to a "Let's argue about the SVD and compare it to other sniper rifles" There's nothing really wrong with a 'higher caliber' (Which could both mean bullet diameter and height) so long as it's one of those 1/10,000 weapons. If you're talking Standalone, I'd rather it be something like a KSVK and then maybe have an M82/M107 or AW50 if it's even rarer than before, but there's no real reason for them to focus on those, since they are a hugely endgame weapon regardless. Now, they could feasibly add a .338 Lapua, but it would still be incredibly rare unless they justified a reason for the British to be there. In a sense, I'd be fine with them in as long as next to no-one had them and they focused on them late in development instead of early on (Same with things like the RPG-7, which should definitely be in the game but are not something they should focus on) -
Unless the server you get is absolutely random (Which I'm against), then people who communicate through outside measures will always be roaming servers together. And I see no real reason to prevent this, unless you argue that everyone should have to play the exact same DayZ (Including removing any custom/modded servers)
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He has, but I felt that it was necessary to say as it was relevant to the thread. I do think that they want to add more food/drink, though. There's only four canned foods (Anchovies, Pasta, Beans, Beans + Pork) and three canned drinks (Coke, Pepsi and Mtn. Dew [Which is practically impossible to find]) so I'd like to see some different foods which act differently. For instance; tomato soup would restore some hunger but also would restore some thirst as well, or beef stew would restore a bit more health than canned pineapples because the beef stew has meat in it.
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How about perishable food that can be looted but will only last a limited amount of time before rotting and becoming useless? That way canned/non-perishable food would become more valuable and stocking up on it would be important.
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Where would you like a DayZ: SA map to be set?
Chaingunfighter replied to King of kong's topic in DayZ Mod Suggestions
I don't see why not, as long as it were somewhere interesting, like Seattle. It's not as overdone as people like to say it is. -
Gais, Gais, Gais! SA Idea - Children Zeds?
Chaingunfighter replied to lord3n's topic in DayZ Mod Suggestions
A lot of people on these forums are actually quite active and have medical, weaponry and general survival training, and even those who don't would still know how to deal with the kind of zombies we assume would exist (If it's some other sort of disease that's completely different, then we're fucked :-P) I don't think any disease like this would even get far enough to become an 'apocalypse', as they have become a huge cultural phenomena worldwide and most military troops would know how to deal with them, in addition to the general population. Besides that, disease containment is a huge priority and the UN could probably block most international travel within 48 hours. -
Where would you like a DayZ: SA map to be set?
Chaingunfighter replied to King of kong's topic in DayZ Mod Suggestions
How about on the International Space Station? -
Game needs a sniper heavier than 7.62
Chaingunfighter replied to thisisPyro's topic in DayZ Mod Suggestions
It won't. Anyone in their right mind WOULD take a .50 caliber rifle, so long as they had a place for storage. It's a sufficiently rare weapon even in the US and would be invaluable for trading or bartering. However, there's no creating settlements or trade caravans (Some people I've seen going around and trading guns/food/medicine), it's all mainly people wandering around. In a sense, it would be like a minigun; absolutely impractical and overkill for every situation, but something of super high value and a general trophy item. They would fetch a very high price post-apocalypse. -
I still think that it should be a serverside option, though, because not all servers are based around this kind of gameplay. Medicine would probably go just as quickly as food and weapons would, somewhat even faster than weapons (Not guns and ammo, but more basic melee weapons like knives and baseball bats and such) Medicine is such a valuable resources, and most medicines (Especially important ones like Antibiotics)
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My point was that the gun always looks the same, no matter what magazine it has in it. I know that realistically the M249/FN Minimi was not designed to support the Stanag style magazine, but it's one of the more notable examples for ARMA.
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I'm sure that if they take 10 years to release the full version of the game, most of the community will already be gone by then. But, I'm not sure how this could reliably work out for the whole of the community. I mean, even if the large bandit groups couldn't necessarily hide it, they would still be able to defend it considering they have much more resources and have hoarded it all. This also seems like it would punish people who purchased or heard about the game later than others, as this would clearly be advantaging those who got early access or bought the game immediately following release. This could be server-wise, where (if it chose to) some servers could have the loot respawns gradually become trashier and older, until the server eventually reset and everything went back to square one. That way, people could still play the 'classic' way where loot remained consistent, and then others could also play like this. I'm not sure that putting it into a time frame of 10 years would be very good though, I'm sure it would have to be condensed into like 24-36 hours before loot became almost completely bad.
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Arma already has a system for adding different sized weapon magazines to any weapons that use the same caliber and would actually work with said magazine. The reason that they aren't implemented at the moment is because it looks really awkward since the magazine is currently a part of the gun model. The M249 can actually support Stanag and G36 mags, but it will still appear to use the 200 Round Box mag regardless of what's loaded into it. I hope that in the SA they will implement different magazines with different capacities and designs, but it's not entirely important at the moment.
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Does anyone here actually know that they can merge their posts? If you have to reply to multiple people, just quote the person and edit it into your most recent post. The only reason you shouldn't have to do this is if someone else has posted after yours.
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S&W 500 & fanning the old revolver
Chaingunfighter replied to LancerG2's topic in DayZ Mod Suggestions
That's what I meant, they should buff the 9x18 and 9x19 damage. The problem is, the Makarov is used a lot where the Bizon isn't, but they have to keep it balanced as well as realistic and I don't see how it would take 15-16 shots to kill someone with an MP5. The MP5 has a decent range even at medium distance, and it has three firing modes (semi-auto, burst and auto) which I believe is unique to the MP5. Obviously the SMGs have a faster fire rate than handguns, and the recoil is mostly nonexistant. It's not a per say 'bad' gun in any real region except for damage, but it's just so low that there are other guns that are much better. -
They actually didn't 'liberate' them from the Russians, they liberated them from the ChZdk. Russia entered in at a very late stage towards the end of the war in order to capture one of the top-members of the Chedakis and prosecute him in Russia. But still, if the US military was in some way involved, most of the weapons we have now would make sense, albeit with a low spawn rate (There are fucking HMMWVs everywhere anyway, but no US military zombies or outfits, unless you count the pilots who wear British gear but fly in USMC vehicles.)
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S&W 500 & fanning the old revolver
Chaingunfighter replied to LancerG2's topic in DayZ Mod Suggestions
Yeah, the bizon in fact, is weaker than the MP5. However, it isn't a very significant damage reduction and it has a huge mag capacity as well as a suppressor. Besides that, it's almost impossible to find anyway, and ammunition isn't much different, so you don't hear about it too much. I still have always been the guy (in any game that I play) that seems to prefer semi-autos (like the M-14) over assault rifles, anyway. Fully-automatic is generally impractical unless you have control over recoil and are fighting a target which can sustain many hits. Even when I use something like the M4A1 or AKM, I always set it to semi-automatic, because I don't like wasting ammunition. They should probably consider adding a few more sub-machineguns in the standalone. Realistically, there aren't really that many SMGs that I can think of that would be common (SMGs are almost never common anywhere in the world, anyway) except for things like the PPSH-41 or PPS-43, and maybe the French MAT-49 or the MP-40. I'm sure there are some more, like different MP5 variants, but I can't really think of too many. In recent history, SMGs are usually replaced by carbines because the carbines are still very compact but pack a bigger punch. Law enforcement still uses a lot of them, and many militaries also do in secondary roles (Like pilots, who aren't expected to fight on the ground) or special operations. There are definitely some SMGs I would like to have because I think they are cool (Such as the TDI Kriss or the Uzi) but those aren't exactly common. Maybe the Uzi, but who knows. (Edit) I do disagree with 'removing' the old revolver. I think it's still an interesting gun at the least, and a .45ACP revolver is kind of cool, but since they are redesigning weapons they may as well go for better models. If it's an option though, why not both? -
Logically it's impossible for reanimation of a corpse to happen like that (Technically, legally dead people have been brought back, but 'legally dead' people may still have some higher function, as your body can still survive 5 minutes without oxygen in your brain) There would be absolutely zero biological reason for the infected individual to die and reanimate, unless the disease was cross-species and it spread through decomposers and scavengers. Even if it were to 'reanimate', it wouldn't be able to have a lot of the benefits that it is assumed 'walking' corpses have. Bleeding would be a HUGE threat to an already degraded and wounded corpse (Assuming the person died from a bite) as blood is still necessary to having a functioning immune system, working brain and actually being able to move at all. If it had no immune system, then it would quickly fall to the different bacteria, fungi and other creatures that eat off of dead bodies, and the immune system does indeed work in the blood. Blood flow is necessary also to transport oxygen to the brain, which could still kill the infected if it were cut off from it. Additionally, blood is also how nutrients which allow your muscles to work get where they're needed. Of course, the zombie also has to eat in order to GET those nutrients, and this corpse with hardly any control over its' motor skills and no ability to work with machinery (Or very basic, depending on the lore). If it were forced to shamble for hours in order to get where it needed, it would lose what it needs and would eventually fall over and begin to rot where it was. So, this 'walking corpse' is essentially a heavily inferior version of a human that is susceptible to almost everything we are. (In fact, it's highly probable that many of the infected would simply die from other diseases which will destroy parts of the body that they need to live, as the infected have no discern over contact with other infected or the areas that they enter.) tl;dr The reanimated zombies are not realistic
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Zombies (The way that they are portrayed, even in DayZ) could not realistically be 'scarier' than other human beings. What I mean by; The way that they are protrayed, even in DayZ, is that they have very limited motor-skills, besides basic movement and opening of gates/doors. They cannot utilize a firearm, where a human can. They are not able to drive, or utilize machinery. While zombies should definitely be scarier, I don't think that they should become so unreasonably difficult that we cannot survive at all. Not saying they are hard now, but they shouldn't have every advantage over us save for our guns and tools.
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S&W 500 & fanning the old revolver
Chaingunfighter replied to LancerG2's topic in DayZ Mod Suggestions
What they really need to do is increase the MP5A5's damage. It's quite possibly the worst gun in the game if you intend to do damage, and it only really makes up for it by being one of the few weapons with an actual burst fire mode, as well as it's really low volume (Especially on the MP5SD6) I'd rather just take a powerful primary and use an M9SD instead, though. Much more effective. - On topic to the thread; I recently had a chance to fire a bunch of guns, one of which included a S&W 500 (This was my first time actually firing a firearm firsthand, so this would obviously be different per person.) It did punch through a 3 inch block of concrete, so it's definitely powerful. But, like the Desert Eagle, it's so impractical. Even with earplugs, it was very loud, and the recoil had my wrists hurting for a few minutes after firing it off. Not to mention how inaccurate it was past short range. If they honestly want to add a 'powerful' revolver, the highest I'd go would be a .44, which is much more common and is not nearly as bad in any of the downsides that a .500 has (Depending on the revolver) However, if they really wanted to, I guess they could create and add one in that maybe only 5-10 players out of, say, 2000 have it. This seems like it'd be more of something to do further down the road, though, because the weapons that they focus on should be ones that would make sense, and add in the really rare ones later. (I'd have nothing wrong with something like a Desert Eagle if they had already focused one weapons that made sense and it was piss rare. Gews probably disagrees with me.) -
S&W 500 & fanning the old revolver
Chaingunfighter replied to LancerG2's topic in DayZ Mod Suggestions
Yes, like every DayZ mod out there, nearly all of the 'custom' weapons and vehicles are either made by Vilas or RobertHammer.