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Everything posted by Chaingunfighter
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Of course not, I want there to be spells that can cause someone's body to implode on itself from across the entire map and has a 3 second cool down.
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Game needs a sniper heavier than 7.62
Chaingunfighter replied to thisisPyro's topic in DayZ Mod Suggestions
I know, I meant that adding it into the regular mod would be a bad idea, but if they made one for the SA it's fine The long ranged snipers weren't really meant for something like DayZ, because they can be used for such a damn long ranged with absolutely no drawbacks that a normal person firing them would experience. In the standalone I'm all for it because they can compensate for the super long range by making sniping more realistc. Were there realistic drawbacks, I'd even be fine with an M82/M107 and AS50 (If they could have a canonical reason for them being there, like US/UK intervention.) -
xXx_M4G1CAL_B4ND1TTxXx : "dude liek lets batle out our stuff with my casted dragun and you use your hind choper" The Joker : "Fair enough." bobby darwin has been killed Mare Of Horse : "Dude I just raided the hospital and found three antibiotics and a large mana pack :D" bobby darwin : "FUCKIING BANDIT KILL ON SITE WITH AS50 BEFORE I CAST BULLET SHIELD WTF" DJSMITH : "He's a bandit, you moron." xXx_M4GICAL_B4ND1TTxXx has been killed The Joker : "It's a terrible idea to RIDE your dragon while in combat with a gunship... and I had rockets :P" xXx_M4GICAL_B4ND1TTxXx disconnected bobby darwin : "WTF DUDE GET OFF SIDE CHAT" Mr Anderson has been kicked (BattlEye: Failed to Update) bobby darwin has been killed The Joker has been killed Mare of Horse has been kiled DJSMITH has been killed Daryl Dixon has been killed KoS has been killed Hank Hill has been killed Pocketwatch : "I didn't die???" bobby darwin : "HAkERHACKER" (And then, somewhere in the middle of the screen appears; "OPA GANGNAM STYLE - OPA GANGNAM STYLE - OPA GANGNAM STYLE" and all keyboard/mouse input is blocked. In frustration, you leave.)
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The zombies don't smell you, they HEAR and SEE. Smell would ruin stealth because there's no real way to avoid it unless they added some sort of mask.
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SVD (Regular) in General Military Buildings
Chaingunfighter replied to IceBeam's topic in DayZ Mod Suggestions
They have HMMWVs wrecked everywhere (And one that spawns undamaged) simply because Arma doesn't come with a huge variety of wreck vehicles and they had to compensate for that. It's also possible that Chernarus imported HMMWVs and Hueys for their own use [Assuming that they aren't forced alongside Arma II's storyline] And there is an Mi-17 already, it spawns on Skalisty Island. -
Game needs a sniper heavier than 7.62
Chaingunfighter replied to thisisPyro's topic in DayZ Mod Suggestions
We talkin' standalone or regular game? If it's the regular game, then no. If it's the standalone; I guess that it's feasible. -
DayZ Mod Suggestion; Car-Alarms, shooting out of vehicles(Video Provided)
Chaingunfighter replied to TIC's topic in DayZ Mod Suggestions
You'd have to be flying incredibly low for that to be even possible, as the grenades will just blow up before they hit the ground. WW1 style bombing ftw, though. -
KoS is hardly the 'cancer' of DayZ... That would be Goo0gle.
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Add the HMMWV Ambulance please :)
Chaingunfighter replied to LilBambi's topic in DayZ Mod Suggestions
Well, the military zombies are actually wearing CDF uniforms, and the mod's helicopter crash sites are USMC UH-1Y's and the pilot zombies are wearing US uniforms. There IS an Mi-17, an AN-2 and a UAZ, all of which are Russian (As well as a large assortment of Russian civilian cars/trucks). There's only just one possible HMMWV spawn and a couple of Hueys. -
Concerning the KoS mentality and the value of life: unique skills
Chaingunfighter replied to Xeva's topic in DayZ Mod Suggestions
I don't honestly think that driving a vehicle should be more difficult control wise if your character isn't skilled. Also, instead of having it be generally upgrading as 'military' and 'civilian', it'd be better off if you "upgraded" in certain areas based on the specific type of firearm, not an entire classification, because the military utilizes all of those types of weapons, and civilians own many military weapons, too. But i'm generally against skills as an implication, I'd rather it just be based off of everyone's out of game knowledge, and shouldn't feel too gimmicky like having worse handling while driving if it is implemented. -
Add the HMMWV Ambulance please :)
Chaingunfighter replied to LilBambi's topic in DayZ Mod Suggestions
Because it's implied that Chernarus received foreign support. Also, the UH-1H and HMMWV were (and continue to be) heavily exported, so it's not exactly impossible for Chernarus to have them. I don't get why people assume that Post-Warsaw Pact countries only use Russian cold war shit, because they don't. Chernarus is based off of the Czech Republic (for the most part), and the CR utilizes many different NATO/Former USSR weaponry and vehicles as well as makes a fuck ton of their own. -
Game needs a sniper heavier than 7.62
Chaingunfighter replied to thisisPyro's topic in DayZ Mod Suggestions
Why did this turn from an argument over whether there should be a caliber of sniper rifle higher than a 7.62 (7.62x54mmR / 7.62x51mm NATO) to a "Let's argue about the SVD and compare it to other sniper rifles" There's nothing really wrong with a 'higher caliber' (Which could both mean bullet diameter and height) so long as it's one of those 1/10,000 weapons. If you're talking Standalone, I'd rather it be something like a KSVK and then maybe have an M82/M107 or AW50 if it's even rarer than before, but there's no real reason for them to focus on those, since they are a hugely endgame weapon regardless. Now, they could feasibly add a .338 Lapua, but it would still be incredibly rare unless they justified a reason for the British to be there. In a sense, I'd be fine with them in as long as next to no-one had them and they focused on them late in development instead of early on (Same with things like the RPG-7, which should definitely be in the game but are not something they should focus on) -
Unless the server you get is absolutely random (Which I'm against), then people who communicate through outside measures will always be roaming servers together. And I see no real reason to prevent this, unless you argue that everyone should have to play the exact same DayZ (Including removing any custom/modded servers)
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He has, but I felt that it was necessary to say as it was relevant to the thread. I do think that they want to add more food/drink, though. There's only four canned foods (Anchovies, Pasta, Beans, Beans + Pork) and three canned drinks (Coke, Pepsi and Mtn. Dew [Which is practically impossible to find]) so I'd like to see some different foods which act differently. For instance; tomato soup would restore some hunger but also would restore some thirst as well, or beef stew would restore a bit more health than canned pineapples because the beef stew has meat in it.
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How about perishable food that can be looted but will only last a limited amount of time before rotting and becoming useless? That way canned/non-perishable food would become more valuable and stocking up on it would be important.
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Where would you like a DayZ: SA map to be set?
Chaingunfighter replied to King of kong's topic in DayZ Mod Suggestions
I don't see why not, as long as it were somewhere interesting, like Seattle. It's not as overdone as people like to say it is. -
Gais, Gais, Gais! SA Idea - Children Zeds?
Chaingunfighter replied to lord3n's topic in DayZ Mod Suggestions
A lot of people on these forums are actually quite active and have medical, weaponry and general survival training, and even those who don't would still know how to deal with the kind of zombies we assume would exist (If it's some other sort of disease that's completely different, then we're fucked :-P) I don't think any disease like this would even get far enough to become an 'apocalypse', as they have become a huge cultural phenomena worldwide and most military troops would know how to deal with them, in addition to the general population. Besides that, disease containment is a huge priority and the UN could probably block most international travel within 48 hours. -
Where would you like a DayZ: SA map to be set?
Chaingunfighter replied to King of kong's topic in DayZ Mod Suggestions
How about on the International Space Station? -
Game needs a sniper heavier than 7.62
Chaingunfighter replied to thisisPyro's topic in DayZ Mod Suggestions
It won't. Anyone in their right mind WOULD take a .50 caliber rifle, so long as they had a place for storage. It's a sufficiently rare weapon even in the US and would be invaluable for trading or bartering. However, there's no creating settlements or trade caravans (Some people I've seen going around and trading guns/food/medicine), it's all mainly people wandering around. In a sense, it would be like a minigun; absolutely impractical and overkill for every situation, but something of super high value and a general trophy item. They would fetch a very high price post-apocalypse. -
I still think that it should be a serverside option, though, because not all servers are based around this kind of gameplay. Medicine would probably go just as quickly as food and weapons would, somewhat even faster than weapons (Not guns and ammo, but more basic melee weapons like knives and baseball bats and such) Medicine is such a valuable resources, and most medicines (Especially important ones like Antibiotics)
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My point was that the gun always looks the same, no matter what magazine it has in it. I know that realistically the M249/FN Minimi was not designed to support the Stanag style magazine, but it's one of the more notable examples for ARMA.
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I'm sure that if they take 10 years to release the full version of the game, most of the community will already be gone by then. But, I'm not sure how this could reliably work out for the whole of the community. I mean, even if the large bandit groups couldn't necessarily hide it, they would still be able to defend it considering they have much more resources and have hoarded it all. This also seems like it would punish people who purchased or heard about the game later than others, as this would clearly be advantaging those who got early access or bought the game immediately following release. This could be server-wise, where (if it chose to) some servers could have the loot respawns gradually become trashier and older, until the server eventually reset and everything went back to square one. That way, people could still play the 'classic' way where loot remained consistent, and then others could also play like this. I'm not sure that putting it into a time frame of 10 years would be very good though, I'm sure it would have to be condensed into like 24-36 hours before loot became almost completely bad.
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Arma already has a system for adding different sized weapon magazines to any weapons that use the same caliber and would actually work with said magazine. The reason that they aren't implemented at the moment is because it looks really awkward since the magazine is currently a part of the gun model. The M249 can actually support Stanag and G36 mags, but it will still appear to use the 200 Round Box mag regardless of what's loaded into it. I hope that in the SA they will implement different magazines with different capacities and designs, but it's not entirely important at the moment.
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Does anyone here actually know that they can merge their posts? If you have to reply to multiple people, just quote the person and edit it into your most recent post. The only reason you shouldn't have to do this is if someone else has posted after yours.
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S&W 500 & fanning the old revolver
Chaingunfighter replied to LancerG2's topic in DayZ Mod Suggestions
That's what I meant, they should buff the 9x18 and 9x19 damage. The problem is, the Makarov is used a lot where the Bizon isn't, but they have to keep it balanced as well as realistic and I don't see how it would take 15-16 shots to kill someone with an MP5. The MP5 has a decent range even at medium distance, and it has three firing modes (semi-auto, burst and auto) which I believe is unique to the MP5. Obviously the SMGs have a faster fire rate than handguns, and the recoil is mostly nonexistant. It's not a per say 'bad' gun in any real region except for damage, but it's just so low that there are other guns that are much better.