Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Chaingunfighter

Members
  • Content Count

    2393
  • Joined

  • Last visited

Everything posted by Chaingunfighter

  1. Chaingunfighter

    [SA] Endgame

    The Endgame of the SA should be the tin-can, the most versatile weapon in the history of existence itself. Then there's the end-endgame, which is the crowbar. The end-end-endgame may include the Hatchet (May). Don't get me started on the Makarov.
  2. There's no reason to restrict it, as there's always some exception that people will get around and eventually it will get to the point that preventing it becomes impractical and/or borderline impossible.
  3. Chaingunfighter

    Small Idea

    I'm surprised she found French Fries. They have a 0.001% Spawn Rate, and with ketchup is even rarer.
  4. If it's completely unavoidable, then it has absolutely no point. You could be unlucky enough to log off and find yourself getting killed instantly because you logged in at the wrong time.
  5. Chaingunfighter

    SA: Suggestion for terrain side effects

    Yeah, I don't think breaking your legs should be that easy (Even as easy as it is in the game now). That being said, treatment for broken legs should probably be rarer (Why is there morphine just lying all over the place, alongside antibiotics, blood bags, and epi-pens?) Also, I'd like the possibility that morphine would eventually wear off so that you would either have to find more or find some sort of brace until the leg itself healed on its own(Which should also be possible) But it doesn't make sense that you can accidentally fall off of a stairwell that's 5 feet in the air and have a broken leg unless you fell awkwardly.
  6. Chaingunfighter

    SA: Suggestion for terrain side effects

    Yeah, this is a good idea. It would also help create incentives to have different footwear or augment people's playstyles; You can carry some heavy and durable combat boots if you're the woodland-wandering hiker, or if you prefer fast travel on the roads then you can wear some sleek and sexy running shoes.
  7. Chaingunfighter

    Incapacitated but conscious

    Pull them into an area where they will be stuck when they wake up with no way to kill themselves and leave it on a public hive. Also, remove the respawn feature (For the non-joke part, this actually should be removed)
  8. Chaingunfighter

    Bows in Standalone

    Different Compound Bows to come with some different crossbows would be nice. They'd have to make their own anims, though, as the Standalone uses the [modified] Take On Helicopters engine, which is essentially an upgrade of the A2/OA engine.
  9. John Freeman who was Gordon Freeman's brother was one day an office.
  10. Chaingunfighter

    Melee Weapons Ideas (Megathread) Post your ideas

    I don't get how it being a non-useful item means that it shouldn't be implemented. There would be a good amount of them there, just having it as a horrible weapon would be nice enough :P
  11. Chaingunfighter

    Melee Weapons Ideas (Megathread) Post your ideas

    Bayonets are confirmed for the Standalone.
  12. Chaingunfighter

    Melee Weapons Ideas (Megathread) Post your ideas

    All of the weapons save for the Katana and Trench Knife make sense. Real Katanas (Or High-Quality ones) are very hard to find. Most Katanas that you see in real-life outside of museums are just display items. Trench Knives also aren't super common anymore. While they are possible to find more often than a 'usable' Katana, trench knives have not really been produced much for actual use since World War 2. Also, to anyone wanting a chainsaw; why? They use up fuel very quickly for the amounts they consume, weigh much more than necessary and create a huge amount of noise (Even when just idling), are prone to jamming up if they go through too much wear and also aren't as sharp as people think they are. A lot of chainsaws that are built have safety mechanisms specifically designed to stop them from being used to kill something. I'm not saying that it's impossible, but it won't exactly just slice through a human body like butter. You'd be better off using the chainsaw to collect large amounts of wood in a quick amount of time (Which would be helpful)
  13. Chaingunfighter

    Melee Weapons Ideas (Megathread) Post your ideas

    -snip- double post.
  14. Chaingunfighter

    Damage Validation System

    Thanks for your brilliant insight and contribution.
  15. Chaingunfighter

    Player decisions: Unlocking new Content

    Things like that don't really make any sense, though. Maybe you could have randomly spawning wrecks (like they do with Helicopter crashes now) that can spawn certain things (Like generators or supplies), but they should be random. Also, restoring electricity would have to be to only a very specific area (I.E; not restoring the entire power grid) because of how much there is to take into account; downed/damage wires due to combat and general weathering, destroyed circuits, and also the possibility of having permanent damage due to a power surge. And it would take a lot of work for the devs to make an electricity system that's super-endgame anyway.
  16. Chaingunfighter

    A few 1.8, upcoming or StandAlone suggestions.

    The G3 (and other variants, of which the A3 is), makes sense for the standalone because of how common the weapon is worldwide (Similar to the AKM and FN FAL) The HK-416 doesn't really make much sense, since it's not heavily exported outside of Germany and the U.S. (at the moment). The Stechkin APS could be feasible for the Standalone, but it's not very heavily used anymore. Then again, I could see them adding it if they wanted more Russian guns. The M21 doesn't fit the standalone that much (Unless they have some reason for adding M14 variants). It'd be fine if they did M1A rifles (Civilianized M14s) and variants of those with scopes, but the militarized M21 isn't used that much anymore. [And the M21 is from RobertHammer's M14 pack, which is a modification for Arma 2 that DayZero used] The Groza OTs-14, like the APS, could be in the game, but it's a very uncommon design anywhere outside of Russia itself.
  17. Chaingunfighter

    REVIVAL: Where would you like a DayZ SA map to be set?

    Why, in the poll, is 'Meeheeco' (aka Mexico) shown as part of South America?
  18. Chaingunfighter

    Good Map Suggestions?

    How about they do Chernarus? Yeah, that sounds like a good idea. It'd be better they focus on improving the terrain, layout and infrastructure as well as on fixing the glitches/bugs in different parts of Chernarus, than creating a new map. I'm not necessarily against them making a new map, but it honestly seems a little bit too early to be suggesting maps, considering the alpha of the Standalone has not yet been released.
  19. I'm sure that if they were anything more than a map prop, then you'd be able to move them manually with switches. But that relies on electricity, so it doesn't really make much sense, unless you had a huge endgame where you restored power to the map. Even then, I don't think it would be worth the work to have a huge ton of extra features (Like gondolas) for just one endgame thing.
  20. Chaingunfighter

    [SA]Suggestion: Don't show server populations

    Well, I'm really against loot farming and am more for each server having an individual hive (That's what I'm used to and it does not bother me much). I guess if someone wants to play solo, that's fine. However, I guess it's debatable on whether you should see players connecting. Ultimately this is something that the devs have to decide on, not us. There are usually development and administrating reasons outside the bounds of what players tend to think of that could inhibit (Or help) this idea.
  21. Chaingunfighter

    Mod Suggestion: Convert between SD and non-SD?

    Yeah, it's super close. Hardly noticeable. That being said, the difference is there.
  22. Chaingunfighter

    Mod Suggestion: Convert between SD and non-SD?

    Bizon is 9x18mm, though. It's still very close to subsonic.
  23. Chaingunfighter

    Extremely Rare Food + Starvation Effects.

    You'd obviously have to shorten it from a realistic time span in order to keep gameplay actually interesting. Although I guess it is humanely capable of surviving a long time without food (I'm not certain that you could last 40 days without sustenance even in the best conditions, though), it would get boring and extremely reduce hunger as a factor. Sometimes I think people forget that realism can get in the way of making the game fun (however subjective that may be)
  24. Chaingunfighter

    [SA]Suggestion: Don't show server populations

    Meh, I'm not very keen on it. As much tension as it might create, I think having an exact number does at least give players a choice of how they want to play (which this forum seems to hate, at least in terms of server variation) However, I'm fine with removing the player list, so that you can't 'stalk' individual players and that it would alleviate the problem of roving clans.
  25. Chaingunfighter

    [SA] Unkown Objects

    The safety nets will break if you have a certain amount of good gear, though :P
×