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Chaingunfighter

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Everything posted by Chaingunfighter

  1. Chaingunfighter

    Ideas that could make DayZ Standalone great.

    This is going to take a while to address... well, I guess I've got to start somewhere. 'A Huge City on an island'For one thing, having a gigantic city in the middle of an ocean makes next-to no sense. While I'm all for having islands and stuff far off the coast of Chernarus, it wouldn't make any sense to put some very large and explorable area so far off that very few people would even get to experience it. I'd be fine with it if it were its' own map, but it wouldn't fit the way you described. Small islands, like a prison islandSmaller islands are great, and a prison island is a lovely idea, too. Underground bunkers, while cool, are awfully annoying to make and don't really give the effect that you'd want them to (as is on the current engine), this has been discussed by the devs before. Subway systemMaybe, but honestly too much work to do. Also, having very dense zombie spawns would be super hard on the framerate of people's computers and probably wouldn't achieve the effect you think it would. Volcano/Mountain LabI don't think a military base on top of the mountain is necessary; maybe a scientific research station or scenic viewpoint, but nothing amazing. However, having some tall mountains would be cool. Infested boats/ferries in the oceanMost boats would probably be wrecked or beached by the time DayZ takes place (Although never specified, obviously a few weeks time has passed). Most of the zombies would either have died or left the ship. However, wrecked ships out in the middle of the ocean to explore would be cool. No $2 billion dollar yachts are necessary. More hilly/steep terrainI'm all for having some varied terrain in the north just like the very cliff-like mountains on the coast. Gorges/ValleysPeople have been asking for things like this forever, rivers are a really popular request. The biggest problem is that the water height in Arma is all at the same level, so the rivers would still be sea-level and wouldn't have the rushing rapids effect at all. Really cool idea, but would need tons of effort. Different types of similar buildingsYeah, seeing the exact-same firestation and barracks over and over again is pretty boring. KoS ReductionNothing you can do will even seem to hinder killing on sight. You can incite people however you want but the biggest risk of all is running an encounter with another player, regardless of how tough any zombie is or how rare any loot is. Zombie flankingWell, the zombies aren't undead, they're just infected. And having them trying to surround you would just create the same problem that strafing zombies does. HordesYes, but the problem is making them not feel forced. Dean has said multiple times that they want every cool or exotic encounter that people have to be genuine and not some pre-posed feature, so it's a point of debate on how to create this. TrainsNo thanks. It's very unlikely you're going to find enough parts to fix up the trains (If the ones that are left could even work without the grid) and that also assumes that the paths there would be completely unobstructed. It's just not worthwhile enough to add. However, having wrecked trains with loot spawns would be cool. Blowing up the bridgesTerrorism Simulator 2013, eh? But honestly, implementing bridge detonation would be so ridiculously difficult and tedious alongside a completely functioning locomotive system that it's not worth the dev's time. Dynamic loot/gearI don't really think that survivor camps should spawn, because the idea is that the recent survivors at all are the ones playing, and this would remove that effect. However, zombies actually do spawn with loot that reflects what they might've had before they died. They don't carry guns, though, so it would be worth having a rare chance to find an empty Makarov PM or CZ-75 or whatever in a police officer's holster. (So long as there's nothing ridiculous like a soldier with an RPK-74 slung over his back) Thirsk, Celle, Taviana and Namalsk don't even exist in Arma 2's storyline (Or DayZ's, for that matter), they are maps that had their own DayZ addons created. Also, Zargabad is part of the country of Takistan, just not the same map as shown in-game. And actually, Chernarus is much larger than is shown in-game, it's just because of engine limits that they did not include the entire political country of Chernarus. Thus, it's never specified whether the border is protected or not. And the United Kingdom is one of the highest traveled-to (And from) countries relative to the United States, so it's likely that it would be infected as soon as most other Western European countries.
  2. Chaingunfighter

    MEGA MOD

    Just a word of caution; if you are in any way, shape, or form, for custom DayZ 'mods', then this forum will instantly become your enemy. I'm not against them myself, but the entirety of the DayZ forums seems to think that people should not be allowed to mod DayZ for their own use at all.
  3. And this is exactly why the Garry's Mod Addon-making community went to shit; people began misusing the content (or at least in the creator's eyes, they did) and then they 'boycotted' addonmaking because of how people were taking credit for something that clearly wasn't theirs. While I'm all for people using customized content in DayZ addons, it's quite frustrating when people use your addons in a mod and don't even give a thought towards crediting you, and often take the credit for themselves. It's a shame, too, because this has created a divide in the entire ARMA community. Sometimes I think that the Internet only exists for people to act as assholes and get the same back, not for 'increased globalization' or 'sharing of information'. Whatever, that's my dumb tangent of the day. (Although I will add that Vilas is being a little unreasonable if he isn't willing to allow people who do ask for his permission to use or modify his addons in DayZ mods.)
  4. Chaingunfighter

    STANDALONE - lynch mob

    That could result in so many problems that I don't even want to get into it.
  5. Chaingunfighter

    STANDALONE - lynch mob

    This isn't even a feature, it's just something that players could choose to do. Besides, forming a lynch mob to go hunt someone down is not an effective strategy at all in a modern, post apocalyptic world; large groups attract a lot of attention, meaning that the person you're after, as well as zombies and other players will easily notice your group. Besides, you wouldn't be using pitchforks, and ropes, and torches. You would likely just shoot the guy. Just because the game is in the post apocalypse does not mean that we need this game to be the 'SAW III Torture and Horrible Idea Simulator (With zombies) 2014'
  6. It's never specified how long DayZ occurs after the apocalypse. Obviously it's been at least a few weeks, but that could be just it, only a few weeks. I'd think that some vehicles would still have small amounts of fuel left, but at the same time being damaged. Also, not every vehicle should be orange, there could be the rare chance of finding well-preserved vehicles. Inside of garages or hangars, they aren't nearly as exposed to the weather and would likely be in better condition. I just don't think that using completely blank words like every or none work well.
  7. Chaingunfighter

    Useless helicrashes

    Well, the AKM does have 10 extra rounds per magazine and damage wise will still be just as effective. However, the FAL is a lot more accurate. I don't necessarily think the weapon efficiency should be 100% balanced (Meaning that not every rare weapon is super OP. I'm not saying that a PKM should be more common than an M16A2, but I definitely think guns like the SKS and SVT-40 would be more common than a Lee-Enfield, even though they outclass the Enfield in some respects.
  8. Chaingunfighter

    Useless helicrashes

    Removing the military hardware is not making it any more realistic. It just needs to be rarer and make sense. (I.E. Have NATO weapons like the M4A1, M16,M249, M240 and M60 but have them be significantly less common than guns like the AKM/AK-47, AK-74, G3, FN FAL, RPK and PK)
  9. Chaingunfighter

    idea for punish thief

    Besides being unrealistically annoying to implement, this also seems rather pointless.
  10. Chaingunfighter

    SA Easter eggs?

    I think the whole point of easter eggs are that the players have to discover them. If you're suggesting them, it's ruining the entire point of easter eggs to begin with.
  11. Chaingunfighter

    Useless helicrashes

    They don't have to remove NATO equipment, it's not like it's set in stone that we can ONLY have Eastern Bloc weapons. NATO may have intervened or Chernaus may have purchaed NATO equipment. It's not mutually exclusive.
  12. Chaingunfighter

    Useless helicrashes

    I agree, I just don't think it's very realistic that UH-1Y/Mi-8 crashes would be carrying anything more than some medium tier military equipment and possibly the mounted weaponry.
  13. Chaingunfighter

    Attachable Flashlights

    They can already do this
  14. Chaingunfighter

    Keep/Replace the zombies "zig zag" movements

    They actually haven't appeared to fix the zombie AI movement in the devblogs, at least at the moment.
  15. Chaingunfighter

    Useless helicrashes

    Battlefield is not a sim by any stretch. And on topic; Helicopter crews would be the least likely to be carrying ultra-rare weapons. They usually only carry light personal defense weapons (like handguns, sub-machineguns and carbines) in case they get downed or need to land. The only instance I can see really rare weapons being in aircraft crashes would be if they were cargo aircraft carrying weapons. It makes more sense that you're finding an MP5A5 and M4A1 at a helicopter crash than an MK48. You'd even be able to justify the M240 more because it is used as a helicopter door gun (Which could actually be an awesome idea; you could potentially get a high-grade machinegun like a PK or M240 but you'd have to have the correct tools to dismount it)
  16. Chaingunfighter

    Star Fort.

    I don't know if Roman ruins would really fit the area, though. It doesn't seem like Rome would've had much presence where Chernarus was (I don't know for sure), and the medieval castles fit the locale much better. Who knows, though, ruins are cool.
  17. Chaingunfighter

    melee weapons

    Legos, you can plant them on the ground like mines and have an equally effective impact as an actual landmine.
  18. Chaingunfighter

    Ability to remove firing pin

    Exactly. And in a zombie apocalypse, wasting a gun like this is a bad idea. Maybe if you're super geared and it's just some Makarov then I can see it, but in reality every gun you can get helps.
  19. Chaingunfighter

    Ability to remove firing pin

    While it would be cool for certain guns, a lot of them it would not be very simple and thus would become trivial to add. It would be interesting, though, leaving a cool weapon somewhere for a player and luring them to it, before jumping them and watching their futile attempt to defend themselves with it. But not all weapons are easy to remove a firing pin from, so, I don't know what the real point in having this feature would be.
  20. Chaingunfighter

    Idea : Technical escape !

    Naturally it would go to the steak first if it were closer than the human. Food 'preference' is a secondary objective in evolution. Yum, a raw steak with expired A1 Steak Sauce and plenty of burning phosphorous, tasty enough for all of them zombies.
  21. Chaingunfighter

    DayZ+ACE, Opinions?

    I've actually argued that Operation Harvest could have been a reason for the USMC equipment being in the area, but it's also possible that DayZ takes place before the war happened, or that the war didn't happen in the same universe as DayZ. IEDs are definitely a plus, I hadn't actually been well versed with ACE when I made my first post besides some small experience. Since then, I've looked through all of ACE's ordnance and a good bit of them would make great low spawn weapons. In terms of weapons; the Tokarev TT33, Flare Gun, and SKS could be made into common weapons, and the SPAS-12, Sig P226, H&K USP, MP5A4, M60 and APS Stetchkin could be rare military weapons. Though, all of these guns are just reconfigured versions of Vilas' and RH weapons made for ACE.
  22. Chaingunfighter

    SA military weapons and accessories, debris

    Congratulations, you have all fed the troll.
  23. Chaingunfighter

    DayZ+ACE, Opinions?

    ACE and ACEX don't have that many weapons that would fit DayZ besides the variations on existing weapons. They do have an SKS and SPAS-12, which would be fun :) ACE only really modifies most of the pre-existing vehicles, or adds vehicles to factions that don't have ones. The few vehicles they have aren't for DayZ (The engineering vehicles, for instance) I'm absolutely for more customization items. I'm not sure exactly how they'd put all of those to use, but they would be nice. Claymores, landmines, and flash bangs would be cool as a rare item spawn, but phosphorous grenades, gas grenades and 'bouncing betties' don't really fit DayZ nor are common enough worldwide. Changes to the flight mechanics, towing, sniping and modified range-finders are cool. The fast-roping seems unnecessary for DayZ. There's no real point in having the pre-modified map, as the Devs can already add things like that if they wish to. ACE is a very cool mod, but just implementing it would create plenty of bugs or 'broken' gameplay. The two have completely different medical systems which wouldn't be compatible. The changes to AI could possibly break or damage zombie behavior. It's certainly a cool idea, but a lot of things wouldn't work or be necessary. As long as they, and their spawn rates are balanced, new weapons aren't a problem.
  24. Chaingunfighter

    [SA] Diet/Medicine system = dynamic trade/survivor value system

    It seems like it's over-complicating the medical/hunger system a little too much. I don't know if spontaneously bleeding just because you have only eaten what you can find is something that would be fun to deal with. However, different nutritional values for foods would be something worth trying.
  25. Chaingunfighter

    Melee Weapons Ideas (Megathread) Post your ideas

    - Meat Cleaver - Boxing Gloves - An old boot - Maces and Flails - Battle-Axes - Jousting Lances - Australian Knives (AKA claymore swords) - Dynamite-On-A-Stick - Light Sabers - Oversized (With terrible proportions) anime-based blades. - Whips - Bear Claw Gauntlet [Called 'Bear Hands'] - Fiber Wire - Razor Wire (As fiber wire) - Fishing Pole - Jack Daniel's bottles - Kriss (Not the SMG, the sword) - Butterfly knife (Instant backstab kill) - A spanner
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