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Everything posted by Chaingunfighter
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"Confirmed" DayZ weapons, and ideas
Chaingunfighter replied to thedogfoodyayho's topic in DayZ Mod Suggestions
I think the PPSh-41 makes perfect sense, so many of them were built, and it would be a very effective and reliable close-quarters weapon with a 71 round drum and lightning-fast firing rate. It would still be quite rare considering farmers (probably) wouldn't have it and it is hardly used by main forces anymore. The SKS should probably have a bayonet, maybe not forcibly integrated. A Mosin-Nagant 1944 would be interesting, too. I also want to see a 50's or 60's polymer SKS, just because my Father owns one and it's a great rifle :P -
"Confirmed" DayZ weapons, and ideas
Chaingunfighter replied to thedogfoodyayho's topic in DayZ Mod Suggestions
I would love a C96, and a P38, too. That would be fun. I also want to see an SVT-40. While it's clearly not going to be as common as a Mosin-Nagant, SKS, or AKM/AK-74 in a country like Chernarus, I can imagine that atleast some surplus rifles would be held by the military and/or farmers/police. -
"Confirmed" DayZ weapons, and ideas
Chaingunfighter replied to thedogfoodyayho's topic in DayZ Mod Suggestions
Yeah, the idea of 'gear-ranking' gets kind of annoying in games where it doesn't make any sense. Just because a Glock 17 is more effective than a Colt M1903 Hammerless, does not mean that you are going to suddenly find tons of Colt M1903s. In a region like Chernarus, Glock-type guns would not be uncommon whereas a Colt M1903 would probably be super rare. -
Gun attachments? What kind would you like to see?
Chaingunfighter replied to {TMW} Crackahhh's topic in DayZ Mod Suggestions
I would rather have something designed for it than something completely improvised, and it's not like you're going to be putting enough duct tape to hold up a car on a gun. -
Gun attachments? What kind would you like to see?
Chaingunfighter replied to {TMW} Crackahhh's topic in DayZ Mod Suggestions
Someone who wants their attachments to be much more secure and 95% less likely to break when actually firing or handling the gun. -
"Confirmed" DayZ weapons, and ideas
Chaingunfighter replied to thedogfoodyayho's topic in DayZ Mod Suggestions
I was more surprised that they showed an FNX-45 considering that entire series just came out in 2009 and the FNP is not much older. Then again, it is a very cool looking gun, so I would hate for them to remove the hard work they've put in it. -
"Confirmed" DayZ weapons, and ideas
Chaingunfighter replied to thedogfoodyayho's topic in DayZ Mod Suggestions
Yeah, they said that the Mosin-Nagant M1891/30 wouldn't be in initial Alpha, but that was before it got delayed yet again. The Ruger 10/22 and the Blaser B97 give hopes for more hunting rifles, and hopefully we can get rifles/shotguns like the Remington 700, Browning Auto-5, Steyr SSG-69, CZ-550, Ruger Mini-14 and Zastava M76. Something that really bothered me about the footage they showed so far is that they classify the ammo as simply '7.62mm Ammo' or '5.56mm Ammo' Fallout-style. I really hope that is just a placeholder because they don't have guns of different 7.62 ammo types, as a Mosin-Nagant and AKM are not going to fire the same ammo, nor are a Mosin-Nagant and a G3A3, even though they are all 7.62mm guns. -
"Confirmed" DayZ weapons, and ideas
Chaingunfighter replied to thedogfoodyayho's topic in DayZ Mod Suggestions
The remington was shown at a gaming event back around March or so, I have a picture of it. -
"Confirmed" DayZ weapons, and ideas
Chaingunfighter replied to thedogfoodyayho's topic in DayZ Mod Suggestions
Oh, they did? I must have a bad memory, but then again, it was a three hour stream and I also had it in the background while I was working on some stuff at some parts. And yes, I was. -
"Confirmed" DayZ weapons, and ideas
Chaingunfighter replied to thedogfoodyayho's topic in DayZ Mod Suggestions
And they showed a Remington 870 (Images) as well as an IzH-43 Shotgun in the recent livestream. The Lee-Enfield has not been confirmed as far as I know, and the Standalone's revolvers will probably have an actual name as there will (hopefully) be more than one. A better list would be; Rifles - M4A1 (Fully-implemented, most likely) - AK-74 (Was previously implemented as placeholder w/ old model, new one has been shown) - Mosin-Nagant M1891/30 (Likely fully-implemented) - Ruger 10/22 (Only images have been shown) - Blaser B97 (Only images have been shown) - Mauser-type rifle (Only confirmed through blog-post) Shotguns - IzH-43 (Implemented, not completely working as shown in Livestream) - Remington 870 (Only images have been shown) Handguns/Revolvers - FN X-45 (Implemented, mostly working) -- Rocket accidentally calls it the FN P, but the in-game text as well as model shows otherwise. - CZ-75P (Only images have been shown) Also keep in mind that any of what has been shown might be scrapped or remove (Hell, they could even take out the M4A1 if they really wanted to, even though it's unlikely that they will scrap the work they've done on anything shown so far) And when was the SKS confirmed? It will almost certainly be in-game as it is such a common rifle in the area of Chernarus, but I don't remember them talking about it being in at all. -
Gun attachments? What kind would you like to see?
Chaingunfighter replied to {TMW} Crackahhh's topic in DayZ Mod Suggestions
Mainly M203, GP-25 and GP-30 grenade launchers (Also M320/EGLM if possible) -
With standalone approaching.... AIRPLANES
Chaingunfighter replied to weparo's topic in DayZ Mod Suggestions
Maybe in custom mods, but the official version only has Little Birds, Humvees and a lot of vanilla A2 equipment because the mod was never expected to be superbly popular and thus did not have a ton of custom development. If you are talking about a real state, then I find it highly unlikely they would use anything above but the M4/M16 and HMMWVs. And it is true that aircraft deteriorate much more quickly than a simpler vehicle like a UAZ (I'm pretty sure tanks break down quickly too), but they can be stored in hangars and most of the parts that deteriorate at a quick rate can be replaced (The chassis of a helicopter will be good for a pretty damn long time). Also, DayZ doesn't give much indication that a lot of time has passed considering the lack of overgrowth on roads and buildings as well as the rather fresh corpses littering the area. -
With standalone approaching.... AIRPLANES
Chaingunfighter replied to weparo's topic in DayZ Mod Suggestions
I would actually be very surprised if a satellite state like Chernarus did not have any helicopters. Remember; the CDF still exists, and they would likely have at least a few MI-8/MI-17 helicopters, as well as some MI-24s and possibly other types that they purchased. I'm not saying that I want people to be flying around in a gunship, but I do think that a few helicopters (And yes, some of them being armed) would make a good edition as long as they require high-maintenance and are not easy to fly. I find it unlikely that every helicopter would be destroyed and rendered completely inoperable. -
Hiding stuff underwater in the SA?
Chaingunfighter replied to AfterShave's topic in DayZ Mod Suggestions
The standalone isn't based on ARMA 3, so anything underwater-based would have to be coded in separately. However, assuming they did set up an underwater engine, they'd need to factor in the effects of water on certain items (in both long and short periods of time) and how items could drift around; it wouldn't make much sense if you left an M16A2 hidden at the bottom of a lake for an in-game week and pull it out expecting it to be in perfect condition. -
[SA] 20% chance that gun jams when firing below 50% weapon health
Chaingunfighter replied to pinapple900's topic in DayZ Mod Suggestions
How about Far Cry 2 durability? That was atrociously bad. -
Exactly. I don't understand why people think that something hard and rather pointless to make is a bad excuse. I mean, if DayZ really wanted realism, then they would have to model hundreds of different guns, all of which there would only be 1 or 2 of globally, because rare guns make it everywhere. But it would be pointless to even bother doing that.
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I don't see this being a part of the game that is absolutely imperative for it to be fun. Not that it wouldn't be interesting, but I don't see this changing much. Also, the game would likely be banned in Australia and Germany (similar to Left 4 Dead 2, which was banned because of intense gore [even though Valve later changed the versions for those countries]) and possibly in other countries as well. It's not really worth the effort to put in something which not everyone has the opportunity to experience, because unlike L4D2's clientside gore, players from tons of other countries join the same servers (including Australians and whoever.)
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In the standalone, an AKM or AK-74 will be pretty good tier loot.
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Ideas that could make DayZ Standalone great.
Chaingunfighter replied to vandviken's topic in DayZ Mod Suggestions
Somehow I don't think a crocodile would live in Chernarus' seemingly colder environment. -
There are plenty of different attachments in the SA: sights, scopes/optics, slings, rails, stocks, bayonets, magazines and, (most likely) some underslung weapons.
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Good god people, Taviana and Namalsk are completely non-canon islands and aren't in any way related to the official games of Arma nor DayZ. Those maps were user-made and converted to DayZ a while after they were created. They may eventually create new locations, but I doubt they will use anything that's already been made and they will probably create a new environment. Having a major point of interest that almost no one gets access to would be a waste of time to create. Even on servers with large amounts of players, the biggest concentration of them is going to remain on the Chernarussian mainland and only groups traveling to its' outlying islands. If they were really going to add a whole new area, they may as well just make it as a separate map entirely. I'd rather them just expound upon Chernarus rather than make a new map anyway. I'd love to see Novigrad, their actual capital. That would probably be a medium sized city of about 80,000-100,000 people rather than Chernogorsk which supports around 10,000-15,000 people.
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learn lesson from counter strike mistake
Chaingunfighter replied to wild_man's topic in DayZ Mod Suggestions
Besides the obvious problems that come with implementing this, it would be incredibly hard for them to implement this as the Arma engine was not at all designed for something like this. -
My post was assuming a deployment from United States/NATO troops (Which the current DayZ form seems to suggest, considering the HMMWVs, crashed UH-1Ys as well as USMC Pilot zombies). If there was going to be any western equipment there, I justified it with a mainly American set of weapons as their military would be there. I don't know how likely you are to find any MG-42s (Or any WW2 'MG' type guns at all), but weapons like the KAR-98, Walther P38, Luger P08 and possibly the MP-40 are definitely viable options. The Tokarev TT-33, PPSh-41, Mosin-Nagant, SVT-40, SKS and RPD were all used in WW2 (Some to a very limited degree) and are still hugely common in the world, so I'd love to see them. American Military Confirmed: Taken from the DayZ Devblog created on September 7.
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Taking care of your firearm is very important. Also, we don't really have any (realistic) major threat to us that would involve using a semi-automatic medium-capacity rifle for that we don't have better alternatives for, I.E. using hunting rifles and shotguns for animals. We save the AR-15 for the human threat. The Russians don't have as much of a selection of weaponry to use, and thus can't specialize their weapons as much and have to use the same gun for multiple purposes. It's how we live and what we fear that changes how we use and maintain our guns. Also, a lot of those guns on the Wikipedia list were prototypes, or produced in limited quantities, or just wouldn't make sense. (Be ready for a long list) The guns I think would make sense (From an eastern standpoint); Tokarev TT-33, Makarov PM, Makarov PB (Makarov with integrated silencer), MP-443 (Yarygin PYA), APS Stetchkin, Nagant M1895, KS-23, Saiga 12, PPSh-41, PPS-43, PP-19, PP-91 Kedr, PP-2000, Mosin-Nagant, SVT-40, SKS, SV-98, SVD, KSVK (Possibly), AN-94, AKM/AKMS, AK-74/AKS-74/AK-74M/AKS-74M, AKS-74U, AK-105, AK-12, DP-28, RPD, RPK-47/74, PK/PKM, RPG-2, RPG-7/RPG-7D/RPG-7V, Type 69 RPG, Type 56, Vz.61 Skorpion, Vz.56 and CZ-75. That's a lot of guns, but it would not entirely be interesting if it were only those. Combine it with the; Colt M1911, Beretta M9, Glock 17/19/Other Variants, SIG P226/P228/P229, MP5A3/A5, MP5SD3/SD6 (MP5 with integrated silencer), M4/M4A1, M16A2/M16A4, M249/FN Minimi, M240/FN Mag, M60E4/MK43, M24, M40A5, M39 EMR, G3A3/G3KA4, PSG-1, Accuracy International AWM/AWSM, Remington 870, Benelli M4 Super 90/M1014, MK16, M320 GL, Milkor MGL/M32, M136/AT-4, FN FAL, IMI Uzi, and I think you've got a pretty well-balanced list. The AK-74, Mosin-Nagant, M4A1, Remington 870, Ruger 10/22 and CZ-75 have been (practically) confirmed (Screenshots of in-progress of the Nagant, 10/22, CZ-75 and 870 have been shown, and the AK-74 and M4A1 have both been shown in action)
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That's probably true, I just suggested it as an alternative to the pre-existing M14 considering it would be more likely (Though the M39 would be my first bet) I just like the M14 too much :P