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Everything posted by Chaingunfighter
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Items you want to see in the SA
Chaingunfighter replied to EndEffeKt's topic in DayZ Mod Suggestions
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Specialty Shops and buildings
Chaingunfighter replied to WilliamTheConqueror's topic in DayZ Mod Suggestions
I'd find something like a pharamacy or tool store believable, but I think western-ish places like gun/sport-goods stores would probably be very rare in those countries.- 1 reply
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Well, when you only have four guns, it's not unlikely that you'll have temporarily skewed proportions
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Every gun attracts KoS players, as long as it has good accuracy. Those snipers just make it easier, but as long as they are well rare enough it's fine.
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I don't know, you probably won't find any Federov Avtomat's in Chernarus, although that gun is so underrepresented in games and is technically the real first assault rifle (And I would not mind if they put it in even as a super rare find). I also question the likelihood of an actual MG-42 showing up (it might, but it'd be super rare.) A better alternative would be the MG-3, which would make sense. The StG-44 and DP-28 would definitely make good additions, but they would still have to be very rare considering they are only used in limited quantities. They absolutely need the AKS-74U and SVD, perfect guns for the game.Also, considering they have the FNX-45, I would not find it hard to believe that the USP, HK45, P2000 and Mark 23 might appear (The Mark 23 especially considering US Special forces would actually be the most likely presence out of all US troops)
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Two or three? So you're saying that alongside the M4A1 there should only be essentially two more? And being that the AK-74 is planned you only want one other military rifle besides that? My guess is that they'd have to pick the AKM for realism at any rate.
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Now for the really, long list; Really Long List:
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I highly doubt you're going to find a Welrod in Chernarus. Very few of them were built and even fewer survive to this day. Most of them are either owned by museums and/or privately owned and I could guess that maybe 4-5 of those are outside of the US/UK.
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SBR's and fighting from a vehicle in Standalone
Chaingunfighter replied to thomas28's topic in DayZ Mod Suggestions
True, but I wouldn't want to be using an M14 for clearing out an inside location. -
It's not the most unrealistic gun around. Maybe nothing special like the MG36 or shit like that, but I can imagine Chernarussian special-operations at least testing the G36C and G36K variants.
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Items you want to see in the SA
Chaingunfighter replied to EndEffeKt's topic in DayZ Mod Suggestions
Considering there is already an M4A1 (and likely will be more assault rifles), an SKS is still going to demand more 'skill' than a lot of other guns. Also keep in mind that the SKS perfectly fits the setting and scenario. -
Is this official o_O? Or am I just getting confused with some mod for A2/A3, because that is awesome quality right there. And hooray for the AG36.
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[SA] Malus and bonus for humanity
Chaingunfighter replied to Pao (DayZ)'s topic in DayZ Mod Suggestions
I can almost guarantee that in an apocalyptic-scenario there would be people who hunt and kill people for 'fun'. It already happens in the modern world, in poor, war-ridden countries in Africa/Asia. You're not going to suddenly become stiff-limbed and go from 20-20 vision to 40-40 just because you kill a bunch of people. -
Items you want to see in the SA
Chaingunfighter replied to EndEffeKt's topic in DayZ Mod Suggestions
You're in luck, they've made a model of the 10/22 and discussed the addition of the SKS. -
"Confirmed" DayZ weapons, and ideas
Chaingunfighter replied to thedogfoodyayho's topic in DayZ Mod Suggestions
From the looks of that, that would make up two rifles, one handgun and one shotgun. You could sub-divide it into an assault rifle, straight-up rifle, shotgun and pistol, but that still doesn't include any sub-machineguns, revolvers, battle-rifles, machine-guns, nor explosives of any type. We don't know what guns will appear in the Alpha. Dean was talking about how the IzH-43 wasn't even fully implemented so it might not even be in the initial alpha but remain in the dev-build. There may be more guns that they just simply did not find or may make it into the game before the alpha is released. -
Completely review the operation of survival!
Chaingunfighter replied to SugarGun's topic in DayZ Mod Suggestions
Highlighting words like 'force' does not make the game sound appealing it all, it makes you sound like a dickhead. Forcing players to eat every six seconds and become infected every time you're hit assures that the game will be very boring and annoying to play. -
All of my guns would look like this
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Remove gamma and brightness settings
Chaingunfighter replied to RollingLizard1's topic in DayZ Mod Suggestions
Third-Person is not an exploit. It was clearly intended for the game. The gamma settings are technically an exploit but in all honesty the current night-time is so bad that you almost feel forced to. If they were to correct the night-time to make it playable than I'd have no problem with a reduction in this type of option, but keep in mind that people have monitors which look incredibly dark. -
"Confirmed" DayZ weapons, and ideas
Chaingunfighter replied to thedogfoodyayho's topic in DayZ Mod Suggestions
Yeah, even though a lot of World-War 2 era weapons survived and had major use even until now, guns like the PPSh-41 are much harder to find than something like a Mosin or Enfield because they are inexpensive and reliable, while also usually complying with firearms laws (Whereas PPSh sub-machineguns are automatic and not legal in a lot of places). Still, Chernarus has a lot of guerrilla activity so it could be justified as a weapon held by rebels or whatnot. It's definitely a gun worth having if not for need of more sub-machineguns, because honestly SMGs are not super common anywhere. And honestly, I would say that almost all of the guns in DayZ are 'OP' by the other poster's logic, the Enfield and Winchester in the mod are found everywhere and ammo is just as common, and they can usually kill in 1-2 shots. The only real downside to them is that they have a large zombie attraction radius, but the winchester's sound isn't actually that loud and won't attract players easily. -
"Confirmed" DayZ weapons, and ideas
Chaingunfighter replied to thedogfoodyayho's topic in DayZ Mod Suggestions
I think the PPSh-41 makes perfect sense, so many of them were built, and it would be a very effective and reliable close-quarters weapon with a 71 round drum and lightning-fast firing rate. It would still be quite rare considering farmers (probably) wouldn't have it and it is hardly used by main forces anymore. The SKS should probably have a bayonet, maybe not forcibly integrated. A Mosin-Nagant 1944 would be interesting, too. I also want to see a 50's or 60's polymer SKS, just because my Father owns one and it's a great rifle :P -
"Confirmed" DayZ weapons, and ideas
Chaingunfighter replied to thedogfoodyayho's topic in DayZ Mod Suggestions
I would love a C96, and a P38, too. That would be fun. I also want to see an SVT-40. While it's clearly not going to be as common as a Mosin-Nagant, SKS, or AKM/AK-74 in a country like Chernarus, I can imagine that atleast some surplus rifles would be held by the military and/or farmers/police. -
"Confirmed" DayZ weapons, and ideas
Chaingunfighter replied to thedogfoodyayho's topic in DayZ Mod Suggestions
Yeah, the idea of 'gear-ranking' gets kind of annoying in games where it doesn't make any sense. Just because a Glock 17 is more effective than a Colt M1903 Hammerless, does not mean that you are going to suddenly find tons of Colt M1903s. In a region like Chernarus, Glock-type guns would not be uncommon whereas a Colt M1903 would probably be super rare. -
Gun attachments? What kind would you like to see?
Chaingunfighter replied to {TMW} Crackahhh's topic in DayZ Mod Suggestions
I would rather have something designed for it than something completely improvised, and it's not like you're going to be putting enough duct tape to hold up a car on a gun. -
Gun attachments? What kind would you like to see?
Chaingunfighter replied to {TMW} Crackahhh's topic in DayZ Mod Suggestions
Someone who wants their attachments to be much more secure and 95% less likely to break when actually firing or handling the gun. -
"Confirmed" DayZ weapons, and ideas
Chaingunfighter replied to thedogfoodyayho's topic in DayZ Mod Suggestions
I was more surprised that they showed an FNX-45 considering that entire series just came out in 2009 and the FNP is not much older. Then again, it is a very cool looking gun, so I would hate for them to remove the hard work they've put in it.