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Everything posted by Chaingunfighter
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Yeah, it would not be much more realistic than the VSS vintorez. I just think it's a 'cool gun'. And it actually is in Arma 3. Although if someone went through the effort to make a model and weapon I would be fine with it having a 0.001% spawn rate. I do stand by the Yugoslavian SKS and Mini-14 as they would be plausible, to say the least. (They could justify it as a special-operations/testing weapon though. It's not like the Vector is any less likely to appear than the FNX-45 or Blaser B97 rifle which will be added later)
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Just wanted to take a stab at clarifying KOS misconceptions
Chaingunfighter replied to fathairybeast's topic in General Discussion
How do we know that people wouldn't go around and shoot everyone they could? Today they don't happen a lot because most people know that we have a substantially large police force who would end the killing spree or those people are simply in mental asylums. After the apocalypse happens, it's far less likely that the remaining government force is going to be able to police around and stop everyone who may be shooting up a bunch of survivors or whatnot. In real life you're not going to be going around and stealing stuff from buildings, unless it's the actual apocalypse, in which case you probably would. That's the point; in the apocalypse there are no more limitations so who are we to say people wouldn't go around and kill mindlessly. -
Why are we making it harder to be friendly??
Chaingunfighter replied to Lidskjalf's topic in General Discussion
The large text is not necessary, and just makes quoting harder, but I digress. I'll address each point individually 1) I agree, the inventory could use some cleaning up, but it's still a significant improvement over the mod's inventory which was designed for ArmA 2's gameplay. 2) Yeah, I think most of this come's from melee not having a lot of development time and the alpha. I agree. 3) The shells have been implemented, while no shotguns are working/ready to be added. The only guns in for now are to test their current systems; attachments, animations, storage etc. Soon there will be many guns, including a double-barrel IZH-43 and a Remington 870. There will probably be more. 4) Yeah, it's again to them releasing the alpha before a lot of things have been finalized. 5) Server-hopping is definitely a problem. 6) Probably due to the current foods not being balanced or maybe because better foods are planned. Dunno. I mostly agree, though. -
Chainsaw and shotgun are not implemented yet.
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It could still be used as a back-up weapon in a pinch. Also, it would work for indoor locations which are not as easily visible at any time of the day without artificial light.
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I hope they do add some more expansion, there's no real wilderness anymore and it is actually quite fun having vast untouched areas where you can camp around in or whatever, but it seems everything is just built up now. I hope they, at the very least, just add empty fields and forests if they do want to add more land.
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From all of the guns you've shown we have; 9x18mm 9x19mm Luger.22LR.223 (5.56x45mm).308 (7.62x51mm).338 Lapua5.45x39mm7.62x39mm7.62x54mmR12 Gauge.45ACP.357 Magnum/.38 SpecialA LOT MOREIf we did end up seeing all of these ammunition would still be very different, but I guess you're right in that the VSS is literally the only gun that uses that ammo, whereas all of these other types can be used in multiple weapons. If you do, please (emphasis) do a Ruger Mini-14 and a TDI Vector. I absolutely want to see those guns so much (They are two of my favorite weapons, ever). Also, maybe a Yugoslavian M/56 SKS (With polymer furniture)
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"Private" gear farming servers are now a thing
Chaingunfighter replied to AmirDayz's topic in General Discussion
How would you be able to prove whether people were farming or legitimately just testing around? And how would you be able to prove people aren't just having some fun on their own customized server? Oh, right, you can't. -
Loot quality based on server population
Chaingunfighter replied to ChaoticRambo's topic in DayZ Mod Suggestions
The thing is, this almost guarantees no private hives, and also makes it impossible for people to actually play by themselves (Some people want to play on their own). I'd rather just have every server keep its own hive, but who knows? -
Weapon and Ammunition Rarity (Discussion)
Chaingunfighter replied to gesundheitk's topic in General Discussion
There's a reason they call the AK a poor-man's rifle; it's simple to use, easy to maintain, and has good stopping power. Also, the accuracy is not generally needed since the people who tend to use them are not well-trained and just spray as much ammunition as they can (Which is also readily available). That being said, any trained person is going to be much more effective with an AR-15 gun, as it will be much more accurate and accepts more custom parts (making it unique), but it does take a lot to maintain and does not necessarily have the same stopping power (A few shots from either gun will kill anyone, though). I do prefer AR-15 based guns because they generally weigh less, which would become a huge consideration when you're obviously going to be out scavenging/hunting/trading, and .223s are a little more common than 7.62x39mm here in the States. That's what makes the post-apocalypse interesting, because one-hundred years from now the M4A1 is going to be a rare gun, whether we'll be saying: "I have this vintage M4A1 to go alongside my pulse rifle" or; "I'm so lucky that I've been able to keep this M4A1 working for this many years in all of this dust" -
Mikhail Kalashnikov has died... add an AK variant in his memory.
Chaingunfighter replied to OfficerFriendly (DayZ)'s topic in General Discussion
They already have a double-barrel (not implemented yet, although I hope there will be more than one double-barrel) Also, I find it very unlikely a Garand or M1 Carbine would actually appear there. MAYBE an M1 Carbine, as those existed for a long time after WW2, but I'm not sure. Also, single-barreled shotguns are not very common, anywhere. -
M4 further customization/atachments
Chaingunfighter replied to TankyWanky's topic in General Discussion
That rare seems a little too rare considering all of the evidence of U.S. presence in both the mod and Standalone. And who are we to say they wouldn't use them in their own military? The region and culture are based off the Czech Republic, and they use M4s in their military. They also have a ton of AR-15s over there. -
fast and highly observant zombies are bad for the game
Chaingunfighter replied to Antiklimax's topic in General Discussion
10 shots from an M4? With their current zig-zagging and glitching rest assured you're never going to kill them with anything short of a nuclear bomb. -
This is a really really bad ducking game
Chaingunfighter replied to mark3236 (DayZ)'s topic in General Discussion
Exactly, there are only FOUR guns in the game, and one isn't even spawning because of a glitch. -
And therein lies the problem; almost every time you enter a Russian sort of setting in any game it's either Chernobyl or a WW2 battle. I'd like to keep it different for a change and see some of what non-radioactive Russia looks like.
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This is a really really bad ducking game
Chaingunfighter replied to mark3236 (DayZ)'s topic in General Discussion
But it's not like it's an issue that can't be fixed very quickly. It's a simple matter of editing the Config.c++ file to attain better accuracy until it reaches a suitable point. It's not like were asking for a brand new system to show up, or for them to fix the zombie AI which is a problem directly within the code of the game engine itself. -
This is a really really bad ducking game
Chaingunfighter replied to mark3236 (DayZ)'s topic in General Discussion
Yes, I know, I was adding onto what you said. The accuracy is horrid at the moment, but it still makes an unnecessary jump with Magpul gear (which it shouldn't even need to because the M4A1 is not as bad as the game shows it) The gun should not be as piss-poor as it is now. It should be slightly less than the magpul gear currently makes it, realistically. Recoil does not matter in a one-shot test. -
This is a really really bad ducking game
Chaingunfighter replied to mark3236 (DayZ)'s topic in General Discussion
He's not talking about recoil, he's talking about the abysmal accuracy the gun seems to have which suddenly becomes corrected (implausibly accurate) when you put Magpul gear onto it. -
Weapon and Ammunition Rarity (Discussion)
Chaingunfighter replied to gesundheitk's topic in General Discussion
Yeah considering there are only four guns (one of which has a bugged spawn, the .357 magnum) it is hard to make it balanced. The only reason they have what they have is to test the features; - M4A1, for the universal customization it allows and their showcasing of this feature - Mosin-Nagant, for bolt-action and long rifle animations, as well as a weapon that would be common in somewhere like Chernarus (At least in farms/cities) - FNX-45, to test sidearms and holsters. Also is a pretty damn cool pistol - .357 Magnum (aka Colt Python), to test revolver animations, as well as actually having a revolver. Again, pretty cool. They also have shown us a Ruger 10-22, Blaser B97, Remington 870, AK-74, CZ-75D, IZH-43 Shotgun, Crossbow and have confirmed the SKS (not that we didn't expect it anyway). There will undoubtedly be more weapons as time goes on. Though there is questionable realism of the FNX series (which has only been produced for a few years and not had a lot of exports) and the Colt Python (which is rare even on the American market and runs a high price where you can get one). Same with the Blaser B97, which costs around $7000. Hopefully they tune them to become more rare as suitable and more common firearms come into play, because there would likely only be two or three of each of those in some country other than the US. Then again, I'd rather have their hard work pay off and be shown rather than be scrapped or limited to only two or three players at all. -
Third person view removal from SA discussion
Chaingunfighter replied to lev's topic in General Discussion
Although there are some good points here removing third-person, people here do not seem to be grasping the problem; - Players (including myself, before purchasing a new monitor with better screen size) do experience nausea while playing, even with view-bobbing completely removed. That is a fact, not an opinion. It is definitely something that the mods need to consider, because it actually would drive players away (if they do not want to be sick while playing, that is) - Yes, you can see your character in the inventory screen. However, running in first-person often gets boring and something about actually seeing your character while running and not doing an important task does help for people who get bored easily. - Yes, it can be used to exploit, but in the instance that someone uses it to shoot around cover they are revealing their location. If any of these so-called hardcore, manly players weren't just eating their own words, then they would have been using good enough tactics to not expose themselves and keeping themselves in cover, even at the cost of time. - I am for giving people the choice to play on servers with either, or both enabled. Of course, it does not guarantee that servers with only first-person (or only third-person) will be heavily filled, but that is the consequence of having a majority who prefers one thing over another. Forcing people to follow a specific gameplay feature does not make anyone who already uses it happy, and it may not completely stop people from playing but it will get so many people to complain. In the end, I think the mods need to stop these kinds of threads, all they end up doing is flying in circles where it ends up becoming one side's feelings versus the other side's feelings. It isn't up to either side to decide what the devs get to force us to do (or not do, for that matter). In any case, just shut the fuck up. Nothing has been said that hasn't been said before. -
I still would rather have any nuclear power plant, if any, be added away from Guba Bay (rhyming ftw). It's a nice spot that I'd like to leave undeveloped.
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also remove and make a new hread for the airdrops thing so we can focus on this more. It should probably be further north than that, and more towards the center. Guba bay is one of those places I just love making a camp at and I would hate for there to be some big ugly factory there. Also, Chernarus isn't realistlcally large enough that they would ever build a nuclear power plant, and they probably could not afford it (Russia would probably not build a nuclear power plant on their border, either)
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Old thread much?
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Yeah, it's apparently either glitched or very rare. Either way, there's only one ATM but I hope they will have some more (Such as .22 and .44)
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smaller suggestions and feedback based on the Alpha so far - let's make a continuous list
Chaingunfighter replied to joe_mcentire's topic in DayZ Mod Suggestions
They already have deployable bipods. You can use them on the Mosin-Nagant and M4A1 if I believe correctly.