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Everything posted by Chaingunfighter
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Yeah I'd like to see the long range scope on, and at the very least have a suppressor for it.
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1. Much different kinds of animals - including birds I'm good with birds and animals, so long as they gave them actual AI and they didn't just wander about. 2. Cannibalism Possibly, but it's a controversial issue and not something everyone would want. They'd also have to make the body slow get "eaten" away which would take quite a lot of work. 3. More WW2 Weapons I'd like to see a PPSh-41, Walther P-38, Luger P08, Colt 1911 and maybe an MP-40 (Not the most realistic but fits). I could also vouch for a KAR-98K but it fits the same role as a Mosin-Nagant (Both are WW2 era, high-caliber, long-ranged, bolt-action rifles with 5 round capacity) and also uses ammo that no other realistic weapon would have. Something like an SVT-40 would be nice and the RPD would also be cool. 4. Weather I'd like the weather patterns to change as you moved further upwards, but this would be a nightmare for DayZ so having an overall winter storm would also be cool. However, the ground changing to white would be difficult to code as well. 5. Farming I'd be fine with planting small vegetables or plants, but growing things like trees takes years in real life so wouldn't be very authentic. 6. More clothing You can be assured they will add more clothes, headwear, armor and other things. 7. Craftable clothing Yes, this eez good plan. 8. Just a few rar cars I don't know the authenticity of only a few working cars out of hundreds, or even thousands. That being said, it would be hard to optimize cars everywhere but I'd like them to have quite a few that just require a lot of work to fix. 9. Night vision NVGs will be added in a later update, but I like the idea of using a camera for night-vision. 10. Gamma and brightness @ night fix True, but remember that people need the gamma/brightness settings for older monitors. It's not something that they could just easily fix, if it was they would have done away with it awhile ago. 11. Bigger map I believe they intend to grow the map, but if they don't/can't then they will probably add on to it and create new ones eventually. 12. Isles and caves Caves have been suggested time and time again, but the real problem is making them since Arma's terrain engine does not allow for caves to be made simply. 13. Drop items from damaged bagpack Good idea, but third person people would be able to pick stuff back up and they'd also have to show the backpack being visually damaged, otherwise items would just fall through a solid object. 14. Drugs and addiction Alcohol they should have, but I don't know the likelihood of drugs like Marijuana or Speed. I wouldn't complain if they did add them.
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G3 is heavier and has too much recoil, in addition to being old and not being able to accept most modern equipment. It's the same reason the M14 is not used a lot anymore (at least as a standard issue infantryman rifle), but the G3-SG1 and its' successors do make good DMRs (Just like the M14 does). However I do like the G3 and do want one in the SA, just as I do an HK-416 if possible.
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Now that I've seen the FNP-45 in ArmA 3, it does look like they did that. If that truly is the case, I would hope they'll add the P99 (P07) too, since it could fit the setting and already exists. The Colt Python, like the crowbar probably exists to appease Walking Dead and Half-Life fans, but they'll probably have more .357 guns in the future (I can't really imagine too many guns with unique calibers in the end). And all of the Magpul/CQB gear for the M4 was probably just done to allow more customization. That being said, I do think that the Ruger 10/22 and Remington 870 should be in the game, as they are interesting and definitely plausible guns, but IRL only a few of them actually make it among the other guns That is like how movies/video games show rebels and armies using everything from G3s to FN FALs to KAR-98s where in reality they would probably only have AKMs/Type 56s and maybe a few other weapons. Now as for the M1 Carbine, I'm not in any way suggesting that it will be added (nor that it should or that I want it to be) but I'm saying to argue from a certain standpoint offers low credulity even if there is a basis. But whatever, time will tell. The StG-44 is really unnecessary considering it is not found a lot any more and it has a caliber unique to it. The Walther P38 and possibly MP40 would work because they are 9x19mm, and I wouldn't be mad if they did a KAR-98k (Again, unique caliber though), but the KAR-98 would fill the same role as the Mosin-Nagant (5 round bolt-action, long-ranged rifle) does now so there's no real point in them making one until later in development.I do want to see a P-38, though. I think it's reasonable enough.
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They haven't been doing that, though. I do not understand why it is imperative that every weapon in the game need to be 100% realistic for you, even a gun nut like me doesn't care that much. I like the FNX-45, I like the Colt Python, but how realistic is it that you'll find them? In fact, how realistic is it that you'll find a Ruger 10/22, Remington 870, or M4A1 at all? Those guns are common on the world stage, but individually it's unlikely that you would find them at a reasonable rate in real life. They have a Ruger 10/22 because of the large demand for .22 guns in the game, but the realistic probability of one appearing is almost zero. And never say that "the devs won't add this weapon" because people said that about chainsaws and look what happened.
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A better way to handle inventory and item damage from attacks
Chaingunfighter replied to overdosed (DayZ)'s topic in Suggestions
That's what I was hoping would be best, I just don't know how exactly they would set up the hit registry. I'd assume the best and quickest method would probably be for them to just assign random damage values for some items (With larger items having a higher chance of being damaged) -
Gear Levels/Rarity, Scarcity, Item Management, Children and More
Chaingunfighter replied to wonderflex's topic in Suggestions
PSL is Polish, but I understand what you mean. I want to see a Vz. 58 and Type 56 but I don't really see the need to have too many "AK-47" styled guns (In the end I think it'll probably be an AKM, AK-74, AKS-74U at the least and maybe a few other common models) -
Merge w/ Standalone suggestions thing, pls. Not a mod suggestion
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I'd find it more realistic for them to do a Mini-14, which is a civilian level gun. Then again, I want them to do an actual M14 but most others disagree with me :P
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Right, let's just get rid of all of the hard work we've placed into a gun, including some specific attachments that will probably only work on that gun, until we put more hard work into a different gun. Just have it be rare, there's no sense in getting rid of it. And how do you know? The M4 is becoming increasingly common on the world-stage, I'm not finding it hard to believe that a few would be there. However, they do need an AKM, AK-74 and AKS-74U and they should be more common than the M4.
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Do you think that the inclusion of the FNX-45 (Really the FNP-45, but it's only a 3 year difference) was really any better? Somehow I think the DayZ Devs included it only because its' new and players like having brand-new weapons to play with. That's why the UTS-15 shotgun is showing up in everything all of the sudden (Even the fucking Walking Dead, which the UTS-15 shouldn't exist in considering the apocalypse then happened in 2010). The same thing happened with the Kel-Tec KSG and the Kriss Vector. As for the Nagant 1895, do it. It'd fit well for the scenario.
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Map Converted To Island With Various Weather Climates - Images For Example
Chaingunfighter replied to dashx73 (DayZ)'s topic in Suggestions
They urbanized a lot more of the map and flattened many of the hills, so it really seems like you're traveling less distance, as hills seem to take longer than flat ground. Also, as much as I'd like a rad zone, I can't really see how it would be justified in Chernarus... Did they have a nuke explosion (Which would require them to level a huge portion of the map) or was there a reactor meltdown (Again, requiring heavy modification to the map and also a reason to justify Chernarus ever building a fission reactor) -
Gear Levels/Rarity, Scarcity, Item Management, Children and More
Chaingunfighter replied to wonderflex's topic in Suggestions
Gear Levels/Rarity: A decent idea, to say the least. However, that would still encourage people to run around and look for gear at specific locations, rather than search carefully through closer buildings. This concept could work if mixed with some form of randomization (I.E., there still may be something valuable in the houses, so you have to decide whether it is worth it or it is better to get off of the coast to somewhere where more items are guaranteed). A major problem with this would be that they use the same models (although there is variation) and the spawning of items goes off of the building's model. It would take a very long time for them to either change the map so only certain buildings spawned stuff or they coded loot to every possibly spawn individually. Also, no AK-12 or M107. Although I'm not particularly against the M107, I just don't feel you could justify it actually being there even with US involvement. The AK-12 is an experimental gun which would probably never show up, either. I'd rather have the rarest (Russian) AR be an AK-100 series gun instead of an AK-12 or AN-94, considering those have a higher degree of service. Additionally, an Arctic Warfare .338 would probably be your largest justifiable high-caliber sniper. -
A better way to handle inventory and item damage from attacks
Chaingunfighter replied to overdosed (DayZ)'s topic in Suggestions
Yeah, I don't like being shot only to find that every single item in my bag is completely ruined. What, did someone plant a fucking grenade inside my bag while I wasn't looking? I know the partial reason for everything being damaged is to stop people running back to their corpses, but it does get annoying that one 7.62x54mm bullet will somehow ricochet off of every item in your backpack before exiting the hole it came in. -
What do we really want as far as Day/Night?
Chaingunfighter replied to crimsonbzd's topic in Suggestions
I wish it would just be a server option, but the people on this forum seem to hate letting server admins change the server at all, so my second bet would be a default 1:4 ratio. -
It's funny, because my ingame character is John Doe :P. I never did this for any sole purpose, but I've had it since I picked up ArmA 2 in 09' and it's just stayed.
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Now all we need is a badass chopper bike, leather jacket, badass beard and bandana.
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Health Bar / Hungry Bar / Thursty Bar
Chaingunfighter replied to stvhierro's topic in DayZ Mod Suggestions
It's not. It's an MMO zombie survival sandbox. It just has a lot of realistic elements placed into it. -
Standalone should have a Namalsk like environment.
Chaingunfighter replied to koze's topic in DayZ Mod Suggestions
Right, let's advertise a server that spawns you with military grade weapons and has too many vehicles and at the same time call ourselves "mature players". (Also, I didn't think you were allowed to advertise servers on the forums.) -
True, but I would still like to see it in military spawns or whatnot :P
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The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
Chaingunfighter replied to Time Glitch's topic in DayZ Mod Suggestions
Making the game harder does not mean that people will work together. It just means that everyone will kill others even more in order to survive on their own. -
Really? I'm pretty sure most would be fine with a Mauser 1898/KAR-98K, Walther P38, Mauser C96, Colt M1911, and possibly an MP-40 and StG-44.
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Except for M1911s, but you could hardly call the M1911 unique to WW2.
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Oh, I was stating that on the basis that the USMC was in Chernarus to some extent at the time of the outbreak. I can see why people would not like it, though, as both are 'modern fps cool guns' but it's the only way I can forsee them having something like an HK-416. Whatever, I'd rather them have an RPD/RPK and a PK first, but any gun that they add I'm not gonna complain about being in. They'll probably completely avoid MGs or high-capacity weapons for a good portion of development and I won't complain if they do.
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Yeah a 98Ks and M1898s still show up occasionally alongside guns like the Mosin, SKS, AKM/Type 56, FN FAL and G3A3 in the hands of militia and whatnot, so I can imagine that a few farmers here and there would use them. Also, Mausers are cool rifles :P