Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Chaingunfighter

Members
  • Content Count

    2393
  • Joined

  • Last visited

Everything posted by Chaingunfighter

  1. Chaingunfighter

    Premium loot -- A balanced proposal to "gearing up"

    Yeah, but people would just camp the places that spawn them. It would be very time consuming for them to randomize it, I mean the most randomization for loot-spawns we had was chopper crashes and those spawned in the middle of fields, it would be incredibly annoying to code containers with weapons that don't glitch. With that, you end up with having set locations which only increases the number of people camping them for people who want gear. Not everything valuable is going to be strung-up inside a safe after the apocalypse. In the situation of an apocalypse, I can imagine people would be struggling to get their items away from safeguarded locations. Military forces, law enforcement, private security companies, etc. All of them are going to be rushing to their armories to get weapons to defend themselves, and they probably wouldn't take the time to lock the door when you've got infected beating down the fences. The sense of a panicked environment where only a few people made it out, trying to get what they can and throwing everything else around is realistic and adds to the atmosphere. It actually makes a lot of sense that you find guns, ammo, gear, food and other things strewn around, as they were rushed to get something specific, and not just guns/ammo/medicine/food/whatever. Granted, I do want safes/locked containers eventually, but I don't think you should have to look in a safe just because you want some 5.56 bullets.
  2. Chaingunfighter

    Give 2 choices for logout timer: "wait" and "exit now"

    It's annoying to be mauled to death by wandering zombies you had no idea were there when logging out.
  3. Chaingunfighter

    Premium loot -- A balanced proposal to "gearing up"

    I dunno. I like the idea of having some locked containers around, but having all of the "premium" loot spawning inside seems a little dumb, not to mention unrealistic. Maybe having locked armories with a higher chance of spawning better weapons/gear I could support, but it would still increase camping ten-fold and wouldn't really make it that much harder to get better stuff.
  4. Chaingunfighter

    Several russian weapons that Id like to see in Dayz

    No, it's Chernarus, which is based off of the terrain of a part of the Czech Republic. The country is mainly based on the Czech republic in terms of culture, but there's also a lot of Soviet and Post-Soviet culture as well. In general, it takes a "Post-Soviet country influenced by modern Western technology". It doesn't matter, the TKB-011 isn't at all realistic. The FNX-45 was used because most of the files used were part of ArmA 3's "4-five .45". The Colt Python was created by someone who does not (or did not) work at DayZ staff. Something like the Steyr AUG would be 1000x more realistic, and you would probably never see a Steyr AUG in Chernarus. And even though your statement about overlooked designs becoming popular is true, the TKB-011 has not become popular at all, it's a dead design, albeit a cool one.
  5. Chaingunfighter

    List of Ideal Weapons for the SA

    I'd say just do the AKM. There's no real reason for them to make both and the AKM is the more realistic one.
  6. Chaingunfighter

    Improved Loot [SA]

    The only problem I have with the third idea is that the game leaves your character in the world after leaving the server so hiding in buildings would become very annoying even if you weren't combat logging (I think wandering zombies can still kill you if they see you)
  7. Chaingunfighter

    List of Ideal Weapons for the SA

    But AK-47s are pretty rare nowadays, AKMs are the most common, and thus most authentic version. I would like to see a rarer Type 56 with ability for a bayonet, but who knows?
  8. Chaingunfighter

    List of Ideal Weapons for the SA

    Yeah the APS I was on the fence about. I think it would make a good addition though, as there aren't very many viable "machine-pistols" and they would change up the gunplay a bit. The A-91 I did forget, but it's not realistic either. The PP-19 I left out intentionally because it is the most realistic of any of the SMGs he listed, and honestly the only other SMGs that would be realistic would be the PPSh-41, MP5A3/A4/A5 and MP5K (Maybe an MP-40 and PPS-43, too)
  9. Chaingunfighter

    List of Ideal Weapons for the SA

    I'd find the RPD reasonable enough to include. I doubt you would find many SMLEs, but I guess that their canonical existence in Takistan is enough to justify it. I don't know, I doubt anyone really wants a Lee-Enfield after how bad it was in the mod. Also, the CZ-75 and AK-74 are essentially confirmed.
  10. Chaingunfighter

    Master List of Equipable Items the Community Wants in the Game

    True, but I hope the "let's only add niche weapons" ideal is only true until we have weapons filling said niche. I don't want the game to end Fallout-style with only one weapon of each type. It's gonna get annoying seeing the same guns every time you run across someone who fills a particular role (Every sniper using the Mosin-Nagant, most general players using an SKS/Ruger 10/22, etc.)
  11. Chaingunfighter

    List of Ideal Weapons for the SA

    Well, like I said, my philosophy is that they should always (at least currently) put more work into improvised, civilian, and Eastern weapons over anything else, but they have a rather large art/modeling department so I can't be mad if one of them wants to work on a military gun. My posts about military-grade weapons are mainly for the long-term, but who knows? I wouldn't get mad if they did an MG-42 but I think an MG-3 would be a little more realistic for the present times, as actual working MG-42s are very rare even compared to 98ks and MP-40s (at least those were simpler to maintain). I don't even want them to focus on guns right now, though, I want them to do crossbows/compound bows/flare guns or craftable weapons, other ranged weapons besides guns, or maybe have them expand upon the melee weapons. Most of the current melee weapons are actual "weapons" and not really improvised.
  12. Chaingunfighter

    List of Ideal Weapons for the SA

    A lot of these are reasonable (Most of the AKs save for AK-12 and AN-94, PPSh-41, SVT-40, etc.) but there would be no real point in them adding; - The SVT-38, if the more common and similar SVT-40 already exists. No reason to work on two nearly identical rifles. - The Federov Avtomat, few exist anymore outside of museums, and even fewer are still workable. Finding one like this would be nearly impossible. (Also, it's an Automatic Rifle, not select-fire or a battle rifle like the others) - The AN-94 and AK-12, the AN-94 is only sparsely issued, and only to Russian special forces (not any other country). The AK-12 is still a prototype weapon so there's no real reason you'd find it in Chernarus either. - The PKP is not really realistic either, considering they (for the most part) only exist in Russia and the few exports have been for testing purposes to replace older PKMs (which are a reasonable addition) - The Strike One, P-96M, MP-412 (Emphasis on this one) and APS (To some extent). The Strike One never became huge, and the P-96 was relatively unpopular in Russia, leading to few existing. The MP-412 was, as Gews said, a stillborn prototype and never became released. The APS, while not entirely unrealistic, is not huge either. - The AEK-919K, PP-2000, P-90 and PP-90. The AEK-919 and PP-2000 simply haven't spread around enough yet to make them worth having. The P-90, while common in Western countries, is hard to find in Eastern places. The PP-90 is an awful MP5 copy that was never popular either. - I don't know much about the shotguns, but the Saiga 12K is actually quite popular for hunting so I can say it would be reasonable. However, I think sometimes people assume that because DayZ is in a post-Soviet setting that any Russian/Eastern guns are realistic, while any western guns are not. Guns like the MP5A3 and MP5K, G3A3/G3A4, FN FAL, Walther P-38, Mauser K-98K, Type 56, M16A2 and MP-40 would probably still be reasonable additions, but none of those are distinctly Russian.
  13. Chaingunfighter

    Craftable Torch

    Maybe you could spawn with a torch instead, it would add to the "empty" survivor feel. Also, it would make flashlights more valuable as they could last for much longer provided you keep a few batteries.
  14. Chaingunfighter

    Day counting

    I see what you did there.
  15. Chaingunfighter

    2 suggestions that go hand in hand

    Hit detection is definitely something they're working on, but they haven't had a lot of time to focus on it with all of these other big bugs and issues like server hopping. The game's still alpher, though, just keep that in mind. Ragdolls are something I think a lot of people would like (ArmA 3 esque) but I don't know the likelihood of them appearing. It's possible they will come in the future if they decide to re-do the character mesh but at this point they will probably just have to improve the death animations. I haven't actually read any information on the subject and I'm not a modeler, so I wouldn't know if it were planned, though.
  16. Chaingunfighter

    Remove crosshair for all non-melee weapons

    Most of the people that complain about 3P just hate that you can see over/around your character at all. While I'm all for removing the crosshair (not necessarily 3P, but that's a different story) I'd rather just have it be a server option than game-wide, so people who really wanted to play the easy way could. It's much better to compromise and give people the choice rather than choose one side or the other, otherwise the other side comes in and complains equally as much. Of course, this can't be the solution for all issues, but it's a much better model to work off of than just getting rid of (or adding) everything that stirs up controversy in the game.
  17. Chaingunfighter

    Fresh Servers Spawning Open Doors/Gates

    Jokes on you; I search every building I can. I've actually found good loot in places I've seen people exit and enter where they obviously did not look carefully enough, or left it behind. I always check everywhere, you never know when you'll luck out.
  18. Chaingunfighter

    Mosin Nagant Modification Suggestions

    Yeah, it's a cool gun, just not a realistic one for DayZ. Whatever, I'm not complaining, they've needed revolvers for a while and it was "community" made.
  19. Chaingunfighter

    Mosin Nagant Modification Suggestions

    Yeah, if you wanted to, but there's a lot of things you can do in real life that they don't really need to spend the time on considering it's not worth it. Also, sawing off the front end of a Python to make a snub-nosed one would be a terrible idea, considering it removes the front sight on the end of the barrel. You'd be much better off buying a snub-nosed one than destroying the value of a $7,500 gun which will probably never be made again.
  20. Chaingunfighter

    Just 2¢ from someone who has used these weapons in his day job

    I'd still hope they add an AKM, because the game isn't actually in Russia, in a place that (through ArmA canon, which they have no real reason not to include) just went through a huge civil war between three main Chernarussian factions, two of whom used the AKM/AKMS mainly (ChZdK Insurgents and Chedaki Independents) and the CDF still used them to a limited extent. The AK-74, being their main rifle, would probably be more common, but I can imagine that with militia and police units servicing the AKM it would still be a fairly common sight among AK-74s and AK-100s. I hope, sincerely, that they change the name eventually. Naming something the "magnum" implies that there will only be one gun of that type at all, which sort of bothers me considering the Colt Python is a relatively poor choice if they wanted only one .357 revolver
  21. Chaingunfighter

    Mosin Nagant Modification Suggestions

    I don't know that we need sawed-off versions of every gun :P Next think we know it's this;
  22. Chaingunfighter

    Sig Sauer P226

    So, the Sig Sauer P226... let's talk about it for a minute (or two, depending on how long it takes you to read this). The Sig Sauer P226 is an incredibly useful handgun, having a decent 13 round capacity, as well as being chambered in 9x19mm, .357 Sig and .40 S&W (Probably only one of those calibers for DayZ). It is known for extreme reliability, and is rather ergonomic to hold (I've used one before, and it is). Any player looking for a reliable pistol would surely take a P226 over the FNX-45 or the Magnum as of yet, being that it stands in a middle ground of the two. However, the handgun costs a high price on the market and is not something that your average farmer or civilian in a post-soviet agricultural state would own. For that reason, I'd propose that it be strictly found in military/law-enforcement type locations, as I can imagine the gun's popularity would lend some to show up in Chernarus. I know that the devs have no reason to focus on this, and in the end it's just another military gun in a game that is supposed to revolve around civilian and improvised weapons (i.e. melee). However, I think that the P226 is a perfectly reasonable pistol to work on sometime in the long run and it's something I personally want to see eventually. What I want to know now is; what do you think? I made this poll because the P226 is one of my favorite all-time guns and I want to see how the community feels about having one. (Also, devs, add an Eotech to the M4 attachments if copyright restraints won't prevent you from even using a similar looking device, which I fear Eotech does actually claim on) (Re-posted to standalone suggestions)
  23. Chaingunfighter

    Remove Atmospheric Sound of Chain Link Fence

    I'd rather have the fence sound than have random ambient noises which would confuse many a people. Distant gunshots, moans and screams would make people think that there is a danger around when there actually isn't. Also, zombies who would normally react to things like gunshots wouldn't, confusing people who didn't recognize the ambience. Also, having a ton of prevalent sounds like that do get repetitive (Just play the end chapters of Half-Life: 2, you'll hear the same ambient gunshot noises 15000 times)
  24. Chaingunfighter

    G 36 Please

    I do not understand why so many people want to see modern rifles, most of the super high-tech guns you find in common culture today wouldn't really be found over in Chernarus. Then again, the devs already have unrealistic weapons like the FNX-45 and Colt Python so I wouldn't discount it. I'd rather them do an HK-416 and G3A3 if they really wanted German ARs.
  25. Chaingunfighter

    Sig Sauer P226

    CZ-75P is a compact 9x19mm pistol, the FNX-45 is a .45 ACP pistol, the Colt Python (Magnum) is a .357 revolver. The P226 could be in .40 S&W, making it a balance between the high caliber .45 and the lower caliber 9x19mm. Also, variety, as everyone running around with either a CZ-75 or FNX-45 or Magnum would get boring and "gamey" too quickly. Call of Duty: Ghosts, I'd assume?
×