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Everything posted by Chaingunfighter
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Why a Katana? This isn't 1800s Imperial Japan. The Halberd/Longsword don't really make sense either because I can guarantee those would have been cleaned out of the castles by now.
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Remove Spawn Timer when joining same server.
Chaingunfighter replied to Sir Schmoopy's topic in General Discussion
I think it's talking about the same server you were previously on. Server hoppers have no benefit of rejoining the same server, although ghosting could still be a problem. However, this would take into account people who crash/desync/disconnect for testing/whatever other legitimate reason. -
DayZ Are Set to Release BF3 Dirt Bike...
Chaingunfighter replied to sandtiger's topic in General Discussion
Wat -
The KSVK is not realistic just because it's Russian. Very few of them actually exist and I'd reckon almost all of them are in Russia. You'd seriously be more likely to find an M82/M107, and even those I don't want.
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Server Hopping has become godlike post patch
Chaingunfighter replied to ASDF991's topic in General Discussion
Which is why, as much as I sometimes hate it, I'd rather have every server just be a private hive. Although I do fully support this new timer and public hives, the only real way to combat it is to prevent people from transferring loot. Maybe it's because I'm so used to playing on private servers in the mod where my character is only that character on that server, but who knows? That would just increase the spawn camping of the coast tenfold. People already camp newspawns for no reason other than entertainment or amusement, but if people had their gear when they spawned then now everyone who wanted free stuff would just camp there and kill everyone who spawned. That's not going to work. -
Switching out the stock/top-rail/handguard is not difficult in most cases on AR-15s because they are "standalone" parts and require little work to change. However, I'm not sure having entire body mods for guns is a good idea. That being said, I hope there are a good amount of attachments for the Ruger 10/22, because it is a very universal rifle system and so many variations exist. I'd also like a gun to finally be able to use the weapon flashlight and M4 optics on, I really hope ACOGs won't be limited to the M4A1 in the end game. _________________________________________________________________________________________________________________ On topic: The Ruger 10/22 is not in-game yet, it's coming next week. The B95 is the only new gun in the update.
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Yeah, I think this change was necessary, although I do hope they find ways to balance the recoil a bit with attachments. The Mosin isn't really a dedicated sniper platform, although it performs well for it, it was not built specifically for that. When sniper systems (such as the SVD or what-have-you) appear later on (Or if they appear, that is) then people will have better reasons for using the Mosin than just sniping.
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Yeah, I actually found the guy who'd killed me (or at least looted part of my stuff) shortly after posting that as he had a note identical to one I'd had on me beforehand.
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It is a game. On terms of recoil, you'd actually find that the current recoil on it is still a few steps lower than on the actual thing. Using the thing myself, it has a massive kick, even when resting on a surface (although when I first used one I was 15, but nonetheless). Granted, I don't think they should buff it up anymore, but I've had no problem using the Mosin with the updated recoil.
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Probably, the SKS already does (Being fairly accurate and powerful, but having a semi-automatic advantage over the Mosin). I'll admit that I do like the Mosin for long-ranged combat but I'll always stick to my SKS for anything else. Though I don't think an M1 Garand is realistic, at all.
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Now that's a gun I want to see!
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Agree, Bipods/Flashlights need a hotkey or at least a mousewheel menu button.
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That's a CZ-542 SMTR, right?
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Lee enfield ( do you want to see it in game?)
Chaingunfighter replied to Sweendawg's topic in General Discussion
Why not? And on topic, although the Lee-Enfield is not the worst choice for bolt-action rifle, there are much more authentic and realistic choices. I'd rather see them do a hunting rifle (CZ, Steyr, etc.) before they do another bolt-action WW2 rifle (Best being a K-98K). But let's not worry about guns, let's worry about improvised weapons and unconventional ones like crossbows, compound & crafted bows, flare guns and other unorthodox weaponry. (I do support them working on more guns at the same time, though) -
The only justifiable Asian weapon is the Type 56, because it makes up about 1/3 of all AK-47 type guns seen today (Alongside the AKM). Still, there's no real need for them to have the Type 56 and more realistic AKM.
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DayZ SA Event: The Elektro Peace Walk
Chaingunfighter replied to chernojourno's topic in General Discussion
Quick, Dean! Add disco pants, Volkswagen vans, riot gear and fire hoses to Elektro before this event happens -
DayZ SA Event: The Elektro Peace Walk
Chaingunfighter replied to chernojourno's topic in General Discussion
I really want to go just to see the troll who shoots everyone from a roof. -
New ballistic parameters in upcoming patch!
Chaingunfighter replied to DoxHoliday's topic in General Discussion
Indeed. -
Increase the server-leaving time (after Helis eventually added)
Chaingunfighter posted a topic in General Discussion
This is sort of a long-run suggestion, but would it not be better to increase the log-out timer once we have vehicles in? 30 seconds is hardly enough for people who hide in large buildings or in places with only ladder access, but once they have vehicles (Especially helicopters) it seems like rooftop snipers will be able to camp very easily and just log before anyone has the time to do anything about it. -
Not as efficient as you'd think, unless you were carrying a gun for someone else or had a camp to store 'em at. You'd have to drop the M4 before you could ever use the SKS or other guns, and you don't have any holster to pull out either of the pistols. If I were you I'd drop either the M4 or SKS and one of the pistols, and save room to have enough ammo for your primary, secondary and tertiary weapons. (Best bet would be the SKS, Sawed-Off IZH-43 and FNX if you wanted the most effective variety)
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So did the crying for the combat logging/server hopping start yet?
Chaingunfighter replied to crazyandlazy's topic in General Discussion
I don't like it. Not long enough. -
POLL Should The Timeout Timer be Increased, Untouched, Reduced or Removed?
Chaingunfighter replied to leefriendfield's topic in General Discussion
Set up an IOS like parameter that automatically deletes the game from your Steam account if you re-log more than 3 times. No, but seriously, the timer should only be low for the first 1-2 relogs, after that I don't think any shorter than 30 minutes does any good. -
New ballistic parameters in upcoming patch!
Chaingunfighter replied to DoxHoliday's topic in General Discussion
Does it include fixing the M4's abysmal accuracy? -
I will admit that I have thoroughly checked through an area to be sure it was safe before logging off... only to log back in later and find my character dead, and been completely annoyed to find it was because of a zombie who spawned after I logged out. But honestly, that's a rarity. If you don't have the time to play DayZ, you shouldn't play it. The timer needs to be longer, not shorter. I'd say at least 4-5 minutes because it's very easy to climb on top of a building with a ladder that takes 30 seconds and then log off because the people couldn't catch up to you in time.
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Go check it out: http://www.imfdb.org/wiki/DayZ And please, feel free to contribute to the article. There aren't many good resources around for DayZ information.