Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
2393 -
Joined
-
Last visited
Everything posted by Chaingunfighter
-
Gonna throw in a wildcard here and interject how I like the "Blaze 95" more than anything else all of the sudden. Seriously, it works so great in close quarters but is the (current) second-most accurate weapon in the game. Not to mention it uses 7.62x51 which is very powerful.
-
Ideas to make Chernarus feel more Eastern European
Chaingunfighter replied to Jhunt7507's topic in Suggestions
USMC invaded Chernarus in 2009 through ArmA canon (Assuming it's true in the DayZ universe, which there's no real reason not to believe) and resulting occupation would have likely led to USMC support during an apocalyptic event. -
More AK Gun Talk And Wish List Of Future Weapons
Chaingunfighter replied to Deathlove's topic in Suggestions
Yeah, obviously they need a few AK variants to fit the setting but guns like the G3, FN FAL, M16A2/M16A4 and M14/M1A would be cool, and reasonable (except the M14, but, whatever) additions. -
More AK Gun Talk And Wish List Of Future Weapons
Chaingunfighter replied to Deathlove's topic in Suggestions
The only Kalashnikov guns they "need" are the AK-74, AKM and AKS-74U. The AK-47 is relatively rare nowadays and is marginally different from the AKM. Not saying it wouldn't fit, but honestly it isn't necessary with the more realistic variations. I'd still prefer them doing a Type 56, SA Vz. 58 and AK-105 before doing an AK-47. -
These would be interesting as features to possibly happen (I.E. large numbers of zombies spawning or uncontained fires spreading) but I don't think the server should force having hordes attacking towns and fires starting randomly, it would just become redundant. That being said, if someone were "careless" (possibly with intent) with a fire, or with their signal flares then there may be a massive forest fire spreading across the land or a huge horde descending upon a city. (or both at the same time)
-
a True Hardcore server would be like this.. Open MIC in Direct Chat all the time.
Chaingunfighter replied to Dekawar's topic in Suggestions
Someone could just disable in-game voice or use a phone/external program/other computer/text chat. It would be mighty interesting but it would not end up solving anything for most. -
My humble wish list for foreseeable future
Chaingunfighter replied to General Zod's topic in Suggestions
I wouldn't expect any brand new stuff that they haven't been working on to show up for a few months. Remember that they've been working on the Ruger 10/22, CZ-75 and Remington 870 and Blaser B95 since (at least) Pax Prime and that was way back in 2013. Not to mention the B95 just came out, the 10/22 is close but not out and the CZ-75 and Remington 870 are not confirmed for any soon-to-come update. Though maybe we'll get something else they haven't shown off yet. That being said, I hope the suppressor, compensator are fixed (the scope magnification may be intentionally reduced because your in-game sight is different than in real life) -
But that's because most people KoS for fun or out of fear, they don't give to fucks about the loot they get. I'd rather have it be realistic than have some marginal and terrible feature for people who kill "validly" (not saying KoS isn't valid, but still).
-
Why not? The 17 is the most popular variant internationally. Do you just not like it because it's "overused"?
-
Vehicles: Common bicycles / Capture able Trains
Chaingunfighter replied to aiaiaiaiDayZPlayer's topic in Suggestions
I don't know about having the trains, as they would be very difficult to upkeep and not to mention there could be debris along the tracks rendering them useless. Bicycles are almost certain, though. -
Getting every zombie within 1km (Mind you they're faster than you and just 1 hit = certain death) and having to use headshots only would be the worst. thing. ever. Also, Rocket has said that there will not be reanimated players. 30 5.56 bullets will probably do more damage to a body than one 12 gauge shotgun blast. Seriously, your ideas would all be moot with this statement by the time the Remington 870 gets put in, unless every zombie on the map heard you shoot it.
-
In an attempt to quell the mass amount of individual item/weapon threads that continuously pop up for people who wish to have their items implemented. I will list, as well as provide a brief description of the particular user's requests. So, instead of making your own thread for that gun, or item, or object, or UFO added, why not put it here? Weaponry Melee - Blunt - Melee - Bladed - Firearms - Handguns|Revolvers - Firearms - Sub-Machine Guns - Firearms - Rifles|Carbines - Firearms - Shotguns - Firearms - Light/General Purpose/Heavy Machine Guns - Firearms - Grenade Launchers/Missile Launchers/RPGs - Other - Bows/Crossbows/Throwing Weapons/Miscellaneous weaponry - Items Clothing/Headware/Armor/Glasses/Masks - Fresh/Rotten Perishable Food/Non-Perishable Food - Medical Gear/Medicine - Gear - Junk/Trash items -
-
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Chaingunfighter replied to alexeistukov's topic in Suggestions
Battlefield is slightly more realistic in the firearm mechanics (Round chambering, semi-correct reloading, etc.) and in graphic design, but in the end the gunplay, physics, tactics and everything else really pales "action-shooter", not realistic gameplay. -
This screenshot is pre-alpha and months old. The AK-74 will clearly come first.
-
Nope, it's the same (Or should be) for every server. Either you've gone to already looted places, or just had poor luck so far.
-
PKM eez good gun to have in dis good gamez
-
Why are they adding sewing machines , and not fixing the game?
Chaingunfighter replied to FrankWhite's topic in General Discussion
"Pre-alpha"? Once a game is released it is, by definition, at least alpha. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Chaingunfighter replied to alexeistukov's topic in Suggestions
Many replies to replies to replies. It's endless. And I was only bringing up the past two games because they are the general standpoint for FPS games which are following the trend of "never before seen" guns. The MAC-10 is perfectly reasonable, and I do hope to see door gunners. Having AH-1Zs/AH-1s (Or MI-24s) would be realistic if there were US involvement, but I can't say I personally want them because it would end up feeling too military at the point you give people access to gunships/attack helicopters/fighters, in addition to being annoying. Having helicopters is a good idea, but I think the immersion would get broken when you're suddenly under attack from a gunship. Basic civilian/military transport/cargo helicopters and planes are fine, as well as "technicals" like UAZs with machine guns would be the best end-game content for me, no APCs/Tanks/Jets/Gunship Helis are necessary. -
Ideas to make Chernarus feel more Eastern European
Chaingunfighter replied to Jhunt7507's topic in Suggestions
Nope, it's in its' own country of Chernarus, which is based off of the Czech Republic in terrain and culture (with influence from post, in-midst of and pre-Soviet union ideology as well) It's an acceptable break from reality, considering there are people who are that race/want to play as that race, and it would feel somewhat racist if they kept it out, or worse, took it out. ------------------------------------------ And to OP, AKs will eventually come. The M4A1 was done to test the versatility of the attachment system. I wouldn't expect them to remove the M4A1 from the game, though. -
Well there will (most likely) be grenade launchers for guns like the M4A1 and AK-74 (they posted a screenshot of an AK-74M with a GP-30)
-
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Chaingunfighter replied to alexeistukov's topic in Suggestions
Yeah, well the only reason I say no is because it just wouldn't be common enough in real life and would be too much work for the devs to do. Then again, I do hope that the helicopters (if they have them) can be armed in some way, but I feel that a minigun might be unnecessary, not to mention they are only really common on Western helicopters (Eastern nations tend to use machine guns more often because they are cheaper and use less ammo.) And I do love old guns, but I'm also a fan of quite a few new ones (The CBJ is a cool one, it just doesn't fit the scenario). I was actually quite saddened when I learned the Blaser B95 shoots the same ammo from both barrels. That being said, I actually do think the uzi should be added. As much as it is overused (Like other guns) it is more realistic than the others and there aren't many SMGs that are realistic. I wouldn't complain if they did add the CBJ, but I don't know how likely it is we would actually get to use the main feature which would make its' placement interesting. Also, it's starting to become the norm for games to use less common guns (Battefield and CoD, for instance, have started using guns which rarely appear in games in order to feel different). -
Civilian/Military Weapon Suggestions (Native Weapons Only)
Chaingunfighter replied to Loopest's topic in Suggestions
Just edit it and change it to a default font. If you highlight the text you can see what it says. -
The mags are fine, and maybe a few new optics but otherwise I don't think re-kitting the entire body of the gun is something anyone could do on the fly.
-
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Chaingunfighter replied to alexeistukov's topic in Suggestions
- The M134 is unnecessary and the only real places you'd find them would be on helicopters (Which I don't think they should do) and on wrecks (in which case they wouldn't work without power). - The CBJ-MS, as interesting as it is, doesn't really feel authentic. The rest I think are fine additions, but the Nagant M1895, Tokarev TT-33, Makarov PM, AKM and PPSh-41 are the only ones I feel are a must have. -
Not to mention it's got a fucking Grizzly Bear on the cover. That guarantees it's powerful. And yes, I agree that the SKS could probably use a damage buff, but I still think that it is the (current) best weapon.