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Everything posted by Chaingunfighter
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Bandits will always be more of a threat than zombies. Unless they make the zombies unnaturally overpowered, then someone with a rifle is still harder to deal with than a horde. What's wrong with more military weapons? Guns are a lot easier to add than brand new weapon-types like bows/crossbows which need their own animations, ammunition and coding separate from guns which the engine isn't even built to support!
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Because they've shown screenshots of mostly completed content (some of its' even in the game files!) that isn't in the game yet, while they're focusing on brand new stuff they haven't shown off; ala the grenade launchers and AK-74M, as well as NVGs & GPS. Not complaining about it, just miss-wording how they may not necessarily pick a sensible lever-action (There aren't many that would be). I'm sure we'll have one eventually for variety purposes, though.
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I'm not sure, the DayZ team does not seem to be consistent with what they want. Not saying I care, I like the new CZ-75, 1911 & MK2, but they chose the SP-01 Phantom, AWC Amphibian S & some modernized tactical 1911 variant instead of ones that made sense. And they also had an M-203, GP-25 & AK-74M and now they are all on (quote Chris Torchia's Twitter) "indefinite hold" (but they are working on the AKM & SVD, so I can't complain)
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New Guns In DayZ The Colt 1911, Sporter 22 And The CR 75
Chaingunfighter replied to leefriendfield's topic in General Discussion
Why they renamed it to the "Sporter-22", but changed the brand to "Cougar" and still kept the "Model 10/22" text is beyond me. Obviously the patent text is something people will very rarely pay attention to, but its' food for thought. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Chaingunfighter replied to alexeistukov's topic in Suggestions
The SKS, Mosin 9130, Sporter-22 (Ruger 10/22), IZH-43, CR-75 (CZ-75), 1911, as well as the upcoming AK-74M & Remington 870 all make sense. The M4A1 & Blaze, while not being common firearms, are not unreasonable either. The Python and Amphibia S (AWC Amphibian S, aka Ruger MK2) weren't the best choices, but the MK2 in of itself is not a bad choice. The 1911 modern-ish look is really just the same thing that happens with many other games; the weapons appear where they should, but their specific variants are wrong. The MK2 was obviously intentional, but I find it pretty cool to have a pre-suppressed pistol in-game. Edited section And honestly, if people are just mad that they haven't done an AK (even though the AK-74M is coming), or Tokarev, or whatever, lighten up. We'll obviously get those guns later, the alpha's weaponlist is probably going to pale in comparison to the beta & full one. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Chaingunfighter replied to alexeistukov's topic in Suggestions
Which poll is up next? Machine guns, shotguns, explosive weapons, etc.? I'd like to see what people think of MGs like the RPK, RPD, FN MAG, M60 etc. -
Suggestion: Partially blind server populations
Chaingunfighter replied to airfell's topic in Suggestions
Then how would one join a server if others are full or it resets? -
Suggestion list, Improvement and (fixes of current things)
Chaingunfighter replied to Meenos's topic in Suggestions
The content team is separate from the programming team. In essence, if they stopped adding content, we would have the same fixes, but no new content in every update. It's not like they can just magically go and fix every single bug, a lot of which are based in the engine. Even if they had everyone stop and go to fix it, it isn't always simple and we'd be waiting for a very long time before new updates came, only to bring fixes. -
Premium loot -- A balanced proposal to "gearing up"
Chaingunfighter replied to carcinovich's topic in Suggestions
How would you be able to justify this from any realistic position? You wouldn't be able to tell whether someone had a lockpick on them anyway, and if they were dead it wouldn't explain why the lockpick isn't lootable. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Chaingunfighter replied to alexeistukov's topic in Suggestions
So no variety of sniper rifles is good? As long as they are acceptably rare why does it matter how many there are? -
No special infected are going to happen, but I can agree to the idea of having some slight variation (Military/Police zombies with kevlar vests and helmets making them harder to shoot, etc.)
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I laughed so much after seeing the non-serious weapons post. "Fallout 3 Plasma Rifle", "Tactical Nuke", "Water Pistol" Does OP seriously think people want these?
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This ones for all you more guns more guns people.
Chaingunfighter replied to Mr Sinister's topic in General Discussion
It's just variety, there are plenty of acceptably realistic guns. I don't think we'll need to worry about any AS50s, M107s or DMRs. We might get an M14 variant, and SVD, but nothing "OP". -
And this goes to show how quickly you can de-rail anything when you bring up "America."
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Please Add The Ability To Text Over The Radio
Chaingunfighter replied to leefriendfield's topic in General Discussion
I don't see why not. I have a wireless headset that runs on a battery. While it does run for quite a while, I'm not spending my entire time using said headphones playing DayZ, so often I'll need to recharge it and thus be unable to play with a mic. This is not a huge problem for me, but it'd be very useful if it ever did happen, and I know there are people who would greatly appreciate this. -
This ones for all you more guns more guns people.
Chaingunfighter replied to Mr Sinister's topic in General Discussion
By "more guns", are we talking higher spawn rate of guns, or just general variety of weapons? Because I'd love to have a ton of different actual guns in the game, whilst having their spawn chance significantly lower than now. -
If You Could Add Any Gun To DayZ, What Would You Add And Why?
Chaingunfighter replied to leefriendfield's topic in General Discussion
That would be too OP. -
I've heard troubling rumours...(no helis)
Chaingunfighter replied to synystr's topic in General Discussion
That happens to people who die from sniper fire, getting run over and simply being shot from someone hiding. Helicopters are a lot noisier and chances are the possible standalone helicopters won't be Apaches that can shoot you from miles away; i.e. you'll know its' coming and you can hide or at least prepare. I would like the ability to shoot small arms from helicopters if mounted ones are not added. -
If You Could Add Any Gun To DayZ, What Would You Add And Why?
Chaingunfighter replied to leefriendfield's topic in General Discussion
This: -
If You Could Add Any Gun To DayZ, What Would You Add And Why?
Chaingunfighter replied to leefriendfield's topic in General Discussion
Marushin is the airsoft variant manufacturer... I own one :P Winchester makes the real M1887, and Norinco also makes popular clones. -
The Ruger MKII Is Coming, But Whats It Like?
Chaingunfighter replied to leefriendfield's topic in General Discussion
The Ruger MK II has a 10 round magazine; more than the Python and only 5 rnds less than the FNX-45. ------------------------------------------- And, FYI: US Military does not use the Ruger MK II, they use the High-Standard HDM. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Chaingunfighter replied to alexeistukov's topic in Suggestions
The Ruger MK2 is now a confirmed weapon :) -
Master List of Equipable Items the Community Wants in the Game
Chaingunfighter replied to - Karma -'s topic in Suggestions
Ruger MK2 Confirmed! -
The actual video is a French translation of Aftermath: Population Zero, if anyone wants to watch it.
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*DayZ is not a simulator, and neither is ArmA. Granted, both are heavily realistic, but they are not actually simulating anything. Take On Helicopters' is a simulation, however. 1. Lab Experiment Gone Wrong | Would be hard to pass this off for somewhere so rural like Chernarus, and even then doesn't explain why the gas has such a low half-life and is still around at all. 2. The apocalypse was started by the spores | It's heavily implied the survivors' we see in DayZ are immune to the virus, thus it probably wouldn't effect them. If that was changed, then the spores would be everywhere and wearing a mask would essentially be required at all times, which is not something that would be very fun. Additionally, there's no actual evidence the in-game zombies came from a fungal-based infection. 3. The maggots that ate rotton flesh and later grow into flies started feeding on infectious flesh and later of course grew into flies which spread the infection by releasing spores | This is hardly a third reason, because it requires your second one to be true. DayZ infected are not undead, so flies feeding on it would render them immobile, this still wouldn't spread a large toxic gas around everywhere, and it wouldn't even affect immune survivors/ Hardly, maybe a few months time at most. That may have been enough time for significant number of gases to disperse away, but it's not been a long time, as you can tell by looking at the condition of human infrastructure around Chernarus.