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Chaingunfighter

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Everything posted by Chaingunfighter

  1. Chaingunfighter

    New weapons AS "Val" Please

    It's a cool gun, but it's very rare and not used a lot outside of Russia. I wouldn't complain if they added it, though, I like it.
  2. Chaingunfighter

    Who wants to see more Shotguns than any other weapons

    SVD is already on its' way. Sorry mate. Besides, the Mosin & SKS (and even M4) can already be used as "snipers", the actual term just implies an attack from a distance. But there probably won't be any .50 Caliber, 2KM-shot AS50s/M107s/KSVKs. What about rifles? Surely you'd have some .22s/.223s/.308s before you'd buy 8 fucking 12 gauge shotguns, unless you did not buy them all and just store them in your room. And to OP, the only problem with having a majority of shotguns is that they simply do not have the same level of variety as rifles and handguns. Sure, there are tons of different acceptable shotguns of all sorts of types, but there are many more rifles and pistols, too. Still, I'd like some Over-Under, Pump-Action (Besides the confirmed 870), Semi-Automatic, Single-Shot and what-have-yous of different sizes (Namely 12 & 20 gauge)
  3. Chaingunfighter

    The Battle Rifle Thread!

    The whole point of the "rarity" argument is that they will actually be "rare" and you won't find one every time you loot the barracks. You're really misunderstanding it.
  4. Chaingunfighter

    The Battle Rifle Thread!

    It really isn't, the ammunition used in the VSS is only used in the VSS/AS VAL and it's not used at all outside of Russia, from what I hear. It's like asking for an AK-12 or AN-94, sure they're Russian, but they have only seen limited use as of yet. They took the LRS off of the SKS because the shell-casings would fly out and hit the scope, damaging it. No, they are working on the SVD as we speak. Again, they only took it off because the SKS shell-casings would hit and damage the LRS from how it was positioned.
  5. Chaingunfighter

    The Battle Rifle Thread!

    That's true, but that's why some guns are rarer than the others. Yes, the 1911 is generally inferior to the FNX-45 but if someone wanted a .45 gun and couldn't find the FNX, then they'd have to make do with the 1911. As I've said before, making the guns rarer will be the way to stop it, and the people that are willing to take ages to server hop/wait around forever to get a specific gun do not seem like a huge barrier from making similar weapons. The Blaze 95 is pretty much inferior to the Mosin in every way, save for accuracy and fire rate (which hardly matters with only two rounds), but it makes a good addition to the game for variety. Practically any player will take a Mosin over the Blaze, but I've seen plenty of people who have not found a Mosin using one. Having every gun be useful til the end-game is not a concept that DayZ is (or seems to be) going for. There should be weapon choices that are clearly better than others, even if said weapons are harder to find. I still fail to see how having similar guns for variety is bad, so long as they make sense. If anything, it would get boring seeing everyone in the same role using the same gun. I'm not suggesting adding an L85/Famas/G36, because they aren't realistic nor authentic, but there are other 5.56 guns that make sense. M16s do make enough difference; for being clearly better in open areas, while sacrificing the usefulness indoors and in urban areas. The M16 would also give versatility to most M4 parts (the stocks, sights and mags could be inter-changed completely.)
  6. Chaingunfighter

    The Battle Rifle Thread!

    Arma 3 has a disappointingly low number of weapons (not that I'm mad about it, but it actually lacked guns more then it had them; no GPMGs, no shotguns, no grenade launchers, etc.) Battlefield 4 (and most other arcade FPS games) follow the exact "streamlined" approach you want; limited guns but somewhat different stats, instead of a huge ton of guns. And what I meant by "attachments" was not the "variety" but the "compatibility". Guns with built in rails (like the M4) accept attachments much easier than the AK, that's what I implied, even though it isn't specifically a counter to your posts. I'm not specifically advocating for a G36, or L85, or FAMAS (none of them fit the scenario and I do agree that they aren't different enough) but something like a Galil, or Ruger Mini-14, or another 5.56 that does fit shouldn't be kept out because there already is one. And explain to me how it's only an "illusion" because they are similar. Even if they aren't entirely different, it is still variety, by definition. Still takes more time, so an overall lower number of people will have them and less people will want to spend the time doing it. Not everyone wants to sit around for hours camping loot spawns for guns.
  7. Chaingunfighter

    What clothing set/weapons would you add if you could?

    Where would you find a Vepr? Or any 12.7mm anti-materiel rifle? (Even the KSVK is unrealistic.) The SVD and Remington 870 are confirmed, although it's not the "Combat" version, and the Uzi/m249/(*see note)"AK74u" are plausible (M249 would probably be an FN Minimi though). *The correct name for the "AK74u" is the "AKS-74U" or sometimes "AKMSU", depending on the variant.
  8. Chaingunfighter

    The Battle Rifle Thread!

    Why have two when you can have 10? The reason people always carried the same weapons was because the mod had bad shooting mechanics, way too common weapons, and limited spawning of types (The DMR spawned at barracks as well as crashsites, the M14 AIM only spawned at crashsites). The spawning was skewed. The 1911 will probably be a bit more common than the FNX-45 later on, so it will obviously be harder to find one. Not all guns are created equal, though, and I don't think they should remove the 1911 just because the FNX-45 is a .45 with more ammo and attachments. By your logic, we should only have around 20 guns because... actually, you're never quite clear on why you think limited arsenals are better. Is it because you think everyone will only use the "best" of each type, or do you have a pet peeve against weapons that have similar roles? The game isn't done yet, neither are the weapon & shooting mechanics. I'm sure there'll be ways that (for lack of a better word) "balance" out the different guns, but I doubt a limited selection is what we'll get. Sure, the G36, L85, M4, M16 & HK-416 all perform the same, and yes, it would make more sense for them to do other guns first before doing another 30 round 5.56 rifle, but things like durability and magazine/attachment compatibility will make quite a big difference later.
  9. Chaingunfighter

    Add mirrors to replace 3pp

    The camera's placement gives you a more realistic view, though. The actual camera FOV isn't any higher, but the wider area you see is more true-to-life than the first-person vision, ironically.
  10. Chaingunfighter

    Encumberance system from Arma3 + Ghillie suits + Heavy weapons

    Why no LMGs/GPMGs? If you had fatigue then carrying around an RPK/RPD/FN Minimi or an PKM/M60/FN Mag (GPMGs, not LMGs) would weigh you down a lot in addition to all of the ammo you'd have to carry. However, the suppressive fire ability would make them great tools for teams and groups, but not individual players.
  11. 1. So what? 2. So what? 3. So what? The Remington 700 is 7.62x51mm and holds 5 rounds. The Mosin-Nagant holds 5 rounds, and is 7.62x54mmR, which is a good deal larger. The R700 is also very popular, even in Europe. If the R700 irks you so much then you must hate the soon-to-come SVD which is still 7.62x54mmR, but is semi-automatic.
  12. Chaingunfighter

    payday 2 M4 and weapons compared to dayz

    As much as I agree that the M4A1 accuracy sucks, this was a terribly written post; - "screw these gamer fly by night hype sucking noobs" - "I miss the cop zeds I liked putting them down fuck the police" Were either of those necessary? - "the first gun I ever fired at the age of 10 was a full auto TEC-9" An unlikely story, considering that the TEC-9 hardly ever works when fired full-automatic and there are (essentially) no legal, full-auto variants, (that part of) your post is bullshit. The only way that could have happened is if you used one of the extremely rare pre-1986 manufactures (Tec-9 production started in 1985) that was also converted to fully-automatic before the 1986 ban.
  13. Chaingunfighter

    Re-spawn for Bandit and Hero

    I usually stick with a group of friends so if anyone I've (or I should say, we've) helped tries anything, they know what they'll get. Surprisingly never had anyone try to kill us after helping them, though.
  14. Chaingunfighter

    Re-spawn for Bandit and Hero

    How would you be able to tell whether they initiated combat first? What if they were attacking zombies when suddenly someone fired at them and they retaliated? Besides, these arbitrary systems have no place, heroes should get rewarded by what people do for them for helping. I've had plenty of people give me food, medical gear, even weapons from bandaging them, giving them blood, or whatever, those should be the rewards, not respawning with items. Bandits would see the same because they would nearly always get ruined gear and die a lot more.
  15. I don't think the devs are taking the "limited weapons" approach"but more of the "large variety so none in itself is too common" ideology when it comes to weapons. By the time they're done updating the game, I'm sure we'll have quite a good number of guns (the devs wishlist has apparently over 500 guns alone, the G3 being one of them), but individually most will be pretty rare and we'll be relying more on melee & makeshift weapons for the early-game. I think that will make it pretty cool, considering how everyone you encounter could be armed completely differently, maybe occasionally you'd see the Mosin/SKS/AKM or another "common" firearm but for the most part everyone had their own style. I like that. Hell, we've already got four different pistols; the CZ-75, FNP-45, AWC Amphibian and the tactical 1911 and honestly none of the variants they chose make any sense. (The CZ-75 & 1911 possibly, but the CZ-75SP-01 Phantom is a prototype handugn and I'm not sure how common non-original 1911 variants are)
  16. Chaingunfighter

    CZ Scorpion Evo 3 A1

    ArmA 3's SMG is the Scorpion Evo 3 A1, which does make it a "plausible" addition, considering the FNX-45 is a port of the "4-Five .45". actually, the FNX-45, 1911 & CR75 all appear to be ports; FNX-45 being ArmA 3's "4-5 .45", 1911 being ArmA 3's "ACP-C2", and the CR75 being ArmA 2 ACR DLC's CZ-75 SP-01 Phantom.
  17. Chaingunfighter

    CZ Scorpion Evo 3 A1

    Yeah, the MP5 is clearly the better choice. I think quite a few people here hate anything that isn't Eastern-European because it isn't Eastern-European, and that a Tsar Bomb would be a better weapon than the M4A1 to have.
  18. Chaingunfighter

    Remove Payday Masks from Game

    There is an image icon sitting a little bit down and to the right of the "Size" menu (Directly under the color menu). Click that, and give the URL that links directly to the image. If it doesn't work, save and upload your image to an image website and then copy the direct link it lists.
  19. Chaingunfighter

    Mounting weapons

    Perching a rifle/machinegun/bipod weapon is an effective strategy. Obviously it isn't a great tactic for long-ranged sniping, but it offsets a lot of recoil and most people shooting from buildings are not trying to make very long-ranged shots.
  20. Chaingunfighter

    Spawn weapons with didn't load outs and magazines

    Yeah, it is pretty odd that you can find all sorts of attachments for the game's guns, but no one ever thought to put them on the guns until now. Obviously finding a pristine, full Magpul, bipod & ACOG M4A1 would be extremely rare, but if that stuff is in the game it makes sense that someone used it beforehand.
  21. Chaingunfighter

    Remove Payday Masks from Game

    I fail to see how it's an issue, of course they'll be rarer later on. It's not fair to just jump up and yell "GET RID OF IT, GET RID OF IT!" right after something comes in.
  22. Chaingunfighter

    Mortar!

    Those were people who were absolutely well-trained with the use of mortars, not to mention they probably had rangefinding equipment with them to make it many times easier. If you do happen to be a current/former soldier with mortar crew experience then you should be able to use it, effectively, as you would in reality. I think mortars would make the game interesting, as most people would not know how to fire them, and the fact that they are unwieldy and usually need a crew to operate it means that you wouldn't have large numbers of people taking them. In fact, they are less "OP" (Not that I find that argument valid) than long-ranged sniper rifles, as they are much harder to operate, find ammo for, and are completely indirect fire, whereas sniper rifles can be used at similar ranges (Not exactly 5 km, but up to 1-2 KM is still very far away), are direct fire and generally have more common ammunition. For those who would be able to use them effectively, it would be a lot more fun. It's not something they should focus on, definitely something to add long down the road, but I think that if they used realistic mechanics, then they would be cool when encountered.
  23. Chaingunfighter

    OP Zombies

    First of all, no flaming is necessary. Second of all, he's right, the in-game zombies are not undead but infected. While the devs could change the zombie canon, it would require them to completely re-do zombies (again) and set up all of the new animations, scripts, modeling as well as the instanced limb destruction. That may be cool, but it would require a huge amount of effort that I don't see any reason for spending the time on. Also, I don't think it would be more interesting if you had to hit them in the head, firing two simultaneous buckshot rounds into someone's shoulder would probably kill them from the sheer force of the gun. Not to mention that the idea that undead zombies can survive without using their major organs is beyond me. Pretty much every part of your body is crucial to performing basic actions and movement, so there's no good reason why undead ones suddenly only need their brain and minor lung functions to completely work.
  24. Chaingunfighter

    This game needs a lever-action rifle!

    What do you mean "high-tech"? What are we, hunter-gatherers from 8,000 years ago? Yeah, society has collapsed, but modernization and globalization are pretty much everywhere nowadays. Post-Soviet countries are not limited to Russian-based items or equipment anymore and many have chosen to adopt western as well as eastern weaponry (the Czech Republic, for instance). I don't know why people think that we would all go back to using sharpened sticks, bows and random blunt objects after an apocalypse, modern tech still exists and is much more prevalent then all of the others. In fact, you'd probably see more guns than bows and improvised weapons pretty much everywhere, obviously the game can't completely follow that so that it gives said weapons a purpose, but it would take a while before gun usage would die down, and that assumes no one has set up places where new guns and bullets can be made.
  25. Chaingunfighter

    Mortar!

    These are the DayZ forums, where people do not want any high-capacity, select-fire, and/or long-ranged rifles, machine-guns, or explosives of any kind.
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