-
Content Count
2393 -
Joined
-
Last visited
Everything posted by Chaingunfighter
-
People will end up using the AK-74 and AKM more because they will likely be more readily available, as will ammunition and parts for them. (Also, cannot forget the classic "AK reliability"). The M4A1 may outclass the other two in most situations but if it's harder to find and attachments/magazines/5.56x45mm ammunition is as well, then you wouldn't see everyone using one. Not every gun has to be balanced over others, that's why we have the 1911 and FNX-45 even though the FNX-45 is clearly the better choice with the larger magazine capacity, as well as suppressor & pistol MRD compatibility in addition to the flashlight.
-
The "Dragunov" is the SVD. Also, the FN FAL and SVD are not modern weapons (FN FAL appeared in the 50's and the SVD in the 60's). Sure, you've got modern variants of them, but they aren't really new. I don't think they can justify adding an AS50, nor an ACR. The AS50 is only used by a few military forces, and even then limitedly so in them, and the ACR hasn't been adopted by any military force on Earth, because it was a prototype rifle.
-
Binoculars now in Experimental Build!
Chaingunfighter replied to savini's topic in General Discussion
Seemingly anywhere. I found one on the ship (as did someone else earlier) and I believe a friend of mine said he'd gotten his from a military base. -
Is it possible to fix damaged optics?
Chaingunfighter replied to TheWizard14's topic in General Discussion
He means the sight located on top of the ACOG itself, not the gun. On that note; no, you cannot use it (yet) -
If they added the ability to have two hand slots I think it'd be a given that dual wielding pistols/one-handed weapons would be a given. Sure, it's ineffective at all but point-blank range, but it is badass. I'm not saying they need to do two hand slots now, but if they did I'd prefer dual-wielding just to add to the realism.
-
Merle and Daryl are new characters to the TV series. They weren't in the comics.
-
I think people understand that you want ACE's sniping mechanics, you don't need to post that video every single time you respond to something related to snipers. Besides, ACE still has some quirky parts of the ballistics, mainly due to Arma 2's engine problems that Take on Helicopters solved to an extent. They're obviously better than the current Standalone mechanics, but the engine potential is greater than what ACE alone offers. On topic, I'd say yes so long as they were some of the rarest things in the game. Dean did discuss thermal scopes specifically when he talked about hive-wide rarity and control of item spawns, and I think it would be very interesting for only like 10-20 out of the thousands of people playing to have one. I mean, not everything in the gameplay has to be 100% balanced. Lucky or rare finds that are considerably powerful should be in the game, as long as not everyone has constant access to them.
-
As-50_Thermal and MP5K [ Standalone ]
Chaingunfighter replied to preacherlr's topic in General Discussion
Oh, really? I thought .308 was the largest. Whatever, I'm not too familiar with CZ firearms. -
As-50_Thermal and MP5K [ Standalone ]
Chaingunfighter replied to preacherlr's topic in General Discussion
The Mosin & blaze fire 7.62x51mm (even though the Mosin should shoot 7.62x54mmR) which is equivalent to the largest real CZ-550 caliber, even though the mod's one was lower. With that, I don't think they should "leave out" the CZ-550 and M14 simply because of "balance". Sure, we don't need the AS50 or M107, but that's because they are hardly justifiable for the game (maybe the M107, but it's pushing it pretty damn far) -
There is a 9mm suppressor for the CR-75. The 1911 doesn't have a suppressor because it doesn't have a threaded barrel, so it wouldn't fit onto the base gun.
-
Shrek is life.
-
Can Nothing be done about MetaGaming in Dayz?
Chaingunfighter replied to yorkmorgan's topic in General Discussion
You don't need a second computer to mute the in-game mic. It's very simple to change the mic settings or even install a virtual audio cable which changes where input is sent to. "Auto-detecting" it wouldn't work. -
Well, that's how I feel it should be; everything should be vulnerable, not invincible. I'm all for them adding more mechanics that encourage different playstyles (vehicles/bases = better endgame to strive for, hunting/fishing = opportunities to survive outside of cities, etc.). In fact, I think the biggest reason we have so much KoS and PvP is because there's not a whole lot to do. It's an early alpha game and the only real things we can do are test out the new features and report bugs, after that it's pretty much solved. But zones that have higher zombie spawns and variable loot rates is a great idea (i.e. military bases or large cities), I can fully support that.
-
The atmosphere could definitely use a lot of work, but the clinics & police stations as well as the other unique locations have definitely given the area a more "spiced-up" feel than it had in Arma 2. They've probably got plenty of plans to do more buildings and one-of-a-kind locations, but they take a lot of time to make and then configure for loot, zombie navigation as well as proper collisions and what have you. I'm quite impressed with all they've done so far, pretty much everywhere has an interior and there are plenty of places to go. It's just something that takes time. The cars look more "burned-out" than anything, but the damage is inconsistent. Some places look pretty bad while others seem like they're in fresh condition. My guess is that a few months-time has passed, enough for the car wreckage to rust through constant rainstorms, but not enough for even gravel paths to become overgrown.
-
As-50_Thermal and MP5K [ Standalone ]
Chaingunfighter replied to preacherlr's topic in General Discussion
Yeah, they are, I was referring to the mid-run weapons which are confirmed but not actively ready. The AK-74's model has been pretty-much finished for a while, but it's apparently on "indefinite hold" for whatever reason (maybe them trying to sort of the grenade launchers, who knows?) Torchia has also talked about a lot of weapons, obviously it's all discussion and we can't guarantee everything the devs say they want will be in. But they do have a long wishlist, G3s and FALs I'd love to see, and I'm sure they've got plenty of other guns on there (probably around 99% of all guns people have suggested and will suggest). Also, it doesn't really make sense to me that they'd want a "mid-length" AR-15 vs an M-16 when the M4A1 with a 14.5' barrel seems to be the standard "mid-length" weapon. I guess they could have a 16' barrel one, but an M-16 would be noticably different (and could fire in bursts). If they really wanted to they could just add different barrels, or a GAU-5/CAR-15 with an 11.5' barrel. Stalker had L85s, G36s, F2000s, even an AR-15 variant. The probable reason for the lack of a Makarov is that it uses 9x18mm versus the .45 ACP already in the game. You could argue that they should've done the Makarov before the FNX-45, but the FNX is re-used from ArmA 3 so it was probably easiest for them to do. (They could've used the MP-443 Grach, though.) Besides, we're still in the early testing stages of the game, not the final game. The weapons list is obviously not representative of what we'll have in the end. As long as we can count on it being in the game at some point it's not a huge deal, is it? -
As-50_Thermal and MP5K [ Standalone ]
Chaingunfighter replied to preacherlr's topic in General Discussion
It's funny, because I remember the devs discussing how thermo-scopes were a possibility with the hive-wide rarity options. Maybe we'll get one for the M4A1 or something at some point. But besides the point, considering we have FNX-45s, Kimber Warriors, Magpul-outfitted M4A1s, CZ-75 SP-01 SHADOWs, MP5Ks (Not a bad choice, but other MP5 variants make more sense) and likely a bunch of aftermarket, synthetic and tactical parts for the AKMs, I'm guessing more modern weapons will come eventually. Just hope they'll do the AK-74 & 870 first. -
Seems too artificial. Having something like this enforced by the server seems like an unreasonable limitation; in reality, what's stopping some bandit from going into a trade post and shooting it up? Nothing. It might seem like it would be diversifying playstyles, but it's not really doing that, as it is just taking away the ability of the (supposed) most common playstyle. If players actually managed to set something like this up themselves, I'd find that to be much more interesting and cool than an enforced in-game feature, anyway.
-
I'm pretty sure most people would just associate the broken cell-phones with junk loot rather than an actual easter egg. Besides, why are we suggesting easter eggs? I thought the whole point was for the community to not know what they are until they're found.
-
What are the most popular VoIP programs for DayZ?
Chaingunfighter replied to tatchell (DayZ)'s topic in General Discussion
Not necessarily. The time it would actually take to develop a system for that isn't worth it. The majority of people who play seriously probably would circumvent it, the casual people who didn't would hardly be affected by it and aren't really solving anything. -
What are the most popular VoIP programs for DayZ?
Chaingunfighter replied to tatchell (DayZ)'s topic in General Discussion
"When"? I don't recall them saying that they will do so, not to mention that they wouldn't even be able to do so. -
That's quite interesting. I guess canonical Chernarus is the same distance from Moscow as the Czech Republic in a different direction.
-
Spawns On The East, Bet Everyone Thought It Was Stupid...
Chaingunfighter replied to jacobahalls's topic in General Discussion
Somehow I think that would be more easily exploitable than hindering... someone shooting at you? Just jump off of the building and you'll be absolutely fine! -
im not sure upcoming features are "positive" to the game
Chaingunfighter replied to bioned's topic in General Discussion
Fuck you all, Somalia best country, hand down. We take out all ur blak hawkz. -
Change the M4A1 sound when shooting.
Chaingunfighter replied to ThatBritshGuy's topic in Suggestions
DayZ's Sporter 22 could not, by definition, be considered a firearm. Unless Chernarussian laws call Nerf guns firearms. -
Change the M4A1 sound when shooting.
Chaingunfighter replied to ThatBritshGuy's topic in Suggestions
So does the Sporter-22