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Chaingunfighter

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Everything posted by Chaingunfighter

  1. Chaingunfighter

    What "End Game Gear" Should Theoretically Be Like At Release

    Well, then you have a reasonable approach to calibers, and this argument wasn't necessary. It's just it annoys me that people argue using poor examples or reasons. If we share the common goal, we should be working together, but we need to be reasonable about it. Joining forces and herding even more people to say that it needs to be in simply for "realism alone", isn't going to get anything done. If we're on the same side, we should all be using rational arguments. Say you're a commander in some military. How would you feel if a group of friendly forces on your side were always attacking the objective without planning it out and thus failing repeatedly? It's going to make you all look like a joke and your chances of success are going to be getting decreasingly lower. However, if you were able to coordinate with all of the groups, and plan out the mission, you could very well succeed. That's how I feel about it, and I'm not calling anyone stupid, I just don't think people believe things for the right reasons. The calibers were not done slightly out of true form to cater to the casuals, they were done for a variety of reasons. I mean, yes, the fact that 9x18mm and 9x19mm look similar when you read them quickly was definitely a part of it, but it wasn't the whole reason. .380 ACP would've of course solved that issue, but .380 ACP also allows for a far greater overall variety of pistols and SMGs, including quite a few 9x18mm re-chambers. ---- Let's look at some different Warsaw Pact/Eastern Bloc and Russian SMGs (Bold indicates SMG only exists in this caliber) 9x19mm SMGs: PP-90M1PP-2000Vityaz-SNKGP-9Bizon-2-01Blyskwaica SMGPM-70 RAKSA Vz.23Vz.68 SkorpionSuomi KP/31ZB-47PP-92 (PP-93 in 9x19) .380 ACP SMGs: Bizon-2-02PM-73 RAKVz.83 SkorpionPP-91 Kedr (.380 Variant)9x18mm SMGs: Bizon-2PM-63 RAKOTs-02 KiparisPP-91 KedrPP-90PP-93Vz.63 SkorpionThere are only two true SMGs that 9x18mm has to offer on it's own, and most of them are similar to ones already ingame; - The PP-93 is similar to the PM-73 that's already ingame. Both are compact SMGs with foldable stocks meant for indoor operations. - The OTs-02 isn't really unique in any way, as there are plenty of other SMGs like it. Now you may say; "Well, clearly there are more 9x18mm Eastern guns there than .380 ACP guns, so why not just use those and have 9x19mm for the rest?" Because you can't have the MAC-11, Walther PPK, Mauser HSc, Beretta M1934, FN Model 1910, and a bunch of other guns in 9x18mm. So, you avoid confusion, still get most of the same firearms with nearly identical performance, and have an overall better variety of stuff opened. I fail to see how it's "catering to casuals", seems like it's catering to good design choice to me.
  2. Chaingunfighter

    What "End Game Gear" Should Theoretically Be Like At Release

    No one cares, you're right - even the devs hardly ever come to the forums, and they have most of their game planned out already, so suggesting new things is more the community seeing what the community would think rather than actually putting the devs up to something. But when people are acting stupid, I have a right to call them out on it. And yes, calibers do relate to the endgame.
  3. Chaingunfighter

    What "End Game Gear" Should Theoretically Be Like At Release

    But if you wanted to separate warsaw pact and NATO weapons, you only need one ammunition type, you don't need every single gun from both sides to make that true. 5.45x39mm is quite similar ballistically to 5.56x45mm (different enough, but similar, and it was designed as the Soviet response to .223 caliber). Logically, in a real scenario, warsaw pact ammunition would be more common, but you don't need 5.45x39mm to do that, you can just have all warsaw pact assault rifles be in 7.62x39mm. All 5.45x39mm would do is diversify it, which I'm in support of (I'm only against people's reasoning for adding it, I too want it implemented). And yes, I absolutely care about setting, but thanks for the straw man there. Would I be happy if every gun in the game was XM8s, M27s, MK48s, and all super modern western weapons? No, that'd be a poor design decision, especially based on the game's setting. However, that doesn't inherently mean that none of them are allowed to be added, and that having a large variety is a bad thing. If they mashed every weapon there was into the game, then they would have to do the correct calibers, because none of the weapons ingame use incorrect calibers. They're (somewhat) less common variants re-chambered into calibers that allow for overall more weapons, that still exist in the real world. The Makarov IJ-70 in .380 ACP is a real gun, and isn't some anomaly either (and wouldn't matter if it was, it's still the correct caliber), same with the PM-73 RAK. And funny enough, the Fort-12 and CZ-82 actually exist in .380 ACP, a caliber already ingame. The Vz.83 Skorpion is chambered in .380 ACP, The PP-19-02 Bizon is chambered in .380 ACP, there's a PM-73 RAK already ingame, and most other Eastern SMGs & pistols have .380 export variants. That's not to mention guns like the Beretta 84, MAC-11, Walther PPK, Sig Sauer P230, multiple Glocks, and plenty of other guns, that do exist in .380 ACP, but do not have 9x18mm variants. And I highly doubt they'll do every SMG & pistol under the sun, so even with those I've stated they've probably got enough. I mean, do we really need 10 semi-automatic handguns in 9x18mm? Is that really a justified reason for adding it? Case in point, I don't see the problem with adding a Makarov in .380 ACP, considering it exists and allows for you to have the Makarov, without really changing anything. My immersion is not broken by the fact that we have a 9x17mm bullet instead of a 9x18mm bullet in the same gun, for which both variants exist. Oh, and that analogy isn't out of place, because it's, well, an analogy. Same main idea.
  4. Chaingunfighter

    Hardcore and situational awareness

    Why, exactly, did you kill him? The only reason I can see is punishment for not seeing you, because the way you worded it you weren't looking to kill anyone who you didn't need to. Besides that, you'd be surprised how easy it is to miss people in quick sight when you're not paying extremely close attention. It's like playing a game of hide and seek and having the hunters walk past you quite a lot, with the game ending and you bragging about "how they walked right past you". As the hider, you only have to focus on a single point, while the person who is hunting has to look all over, scanning an entire area (including away from you), so it's a lot harder to do that. To answer "Is everyone really this unaware of their surrounding", I'd say no, because this is one instance. Usually someone acting as obvious as you were would be spotted very quickly (it's happened to almost everyone I've ever encountered and been non-stealthy with). It's entirely possible that this guy had his sound off/broken/low, given that he didn't really respond to a single audio cue you gave. And even if it wasn't sometimes there are those oblivious people. I generally wouldn't categorize most people like that, though.
  5. Chaingunfighter

    Servers renting grid blocks (1kmx1km)

    When did he say he's against private hives? He's made it quite clear he's in full support of modding, and that the steam workshop will "be 100% compatible with DayZ". Unless he really wants mods on public servers, then I'd imagine what you said is false.
  6. Chaingunfighter

    What "End Game Gear" Should Theoretically Be Like At Release

    That's pretty much the same argument though; the argument that it should've been in because it's "more realistic than something else" is really saying the exact same thing as "it's more necessary than something else already in game". Yes, it would make sense, in an eastern setting, but I think you know that the realism argument on it's own doesn't stand well, at least with me. Also, I can't seem to find a weapon's list for the Misery modification, but most resources I've found show that it still has most of Clear Sky/Call of Pripyat's regular weapons, including (rather prominently), the Desert Eagle.
  7. Chaingunfighter

    What "End Game Gear" Should Theoretically Be Like At Release

    Wouldn't 7.62x39mm already do the exact same thing? And separating warsaw pact and western weapons doesn't have any actual effect on how the game is played in itself. Most people, including me, want 5.45x39mm. It's just ridiculous that people act as if it's some absolute necessity when it really isn't. It's the same as the "You're either with us, or against us" mentality - both side A and side B want 5.45x39mm, but side B disagrees with the specific arguments of side A, so side A acts as if side B doesn't want what they have, at all. It's sort of like quite a few feminists on the internet, I'm fully in support of equal rights among humans without discrimination for things that people have no control over, but I don't like identifying as a "feminist" when it (supposedly) implies equality among all. Yet if you dare call yourself anything but one, and you must hate all women, and advocate for rape (and you're probably a rapist yourself.) Unrelated belief analogies aside, it's just the whole fact that people seem to think there is an inherent need for 5.45x39mm to be in the game. I disagree with the "necessity" part, not the "want" part.
  8. Chaingunfighter

    What "End Game Gear" Should Theoretically Be Like At Release

    Realistic and authentic do not mean the same thing there. A realistic experience would be one with all of the guns matching the setting completely and no discrepancies, while an authentic experience would be giving weapons, that specifically may not be too realistic, but as a whole "feel" like they should be in an environment. The AK101, while mostly unrealistic, absolutely "feels" like something you could see in an Eastern European country. It's not because it has be this specific variant, but because it's representing them. The Makarov is the same way, realistically they would've been better off making 9x18mm, but the .380 ACP IJ-70 also "feels" like something you could find. The devs are taking the right path (at least to me). They're balancing realism and gameplay. Calibers and ammunition are being decided more pragmatically, but they still try and find room for guns that you realistically would find, in addition to ones that enhance the gameplay. Then again, what "makes better gameplay" is highly subjective. Some people think that any degree of non-realism goes against the gameplay, so it's hard to argue.
  9. Chaingunfighter

    What "End Game Gear" Should Theoretically Be Like At Release

    To be fair to STALKER, it did still use 5.45x39mm ammunition, but it was modeled after the AKMSU as you've stated. And another thing about the almighty STALKER that really bothers me was that they didn't include 7.62x39mm in it, yet it's supposedly the harbinger of realism when it comes to post-apocalyptic games set in Eastern Europe (to a select few on the DayZ forums and Reddit, that is) It's not the fact that it's "hard" to implement, it's the fact that they're trying to limit the overall amount of calibers so that rarity can be balanced in a way that ammunition is available while still rare. 5.45x39mm's biggest drawback to implementation is the fact that it's almost exclusively limited to AK derivatives (and a few other rifles and LMGs.) Most of said derivatives also have 7.62x39mm, 5.56x45mm, or alternate caliber variants that can be done instead. It isn't because they "can't read", it's because they don't want to over-complicate the ammunition system. At this point there's no more arguing about whether it will come in, because the devs have apparently decided on the 1.0 release list of weapons already. If they say no, it's not happening at all, but if they say yes, then it will.
  10. Chaingunfighter

    A Real Hardcore Mode wishlist

    Yep, because providing a reasonable counter-argument and disagreeing with some (not all, you can quite clearly see I agreed with some of his ideas) of his ideas is equivalent to "bashing all hes ideas for no other reason than being a dick." I'm not trying to be offensive, and I'm not instigating anything. I simply disagree that some of the values he suggested be made a part of a dedicated hardcore mode, because they're core gameplay features. I'd rather just most options be toggled rather than set to specific modes anyway, so many of the options I disagree with could simply be made into their own server setting without creating a dedicated mode. That, or they could be made as a part of user mods.
  11. Chaingunfighter

    What "End Game Gear" Should Theoretically Be Like At Release

    The problem with this idea is that it's basically proposing to create an endgame of content that already mostly exists in the game. Most of the weapon types are well covered and the rest of the gear is too. As has been said before, the real endgame for you is just the point at which you've acquired everything you need to the point that you feel you're at your maximum/optimum effective capacity and no longer need to focus on looting. For some, that could be a Blaze 95 and improvised backpack, for others, that could be an M249 SAW and full ballistic gear. Should ammunition be rare? Yes. Should it be rare to the point that the end-game is essentially getting a magazine for a rifle? No. Overall the more useful stuff could definitely be toned down in spawn rates, but I'm sort of iffy on the whole "CaveZ" idea where people seem to want sharpened sticks, improvised bows, and some looted melee weapons to be the majority of combat. Afterwards the OP just turns into a rant about them not adding more calibers, even though they've made it quite clear that they're doing it for a reason. Increasing the overall amount of ammunition calibers for variants of guns that can be done in pre-existing calibers and/or aren't functionally or at least variably different from things that can already be made is pointless. For one thing, it takes even longer to develop, and secondly, it's being done for guns that aren't special (gameplay-wise). 5.45x39mm, as Katana67 has specified, would be an acceptable addition to the game. But unlike most, who are just appealing to their own emotions, ala "I need X specific gun because it's Y" (usually 'Y' is "because realism", which is not a sound rational argument.), Katana gives a reasonable explanation, in that it would allow the devs to better divide and balance weapons based on their effectiveness, with the added bonus that it allows for some cool guns that also happen to be realistic. But it's not some "bullshit" excuse that they don't want to add one specific caliber, say 7.62x38N for the Nagant M1895, just so they can have the Nagant M1895. The Nagant is definitely common in Eastern Europe, but if it uses ammunition that is quite literally used in just it, no one would ever have any reason to pick it up. It's not anything special compared to other revolvers, and it's stuck with a completely unique ammunition type, so why would people want to take it? 5.45x39mm is not really anything different, it's essentially only used on AK platforms or derivatives, and most cases have 7.62x39mm, 5.56x45mm, or other caliber derivatives. Most people could argue that guns like the P1 are useless (and I tend to agree), but you're still more likely to see someone with a P1, simply because 9x19mm ammunition is versatile, and at the very least people use it as a backup weapon until they can find something better. Oh, and most assault rifles that aren't western actually use 7.62x39mm, 5.45x39mm is a smaller part, that still sees a wide use, in just a fewer number of firearms. That said, a lot of firearms that don't come from the west still use 5.56x45mm, 7.62x51mm, or other western ammunition, and likewise western guns often use calibers like 7.62x39mm or 7.62x54mmR. Hell, Russia has it's own AR-15 manufacturers, and I wouldn't call those western, even though they're based on a western platform.
  12. Chaingunfighter

    Dayz Debacle

    It's been made superbly clear that you weren't getting the full product when you purchased it. Not only is it plastered everywhere that the game's in Alpha (and on the main menu), it even tells you right before you buy the game on Steam. You should've known the risk you were taking when buying the product, and because you didn't, you have no right to complain and be taken seriously. It's just like volunteering for a new medical study. Even if research is fairly conclusive, and the promise of pay is good, you did opt into a project knowing the possible risk of adverse side effects and/or it not working as intended. As for the "BI is just in it for the money", that's clearly not true. The people working on the project are very dedicated and absolutely seem to want to see it all the way through. Dean isn't staying on the project's lead anymore, but that's not because he's "jumping ship", it's because it's grown to a size where he can no longer manage it effectively. Sort of like Notch from Minecraft. Minecraft was never expected to grow big, and Notch knew to hand over development once it grew large, but that doesn't mean he never contributes or adds to the game. That, and BI is a business, and they do need to make money. I'm not going to lie and say that the devs are basically willing to volunteer for the work and not be paid, because they need to, but it's just a fun way of going about it. That, and if they didn't see the project through, it would destroy BI's reputation, and a lot of them would have a hard time finding another job. So they're sort of in it whether they want to, or not.
  13. Chaingunfighter

    .22 weapon

    That works, too.
  14. Chaingunfighter

    DayZ Virtual Paper Doll - Community Clothing Suggestions (v1.30)

    I'd like more styles of glasses/eyewear. Shooting glasses and construction goggles are a must, and I wouldn't mind some more types of reading glasses (the "thin frame" and "thick frame" ones are just too vague to be good enough on their own). That, and a powdered whig & pirate hat.
  15. Chaingunfighter

    .22 weapon

    But then we're all the Bean King :P. Beans are definitely lovely foods, especially with pork.
  16. Chaingunfighter

    A Real Hardcore Mode wishlist

    1. The problem is, the server browser would have to be modified just to accommodate for something like that, which isn't easily justifiable. 2. Item interaction could be improved and I can see the reason for removing the crosshair. 3. Ballistic protection shouldn't be made any less on hardcore servers, but I do agree that the rates need to be adjusted entirely. 4. But why? Why all of the sudden are the characters affected like that? It doesn't really make any sense. 5. Food & Water, and loot overall should be made rarer, but actually requiring you to eat/drink more often isn't a good idea. 6. Yeah, right. The superdark nights were atrociously bad. Either way, why would the nights need to be any darker? And why bother re-implementing them, I can imagine that things would end up conflicting with the lighting renderer trying to switch on "super hardcore" servers. 7. Locked 24/7 night cycles, I don't really see the point. I think the rate at which server time passes should just be a separate option (just like 3pp/1pp/both). 8. I don't see how adjusting the range needs to get it's own animation, it would take way too long to play the same animation when going from 1000m to 100m (not that you'd ever need to do that, but case in point). Now, swapping out attachments could use an animation. Either way, these are things that would probably be added to the regular game as well. 9. That's why I think that 3pp and 1pp should be separate options for private servers, unrelated to other toggleable settings. I don't really think relegating the game to specific "modes" is a good idea, but rather giving server admins the freedom to choose how they want their server to be. 10. The problem with that is that people have different monitor sizes and also ones of varying screen brightness. A lot of servers would be essentially unplayable for some people and this would be very detrimental if you live in an area with not too many low-ping servers. Locked brightness/gamma I'm a little more supportive of, but I still don't see a good reason to.
  17. Chaingunfighter

    .22 weapon

    Bean King isn't the username, it's a title given when you reach over 500 posts. That would probably be gibonez you're referring to.
  18. Chaingunfighter

    POLL: What if DayZ was made by a different company?

    I honestly did not enjoy Diablo 3 too much, while I found Torchlight to be quite a decent game, despite overall inferior graphics. That partly stems from the massive annoyances when Diablo 3 first released, not being able to even play for three days, but the gameplay between the two is just so similar that I didn't feel like I was playing something new. I'm not a huge isometric RPG person (save Dota 2), so it's probably a biased opinion. Either way, your analogy works because it's comparing two types of games that were clearly made to grab at the same audience. Just like with the recent White House Down and Olympus Has Fallen films, even though both weren't that good (I like OHF a lot more than WHD, though), it's quite clear that White House Down was trying to grab into the popular idea that Olympus Has Fallen did, and it showed off completely. The movie had a better set design, and a larger budget, but the acting was sub-par and the film was clearly rushed out much faster. Meanwhile, Olympus Has Fallen had a lot more time spent on it, so it was half-decent, but it lacked in a lot of areas (like CGI), where they could've spent more time. They are films, so once they're released they can't be changed, but I think it's a fair comparison to how DayZ and H1Z1 are now - DayZ has a lot more work put into it but as it stands has fewer features and less content than H1Z1, but H1Z1 hasn't had as much quality put into the work. I mean, I had no adequate resources available, but compare these two screenshots of the "1911s" in both games; DayZ's clearly has a lot more artistic design put into it. Granted, graphics aren't everything, but I wouldn't so much call it "graphics" but more so dedication. And the 1911 wasn't even announced until the last moment, unlike the CR75 and Sporter-22 from the same update, which existed all the way back at Gamescom before the alpha was released.
  19. Chaingunfighter

    Large scale battle?

    Meh, it's really no different than organizing playing with your friends. You have no idea who you'd meet during the apocalypse, and selectively playing with people you know isn't realistic. I honestly don't see any problem with it, if people do then really you must believe that switching servers at will needs to be changed. That, and you can always store good gear on another server that's nearly empty now anyway, with persistence ingame having a stash isn't a bad idea. Probably :P. To be fair, during the very first days of the original mod, there were far fewer people and killing was much rarer, as people tended to explore and try out all of the new stuff rather than bother with combat (both with zombies and players). Those days weren't any better (the mod was very different than it is today, much more buggy, and practically just a sandbox with weapons randomly spawning in buildings), but it was interesting, at least when you look back on it.
  20. Chaingunfighter

    POLL: What if DayZ was made by a different company?

    That isn't necessarily true, but from the looks of it, it's not that great anyway. I mean, DayZ isn't anything special right now, but H1Z1 honestly looks like they just threw 7 Days to Die, Rust, and DayZ into a pot and made a game. I feel like the devs are putting a lot more time into DayZ than the other guys have for H1Z1, with DayZ being in alpha development for quite some time, and H1Z1 coming out as a full game.
  21. Chaingunfighter

    Large scale battle?

    Right, I forgot that after the apocalypse, everyone will be peaceful and dance around happily together, always working alongside eachother, never engaging in conflict, at all.
  22. The location/realism/"it doesn't fit" argument isn't really sound to me, or the devs (apparently). I strive for realism, but due to globalization among other factors, it's impossible to say that any one specific weapon couldn't exist somewhere. Granted, yes, some are more likely than others, but I tend to feel something that would benefit overall gameplay should take precedent over realism, in most cases. Now I can't claim to speak for the devs, but if they really were striving for ultimate realism then they wouldn't have added the Makarov IJ-70 over the PM, or quite a few of the weapons that you could deem "out of place" (i.e. the FNX-45, AWC Amphibia S, Thompson Contender, Blaser B95, etc.) I simply suggested the Norinco Type 54 (model 213 variant) because people really want a Tokarev in the game, while the devs don't seem too keen on adding 7.62x25mm (it's never been said that it won't be done, but the responses have been mixed) As the Type 54 M213 is a 9x19mm gun, they could add it without the need for a whole new caliber, something that needs high clearance in the development department. Norinco copies of guns are everywhere, but in this instance, realistically, there's no reason why the country would have the 9x19mm variant, just as they probably wouldn't have .380 Makarovs either. Even if they did exist in significant quantities, you can almost bet the 9x18mm and 7.62x25mm variants would be far more common, but with 9x18mm practically thrown out and 7.62x25mm unconfirmed, there's no way to tell. The MP41r really takes the same fashion, although it is slightly different aesthetically & performance-wise to the PPSh-41. I doubt you'd seriously find any, but again, I'm taking it from a "either you get this or you get nothing" point of view. The devs don't need to add it, but when people are asking for this kind of stuff, sometimes compromises are necessary. Besides variety and location realism, the Tokarev and PPSh-41 are nothing more than a handgun and submachine-gun that just happen to fit the setting, so they aren't necessary. Just like the Makarov wasn't necessary at all, when we already had four other handguns to choose from (originally the P1 seemed to take the Makarov's slot), but we got it anyway because .380 ACP opened the door for a lot of other firearms. The T97 would be fairly interesting, but I think if any 5.56x45mm bullpup is going to be done (assuming they only do one), it'll probably be the AUG, because it's one of Rocket's favorite guns. My second bet would be the TAR-21 or F2000, because they're actually quite common around Eastern Europe. The FAMAS, L85, T97, among others, are always candidates, but I'd guess that with the TAR/F2000 as the modular and versatile bullpup and the AUG as the pre-outfitted but overall less modular rifle, we probably won't get anything else. As for the M305, it might be nice, but I'd much rather see a full length one, even if it has to be an M1A so you could pass it off as a civilian weapon. And there actually are regular M14s still in service with the United States, specifically the Navy, who would've been the ones accompanying the US Marines during the invasion. They're only really used for detonating ordnance safely away from ships, drilling, parachute launching, and occasionally for marksman purposes, but it is possible.
  23. Chaingunfighter

    Cruel Joke or What?

    Bean King isn't the username, it's just a title that appears under it for users who get over 500 posts.
  24. Chaingunfighter

    How the end game should look.

    All of them should be rare, but you seem to be equating "it needs to be more difficult" with "it needs to be made drastically different to the point that PvP is essentially null"
  25. Chaingunfighter

    How the end game should look.

    Well, I'm just assuming under regular gameplay standards. I guess at this moment it's not as viable because of that, but generally it would be. The biggest reason that finding antibiotics was difficult was simply because there were only a few different places they could spawn on the entire map; A few hospitals, all of which were near to spawn pointsMilitary field hospitals, somewhat scatteredHelicopter crashsites in medical boxesThat, and the infection mechanic was pretty poorly implemented, because it was almost guaranteed infection if you were hit even once, avoiding being hit was pretty difficult with the glitchy zombies, and infection meant certain death if you didn't get antibiotics. I don't see how adding weapons from Overwatch makes it more of a "kiddy game", all that those were was guns already in the mod, weapons copied from ArmA 2 mods, or simply vanilla weapons that weren't in the mod's official releases. That, and the non-DayZ weapons really only extended to SCARs and ACR rifles, not really outlandish or super out-of-place. Now, if you just mean to make guns as common as in overwatch, then I can see your point.
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