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Everything posted by Chaingunfighter
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Chaingunfighter replied to alexeistukov's topic in Suggestions
G36 and AUG don't use STANAGs without modification. It's funny because Takistan is an actual country in ArmA 2 and it's where the Lee-Enfields in the game came from :P -
Filling magazines with rounds should take time (animations)
Chaingunfighter replied to 0.64 Freerider's topic in Suggestions
I can see this being fair. That way we can still have high-capacity LMGs and GPMGs like the M249, PKM, or RPK, but the cost is that you have to spend a good amount of time setting them up. Actually, the M249 & PKM, among others, would take even longer, because you have to link all of the ammo into the belt in addition to loading it into the magazine (unless you use STANAGs in the M249.) It'd be a fair way to balance out machine-guns so that they could be implemented while still being effective (among weight, stamina, and other functions). This could also be applied to hand-loaded guns, so that you actually have to hand load every round into your Mosin/SKS/whatever unless you have a clip with rounds pre-loaded, so that magazine-fed guns still have a purpose. -
Why are people still replying to a thread with an idea that will, quite clearly so, never be implemented?
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What "End Game Gear" Should Theoretically Be Like At Release
Chaingunfighter replied to hannibaldaplaya's topic in General Discussion
When I say "movement", I mean that people argue and suggest to the devs by using these forums. Assuming what we're saying is actually read (and it probably is), everything that gets said is taken into account. And some people simply do not know how to accurately argue for something from a pragmatic point of view. The only reason why I believe that 5.45x39mm is necessary for separation reasons is because actual eastern-block assault rifles are fairly different from western ones. Western ones tend to be more modular and accessible but Eastern ones are obviously more reliable (in most cases, this varies across the board). It's also got fairly different ballistics than 5.56x45mm and 7.62x39mm, and is used in enough firearms to justify it being added. The fact that it's realistic is an added bonus - I want it. Personally I never cared for having either 9x18mm or .380 ACP, as we already had two dedicated handgun calibers (9x19mm and .45 ACP), and a revolver caliber (.357 Magnum). It may have been useful for a low-caliber round, but .22LR could've done that as well. I wouldn't have been bothered if they added 9x18mm, but I can see why .380 ACP was a better idea as a whole, simply because it allows for a larger variety of weapons in the long run. (Keep in mind that any future maps may not be set in Chernarus, or even Eastern Europe, and this has actually been brought up, by the devs, as to why quite a few of the items exist.) I don't necessarily agree with leaving calibers out because they have similar names, but the devs seem to want to, so I'm not going to argue with them, because it's just not a big deal. DayZ can be a difficult whether it has 10 ammo types or 100 ammo types, all having 100 would do is make it more complex. So no, I don't want 9x18mm to be added at this point, because it's ballistics are almost identical to 9x17mm/.380 ACP, and it's just going to over-complicate the system of ammunition. I want realism & difficulty, but to the point that we need every caliber under the sun, just to have the most realistic variants of guns possible, I don't see the point. The mod wasn't really that complicated ammunition wise either, because magazines simply said "8Rnd Makarov Mag", so you could tell that it was for the Makarov. However, it was a pretty bad system for a survival-based game, so that's why it was changed. Not necessarily because it was "too hardcore for the casuals". Just because the devs don't make every single design choice the most difficult one gameplay-wise, doesn't mean they're catering to any group. It's part of development among all other factors. The Mosin doesn't use 7.62x51mm ammo, not even the game lies about that anymore. Now it's just called 7.62mm, and the model is of 7.62x54mmR, so technically it was the Blaze and LongHorn using the wrong caliber if anything. I didn't bring that up because it's planned that .308 and 7.62x54mmR will be separate later on. -
Depending on the gun. More versatile guns should have their parts spawn around as commonly as the weapons themselves, but in turn be rarer than most other guns, while guns that aren't as modular should be more common but have the attachments be extra rare.
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He actually took a bulldozer and basically filled in every vulnerable spot with concrete, piled in a bunch of rifles, and went around on a destruction spree. Was from the same show, too.
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What "End Game Gear" Should Theoretically Be Like At Release
Chaingunfighter replied to hannibaldaplaya's topic in General Discussion
Well, then you have a reasonable approach to calibers, and this argument wasn't necessary. It's just it annoys me that people argue using poor examples or reasons. If we share the common goal, we should be working together, but we need to be reasonable about it. Joining forces and herding even more people to say that it needs to be in simply for "realism alone", isn't going to get anything done. If we're on the same side, we should all be using rational arguments. Say you're a commander in some military. How would you feel if a group of friendly forces on your side were always attacking the objective without planning it out and thus failing repeatedly? It's going to make you all look like a joke and your chances of success are going to be getting decreasingly lower. However, if you were able to coordinate with all of the groups, and plan out the mission, you could very well succeed. That's how I feel about it, and I'm not calling anyone stupid, I just don't think people believe things for the right reasons. The calibers were not done slightly out of true form to cater to the casuals, they were done for a variety of reasons. I mean, yes, the fact that 9x18mm and 9x19mm look similar when you read them quickly was definitely a part of it, but it wasn't the whole reason. .380 ACP would've of course solved that issue, but .380 ACP also allows for a far greater overall variety of pistols and SMGs, including quite a few 9x18mm re-chambers. ---- Let's look at some different Warsaw Pact/Eastern Bloc and Russian SMGs (Bold indicates SMG only exists in this caliber) 9x19mm SMGs: PP-90M1PP-2000Vityaz-SNKGP-9Bizon-2-01Blyskwaica SMGPM-70 RAKSA Vz.23Vz.68 SkorpionSuomi KP/31ZB-47PP-92 (PP-93 in 9x19) .380 ACP SMGs: Bizon-2-02PM-73 RAKVz.83 SkorpionPP-91 Kedr (.380 Variant)9x18mm SMGs: Bizon-2PM-63 RAKOTs-02 KiparisPP-91 KedrPP-90PP-93Vz.63 SkorpionThere are only two true SMGs that 9x18mm has to offer on it's own, and most of them are similar to ones already ingame; - The PP-93 is similar to the PM-73 that's already ingame. Both are compact SMGs with foldable stocks meant for indoor operations. - The OTs-02 isn't really unique in any way, as there are plenty of other SMGs like it. Now you may say; "Well, clearly there are more 9x18mm Eastern guns there than .380 ACP guns, so why not just use those and have 9x19mm for the rest?" Because you can't have the MAC-11, Walther PPK, Mauser HSc, Beretta M1934, FN Model 1910, and a bunch of other guns in 9x18mm. So, you avoid confusion, still get most of the same firearms with nearly identical performance, and have an overall better variety of stuff opened. I fail to see how it's "catering to casuals", seems like it's catering to good design choice to me. -
What "End Game Gear" Should Theoretically Be Like At Release
Chaingunfighter replied to hannibaldaplaya's topic in General Discussion
No one cares, you're right - even the devs hardly ever come to the forums, and they have most of their game planned out already, so suggesting new things is more the community seeing what the community would think rather than actually putting the devs up to something. But when people are acting stupid, I have a right to call them out on it. And yes, calibers do relate to the endgame. -
What "End Game Gear" Should Theoretically Be Like At Release
Chaingunfighter replied to hannibaldaplaya's topic in General Discussion
But if you wanted to separate warsaw pact and NATO weapons, you only need one ammunition type, you don't need every single gun from both sides to make that true. 5.45x39mm is quite similar ballistically to 5.56x45mm (different enough, but similar, and it was designed as the Soviet response to .223 caliber). Logically, in a real scenario, warsaw pact ammunition would be more common, but you don't need 5.45x39mm to do that, you can just have all warsaw pact assault rifles be in 7.62x39mm. All 5.45x39mm would do is diversify it, which I'm in support of (I'm only against people's reasoning for adding it, I too want it implemented). And yes, I absolutely care about setting, but thanks for the straw man there. Would I be happy if every gun in the game was XM8s, M27s, MK48s, and all super modern western weapons? No, that'd be a poor design decision, especially based on the game's setting. However, that doesn't inherently mean that none of them are allowed to be added, and that having a large variety is a bad thing. If they mashed every weapon there was into the game, then they would have to do the correct calibers, because none of the weapons ingame use incorrect calibers. They're (somewhat) less common variants re-chambered into calibers that allow for overall more weapons, that still exist in the real world. The Makarov IJ-70 in .380 ACP is a real gun, and isn't some anomaly either (and wouldn't matter if it was, it's still the correct caliber), same with the PM-73 RAK. And funny enough, the Fort-12 and CZ-82 actually exist in .380 ACP, a caliber already ingame. The Vz.83 Skorpion is chambered in .380 ACP, The PP-19-02 Bizon is chambered in .380 ACP, there's a PM-73 RAK already ingame, and most other Eastern SMGs & pistols have .380 export variants. That's not to mention guns like the Beretta 84, MAC-11, Walther PPK, Sig Sauer P230, multiple Glocks, and plenty of other guns, that do exist in .380 ACP, but do not have 9x18mm variants. And I highly doubt they'll do every SMG & pistol under the sun, so even with those I've stated they've probably got enough. I mean, do we really need 10 semi-automatic handguns in 9x18mm? Is that really a justified reason for adding it? Case in point, I don't see the problem with adding a Makarov in .380 ACP, considering it exists and allows for you to have the Makarov, without really changing anything. My immersion is not broken by the fact that we have a 9x17mm bullet instead of a 9x18mm bullet in the same gun, for which both variants exist. Oh, and that analogy isn't out of place, because it's, well, an analogy. Same main idea. -
Hardcore and situational awareness
Chaingunfighter replied to Cap'n (DayZ)'s topic in General Discussion
Why, exactly, did you kill him? The only reason I can see is punishment for not seeing you, because the way you worded it you weren't looking to kill anyone who you didn't need to. Besides that, you'd be surprised how easy it is to miss people in quick sight when you're not paying extremely close attention. It's like playing a game of hide and seek and having the hunters walk past you quite a lot, with the game ending and you bragging about "how they walked right past you". As the hider, you only have to focus on a single point, while the person who is hunting has to look all over, scanning an entire area (including away from you), so it's a lot harder to do that. To answer "Is everyone really this unaware of their surrounding", I'd say no, because this is one instance. Usually someone acting as obvious as you were would be spotted very quickly (it's happened to almost everyone I've ever encountered and been non-stealthy with). It's entirely possible that this guy had his sound off/broken/low, given that he didn't really respond to a single audio cue you gave. And even if it wasn't sometimes there are those oblivious people. I generally wouldn't categorize most people like that, though. -
Servers renting grid blocks (1kmx1km)
Chaingunfighter replied to Mark Darkers's topic in General Discussion
When did he say he's against private hives? He's made it quite clear he's in full support of modding, and that the steam workshop will "be 100% compatible with DayZ". Unless he really wants mods on public servers, then I'd imagine what you said is false. -
What "End Game Gear" Should Theoretically Be Like At Release
Chaingunfighter replied to hannibaldaplaya's topic in General Discussion
That's pretty much the same argument though; the argument that it should've been in because it's "more realistic than something else" is really saying the exact same thing as "it's more necessary than something else already in game". Yes, it would make sense, in an eastern setting, but I think you know that the realism argument on it's own doesn't stand well, at least with me. Also, I can't seem to find a weapon's list for the Misery modification, but most resources I've found show that it still has most of Clear Sky/Call of Pripyat's regular weapons, including (rather prominently), the Desert Eagle. -
What "End Game Gear" Should Theoretically Be Like At Release
Chaingunfighter replied to hannibaldaplaya's topic in General Discussion
Wouldn't 7.62x39mm already do the exact same thing? And separating warsaw pact and western weapons doesn't have any actual effect on how the game is played in itself. Most people, including me, want 5.45x39mm. It's just ridiculous that people act as if it's some absolute necessity when it really isn't. It's the same as the "You're either with us, or against us" mentality - both side A and side B want 5.45x39mm, but side B disagrees with the specific arguments of side A, so side A acts as if side B doesn't want what they have, at all. It's sort of like quite a few feminists on the internet, I'm fully in support of equal rights among humans without discrimination for things that people have no control over, but I don't like identifying as a "feminist" when it (supposedly) implies equality among all. Yet if you dare call yourself anything but one, and you must hate all women, and advocate for rape (and you're probably a rapist yourself.) Unrelated belief analogies aside, it's just the whole fact that people seem to think there is an inherent need for 5.45x39mm to be in the game. I disagree with the "necessity" part, not the "want" part. -
What "End Game Gear" Should Theoretically Be Like At Release
Chaingunfighter replied to hannibaldaplaya's topic in General Discussion
Realistic and authentic do not mean the same thing there. A realistic experience would be one with all of the guns matching the setting completely and no discrepancies, while an authentic experience would be giving weapons, that specifically may not be too realistic, but as a whole "feel" like they should be in an environment. The AK101, while mostly unrealistic, absolutely "feels" like something you could see in an Eastern European country. It's not because it has be this specific variant, but because it's representing them. The Makarov is the same way, realistically they would've been better off making 9x18mm, but the .380 ACP IJ-70 also "feels" like something you could find. The devs are taking the right path (at least to me). They're balancing realism and gameplay. Calibers and ammunition are being decided more pragmatically, but they still try and find room for guns that you realistically would find, in addition to ones that enhance the gameplay. Then again, what "makes better gameplay" is highly subjective. Some people think that any degree of non-realism goes against the gameplay, so it's hard to argue. -
What "End Game Gear" Should Theoretically Be Like At Release
Chaingunfighter replied to hannibaldaplaya's topic in General Discussion
To be fair to STALKER, it did still use 5.45x39mm ammunition, but it was modeled after the AKMSU as you've stated. And another thing about the almighty STALKER that really bothers me was that they didn't include 7.62x39mm in it, yet it's supposedly the harbinger of realism when it comes to post-apocalyptic games set in Eastern Europe (to a select few on the DayZ forums and Reddit, that is) It's not the fact that it's "hard" to implement, it's the fact that they're trying to limit the overall amount of calibers so that rarity can be balanced in a way that ammunition is available while still rare. 5.45x39mm's biggest drawback to implementation is the fact that it's almost exclusively limited to AK derivatives (and a few other rifles and LMGs.) Most of said derivatives also have 7.62x39mm, 5.56x45mm, or alternate caliber variants that can be done instead. It isn't because they "can't read", it's because they don't want to over-complicate the ammunition system. At this point there's no more arguing about whether it will come in, because the devs have apparently decided on the 1.0 release list of weapons already. If they say no, it's not happening at all, but if they say yes, then it will. -
Yep, because providing a reasonable counter-argument and disagreeing with some (not all, you can quite clearly see I agreed with some of his ideas) of his ideas is equivalent to "bashing all hes ideas for no other reason than being a dick." I'm not trying to be offensive, and I'm not instigating anything. I simply disagree that some of the values he suggested be made a part of a dedicated hardcore mode, because they're core gameplay features. I'd rather just most options be toggled rather than set to specific modes anyway, so many of the options I disagree with could simply be made into their own server setting without creating a dedicated mode. That, or they could be made as a part of user mods.
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What "End Game Gear" Should Theoretically Be Like At Release
Chaingunfighter replied to hannibaldaplaya's topic in General Discussion
The problem with this idea is that it's basically proposing to create an endgame of content that already mostly exists in the game. Most of the weapon types are well covered and the rest of the gear is too. As has been said before, the real endgame for you is just the point at which you've acquired everything you need to the point that you feel you're at your maximum/optimum effective capacity and no longer need to focus on looting. For some, that could be a Blaze 95 and improvised backpack, for others, that could be an M249 SAW and full ballistic gear. Should ammunition be rare? Yes. Should it be rare to the point that the end-game is essentially getting a magazine for a rifle? No. Overall the more useful stuff could definitely be toned down in spawn rates, but I'm sort of iffy on the whole "CaveZ" idea where people seem to want sharpened sticks, improvised bows, and some looted melee weapons to be the majority of combat. Afterwards the OP just turns into a rant about them not adding more calibers, even though they've made it quite clear that they're doing it for a reason. Increasing the overall amount of ammunition calibers for variants of guns that can be done in pre-existing calibers and/or aren't functionally or at least variably different from things that can already be made is pointless. For one thing, it takes even longer to develop, and secondly, it's being done for guns that aren't special (gameplay-wise). 5.45x39mm, as Katana67 has specified, would be an acceptable addition to the game. But unlike most, who are just appealing to their own emotions, ala "I need X specific gun because it's Y" (usually 'Y' is "because realism", which is not a sound rational argument.), Katana gives a reasonable explanation, in that it would allow the devs to better divide and balance weapons based on their effectiveness, with the added bonus that it allows for some cool guns that also happen to be realistic. But it's not some "bullshit" excuse that they don't want to add one specific caliber, say 7.62x38N for the Nagant M1895, just so they can have the Nagant M1895. The Nagant is definitely common in Eastern Europe, but if it uses ammunition that is quite literally used in just it, no one would ever have any reason to pick it up. It's not anything special compared to other revolvers, and it's stuck with a completely unique ammunition type, so why would people want to take it? 5.45x39mm is not really anything different, it's essentially only used on AK platforms or derivatives, and most cases have 7.62x39mm, 5.56x45mm, or other caliber derivatives. Most people could argue that guns like the P1 are useless (and I tend to agree), but you're still more likely to see someone with a P1, simply because 9x19mm ammunition is versatile, and at the very least people use it as a backup weapon until they can find something better. Oh, and most assault rifles that aren't western actually use 7.62x39mm, 5.45x39mm is a smaller part, that still sees a wide use, in just a fewer number of firearms. That said, a lot of firearms that don't come from the west still use 5.56x45mm, 7.62x51mm, or other western ammunition, and likewise western guns often use calibers like 7.62x39mm or 7.62x54mmR. Hell, Russia has it's own AR-15 manufacturers, and I wouldn't call those western, even though they're based on a western platform. -
It's been made superbly clear that you weren't getting the full product when you purchased it. Not only is it plastered everywhere that the game's in Alpha (and on the main menu), it even tells you right before you buy the game on Steam. You should've known the risk you were taking when buying the product, and because you didn't, you have no right to complain and be taken seriously. It's just like volunteering for a new medical study. Even if research is fairly conclusive, and the promise of pay is good, you did opt into a project knowing the possible risk of adverse side effects and/or it not working as intended. As for the "BI is just in it for the money", that's clearly not true. The people working on the project are very dedicated and absolutely seem to want to see it all the way through. Dean isn't staying on the project's lead anymore, but that's not because he's "jumping ship", it's because it's grown to a size where he can no longer manage it effectively. Sort of like Notch from Minecraft. Minecraft was never expected to grow big, and Notch knew to hand over development once it grew large, but that doesn't mean he never contributes or adds to the game. That, and BI is a business, and they do need to make money. I'm not going to lie and say that the devs are basically willing to volunteer for the work and not be paid, because they need to, but it's just a fun way of going about it. That, and if they didn't see the project through, it would destroy BI's reputation, and a lot of them would have a hard time finding another job. So they're sort of in it whether they want to, or not.
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DayZ Virtual Paper Doll - Community Clothing Suggestions (v1.30)
Chaingunfighter replied to Evil Minion's topic in Suggestions
I'd like more styles of glasses/eyewear. Shooting glasses and construction goggles are a must, and I wouldn't mind some more types of reading glasses (the "thin frame" and "thick frame" ones are just too vague to be good enough on their own). That, and a powdered whig & pirate hat. -
But then we're all the Bean King :P. Beans are definitely lovely foods, especially with pork.
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1. The problem is, the server browser would have to be modified just to accommodate for something like that, which isn't easily justifiable. 2. Item interaction could be improved and I can see the reason for removing the crosshair. 3. Ballistic protection shouldn't be made any less on hardcore servers, but I do agree that the rates need to be adjusted entirely. 4. But why? Why all of the sudden are the characters affected like that? It doesn't really make any sense. 5. Food & Water, and loot overall should be made rarer, but actually requiring you to eat/drink more often isn't a good idea. 6. Yeah, right. The superdark nights were atrociously bad. Either way, why would the nights need to be any darker? And why bother re-implementing them, I can imagine that things would end up conflicting with the lighting renderer trying to switch on "super hardcore" servers. 7. Locked 24/7 night cycles, I don't really see the point. I think the rate at which server time passes should just be a separate option (just like 3pp/1pp/both). 8. I don't see how adjusting the range needs to get it's own animation, it would take way too long to play the same animation when going from 1000m to 100m (not that you'd ever need to do that, but case in point). Now, swapping out attachments could use an animation. Either way, these are things that would probably be added to the regular game as well. 9. That's why I think that 3pp and 1pp should be separate options for private servers, unrelated to other toggleable settings. I don't really think relegating the game to specific "modes" is a good idea, but rather giving server admins the freedom to choose how they want their server to be. 10. The problem with that is that people have different monitor sizes and also ones of varying screen brightness. A lot of servers would be essentially unplayable for some people and this would be very detrimental if you live in an area with not too many low-ping servers. Locked brightness/gamma I'm a little more supportive of, but I still don't see a good reason to.
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Bean King isn't the username, it's a title given when you reach over 500 posts. That would probably be gibonez you're referring to.
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POLL: What if DayZ was made by a different company?
Chaingunfighter replied to The Aquatic Land Walrus's topic in General Discussion
I honestly did not enjoy Diablo 3 too much, while I found Torchlight to be quite a decent game, despite overall inferior graphics. That partly stems from the massive annoyances when Diablo 3 first released, not being able to even play for three days, but the gameplay between the two is just so similar that I didn't feel like I was playing something new. I'm not a huge isometric RPG person (save Dota 2), so it's probably a biased opinion. Either way, your analogy works because it's comparing two types of games that were clearly made to grab at the same audience. Just like with the recent White House Down and Olympus Has Fallen films, even though both weren't that good (I like OHF a lot more than WHD, though), it's quite clear that White House Down was trying to grab into the popular idea that Olympus Has Fallen did, and it showed off completely. The movie had a better set design, and a larger budget, but the acting was sub-par and the film was clearly rushed out much faster. Meanwhile, Olympus Has Fallen had a lot more time spent on it, so it was half-decent, but it lacked in a lot of areas (like CGI), where they could've spent more time. They are films, so once they're released they can't be changed, but I think it's a fair comparison to how DayZ and H1Z1 are now - DayZ has a lot more work put into it but as it stands has fewer features and less content than H1Z1, but H1Z1 hasn't had as much quality put into the work. I mean, I had no adequate resources available, but compare these two screenshots of the "1911s" in both games; DayZ's clearly has a lot more artistic design put into it. Granted, graphics aren't everything, but I wouldn't so much call it "graphics" but more so dedication. And the 1911 wasn't even announced until the last moment, unlike the CR75 and Sporter-22 from the same update, which existed all the way back at Gamescom before the alpha was released. -
Meh, it's really no different than organizing playing with your friends. You have no idea who you'd meet during the apocalypse, and selectively playing with people you know isn't realistic. I honestly don't see any problem with it, if people do then really you must believe that switching servers at will needs to be changed. That, and you can always store good gear on another server that's nearly empty now anyway, with persistence ingame having a stash isn't a bad idea. Probably :P. To be fair, during the very first days of the original mod, there were far fewer people and killing was much rarer, as people tended to explore and try out all of the new stuff rather than bother with combat (both with zombies and players). Those days weren't any better (the mod was very different than it is today, much more buggy, and practically just a sandbox with weapons randomly spawning in buildings), but it was interesting, at least when you look back on it.