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Everything posted by Chaingunfighter
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But there are only 2-3 guns that aren't too special otherwise that would actually be done for that. Being able to penetrate body armor alone isn't something I'd use to justify, at most, 5 guns (four of which are, for all intents and purposes in a video game, paired copies of another). That, and they could just add armor piercing and hollow point variants of existing ammunition. That, and the 7.63 Mauser was much lower velocity, so you wouldn't want to give the Mauser C96 a Tokarev round. I just don't see the point. We don't even know what kinds of body armor they'll add, and it'll likely just be a few generic ballistic vests, rather than actual Class I/Class II/Class III types and so forth.
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No, but Gews pointed out earlier that the model is actually of an AK-74M that they made awhile ago and just repurposed into the AK101 so they didn't have to waste it. So yes, that actually would make the game's AK-101 a 5.45 weapon. But it's mainly for the other weapons that it allows for in the future that people are excited about.
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But the PPD-40 and PPSh-41 aren't a whole lot different, and the C96, TT-33, and CZ-52 are three semi-automatic handguns. Sure, it's five guns, but from a pragmatic viewpoint the major difference is between 2 or three of them. That, and we already have plenty of pistol rounds. .380 ACP for compact pistols, 9x19mm & .45 ACP for most standard handguns, .22LR for alternate pistols & revolvers, and .357 Magnum for large-caliber revolvers. 7.62x25mm is a unique round but honestly I don't think even 5 firearms is enough to justify another standard handgun caliber. That, and the fact that essentially all of them can be done with a currently existing caliber renders it moot.
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Rejoice! 5.45x39mm is coming to Dayz
Chaingunfighter replied to KingOfTime's topic in General Discussion
I think the idea is that .30-06 will be the general full-powered hunting cartridge, used almost exclusively in civilian weapons, 7.62x54mmR will be somewhat common and be used across the board in lower-end weapons like the Mosin, middle-end weapons like the SVT-40, and high-end weapons like the PK and SVD, and 7.62x51mm will be the rare NATO round used in most battle rifles, long-ranged sniper rifles, and GPMGs. Also, it's not technically confirmed, but usually when the devs (especially Rocket) say that they want something, it's going to be done. Which is why you should have a good balance of both. I mean, the M1 Garand was probably on the better end of rifles you could get with .30-06, as most of them would be regular hunting rifles. You can have guns like the M14, FN FAL, and G3 at the same time (they perform quite differently), but they'd be across the board. Guns like the M1 Garand and SVT-40 would be more common than say an M14 because they generally hold fewer rounds and aren't as capable, but they'd also have their own advantages being that ammunition is more prevalent. Plus, the M1 Garand has the bonus of being clip-loaded and thus not "needing" magazines. I'd say the difference between the G3 and FN FAL would be barrel lengths and modularity. Variants are across the board, but your typical G3 has a shorter barrel than the FAL and is more modular, while the FAL gets a much better range. This is, of course, negligible, because both have tons of other models that are super modular (or not at all so), and have varying barrel sizes. Still, you could justify both of them for that purpose. The M14 is a semi-automatic rifle (in most cases today), so the selector switch would be its biggest separator. -
There are only a few pistols that they could do with "7.62 pistol rounds", not to mention that they've said that 7.62x51mm will be called .308 when it's split up from 7.62x54mmR so that they only have two "7.62" rounds. Like I said before, the Mauser has many different 9x19mm variants and a few .45 ACP ones, so the 7.63 Mauser ammunition isn't necessary. Norinco's Type 54 copy of the Tokarev has a 9x19mm variant. Even the CZ-52 is also offered in 9x19mm barrel conversions. The only real guns that you couldn't superbly replicate are the PPSh-41 and PPD-40 (and every other "PP" variant), but there were even some 9x19mm conversions of the PPSh-41 done during WW2, so again there's nothing they really require 7.62x25mm or any 7.62 pistol round for assuming they want guns with real calibers, but not necessarily the most common forms.
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I'd be okay with things like the broomhandle stock and varied capacity magazines, but honestly I don't think it needs it's own holster or scope mount. Improvised suppressors should work across the board, but there's no point in adding them until suppressors actually work.
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Well, to be fair, a regular C96 probably would do decent damage, considering the 7.63x25mm round is larger than .22LR, .380 ACP, and 9x19mm ingame. However, more likely than not we'd get either the 9x19mm or .45 ACP variants, so it would be essentially equivalent to the 1911/FNX45 & P1/CR75. Magazine-wise they typically came with 10 round magazines, and 6 & 20 round versions existed. So it'd actually be a fairly decent pistol, albeit not modular, but still fairly effective. Definitely a middle of the road pistol.
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They also wouldn't magically disappear. Once society had failed there would be stuff everywhere, including military gear. I mean, you can work under the assumption that the players on the map are the only canonical survivors in that server, so everyone else in that region would've died, not just run off with all of the stuff. There's no clear indication of how far in the future the game takes place. There's quite a bit of destruction, but a lot of the urban areas look relatively fine, some roads look newly paved, and then of course there's imported fresh fruit just sitting around. I don't think anyone's asking for military (or better, high-end, because military is just a derogatory term, even though gear used by regular people could still be just as effective, if not superior.) stuff to be extremely common, it's just an idea that helmet covers to provide camouflage for the already-existing helmets is a viable option. That, and a large variety of military gear doesn't have to mean the spawn rates go up.
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While the spawn rate of pistols and magazines definitely needs adjusting, I wouldn't necessarily promote making them the most common weapons. I could stand behind requiring slings/straps/ropes in order to carry long guns on your back, but I'd still say guns like the IZH-43, Sporter-22, and Blaze 95 should probably be towards the more common end. Yeah, guns like the Makarov and P1 shouldn't be rare, but I don't think every other person needs one, the utility of having a handgun is much larger than you'd think.
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M4A1 Can i be added back to Genral Military?
Chaingunfighter replied to WuBzAtYoUrDoOrStEpZ's topic in General Discussion
Not necessarily, simply because the M4A1 isn't so advantageous over the AKM and AK101 that people pick it up. The AS50 was a "god-tier" sniper rifle in the mod and was long sought after, but the M4A1, while good, isn't super special. You'd be better off in most instances trying to get and upgrade an AKM. It's really more of the Mod's FN FAL in that respect. The FAL was a good weapon, but you rarely ever saw it because it only spawned at crashsites (Along with the mags) and it was one of the rarest guns there. It was good, but the DMR/M14 Aim were much more common and ammunition was everywhere. Not that the FAL was at all a bad weapon, it's just that other, more common variations existed. I'd like to think that the M4A1 is only at crashsites now so they can test them out without loot centralization, because right now M4s and FNX-45s are some of the best weapons, but they'll be fairly quickly replaced by battle rifles, sniper rifles, and other heavier platforms. -
AKS-74U confirmed... could this mean...? no...
Chaingunfighter replied to Chaingunfighter's topic in General Discussion
Those are being worked on. My point is that adding an AKS-74U is not getting in the way of vehicles or fortifications, both of which take far longer and much more people to do. -
AKS-74U confirmed... could this mean...? no...
Chaingunfighter replied to Chaingunfighter's topic in General Discussion
And like I said, they're working on plenty of other stuff that isn't guns - A Firefighter Helmetthe SPOSN backpacka 55 gallon drumCigarettesVodkaDime BagsSkate HelmetsWalletsRadio Cassette PlayersWaterproof bags & backpacksAnd, of course they're working on new buildings for the NEAF and a new zombie model. Having some new guns from time to time isn't a problem, we're getting plenty of other unrelated stuff. -
AKS-74U confirmed... could this mean...? no...
Chaingunfighter replied to Chaingunfighter's topic in General Discussion
Well, considering that they have a team of people who have specializations, I don't think it makes sense to have artists and modelers working on fixing bugs or adding new ground breaking features. Plus, even content related stuff is worked on across the board, it's not like they throw all of their time into one thing. And I was talking about in general. Even if they completely stopped adding new things to fix what we had, there'd still be a time and place for new stuff at some point. .308 absolutely for rarer guns. Of course this would mean making the Blaze 95 a .30-06 and the LongHorn a .223 but I have no real problem with doing that. Either way the garand is only speculation, right now the closest two guns we can expect are the Rossi R92 and MP-133, then the AKS-74U. I'd say the derringer is next but because it's one of Rocket's personal projects like the MP5K was it might take a while (considering the gap between the MP5Ks announcement and actual implementation). We'll probably have the SVD and a few other guns before we get the actual derringer, but I wouldn't say that the derringer is at all groundbreaking, just a cool backup weapon. -
AKS-74U confirmed... could this mean...? no...
Chaingunfighter replied to Chaingunfighter's topic in General Discussion
Care to explain why? The Garand would certainly be an awesome rifle to have, possibly the lowest end battle rifle, being that it has few attachments (rifle grenades would be epic, though), an 8 round internal magazine (although it wouldn't need mags and would thus still need to be about as rare as the SKS), and the signature but also debilitating "Ping!" sound of the clip being ejected. However, I'd much sooner rather see 7.62x54mmR and .308 be split into two different rounds, simply because they both allow for a wider range of variable firearms and still include hunting rifles. I don't know what the plan is, but my "perfect caliber plan" would be: 1 'varmint' round - .22LR | For a variety of low-caliber pistols, rifles, and even some SMGs1 compact round - .380 ACP | For compact pistols and SMGs, obviously, and .380 "pocket revolvers" - The Derringer will probably be a .380 variant, if not then a .22LR one.2 handgun rounds - 9x19mm & .45 ACP | Large variety of handguns, revolvers, SMGs, and even some carbines1 revolver round - .357 Magnum | For larger-caliber revolvers and some rifles, mainly lever-action3 intermediate rifle rounds - 5.56x45mm, 5.45x39mm, 7.62x39mm | To have a varied and balanced list of ARs, carbines, LMGs, and rifles2 'high-caliber' rifle rounds - 7.62x51mm/.308, 7.62x54mmR | For long rifles, snipers, DMRs, and MGs1 dedicated hunting-rifle round - .30-06 | A caliber that's relatively common but used essentially exclusively in civilian rifles(Possible) Dedicated sniper round - .300 WM/.338 Lapua/12.7x99/12.7x108/14.5mm | Something extremely rare but used for super-long distance rifles, possibly anti-materiel or even anti-tank.1 40mm grenade round - 40mm Grenades | General 40mm grenade type for the M203/GP-25 as well as any standalone launcher, possibly with flare, smoke, and gas rounds. While the Western and Eastern 40mm grenades are slightly different, I don't see the point in separating the two since they function the same and grenade launchers as a whole are rare.1/2 shotgun rounds - 12 Gauge & possibly .410 Gauge | 12 Gauge obviously for most shotguns and .410 gauge for compact/varmint shotgun type weapons and pistols.Other special, rare rounds - 9x39mm, PG-7V rockets, LAW rockets, etc. | Other weapons like the RPG-7, M72 LAW or whatever that use unique rockets would obviously need their own calibers. 9x39mm would be one of the rarest ammunition types but used in super powerful guns like the AS VAL/VSS Vintorez/AK-9/SR-2That's a solid 14-15 different calibers (not including the rare calibers, since they're just special), but when you look at the weapon list made possible as a whole it'd probably be better while not going overboard. You can do most common Western and Eastern military & even civilian firearms in general with those. Obviously guns like the Tokarev, PPSh, or Nagant M1895 would need to use 9x19mm or other conversions, but they could still be done. -
DayZ Development progress makes no sense
Chaingunfighter replied to Doomlord52's topic in General Discussion
Use the bug tracker. Sure, it's not a lot, but it is certainly a tool, and most of the bugs get fixed within a short time. Persistent bugs are acknowledged by the devs and usually exist because they're more complex than people understand. The developers haven't given us a test version of the game, they've given us a play version of the game while it's still in early development. However, we as users have the option to report new findings and bugs so that they may be fixed. QA isn't able to test every single aspect of the game every single time they push out an update, that's why they have the open alpha (yes, I am going to call it that.) Not while it's still in development. Sure, it's atypical, but it's still in development and we certainly do have the tools to test & play, however limited they are. -
AKS-74U confirmed... could this mean...? no...
Chaingunfighter replied to Chaingunfighter's topic in General Discussion
They just added the CR527, I'd say that's a fairly "normal" hunting rifle. We've also got the Rossi R92 and MP-133 shotgun coming, neither of which are strictly military. Not to mention they confirmed the derringer in the same update. So that's three civilian weapons and one military carbine, I don't see the problem. Nor do I see the problem with having military weapons anyway. -
AKS-74U confirmed... could this mean...? no...
Chaingunfighter replied to Chaingunfighter's topic in General Discussion
I'm in support of practically any weapon, but the SA Vz.58 is one of my favorite 7.62x39mm AK-Pattern rifles. It's not an AK variant but I can't find anything else to call it. Like I said, I wouldn't place money on it being included because it's externally extremely similar to the AKM, especially when not firing. However, it'd definitely be my top choice for another 7.62 AK variant, contending for first with the AMD-65. The G3 isn't really an assault rifle, it's a battle rifle, just with fairly low recoil compared to quite a few other BRs. Considering they were on the list the Chris Torchia and the other artists have been following they're a good candidate to be done because the devs have never actually taken weapons suggestions, they've just been somewhat conforming to what people are asking for as per what's on their list and mostly doing what they want. AN-94 would be great but it requires 5.45x39mm ammunition, something not in game, that the AKS-74U could be a great pioneer of. That, and the AN-94 wouldn't perform too differently versus the AK-101, it just has the cool moving barrel and can fire 2-round bursts. The 74U would actually function as an SBR AK type. An M16 or AR-15 with a 16' or 20' barrel I've wanted for awhile, but they could also do something like the G36 which has automatic, burst, and semi-automatic I think they'd better fix fire selection before they do a burst-firing weapon anyway because I'd hate being forced to expend all two/three/four/whatever rounds whenever I fired. -
DayZ Development progress makes no sense
Chaingunfighter replied to Doomlord52's topic in General Discussion
No - you're not justified, because you're not understanding that it's not a full release version. The game is still in the testing phase. It is just open testing. Just because they don't release a basic part of every major part of the game does not mean that they're now somehow in the public regular build version. Granted, you (probably) have the right to complete free speech wherever you may live, so you obviously do have the right to complain about them. However, you are not inclined to be taken seriously, because the game is not at all intended as a regular release and is not being treated as such, whether you want to throw around definitions or not. -
AKS-74U confirmed... could this mean...? no...
Chaingunfighter replied to Chaingunfighter's topic in General Discussion
That's the hope. At the very least, it'll be a backup weapon you carry just in case, simply because it takes up almost no space. -
AKS-74U confirmed... could this mean...? no...
Chaingunfighter replied to Chaingunfighter's topic in General Discussion
ArmA 2's weapons had screwed up sway, limited recoil, no weight factor (which, to be fair, doesn't exist in DayZ, yet) and no environmental firing factors. That, and the gun itself and ammunition were way too common. Rarely will anyone ever use a battle rifle in automatic/burst (when burst BRs were made), and sniper rifles even less, simply because it's ineffective. The only perk that having a select-fire receiver would do for the G3SG/1 would be to give it some utility in shorter ranges, but it's still a long rifle that would be outclassed by most ARs and SMGs. Granted, I don't think the G3 itself needs to be made into the sniper variant, I'd prefer the PSG-1 if they really wanted to do a G3-model sniper, but that's just me. However, I think you're just remembering the mod, which used guns and systems that weren't at all built for the kind of game DayZ was trying to be. Once fully refined, I honestly doubt they'll be any guns that have no drawbacks. Sure, there'll be guns that are clearly better than others, like the SKS to the CR527, but if there were fewer SKS rifles than you'd still have an incentive to use it if you were going for a 7.62x39mm primary. -
AKS-74U confirmed... could this mean...? no...
Chaingunfighter replied to Chaingunfighter's topic in General Discussion
Ah, well, good point. Time for me to stop being stubborn and just admit that the AK-74 would probably be better all around, for nearly every reason, :P You aren't hijacking the thread, because it pertains to the same idea of what's going to happen with different Eastern-type weapons later on. That, and it definitely wouldn't be the furthest we've ever pushed a thread off the bounds (I take responsibility for that, but nonetheless) Though when we were talking about people, I wasn't actually referring to the correct calibers, just that some people wouldn't be happy with an M4A1 with the SBR because it's a Western rifle. Honestly I haven't seen anyone complain about the existence of Western guns in awhile, especially because they've been made accurately rare. The only reason that joke even came up was because the "Remove the M4A1" threads were a thing after the alpha was first released, and people vehemently argued that they had no place because they were "Western". But anyway... I've actually always liked the idea of having the SA Vz.58 in the game, #1 because Chernarus is somewhat based on the Czech Republic, among other locations, #2 because the SA Vz.58 is the "AK that's not an AK", that's actually a completely different gun, and #3 because it's a cool rifle and definitely one of my favorites. The one demeaning factor for it is that on it's own (in a game) it's no real different than an AKM. It has far less recoil and reliability works differently, but for all intents and purposes it'd just be a second AKM. I do like the idea of weapon-specific mounts for the VZ.58 that actually allow it to use the Western optics, more than just the railed handguard does, so that people who wanted to devote more time into the weapon would probably prefer an SA Vz.58 over the AKM when given the choice. Either way, I wouldn't expect something like it until later on, because there are other niches that need more work. Still, beans for the awesome gun that should come some day. Luckily both the G3 and the AUG were on the "gun wish list" according to Chris Torchia and Ivan Buchta. The G3 was mentioned a long time ago but considering they're still following the same list from years ago I wouldn't count it out, and if the artists don't do an AUG then Rocket probably will (He did the M4, and he's doing a derringer now) That's a good point, maybe it'll give them an incentive to add a CQB sight, like the Kobra. I haven't really thought about the handguard, but my guess is that it'd probably be interchangeable, or at least have it's own set of Wood/RIS/Black handguards. I'm superbly hoping for the skeleton-stock, not only for the AKS-74U, but also to create mock AKS-74 rifles, or actual AKS-74s, if they change the AK-101 into the AK-74M. -
AKS-74U confirmed... could this mean...? no...
Chaingunfighter replied to Chaingunfighter's topic in General Discussion
Pretty much. I couldn't really care less what other people would think if they added either of them, though, because I want them in. -
DayZ Development progress makes no sense
Chaingunfighter replied to Doomlord52's topic in General Discussion
*Dupe* -
DayZ Development progress makes no sense
Chaingunfighter replied to Doomlord52's topic in General Discussion
Being completely dismissive of bugs and saying that there's nothing wrong is something I don't like about part of the community. However, we aren't justified complaining about bugs, because the game is in early development, even if they take months to fix. It seems like your problem is that people are using that one word to justify something that is justified at this stage, because it just happens to not meet the exact definition. -
AKS-74U confirmed... could this mean...? no...
Chaingunfighter replied to Chaingunfighter's topic in General Discussion
There's little to no point in doing anything, the only reason they'd ever need to change anything is if they intended on adding 5.45x39mm ammunition. I'm just saying that they don't have to throw out the AK-101 even if it's near useless, considering the gun that the game calls the AK-101 is in game. Well, from the more vocal people, they'd be a lot less receptive of a gun like the MK18 or M933. One, of course, because it's a Western weapon and anything that comes from the West must stay out of the holy grail we call Chernarus. Two, because it's almost exactly like an M4A1, save for the shorter barrel and a few minor differences. The jump from an AKS-74U to an AKM/AK-101, or even AK-74, is honestly more significant than the jump from an AR-15 with a 14.5' barrel to one with an 11.5' or 10.5' barrel. It's definitely not something I'd prioritize, but at some point in development an SBR-type AR-15 like the M933/MK18/M727/CAR-15 and a full length AR-15 like the M16 should probably be done, to give enhanced options to the plethora of M4A1 attachments. If I had to pick I'd say the SBR type simply because most of them can accept (nearly) all of the M4A1 attachments, the only real differentiation is that the handguards aren't universal and some like the M727 and CAR-15 can't use the optics regularly, but all of them have the same magazines and can accept the stocks, bayonet, and suppressor.