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Everything posted by Chaingunfighter
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I can agree to that.
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Okay, yeah, I can agree to that. I think I misunderstood what you said, because I was sitting there, contemplating; "he really wants there to be only 100 kitchen knives in the entire game?" Sorry 'bout that. Though I think items like food, clothes, and "common" guns should probably be controlled by the server, while rare loot is actually held centrally across the board, just because you could still have some conflicts with even common items maxing out because they spawn on empty servers or when people briefly server hop. At least until people are allowed to mod and make their own changes to the loot system, then I don't really care what the developers do with it.
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Weapons - Where Should They Go Next?
Chaingunfighter replied to Katana67's topic in General Discussion
Meh, but the AUG would be a decent tier weapon anyway, it's not like it's some low-end civilian hunting rifle, so the fact that it MIGHT be modular isn't very problematic. However, I wouldn't be SO down, it's very possible they'll choose the A1 because of the built-in scope, which may make for more interesting gameplay. We'll just have to wait and see. -
Weapons - Where Should They Go Next?
Chaingunfighter replied to Katana67's topic in General Discussion
And while were at it, give us that Glock 17 :P (or Glock 26, or even a .380 Glock 24) Seems after a good drought we're finally getting more weapons (Though I shouldn't be this excited, because they have far more important things to do than add guns), and they're all very significant, unlike anything we have yet - a Rossi R92 lever-action, an MP-133 pump-action shotgun, an SVD sniper rifle, a Steyr AUG bullpup AR, a derringer, and even the AKS-74U is significant because it marks the addition of 5.45x39mm. -
In a game with many tens of thousands of players, I don't think that having ONLY 10,000 across EVERY SINGLE server would be beneficial. They'd have to put guns like that in the many hundreds of thousands, but at the point that they're still going to be common, there's no point in putting them on the system. Gunplay is a large part of the game, and should remain a large part of the game. Finding another person with a rifle, or even a rifle yourself, shouldn't be some "this only happens once every 3 months I play" incident, but something fairly regular. The game isn't going to be more tense just because everyone is forced to use melee weapons, the only reason I'll be tense is that I know that certain extremely powerful weapons exist and people out there MAY have them. Otherwise, a person with an axe can deal just as much damage as a person with a Sporter-22. The whole point of guns is that they are the central focus of weaponry. Melee weapons are more common, but as a whole aren't main-line weapons. Bows, crossbows, and other unorthodox weapons are just that - unorthodox. They're not standard, but depending on your playstyle, can offer a very powerful set of alternatives to firearms, the main thing being that they use much less noise, with obviously differentiable factors within them (like the Crossbow being a rarer but longer ranged and more modular weapon than the bow) I can't say whether the game would really be more tense because even the lowest end rifles are managed, because you could just as easily say that it's more tense knowing that everyone else is just as easily equipped as you are. That, and I'd be worried when I encounter someone either way, the spawn chance affects me not. I believe that the devs have stated that they're waiting for duplication & other item bugs to be fixed before they go further with loot centralization, so I honestly doubt that people with duped cans of Pipsi are going to be a huge problem. Even if they were, the more Mosins and SKS rifles you allow in the game, the harder it becomes to detect. If they have 100,000 Mosins across the board, detecting a duplicated one isn't going to be so easy. Now, if you're trying to say that every item should be MONITORED on the global system, then that I can agree upon. However, I don't think every single item in the game needs to have a set limit, leave that for the rare stuff.
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There's no "that's what most people want", because everyone believes that what they want is what most people want. Just because a large group of people on the forums and/or reddit agree with the same idea, does not suddenly make it the majority idea. Based on what happened with the mod, I'd like to believe that most people would actually prefer it if they made guns, ammunition, and gear in general more common, so they didn't have to take as long to get ready to go fight. However, MOST people would probably keep playing either way, and don't have a strong opinion on what should happen (or don't care about it enough.) I think people are a bit misconceived about the loot economy. I highly doubt anything that's already in game will be a part of it, simply because it already spawns. Yet still I see people who want the SKS & Mosin to be centralized items with only like 10,000 across the board. That's ridiculous.
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Wouldn't really matter, as long as people have guns (or weapons in general, or even just the ability to deal damage), people will kill each other, "military-style" guns just make it easier (usually). However, it wouldn't at all benefit the game to arbitrarily remove everything from the "military" category, because it would destroy variety, asymmetric gameplay, and as has been stated before; makes getting to the end-game a lot quicker. That, and it really wouldn't make any sense. I mean, there are military bases all over the map, and even if they removed these, - Chernarus isn't the Vatican, so what happened to all of their military gear? And even if you could argue that Chernarus was somehow completely de-militarized or every last piece of military gear was destroyed, what about the police force? Surely they'd, at the least, have some decent weapons for guards at places of importance, like airports, harbors, and cities. I can stand behind the idea of much rarer loot (in general, not just military, but all good loot. Not all military gear is better than civilian stuff, or even good at all), but I cannot stand people who want to take out every military item in the game because "DayZ isn't ArmA".
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Weapons - Where Should They Go Next?
Chaingunfighter replied to Katana67's topic in General Discussion
That's why the M16A4 would be inherently better, you'd still have to rely on ironsights, but spend enough time and you can also get basically every M4 attachment (it would need its own handguards, though). You'd still be forced to use ironsights most of the time, though, because optics and other parts would be especially rare. They could possibly divide the line between "good/modern" AR-15s with "not as good/older" AR-15s, so you could have more common but less modular variants and less common but more modular ones. Full-length AR-15s: [Old] M16/XM16E1/M16A1 [New] M16A4 Mid-length AR-15s: [Old] XM177E2/CAR-15E2 [New] M4A1 CAR-length AR-15s: [Old] Colt M733 [New] CQB-R/MK18 OR Colt M933 Pretty easily distinguishable, and you've got a fine line between modularity. Plus, it's fairly realistic, because a lot of old CAR-15s and M16s went off to Eastern Europe and the Middle East once the M16A2 and eventually M16A4/M4A1 models began replacing the older ones. You could justify the newer M4A1, M16A4, and MK18/M933 as NATO/US weapons, and the M16, XM-177E2, and M733 as Chernarussian surplus/special operations weapons -
PSO scopes are used on AKMs in real life, though. Sure, they may not be elevated correctly, but it's certainly possible to put them on there, and it doesn't take really any more work than it would to put other existing eastern optics on weapons ingame. That, and it can still be useful, you just have to put more time into setting it up. That doesn't look like a super complicated job to me. You said it yourself that anything that could be mounted on a gun in real life should be able to in DayZ, even if it's useless. Hell, I made the argument that you should be able to put the M4A1 Carry Handle on the MP5K and Crossbow, simply because you could, even though it would be bugger all useless. Likewise, putting a PU scope on a Yugo SKS M59/66 doesn't take that much work, either. It's just not as simple as screwing an Aimpoint CompM2 onto 20mm RIS. Now, I do agree that the LRS should be used on the CR-527 and M4A1 (even though the 527 is 7.62x39mm now), because the CR-527 has the rails on the receiver for it, and the M4A1 could clearly fit it on the upper receiver. Then, the M4A1 could be a useful spotting/marksman rifle, and the CR-527 would be a better brush gun. You're acting like the entire game is supposed to be that, like the end-game will be finding one can of food or a not-ruined 9x19mm bullet. That's the problem with your fundamental ideology for DayZ; you assume the entire game needs to be a struggle and anything that actually takes any mechanical work to do isn't possible for someone starving to do. Oh, and even considering the possibility that someone who is/used to be starving could ever have anything that "looks too modern", because it's completely jarring. Not saying I really want hard-to-do attachments on weapons, but you need to stop arguing as if any complicated work shouldn't be present simply because people are just scraping by, and as if that will always be the case.
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But that's just it, the optics themselves should still exist, they should just be rare. No sense in forcing every single gun in the game to ironsights, especially considering optics are a super common thing nowadays; ironsights, while they always have a place, are losing out to optics most of the time. That, and having a red dot sight doesn't suddenly make you pinpoint accurate or give you an aimbot, it just puts a small reticle inside of glass that points to where the target would be, instead of a metal reticle attached directly to the gun. Don't know what other unrealistic accessories there are to be removed. The only thing you could argue is odd would be the PU scope on the Yugo SKS, but it can still be done, and unlike the LRS to the mosin, doesn't block the clip port on the rifle.
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Don't see the point of having another full-sized rifle cartridge if we're already going to have .30-06 (for a hunting cartridge), 7.62x54mmR (for the "more common"/Eastern military rifle cartridge), and 7.62x51mm (for the "rare"/high-end/Western military rifle cartridge) Plus you can replicate a lot of the guns here with conversions in existing calibers; Karabiner 98k Sporter - 7.62x51mm & .30-06 variants MG3 - 7.62x51mm Of course, you don't get the G41/G43, MG34, or Zastava M76 (even though we're getting an SVD) But then again, how different would the MG-34 be from the MG-42 gameplay wise, and what do the G41 & G43 necessitate when we can already do the M1 Garand, SVT-40 (this one especially), M14, FN FAL, G3, and plenty of other battle rifles?
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Do you carry a handgun when you have an automatic rifle?
Chaingunfighter replied to roguetrooper's topic in General Discussion
But those vests also easily have enough space to handle that handgun in addition to everything else you need. It's only really a waste of space to those who take guns that they never use, anyone who's playstyle involves the use of handguns is clearly going to use things to help that, whereas people that don't use a secondary will focus on the primary. I've always carried the FNX-45 as a secondary, although I've only been "forced" (i.e. running out of M4A1/AKM/SKS, [or MP5K more recently] ammo) to use it a few times, otherwise it's just been for clearing, shooting for fun, or just using it over the rifle for the hell of it. -
Third Person View should be Over-the-Shoulder, NOT a bird's eye view.
Chaingunfighter replied to Rags!'s topic in General Discussion
It's more of looking at your character whilst running the long distances. Maybe we've just grown to accustomed to it, but I like looking at my character while I'm running, I'm not doing it to admire myself, just makes it more interesting. -
Weapons - Where Should They Go Next?
Chaingunfighter replied to Katana67's topic in General Discussion
Well, I only meant for REALLY high-end attachments, and only in very specific circumstances. Things like the PSO scope I do not want only spawning on SVDs. Even thermal/NVG optics should probably spawn on their own, simply because I don't like the idea of finding a gun already good to go with high-end optics, I think you should have to find both separately. And as far as I'm aware, yes. Another reason why it'd have to be rare. I'm pretty sure that specific reason is why we haven't gotten any new guns like the R92 or MP-133 for a while. Hell, they had a Remington 870 model shown off at Gamescom last year, alongside the CR75 and Sporter-22, but they didn't want to add it because they didn't have proper shell loading. -
Weapons - Where Should They Go Next?
Chaingunfighter replied to Katana67's topic in General Discussion
The F2000 would certainly be on the end-level spectrum of bullpup ARs, I just suggested it because it's used by quite a few Eastern special operations groups and has a lot of unique functions gameplay wise, so in terms of a high-end 5.56x45mm bullpup AR, it's beneficial to gameplay and still isn't out of place. They could, of course, add the F2000 without the Hunter scope and just RIS, but I think there's some order in having a few really modern firearms. (Or better yet, they could make the Hunter scope a rare unique attachment. I could actually stand behind this specific instance being a "it only spawns on the gun, and only sometimes" attachment.) -
Weapons - Where Should They Go Next?
Chaingunfighter replied to Katana67's topic in General Discussion
Excited for the single-barreled shotgun, though I wouldn't say civilian firearms in general are in heavy need of fleshing out (at this point) - more the opposite right now, but shotguns specifically have needed some love. And yes, low-end military rifles exist, but the Vz.58 is not one of them. Like I said, I would've been okay if the AKM weren't as modular, but it isn't really some super modular rifle, it's just got a lot of interchangeable aesthetic stocks and handguards, plus two things that fit on regular RIS. Right now we don't really have a need for any more AK-type guns (save for an RPK), let alone another 7.62x39mm rifle that's similar in appearance. I'd love the Vz.58 to be added in the future, but there's no real good reason besides the aesthetics, and variety. However, I'd still say in this instance that the Vz.58 be made modular. The problem with the idea that all guns need to be limited in customization is that in the present day customization of even older weapons is prevalent everywhere. It's becoming increasingly more popular, for even the poorest military forces, to outfit their guns. Yes, there are plenty of unmodified AKs out there, but there are also plenty of modified ones. Even older guns like the M16A1/M16A2/CAR-15 saw extensive modifications, and present day are used in very modified versions. I can, of course, stand behind having a good number of guns that are truly limited in customization, and not just because of rare attachments, but actual lack of modularity. However, the basic AK and AR-15 series aren't the best examples. How about this guy for a "non-modular" weapon? While the AUG series in general is very modular, this guy specifically is stuck with the built-in scope and can't really attach much other than a suppressor. It sort of makes up for this fact by having a scope (though not one of super high quality by today's standards) already built-in, but one that also cannot be removed to make room for other optics. Used by: Bulgaria, Poland, Serbia, Croatia, Turkey, the Netherlands, Austria, Belgium, & Italy. Then, of course, the modular bullpup equivalent; Doesn't come with the scope, but has more overall modularity (because it accepts most M4 barrel, optic, and magazine attachments). Used by: Georgia, Ukraine, Turkey, & Portugal Then, of course, the "god-level" of 5.56x45mm bullpup rifles: Comes with a built-in, modernized optic, accepts most present STANAG magazines & AR-15 barrel attachments, and is around as modular as the TAR-21. The F2000 could probably even be on the loot centralization system, simply because it'd be a "party-piece" modern, special-operations weapon. Used by: Slovenia, Poland, Croatia, Belgium. That's a good idea of the kind of weapon structure, or how I feel ARs should be balanced by rarity, in this case 5.56 bullpups. And add to that that none of them are completely out of place, I'd say it's a fair notion. -
Not immediately following Harvest Red, but immediately following future re-deployment of US forces. (There were no UH-60s in Chernarus during Harvest Red anyway, because it was just the USMC & US Navy) Otherwise, most of the FOBs and military bases from the A2 campaign would still be present.
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Blank Cartridges - Nice tool to check out freshspawns
Chaingunfighter replied to GodOfGrain's topic in Suggestions
Blanks can still be dangerous at a close range, so there's nothing stopping them from approaching you up close and killing you that way. That, and I just wouldn't give a weapon to someone I wanted to test trust with. I'd see how they fared without one and if they could prove themselves then I'd let them advance. -
Weapons - Where Should They Go Next?
Chaingunfighter replied to Katana67's topic in General Discussion
Realism is a large part of it, but I also simply believe that the Vz.58 is overall more recognized for being modernized, and thus would fill the role of a "westernized AK" better, presumably taking the role from the AK-101 once 5.45x39mm ammunition is implemented. Truly low-end rifles like Gibonez wants should actually be guns that have limited customization options. -
Blank Cartridges - Nice tool to check out freshspawns
Chaingunfighter replied to GodOfGrain's topic in Suggestions
... how, exactly? I can stand by the idea of blanks being added, but I don't really see how it would affect trusting someone. If you mean by giving them blank rounds and seeing whether they'd kill you, then I guess it'd have a point, but they could still see in the magazine that there were blank bullets loaded, thus making it moot. Most guns require blank adapters to utilize blank rounds effectively anyway, as they're "messy rounds" (otherwise you'd better be thoroughly cleaning that gun). That, and the only real point of them would be to fire at people in order to drive them off - but they'll usually just return fire... AND you could also just intentionally aim away from them to achieve the same effect. I'm not against the idea of blanks, but they have next-to-no point in the game. Basically, you shouldn't be teaming up with anyone you're not sure you can trust. -
One problem... the PK is a GPMG. It's probably an RPK or RPD, and if not then an FN Minimi/M249. Then again, most people call any MG that you can carry in your hands an "LMG" (I've had friends call an M60E4 an LMG before), so I guess it could be anything.
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The RAK isn't really obscure, it was fairly common during the Cold War. Wouldn't be too much different than stumbling across an AWC Amphibia S, Blaze 95, Colt Python, FNX-45, or AK-101 in Eastern Europe, i.e., there would be next to none of them anywhere.
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Weapons - Where Should They Go Next?
Chaingunfighter replied to Katana67's topic in General Discussion
Except that there's no real reason why it wouldn't be able to use most of those attachments. In all honesty, it'd be better if they made the Vz.58 the one with more accessories, assuming one is ever created. The AKM isn't 'really' a high-end rifle; it just has a lot of attachments, most of which are only aesthetic. The only ones you could truly say are advantageous are the; flashlight & bipod, (universal attachments) PSO-1 (though it's not an AKM/AK101 exclusive), and the RIS, because it allows for the first two. Otherwise you've just got the standard wooden parts, plastic parts, and folding stock, all of which wouldn't really impact the gun's performance. You could say this for really any 7.62x39 AK/AK lookalike. IMO the guns should be based upon how useful their respective attachments are, rather than just how many they have. Instead of removing possible versatility from the Vz.58, you could also make it MORE versatile than the AKM, allowing it to use a wider range of optics and aftermarket attachments, and simply PUT IT on the high end scale. -
Weapons - Where Should They Go Next?
Chaingunfighter replied to Katana67's topic in General Discussion
No, that's not at all what I stated (or, at least meant - my use of English is rather poor). I actually meant that the Czech Republic is a semi-large influence on the culture, military, politics, as well as geography of Chernarus. Those are fairly simple statements, but they're at least using some data compiled from the CZR to create Chernarus+. I'm not saying it really does matter, for all it does Chernarus could have space lasers, jetpacks, and T-100 'Arnold' zombies, and still be just as valid, because it's a fictional game. And add to that I've never cared for the realistic argument. But the people who are saying that Czech stuff fits in do have some merit in the real world. There are more but they're so far back it's hard to keep digging. -
Weapons - Where Should They Go Next?
Chaingunfighter replied to Katana67's topic in General Discussion
Except that artists & devs like Chris Torchia have explicitly stated that the Czech Republic is a good inspiration for how they're modeling Chernarus+. It's not THE or even largest inspiration, but they've absolutely said it's a part of it.