Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Chaingunfighter

Members
  • Content Count

    2393
  • Joined

  • Last visited

Everything posted by Chaingunfighter

  1. Chaingunfighter

    A big island instead of generic land in north and west

    Would require an extremely lengthy map re-design and a lot of the locations would need to be heavily revamped or removed completely. Not to mention that turning Chernarus into an island completely breaks all previous lore. It may as well just be an entirely different universe at that point, the only similarity being that they use the same engine. Oh, and they'd have to reposition a lot of the map's objects if they were to extend it or move it towards the map's center, which is one of the biggest reasons the devs don't even want to increase the CURRENT map's size. I say if they ever do something like this, just make it an entirely new map. It'd be much more unique in that way and honestly would not need AS MUCH work.
  2. Chaingunfighter

    Just some Ideas about Hypothermia

    My point is that you'd already be screwed by that point, alcohol would only slightly numb the pain at best. The two good ideas are to either have it temporarily increase your heat level at the cost of losing heat faster, or not help at all. Alcohol should be used as a mild painkiller, decreasing your shaking as you drink more (though if you become highly intoxicated you start to shake even more), but that's really the furthest extent of it. Otherwise, it's just another source for molotov cocktails to me.
  3. I see nothing wrong with a basic RPG-7 or M72 LAW, and rocket launchers like that are actually great support weapons when used correctly. They're already going to be rare (in addition to rare ammo), heavy, and are only useful in some circumstances. Not to mention that many RPG-7s (mainly due to the rocket propelled grenades themselves) misfired or were inaccurate, and the M72 LAW is a single use weapon. Heavy machine guns are meh. If they included a Browning or DShK I wouldn't complain because finding 12.7mm ammo would be incredibly difficult, plus they're only good on vehicles. HMMWVs are just regular military vehicles with armor, and it's quite clear that the CDF had some. Tanks, APCs, and heavily armed aircraft probably won't make it in, so I don't think you need to worry about those.
  4. Chaingunfighter

    MP5K with BUIS

    I wasn't aware that it wasn't spawning AT ALL. It's probably a bug, then. However, the stock's function in spawning separately is that it does (or should) reduce your recoil and improve stability, so I can stand by the fact if removing it from spawning on the GUN was intentional. He's wrong anyway, the Kurz has nothing to do with the stock, but the gun itself. The stock comes from a very similar gun called the "MP5K-PDW". It makes sense that it might not spawn on the gun directly, but it should be spawning somewhere in the game.
  5. Chaingunfighter

    Another Firearms Wishlist

    The new ammunition type is the killer, but I was under the impression that .30-06 were it added would be used as a dedicated civilian cartridge so that .308 & 7.62x54mmR could be rarer. The M1 Garand is a semi-auto battle rifle, it's fairly effective, but it's limited to 8 rounds, and like you said, needs clips. On it's own the SVT-40 outclasses it in realism and effectiveness, but the only reason I saw the M1 Garand was because it could end up as the flagship rifle for a new civilian-based ammunition type. If they don't plan to add .30-06 then I see no need for the Garand, but if they do add .30-06 the Garand is definitely distinctive enough GAMEPLAY-wise to be worthy. The two-round difference, clip-loaded feature, and lack of overall modularity would differ the SVT & M1 more than it'd seem like. (Based on current attachments, of course. The PU Scope would likely work for the SVT and none of the scopes ingame work on the M1 without modification) Though if I had to pick of course I'd choose the SVT. It's one of my favorite all time weapons. If they're not going to do .30-06, then the M14 is a much better replacement (still not super realistic but moreso and different to a larger degree).
  6. Chaingunfighter

    MP5K with BUIS

    May have been on purpose in order to give the stock some function, I don't know.
  7. Chaingunfighter

    Add more sniper tools

    I mean, the Blaze itself isn't really authentic anyway, but your point is that in an environment where Blaser B95 rifles appear in significant quantities, optics are no stranger to them. I can absolutely agree with that. Balance is something I only concern myself with for the most game-changing issues. But on anything that's two steps lower than revolutionizing the game, I try to steer clear. I WANT an asymmetric experience, and I like the idea that it's possible for some people to have a distinctive advantage over another. The only time I'd ever bring it up is for issues like having the AKM spawning as the most common rifle, and possibly gun, in the game. In the real world, it probably would exist in the largest quantities over any other guns in Chernarus (it'd be far more common than the AKM is relative to guns ingame now.) However, you can see how this would be a pretty significant issue, even though it would be breaking the realism. I guess I'm just into "authentic balance", because even though it's not necessarily the most realistic, it doesn't "feel" wrong that military weapons are rarer as a whole. That's all besides the point. I have said that I have no problem with the Blaze getting a scope, for whatever reason. The only reason I'm not in full support is because in order to make it realistic it'd need either its own scope or a separate mount, whereas the CR-527 and Sporter-22 would need far less work. I simply don't believe it's worth the time on the developers' behalf to make one when it'd likely hardly ever see any use. Granted, I am intrigued by Gibonez' idea of having the scope and the mount/rings being separate, so in order to use the scope to begin with you'd have to find the mounts. I'm not sure how in depth they'd want to take this, though, because they'd have to revamp many of the optics in game already, and you'd also start seeing people asking to take apart Aimpoints and put them on the Ruger.
  8. Chaingunfighter

    Another Firearms Wishlist

    It doesn't fit in the real world, I downright admitted that in the post itself. However, Chernarus is a fictional environment, so it's not breaking the rules for it to feature guns that would otherwise not normally appear in a similar region. The only REAL explanation for why any of them would appear in Chernarus is if you had some very avid gun collectors (same reasons why the Python & Blaze are there). These people certainly do exist, but there would be so few of them that it would be completely insignificant, especially when played as THE explanation for their appearance. So yes, the gun doesn't fit the setting, fine. But I personally see the overall benefits to gameplay as a higher-priority reason than simply "it doesn't fit." (something you and I inherently disagree on) It doesn't make a difference at this point anyway, the idea of adding the Garand was completely speculative and it's (probably) not even being worked on, yet. There's always a time for debate, but maybe we should hold off until it actually becomes relevant :P
  9. Not sure that the Python on it's own warrants being made rarer, but I can agree with the Amphibia and FNX being significantly rarer. Honestly the 1911 would take the cake for the prolific semi-automatic .45 handgun, but it does have half the capacity and is far less modular, I guess the Glock 21 could take over the regular role. However, I'd still be in support of a USP Tactical or Mark 23 so we can at least have a rarer handgun that uses suppressors without needing the rarest guns.
  10. Walther PP pistols typically used .380 ACP so they probably wouldn't use P1 Mags (not sure if they're compatible anyway.) Granted, 9x19mm variants did exist, so I guess the devs could do that if they really wanted, but I'd like to see .380 ACP get expanded upon since there aren't too many guns that use it. The P22 I'd love simply because it's basically a P99 in .22LR. Would be a good way to add some more modern semi-automatic pistols without them being completely redundant (with the FNX-45, CR-75, and 1911). P38K is an absolute favorite of mine, though I would be willing to set aside realism if you had to saw off the barrel in order to create a "P1K". No real benefit in doing so, but it'd still be cool.
  11. Chaingunfighter

    Another Firearms Wishlist

    M1 Garands were everywhere during WW2, and considering the Armaverse version of Earth is considerably different than real Earth, the history could have very well been different. The Garand was used by Turkey, around where Takistan is, so it's not hard to believe some Garands could've funneled their way into Chernarus, just as Lee-Enfields did. That, and it was used by Greece, Norway, and Denmark, so it wasn't completely absent in post-war Europe. It's most likely been considered because .30-06 is potential for the future and it'd be both a recognizable and distinctive rifle as a hallmark of the caliber. I mean, it's an 8-round, clip-loaded battle rifle, with that memorable "Ping!" sound, so gameplay-wise it'd be quite unique for a low-to-medium end civilian battle rifle. I don't see why an SVT-40 can't be done in addition to the Garand. It's quite different in appearance, and unlike the Garand, used 10-round magazines instead of clips (making it a generally lower-end rifle.) Plus, the Garand and .30-06 were only speculative, Rocket just stated that he wanted it. 7.62x54mmR is confirmed, so that means an SVT-40 can be done either way. To say they've been pulling these ideas out of their asses... not really. Ivan and Chris had the major list of weapons for V1.0 written up years ago, and they're just following it. Rocket & the other artists obviously do their own work and put their own feelings into the design, but generally everything that we have has been planned. But even if they just did one gun at a time and decided what to do next... what guns are we actually sure of: Guns ingame: Makarov IJ-70 - Not out of placeCZ-75 - Not out of place1911 - Specific variant is not the most common but not out of placeP1 - Not out of placeSporter-22 - Not out of placeAK-101/AK-74M - Not out of placeM4A1 - Hardly out of placeCZ-527 - Not out of placeSKS - Not out of placeMosin-Nagant M91/30 - Not out of placeMosin "Obrez" - Not out of placeAKM - Not out of placeIZH-43 - Not out of placePM-73 RAK - Not out of placeMP5K - Not really out of placeBlaze 95 - Not really in place, but it's a civilian double rifleFNX-45 - Not in place, but currently it's one of the rarest pistolsAmphibia S - Not in place, but again, rareMagnum - Not really in place, but it's a collectors weapon, so who knows?LongHorn - Again, not in place, but also a civilian weapon so it's hard to judge AKS-74U - Not out of placeSVD - Not out of placeMP-133 - Not out of placeRossi R92 - Not exactly a common weapon, but they wanted a lever-action rifle and this one definitely wasn't a poor choice.Steyr AUG - AUGs are used quite heavily throughout ALL of Europe. Not out of place.Derringer - Derringers vary in rarity, but we have no idea which we're getting, so it's unfair to complain.Remington 870 - Not Russian, but extremely common worldwideSpeculatory (Unconfirmed): Browning Hi-Power: Not out of place, common worldwideM1 Garand: Probably the only gun that doesn't logically fit the setting in the REAL world. There are a few oddities and outliers, mostly for their unique traits, but that would be expected in real life. Overall, the majority of weapons are absolutely fine for an Eastern European setting, even realistically, but more to that nearly all of them "feel" right.
  12. Chaingunfighter

    Add more sniper tools

    Carbine Mosin would be next to completely pointless to add with the advent of the Obrez. There's also nothing really stopping you from putting a PU scope on an M38 or M44. Then, of course, there's no real reason to make two separate M91/30 variants just to accommodate the PU scope, so you may as well just have one that can accept the PU scope (Even straight-bolt Mosins can use the PU Scope, they're just not designed for it) Does it feel unrealistic or nonsensical? Absolutely not. And again, I've stated that I would be perfectly okay with a scope for the Blaze 95, I just don't see any inherent need for it, nor do I feel that it would be worth the time to create a realistic setup and separate mount for it. At that point, you'd be better of just picking another 7.62 rifle that doesn't need its own mounts. That's pretty much the argument that the devs are using - what's the point in spending time creating it when you have better & easier to access alternatives available? The Sporter-22 and CR-527 I absolutely want a scope for (again, not a complete necessity, but it would be beneficial and not require any extreme custom mounts.)
  13. And what good would that do for development to scrap all the work put into those guns? (not to mention taking them out of the inventories of players who have them) What would be the ideal 15-round modular .45 ACP handgun replacement for the FNX-45? There are, of course, USP, Glock, Mark 23, and 1911 models that fill a similar niche, but none would really be a complete replacement that's also a lot more realistic. The Mark 23 specifically is something I want a lot, but it's still only got a 13 round capacity. And what about the AWC Amphibia S? Regular Ruger .22 pistols are similar but I can't think of any internally suppressed .22 pistols that are MORE realistic. The Colt Python could obviously be replaced by a plethora of .357 pistols, but like the Blaze 95, it doesn't at all "feel" out of place. That, and would you be willing to consider the "replacements" as supplements of the guns, rather than removing them completely. The FNX-45 & Amphibia both have traits that could completely justify high rarity, so a lower-end variant might simply augment the role rather than ostensibly taking it over.
  14. I guess, but does that mean we should get rid of guns like the FNX-45, Colt Python, and Amphibia? Because they certainly aren't region specific and are relatively limited production (FNX simply because it's a new gun)
  15. Too arbitrary, though. Plenty of guns from Eurasia that shouldn't be there and plenty of guns from the US that should be, without spawning in chopper crashsites (unless you want Sporter-22s spawning in heli crashsites) Also setting a "real world manufacture limit" would diminish the chances of even most guns in the game from appearing.
  16. Chaingunfighter

    Add more sniper tools

    You yourself have campaigned for the Mosin to be an ironsight-only rifle but suddenly you're in support of the double rifle being given a scope? I'm not saying it SHOULDN'T have a scope, I'm just saying that there's no real good reason for it to have one. I'd rather they put a scope on the Sporter-22 and CR-527 first.
  17. Let's get some German & Austrian handgun love Heckler & Koch P7 - 9x19mm Heckler & Koch USP - 9x19mm, .45 ACP Heckler & Koch USP Compact - 9x19mm, .45 ACP Heckler & Koch HK-45 - .45 ACP Heckler & Koch Mark 23 - .45 ACP SIG P210 - 9x19mm SIG-Sauer P226 - 9x19mm SIG-Sauer P228 - 9x19mm SIG-Sauer P229R - 9x19mm SIG Pro (SP2022) - 9x19mm Luger P08 - 9x19mm Walther P38K - 9x19mm ('Kurz' version of the P38. Can also be called the "P1K" Walther PP - .380 ACP Walther PPK - .380 ACP Walther P22 - .22LR Walther P88 - 9x19mm Walther P99 - 9x19mm Glock 17 - 9x19mm Glock 18 - 9x19mm Glock 19 - 9x19mm Glock 26 - 9x19mm Handguns FTW!~~~ (EDIT: Apparently that "Glock 18", is just the full-auto Glock 17 used in The Dark Knight. Oh well, a Glock 18 would still be awesome)
  18. Chaingunfighter

    Add more sniper tools

    And that's just for the Blaze. They're saying it's not really worth the effort because in the end it's unrealistic and only promotes long-ranged gameplay with a rifle that's absolutely fine without any attachments. Nowhere has that indicated that they won't be making weapons specifically built for sniping.
  19. Chaingunfighter

    Add more sniper tools

    I'm not really seeing the equation between having suppressors for sniper rifles and having thermal optics and anti-materiel rifles that can shoot over a kilometer away. Sniping should definitely be realistically difficult to perform, but putting suppressors or various scopes on weapons that were meant to use just that isn't a problem. No, I don't want the SVD or Mosin to get a suppressor, but say they add an M24/M40 or some other platform that often uses them, a suppressor would be fine. Sniping =/= KoS Also, they're not really consistent with that. They're perfectly fine with guns like the SKS & Mosin having scopes, and the SVD is on its way. The only thing I really gathered from that post was that they didn't want to make guns that aren't really used as long-ranged rifles into long-ranged rifles, specifically the Blaze 95 & Sporter-22. My best bet was that they either didn't want to develop new models for pre-existing guns or wanted to have the snipers limited. Not that I agree with the statement, the Sporter, CR-527, and Blaze would all be great scope platforms, but I've never gotten the idea that they want all combat to be close ranged.
  20. Chaingunfighter

    Add more sniper tools

    Prepare for the massive army of people who instantly jump when they see people talk about sniping. The bipod was intentionally taken off of the Mosin because it isn't capable of supporting an ATLAS bipod without modification, so I wouldn't expect it to be re-added. There are more (and actual) sniper rifles coming, including the SVD. The Mosin isn't really even a sniper rifle, it's just a long bolt action rifle that's been used as the game's sniper because of the LRS. "- Camouflage suit ( Arma 2 has it, its kinda suit from grass, and from distance you should look like bush ) It would be cool if we can craft it. ( EDIT : Its called Ghillie suit )" Yep, they're called Ghillie suits, and they're confirmed. Yes, they will also be craftable. "- Add more sniper rifle that supports bipod" I don't believe that the SVD will support the ATLAS bipod either, because it wasn't developed with it in mind. However, I'm sure at some point we'll get more rifles that can use universal attachments like the bipod. Just so you know, there are other ways of making your shots more accurate, the Bipod shouldn't even increase accuracy on its own, just steady your aim. "- Add sniper silincer" Mosins weren't designed with suppressors in mind, that's why they don't have one ingame. The SVD really wasn't either. I wouldn't mind seeing a few sniper rifles with a wide range of attachments, including suppressors, but there's nothing confirmed for now. It's not worth worrying about until suppressors actually work anyway. "- Lower shaking frequency while you are prone. ( Comeone, you are all energized, you havent run and you cant hold your breath for 2 seconds to get perfect non shaky shoot? I bet that even I would shake rifle less that my character. Proning should drastically reduce shaking )" The sway system is definitely up for adjustment, but I don't think you should EVER be able to take a completely stable shot, there's always a tiny amount of sway. As I've said, the system is fairly clunky as is and will be tweaked, but if you want to play a sniper, you should actually have to take energy into account. We don't need sniping to be EASIER. "- Fix Hold Breath option, it does not even make you shake less." Haven't tested, but it's probably a bug if it isn't working. It isn't really a suggestion to tell them to fix something they know is broken. "- Dirt face mask. if we have knife or machette, we should be able to dig up a small peice of dirt and cover our faces." Shouldn't really even need a machete or knife, there's nothing stopping you from just picking up some dirt and putting it over your face. However, I wouldn't mind if it at least required a shovel/spade or knife so we didn't see the icon popping up every time we ran in the grass. - Make some advantages when using gloves. Non sweaty hands improve gun holding. Depends on the gloves, thin gloves can be extremely helpful at times but aren't as good at absorbing sweat. Thicker gloves absorb more but also make gripping an object more difficult. I say just make it aesthetic, the differences are so minor that it's not even worth the time. What gloves SHOULD be good for is keeping your fingers warm as well as preventing burns.
  21. Chaingunfighter

    Just some Ideas about Hypothermia

    The warnings need to be adjusted, but making temperature a "hidden feature" is an incredibly bad idea considering the effect it can have on you. The messages are only there because there's no way for the game to actually make you "feel" cold or warm, so you have to know. Also, getting hypothermia or frostbite is never something you'll want to happen, ESPECIALLY when injured. By the point that an area starts to feel numb, you've probably already lost it, and with an injury it's only going to get worse because of the cold. That, and the pain would be extremely amplified, because you've got the open injury with your body still trying to seal it, and at the same time ice is beginning to form around it. That would be incredibly painful. It wouldn't fix anything. The game should encourage people to stay warm, while also cooling off occasionally.
  22. Chaingunfighter

    Gameplay Mechanics Pt4 - The Weapons

    ... what for? There are no clipping issues or bugs with the 40 round magazines, as far as I'm aware. I also fail to see the problem with people having a whole 10 rounds more than is standard, anyway. (Those 10 rounds will hardly make a difference when spraying and you shouldn't need 30 rounds to kill someone anyway)
  23. Chaingunfighter

    Another Firearms Wishlist

    870 is on the wiki because they showed off a model a while back of one. Only problem with having both the M133 and M870 is that they're almost exactly the same gun. Yeah, there are plenty of different variants, but performance wise you're not going to see any real difference on equivalent variants. Though they did make a model so I'd hate to see it go to waste. I'm not sure crafting weapons should go as far as making guns, simply because many are fairly complicated and a common problem with complicated improvised items is that they all look identical whereas in the real world you have noticeable differences. I would like to see more advanced improvised melee options, like tying a knife/bayonet or even a sharp rock onto the end of a sharpened stick to make a spear, as well as crafting together various objects, like baseball bats with nails and whatnot. I definitely do not want bows to be the majority weapon, though.
  24. <500,000 guns is a lot more than it sounds, that requirement would unnecessarily limit the number of guns in game. Half of the guns in the game wouldn't be in for that requirement. There are also plenty of non-Eurasian (mainly American) weapons that appear all across Europe - the M1911, Browning Hi-Power, M16 series, as well as many other guns from Colt, Winchester, Remington, Ruger, Taurus, and whatnot, are not at all uncommon across the planet, so that's a poor statement to be made.
  25. Chaingunfighter

    My DayZ Wishlist

    The M10 would still be fairly different from the MP-133 with a 5-round tube rather than 8-round type, but based on the context of the post he likely meant M1014. the AKS-74 is an AK-74 with a folding skeleton stock, AKS-74U is a carbine version of that (U being for Ukorochenniy, which means "shortened" in Russian). There's no such thing as an AK-74U, but like I said, if it did exist it'd probably be the same gun with a full stock, which would be pointless on that kind of carbine.
×