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Everything posted by Chaingunfighter
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Oh no, firearms not manufactured in the specific setting appearing in said setting. The whole argument that guns should not appear simply because they're from one place or another is fallacious. Chernarus isn't the United States, but it also isn't Russia, so by that argument having an AKM is just as bad as having a 1911. It's an extreme exaggeration, and a rather poor one, because it's equating two things. One is a rather old (but popular and highly manufactured) rifle that doesn't appear too often in Soviet Bloc countries, the other is doing something that humans are physically incapable of (dual-wielding & firing 12.7x99mm anti-materiel rifles) and an oversized sexual stimulant device that isn't a weapon. Now sure, arguing on the point blank statement of "it's fiction" you could say that ANYTHING is justified (And actually, that's not a wrong statement), but I'd reckon that it's more akin to altering history WITHIN reason. Chernarus is a fictional country, and we know it took part in World War II, so obviously the path of the war would not have gone exactly the same. Perhaps due to a larger deviation in the region, in addition to the country's proximity to Takistan (which has plenty of Lee-Enfields and thus would've been supported by the Allies), you could argue that more supplies were sent to the soviets, including in the form of M1 Garands. That, and for gameplay, the Garand stands out and could end up as a decent flagship rifle for the .30-06 caliber, that's not at all excessive. In terms of the gameplay, dual-wielding AS50s would NOT be beneficial to the gameplay. Likewise, having a 48' dildo would be a fairly useless melee weapon, not to mention requiring animations for the flopping around, so there's no point in making it either. The G41 and G43 were far less common than the M1 Garand, and require 7.92x57mm ammunition, which is not all too popular nowadays (compared to .30-06, which is one of the most common hunting cartridges on the planet). That, and the G43 is much more similar to the SVT-40 than the Garand is. No one ever said that the SVT-40 wouldn't happen, in fact Chris Torchia stated a while ago that he wanted to make one. Just because one gun is confirmed before another doesn't inherently mean that only the first gun will make it into the game. I mean, everyone thought that the AKS-74U wasn't going to happen once they added the AK-101, but look where we are now. They really don't need a "gateway" to add any weapons, especially considering that they have plenty of common North American firearms, like the LongHorn and Magnum. If your fear is that they'll add other World War II American weapons, then you need to see it through the argument the devs are using; With the gameplay aspect in account, they're probably not going to add the M1 Carbine, considering it uses the .30 Carbine round. The Springfield is a possibility, but sporterized versions of these ARE common across Europe. The Thompson & Greasegun aren't the worst .45 SMGs they could add, either. The B.A.R. is the only real "bad" one, but I inherently disagree with your idea that they need a gateway to add other guns. They add what they want, and that seems to be mostly based off of what they feel will most benefit gameplay, along with a touch of realism. That, and it HASN'T been confirmed. Everyone's throwing a fit about a gun that was only MENTIONED once. Of all of the confirmed/ingame weapons United States of America: AWC Amphibia S (Amphibia S)Kimber Warrior (1911 & 1911 Engraved)Thompson Center Arms Contender (LongHorn)Colt Python (Magnum)FNX-45 | the FNX series is produced in the USRuger 10/22 (Sporter-22)M4A1Russia: Makarov IJ-70-17F (Makarov IJ70)AK-101 | Yes, the AK-101 is manufactured in Russia, so it still counts as a Russian gun, even if it was designed for export.AKMMosin-Nagant M1891/30SVD DragunovBaikal MP-133Baikal IZH-43AKS-74UAustria: Steyr AUGGermany: P1Heckler & Koch MP5KBlaser B95 (Blaze 95)RG17 (Derringer)Czech Republic: (All CZR guns ingame are produced by Chernarus, but nonetheless) CZ-75 SP-01 SHADOW (CR75)CZ-527 (CR527)Poland: PM-73 RAKYugoslavia: Yugo SKS M59/66M1 Garand hasn't been confirmed so it's not up there. Of all of the weapons, there are actually MORE from Russia than in the US. The Python, FNX-45, Amphibia, and LongHorn, are the only ones you can really argue as for being "out of place", anyway, the rest of the guns are common internationally, and just happen to be made in the United States. Likewise, those are only guns made in Russia ITSELF. The Czech Republic, Poland, and Yugoslavia all used to be a part of the Soviet Union, so you can really apply the guns to that region as a whole. The rest of the guns are also relatively normal and aren't jarring. So there's no real argument to be made. (Not that basing your argument on the idea that the gun's manufacturing country is a good idea anyway, but I digress.)
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Chaingunfighter replied to alexeistukov's topic in Suggestions
Pistols and SMGs aren't going to be very effective against vehicles anyway, they aren't designed to be. That's why guards at motor checkpoints often use ARs, high powered rifles, or even machine guns instead of just using typical handguns or submachine-guns. And no, I don't think it's inherently a good thing that people with low-end weapons would have a decent chance against people with very high end gear and vehicles. Granted, I'm not against adding 7.62x25mm, but I wouldn't push that as a reason to add it. You shouldn't be using a Tokarev to shoot at a car anyway. If all I had was a pistol, I'd want to hide or flee, not try and gun down a car. Hell, even with an SMG, the only gun there I'd even attempt to use is the PPSh-41, and that's simply because of the high ammo capacity. Plus, if the vehicle has a small form of rudimentary or built-in armor, the 7.62x25mm round isn't going to do all that much. I think people will be far happier to have IEDs, petrol bombs/molotov cocktails, rifles, LMGs/GPMGs, and directed explosive weapons, rather than a few nearly-identical pistols and SMGs that MAY be able to puncture the vehicle. And that's the big thing - you're not REALLY getting a lot of variety in adding 7.62x25mm. The PPD-40, PPSh-41, and Zastava PP may as well be skins of the same model, the PPS-43 isn't too different either. The C96 wasn't developed for 7.62x25mm; it can shoot it but the round is far too powerful than was designed. CZ-52 & TT-33 would have near-identical performance. It's a lot of guns on paper, sure, but without too much difference in function, it really becomes a waste of time for the devs to model these without actually getting real variation. They're available in alternative calibers, so why not just use those? Probably because there are enough pistols for now, and the AUG would make a more significant difference. That, or they just preferred the AUG first :P -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Chaingunfighter replied to alexeistukov's topic in Suggestions
Oh, of course, it's an awesome looking gun. It's just that it looks uncannily similar to the PP-19-01 Vityaz, though the Vityaz itself truly looks like an AKS-74U chambered in 9x19mm. (Basically like the Colt 9mm SMG is to the M4A1) In that sense I just feel it'd be a better use to have the Bizon take its more common form with the 64 round magazine and have the Vityaz be the "9mm AK Carbine", which is not only more authentic but also spices up the gameplay a lot more. So why not have this; and this? Back to before, I wouldn't at all have a problem with them adding 7.62x25mm, I just (and I stress this a lot) don't believe there's a priority reason for it to be included now. It would obviously be much more authentic to include the actual Tokarev TT-33, CZ-52, PPS-43, and PPSh-41 over rather obscure and low-production guns like the MP-41R (Which didn't even have any drum mags, as far as I'm aware [Though it still had 35 rounds and retained the fire rate]), but it can be done without them. If it does get done, then I'd hope it's down the road. We've got enough (5) pistol calibers that have plenty of handguns & SMGs that I'd honestly like expanded on first, including the Bizon and PP-19-01. However, what I'm REALLY excited for is the guns coming up shortly. We've got the MP-133 (pump shotgun), Rossi R92 (Lever-Action Rifle), SVD (Marksman/Sniper Rifle) and RG17 (Derringer), and those are great because we don't really have any guns of those types in DayZ. The AKS-74U is also significant because it's the advent of 5.45x39mm caliber, and an AK carbine is a must-have. Even the AUG is cool because it's a bullpup rifle. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Chaingunfighter replied to alexeistukov's topic in Suggestions
He just copied and pasted one of my quotes from before, but regardless, 7.62x25mm is a cartridge allowing for almost exclusively pistols and SMGs. Plenty of .22LR, .380 ACP, 9x19mm, and .45 ACP guns that can fill that role without needing a brand new caliber for (at most) eight new pistols and SMGs. The PPSh-41 would obviously be a cool gun, but like I said you can use the MP-41r which was just a conversion to 9x19mm. The PPS-43 is cool but for all intents and purposes is a second PPSh-41. The SA Vz.23, Vz.24, & Vz.26 (CZ Model 25 SMG) are cool, but they're all essentially the same gun, there's no reason to spend the time modeling all three. Not to mention that the SA Vz.23 is actually a 9x19mm weapon (the Vz.24 was the 7.62x25mm variant), so you don't even need a new caliber to get a variant in. Bizon can be done in .380 ACP and 9x19mm, and would honestly portray the gun more realistically, because both of those variants retain the 64 round helical magazine. The 7.62x25mm variant replaces the helical magazine: ^ A Bizon-2-07 in 7.62x25mm. Looks incredibly similar to the PP-19-01 Vityaz, which is a 9x19mm gun. Tokarev, as I stated, has Norinco clones in 9x19mm. The only gun you truly cannot (officially) get without 7.62x25mm (that you listed) is the CZ-52. But even with all of them considered, do two 8-round semi-auto pistols, two World War II SMGs built on the same platform (that are fairly unique, but can be done w/o 7.62x25mm), three Czech SMGs that are almost exactly the same, and a variant of a gun that would be much better off using .380 ACP and 9x19mm anyway, make it worth adding? Because it seems to me like you can increase variety and dilute the pool without needing to creating another ammunition type. Not to say it's more realistic, just to say you can essentially have a Tokarev & PPSh without having 7.62x25mm caliber. They need more and better options for civilian gear anyway. I don't see why that can't be done by creating variants that use pre-existing calibers in order to save time and expand upon said ammunition types. Right now we're at a point where gear & ammunition spawns in high amounts, but I wouldn't expect that to last forever, so eventually you'll be encouraging people to move into smaller towns and villages simply because the larger places are always looted out first. A huge reason for small towns being avoided is simply because many of the small village houses do not spawn any weapons (or guns, at least) and any loot they do spawn can be acquired in larger amounts elsewhere. You're still not going to change player mentality even if you do introduce substantial gear and make all loot as a whole much rarer; airfields, bases, hospitals, chopper crashes, and other big caches are going to remain the most crossed over parts, simply because they have the greatest chance to spawn the greatest loot. All that adding more options will do is fan it out a bit and make people spend a little more time preparing. -
W/O Stock: W/ Stock: They look hardly alike. Also add to the fact that the MP5K wasn't originally developed with a buttstock in mind, whereas the Uzi was manufactured in order to use the stock completely. Granted, the back of the gun has less detail than the back of an actual MP5K, but it's still not at all like an Uzi in any way. MP5 stocks came with the M4 & AKM/AK101? Those guns only spawn with their respective parts, and you CAN find them as loot (found a pristine AK wooden handguard in an unlooted NWAF)
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In a newly posted screenshot by DayZ Lead Artist Chris Torchia, we get a clear look at some new zombie pathfinding, as well as a very early WIP of some building (likely the prison). However, looking in the bottom left-hand corner, by the SKS icon, we can see a "hidden" preview of the new derringer that was confirmed a few weeks ago. It's quite small and hard to make out the fine details, but I believe it may be possible to identify the gun, under the presumption that it's a real gun. My best guess (for now) would be this one: It's an RG17 .38 Special Derringer. There are clearly some differences but this is the closest I could find for now. Gews probably knows better.
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The MP-133 (Shotgun) & Rossi R92 (.357 Lever-Action Rifle) have had their models finished for quite a while. They've just taken such a long time because new animations for pump-action, lever-action, as well as hand loading ammunition have been needed, whereas a derringer doesn't inherently need new anims to work (though it should have its own animations in order to make it concealable) Once they've got the R92 & RG17 in, all they'll need is an 1800s single-action revolver, like the Single Action Army, to complete the loadout of cowboy weapons :D (Oh, and a Model 1887, because 12 gauge lever action shotguns are awesome)
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They've got plenty to work on with ballistics as a whole, but I'm making the presumption of a finalized game.
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and the FNX-45. As cool as a .45 ACP one would be, I don't think it'd see much use. Plus, the RG17 is a .38 Special derringer, so it wouldn't make sense either way.
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The fact that it's a .357/.38 Special gun means that it'll hit pretty hard. However, it'll be no better than the Magnum in terms of overall firepower, as it'll be far less accurate, has very bad & tiny ironsights (Why would you need 'em anyway?). Though I can almost guarantee it'll mean more than a few super quick deaths of unsuspecting bandits.
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Based on the fact that it's an RG17 (for the most part), it'll most likely be shooting .357 magnum, which is a very powerful round (the most powerful pistol caliber in the game). It doesn't need a magazine and you can fire off both shots in an extraordinary amount of time. The gun would presumably take up few slots, and reloading would be much quicker than with the Magnum, so it's definitely not the worst self defense gun there is. I, for one, like the idea of stuffing the Derringer into your boots or a possible ankle holster and quickly drawing it while on the ground or being held up, something you could only do with compact pistols. However, in respect, it's pretty much like the P1 & CR-527 at the times of their inclusion. The P1 was added long after the CR75 which is superior (8 rounds vs 15 rounds, and the CR75 has many attachments), and the CR-527 was added after the SKS & AKM. There's no real incentive to use either of them unless you happen to find them before an upgrade. That's the point of weapons like this, they're "on the path" guns that aren't really meant to be used as endgame weapons at all (from either upgrading through attachments or simply having powerful traits). And yes, rarity will be the largest dictating factor later on. "Good" guns like the SKS, AKM, CR75, FNX-45, Magnum, and whatnot, will all be rather rare, with guns like the CR527, P1, and derringer being somewhat common (comparatively). And it is still true that the gun would be good for roleplay. I mean, it might not be the best weapon in its class, but it allows you to create a character based around said weapon. That, and it adds to the overall variety of weapons, and you can't deny that derringers are pretty damn cool, however impractical (in this case.) Either way, it was a spare time project, so you can't really complain that it was being added, because there was no definitive intent for it to appear in the first place. FN FAL & G3 weren't necessarily spare time weapons. In fact, Chris stated that they were on the list of weapons they wanted to do before release. Granted, that was long before the list was finalized, so whether it's guaranteed or not I'm not sure, but I wouldn't lose hope. Keep in mind that the derringer likely has few (if any) attachments and is a relatively small gun, so it's definitely NOT the most complicated weapon to create, but I do hope we get some more "spare time" weapons.
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Chrome is a must (For A Few Dollars More, anyone?), and a Hello Kitty derringer, while odd (to say the least :P), would actually be quite an interesting find, akin to the Engraved 1911. Plus, it sort of adds to BOTH the female character (stereotypical, I know, but many people like stuff for that reason) and the epic Hello Kitty fan we all truly are on the inside (Don't lie :)). So I actually say yes to this one, it's really not as crazy an idea as some might think. Oh, and PLEEASEEEE do one with wooden grips (even if it's just the chrome one w/ em), that would make my world complete (for now :P)
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Ohhh, okay, I misread. Though it's definitely a pretty situational weapon, it's far from useless. When I saw your post I thought you meant that adding it at all was pointless, not that it just won't be of too much use to most players. That's true, but we do need these kinds of weapons in order to make the advanced/powerful/useful weapons more special.
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It takes up very slots and quite possibly uses a powerful round (.357 or .45 ACP, though it could be .22LR, .380 ACP, or 9x19mm, too), so it'd be an awesome last-resort weapon. Plus, it takes up little space, so if you were going for a lightweight setup but wanted some backup firepower it's a good alternative to larger pistols. It's not going to be some god-tier weapon, but that's because it's not really supposed to be. Derringers have always been used for the sole purpose of an easily concealable backup weapon, and the use will be no different in DayZ. However, they ARE working on new pistol animations, so I wouldn't be surprised if the derringer was different when held.
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That's what I was thinking, but based on the churches you can see in Chernarus, it looks a little large, though the style definitely matches that of common Eastern Orthodox churches. And, of course, mega churches do exist everywhere. I'd love to believe that it's a bunker, but if they had good underground systems working I think they'd announce it. (It also doesn't look as featureless as most of the other Chernarussian military buildings, though I can't say for sure). I'm going to go with it's part of the prison for now. Simply because it matches the style of the models we've had for a while and they've been putting some work into it. Either way, it's a brand new large structure that'll probably be of significance, so I'm excited all around (new buildings in general are some of the coolest things) Other people on reddit apparently saw it before I did (unsurprising considering he posted that a few days ago), but no one's brought it up or identified it yet here, so I figured posting a thread would be worthwhile.
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Non Firearms you would like to see in game
Chaingunfighter replied to Jex's topic in General Discussion
Knives!!! OKC-3S Bayonet M7 Bayonet Balisong KA-BAR M1918 Trench Knife Box-cutting Knife ASEK Knife M11 Knife Gerber Mark II -
Yeah, having a compact inside-shirt holster would be awesome, in addition to a leg holster and possibly a hidden ankle holster. If they add any of them, then we're gonna need these guns along with em' (COP 357 Derringer, Colt Commander, Glock 26, Colt Single Action Army)
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Newly spawned players aren't going to be able to counter snipe any better against someone who's already got enough long ranged-gear. The ghillie suit is only useful for fighting against other snipers or well equipped people; against a bambi charging you with an axe it makes no difference. Either way, it's not like the ghillie suit will be easy to craft, it'll probably need plenty of different materials and take a good amount of time to put together. You won't be able to use a backpack with it and when not in the treeline you stick out far easier and become a larger target. Later on in development, when higher-grade weapons and gear start to become rarer, you'll have less of an incentive to go around and kill freshly spawned players, and will be more inclined to use ghillie suits for stealth or for support in combat. Granted, it won't at all stop PvP or KoS, but somehow I don't think a camouflaged suit is going to ruin the game.
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Don't blame yourself, I was stupid for getting angry at something that didn't at all apply :P The past is the past though, all is forgiven and we can move on :)
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My comment was probably way too blunt and judgmental, so I apologize for that, don't really know where it came from. Clearly you do have a good idea, and I guess I just found it hard to accept that you can't possibly speak for the entire community in one thread where no one can seem to agree on anything. But yeah, I guess once mods are added, there'll be no more complaining... Actually, even then, people will complain that we're allowed to mod the game, saying that "it destroys the vanilla game". We can never be happy :P
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Chaingunfighter replied to alexeistukov's topic in Suggestions
The 5.7x28mm round is also used in the Five-SeveN pistol, AR-57, and even some Thompson Contender (LongHorn) variants. It's also a fairly unique round. However, there's no real reason to add it, just as there's no real reason to add 7.62x25mm, because there aren't a whole lot of guns you can do with them and frankly they're not too special (P90 is cool and all but it's a PDW, of which plenty exist) -
I'm sorry for offending you, but what I meant was that you base the weapons allowed on their mainly on realism, not necessarily whether enough people support it or not. However, yes, you have said no to weapons, like the De Lisle Carbine, which while not at all realistic, seemed to have some support. Realism is not the only basis for something that should or shouldn't be in the game, and I don't feel that rejecting a gun simply because it's not realistic or "shouldn't be in Chernarus" is a fair thing to do. The mods should judge my post, and if they find it offensive, I should get some "time off." I honestly do believe that if I was offensive, then I do not deserve to post here (for a time), but I'd like someone beyond my biased self to judge that.
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Yes, of course. We're crafting military gear. Would you like it if they removed every single gun from the game, and there were only 10 cans of food able to exist at once across the entire board? Because I fail to see how using the environment in order to craft suits that camouflage you is creating some "tacticool militery hardc0re shuters that BREAKZ WAT DAYZ IS MENT TO B3 BECAUZ I NO WAT IT IS VBECAUZ I CRETED DAYZ". We're "supposed" to survive in order to reach a level at which we thrive. It's supposed to be difficult, yes, but the level is still there. You'll feel truly accomplished once you reach a level of satisfaction.
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M1 Thompson isn't as out of place as you'd think. It was used by Poland, Croatia, Yugoslavia, & Turkey, as well as most Western European countries. Plus, it's not that people want a full set of American WW2 weapons just for it, it's simply because Rocket himself said that he wanted one at PAX. No one's really suggested an M1 Garand. M1 Carbine is unlikely because it uses .30 Carbine which few other rifles use. M1903 also isn't necessary because it's a regular 5 round bolt-action rifle. The Garand itself is a unique rifle in that respect. And, of course, just because people ASK for Thompsons, M1903s, and M1 Carbines, doesn't mean the devs will add them. People have suggested plenty of weapons that will probably never make it into the game, no matter how often they're suggested. The TOZ-122 is also used in .223/5.56x45mm and 7.62x51mm, so it wouldn't at all need a brand new caliber. That, and there's nothing special about it gameplay wise that warrants a whole new caliber. The whole reason I'd like the M1 Garand is that it's actually unique and not some generic hunting rifle like the TOZ-122 (Not saying I wouldn't support a TOZ-122, but it's not a super special rifle.) Yes, the TOZ would be an awesome weapon to include as one of many .30-06 rifles, but you need to have outlying weapons with good characteristics in order to justify it. Otherwise, there are plenty of other .223, 7.62x39mm, 7.62x51mm, and 7.62x54mmR rifles they could add. Also, being on the Community's Weapon Suggestion Thread isn't really saying much because you refuse to put any weapon that YOU personally do not want in the game at all. It's a good place for discussion but it's not really representing the community well when you only pick guns that you feel should be in, which seems to be completely based around realism.
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Of course. The SVT-40 would be awesome. HOWEVER, what, exactly, is the problem with having BOTH? I've never understood the mentality of "there can be only one!" when new content is added to the game. Both of them are similar, but have quite a few differing characteristics that would keep them from being redundant.