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Everything posted by Chaingunfighter
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More Spray Pain Color Options For Latter Please! :)
Chaingunfighter replied to Deathlove's topic in Suggestions
"OH NO! THAT GUY'S GOT A PINK MOSIN-NAGANT! MY GAME IS RUINEDDDDDDD!!!!!!!!" That's how you're acting right now. In real life people would (almost) never eat rotten food, because you're more likely to get WORSE from eating it. However, it's in the game because it's realistic you'd find rotting food, and it MAY be useful to people in a pinch. Still, it's generally only used to troll and force feed people, and clearly only a few people would do that in a survival situation. Let's remove rotten food. In real life people would (almost) never use the child briefcase, because it's going to make you stick out. However, it's in the game because there were obviously children living in Chernarus at one point, and you can still store SOME items in it. Still, it's generally only worn by those trolling, and not a lot of people use it. Let's remove it from the game. I could go on with this. It's not at all unrealistic to suggest some spray paint cans (yes, even brightly colored ones) would be left around inside the various garages, stores, industrial areas, and houses in the region. If coloured spray paints were added, it would ruin the realistic experience the game is going for. If you ruin the experience, you might as well not implement some of the realistic ideas that other people are suggesting. First of all, who are YOU to dictate what the "realistic experience the game is going for" is? Don't act like you're speaking on the behalf of the developers. Second of all, "ruining the experience" and "adding realistic features" are two completely different things, even though it's wrong to begin with. That's akin to saying "Well, if the police are going to shoot a criminal who pulls a gun on them, then they might as well chop off his legs, too." Even if they did add new spraypaint (which they almost certainly will with the new shaders), why would that stop them from implementing vehicles or other realistic features? I can guarantee there are already a million instances of people doing things they wouldn't do in a real survival situation, and there are a million more that come from features legitimately intended to add to the survival. People mindlessly deathmatching each other, fresh spawns & ungeared players charging geared ones because there's no loss, people wearing full military gear w/ a SMERSH vest, backpack, MASKA helmet, a Mosin on the back and kitted out M4A1 in the hands, and hundreds of rounds of ammunition among other supplies, suffering no drawbacks and running with the same speed and stamina as someone with nothing on, and plenty of other things. People already do stupid things and will continue to do stupid things, and even items unintentional will become the victims as clever people find a way to use them. Variety in colors will NOT ruin the game or degrade the experience. If anything, it'll add to it. (Plus, I'm not saying we need every single color under the rainbow, but having some drab pinks/purples and a few brighter colors would not kill anyone) -
Having an old Soviet rifle like a Mosin-Nagant or SKS is something you KNOW you can at least rely on in a pinch. They're not at all the best of their fields but in reliability they'll certainly take you further than most guns. Plus, they're dirt cheap, so you're not going to blow a hole in your pocket trying to get one (at least some of the more common ones, like the M38, M44, and M91/30) In my experience I absolutely love the Mini-14, though. Not sure why they seem so unpopular to many people.
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Chaingunfighter replied to alexeistukov's topic in Suggestions
I'm talking down the road. If they decide not to add any more .45 ACP pistols then my point is moot, but it's completely false to say that .45 is nonexistent outside of the US. Completely. You yourself said guns like the UMP-45 would be acceptable high-end SMGs. They could do the UMP-9, but what'd be the point with the MP5? It's pointless to argue anyway because I tend not to care whether a gun "fits the setting or not". Maybe I shouldn't get to have a say because I'm inherently against what DayZ "is supposed to be", but that's what I believe nonetheless. I'd rather have a KRISS Vector, M1928A1, UMP-45, M3 Greasegun, De Lisle, Mark 23, and HK45, than a Tokarev TT-33, CZ-52, PPS-43, and PPSh-41. Call me stupid, but that's my preference. This is how I originally wanted DayZ to be. I wanted calibers across the board; from .22LR, .25 ACP, 9x18mm Makarov, and .380 ACP, to 9x19mm, .40 S&W, .45 ACP, & 7.62x25mm to 5.56x45mm, 5.45x39mm & 7.62x39mm, to 7.62x51mm, 7.62x54mmR, to .243 Winchester, .270 Winchester, .338 Lapua, to .50AE & 12.7x99mm, with weapons of all sorts appearing in respective, realistic variety. However, the developers have made it quite clear that that is not the route they're taking, so I've learned to accept it, and now I tend to see what I believe benefits gameplay the most, and 7.62x25mm Tokarev does not sit high in that regard. It's an awful defense, but it's my belief. It's probably wrong, but that's how I see it. At this point we're all really arguing with each other over what we'd see as acceptable, because the weapons list is pretty much internally confirmed. Side projects and alterations will most definitely occur, but it's fairly set in stone, and I'm guessing that internal discussion about new calibers is decided upon by now. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Chaingunfighter replied to alexeistukov's topic in Suggestions
.38 Special can be used in .357 guns, so it would be better off IN ADDITION to .357 rather than as a replacement (and I believe awhile ago it was confirmed) I've already gone over how I feel about 9x18mm vs .380 ACP You honestly believe having the CZ-52 and Tokarev TT-33 (TWO pistols) would be better than the countless .45 handguns & revolvers? Also, .45 ACP is prolific around the planet, not just in the United States. .380 ACP and .357 Magnum are more local, but I still don't see how four guns justify throwing three calibers out the window. And you're acting like I'm ridiculous. -
You're going two different ways with this reply. First you say that we shouldn't be finding guns like the Blaze 95 and that adding a derringer before the SVD was somehow wrong, yet you then describe how we're "going towards mostly military armament" (which is entirely false.) Last I checked, no military forces use the Blaze 95, and derringers haven't been service pistols for a very long time, so they're clearly not driving us towards a completely military-based arsenal. The SVD has been done for quite some time, but it hasn't been implemented into the public versions, simply because the developers wish to wait until the loot management system is at a full ready state, considering the power and utility of long-ranged guns. I wouldn't be concerned with the realism of weapons until we reach 1.0, as developing them out of realistic order is something we'll just have to deal with. If they release the first "main release" version and the guns are still skewed, then is the time to argue, but the final weapons list has already been planned out, so we're in no position to judge how it's going until we actually get to the end.
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Chaingunfighter replied to alexeistukov's topic in Suggestions
Are you kidding? A couple different handguns and SMGs that are all nearly identical (and most of which are available in other calibers) have more potential than one of the world's most prominent handgun calibers, a popular subcompact pistol & submachine-gun caliber, and a high powered revolver/carbine cartridge? 7.62x25mm may be a good way to AUGMENT the pre-existing calibers, but you cannot righteously say that the Tokarev TT-33, CZ-52, and PPSh-41 have more potential than three other major calibers worth of guns They haven't opened up modding tools because; A] The game isn't finished and there are plenty of other things to work on, and B] there are many different exploits and hacks that would need to be fixed before allowing customization. The mod didn't REALLY have that many AKs. There was only the AK-74, AKS-74 Kobra, AKS-74U, and AKM (in the vanilla mod). These were also just assets taken from ArmA 2, not actually created for the mod itself. The attachment system sort of replaced the need for all of the variants - it was found to be a lot better to make the folding stock be an AK attachment rather than making the AKM and AKMS separate rifles. So really looking at the base guns, we've already matched the mod - AKM for, of course, the AKM, AK101/AK-74M for the AK-74 & AKS-74 Kobra, and the AKS-74U is on its way as well. Assuming the AKS-74U's skeleton stock can be detached, and they add a Kobra sight at some point, we'll actually have better AK variety than in the mod. 7.62x25mm itself is a unique round, and great at penetrating body armor as well as solid cover. The round itself I won't at all deny would be great, however, it's the lack of overall significant variety in the weapons that use it that make it detrimental to adding it. In a sense, it's the Tokarev and PPSh-41 you're getting out of it, possibly some other guns, but nothing significant. I'm all for unique ammunition types, but if that were the sole factor (aside from realism), I'd also want ammunition like .243 Winchester and 5.7x28mm. However, we'll likely not get either of them, however significant the individual ballistics may be. To me it's just not justified enough, but I could go either way on it. People seem to act as if I'm opposed to it - I'm not, I just want to point out that it's not some necessity. -
Oh no, firearms not manufactured in the specific setting appearing in said setting. The whole argument that guns should not appear simply because they're from one place or another is fallacious. Chernarus isn't the United States, but it also isn't Russia, so by that argument having an AKM is just as bad as having a 1911. It's an extreme exaggeration, and a rather poor one, because it's equating two things. One is a rather old (but popular and highly manufactured) rifle that doesn't appear too often in Soviet Bloc countries, the other is doing something that humans are physically incapable of (dual-wielding & firing 12.7x99mm anti-materiel rifles) and an oversized sexual stimulant device that isn't a weapon. Now sure, arguing on the point blank statement of "it's fiction" you could say that ANYTHING is justified (And actually, that's not a wrong statement), but I'd reckon that it's more akin to altering history WITHIN reason. Chernarus is a fictional country, and we know it took part in World War II, so obviously the path of the war would not have gone exactly the same. Perhaps due to a larger deviation in the region, in addition to the country's proximity to Takistan (which has plenty of Lee-Enfields and thus would've been supported by the Allies), you could argue that more supplies were sent to the soviets, including in the form of M1 Garands. That, and for gameplay, the Garand stands out and could end up as a decent flagship rifle for the .30-06 caliber, that's not at all excessive. In terms of the gameplay, dual-wielding AS50s would NOT be beneficial to the gameplay. Likewise, having a 48' dildo would be a fairly useless melee weapon, not to mention requiring animations for the flopping around, so there's no point in making it either. The G41 and G43 were far less common than the M1 Garand, and require 7.92x57mm ammunition, which is not all too popular nowadays (compared to .30-06, which is one of the most common hunting cartridges on the planet). That, and the G43 is much more similar to the SVT-40 than the Garand is. No one ever said that the SVT-40 wouldn't happen, in fact Chris Torchia stated a while ago that he wanted to make one. Just because one gun is confirmed before another doesn't inherently mean that only the first gun will make it into the game. I mean, everyone thought that the AKS-74U wasn't going to happen once they added the AK-101, but look where we are now. They really don't need a "gateway" to add any weapons, especially considering that they have plenty of common North American firearms, like the LongHorn and Magnum. If your fear is that they'll add other World War II American weapons, then you need to see it through the argument the devs are using; With the gameplay aspect in account, they're probably not going to add the M1 Carbine, considering it uses the .30 Carbine round. The Springfield is a possibility, but sporterized versions of these ARE common across Europe. The Thompson & Greasegun aren't the worst .45 SMGs they could add, either. The B.A.R. is the only real "bad" one, but I inherently disagree with your idea that they need a gateway to add other guns. They add what they want, and that seems to be mostly based off of what they feel will most benefit gameplay, along with a touch of realism. That, and it HASN'T been confirmed. Everyone's throwing a fit about a gun that was only MENTIONED once. Of all of the confirmed/ingame weapons United States of America: AWC Amphibia S (Amphibia S)Kimber Warrior (1911 & 1911 Engraved)Thompson Center Arms Contender (LongHorn)Colt Python (Magnum)FNX-45 | the FNX series is produced in the USRuger 10/22 (Sporter-22)M4A1Russia: Makarov IJ-70-17F (Makarov IJ70)AK-101 | Yes, the AK-101 is manufactured in Russia, so it still counts as a Russian gun, even if it was designed for export.AKMMosin-Nagant M1891/30SVD DragunovBaikal MP-133Baikal IZH-43AKS-74UAustria: Steyr AUGGermany: P1Heckler & Koch MP5KBlaser B95 (Blaze 95)RG17 (Derringer)Czech Republic: (All CZR guns ingame are produced by Chernarus, but nonetheless) CZ-75 SP-01 SHADOW (CR75)CZ-527 (CR527)Poland: PM-73 RAKYugoslavia: Yugo SKS M59/66M1 Garand hasn't been confirmed so it's not up there. Of all of the weapons, there are actually MORE from Russia than in the US. The Python, FNX-45, Amphibia, and LongHorn, are the only ones you can really argue as for being "out of place", anyway, the rest of the guns are common internationally, and just happen to be made in the United States. Likewise, those are only guns made in Russia ITSELF. The Czech Republic, Poland, and Yugoslavia all used to be a part of the Soviet Union, so you can really apply the guns to that region as a whole. The rest of the guns are also relatively normal and aren't jarring. So there's no real argument to be made. (Not that basing your argument on the idea that the gun's manufacturing country is a good idea anyway, but I digress.)
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Chaingunfighter replied to alexeistukov's topic in Suggestions
Pistols and SMGs aren't going to be very effective against vehicles anyway, they aren't designed to be. That's why guards at motor checkpoints often use ARs, high powered rifles, or even machine guns instead of just using typical handguns or submachine-guns. And no, I don't think it's inherently a good thing that people with low-end weapons would have a decent chance against people with very high end gear and vehicles. Granted, I'm not against adding 7.62x25mm, but I wouldn't push that as a reason to add it. You shouldn't be using a Tokarev to shoot at a car anyway. If all I had was a pistol, I'd want to hide or flee, not try and gun down a car. Hell, even with an SMG, the only gun there I'd even attempt to use is the PPSh-41, and that's simply because of the high ammo capacity. Plus, if the vehicle has a small form of rudimentary or built-in armor, the 7.62x25mm round isn't going to do all that much. I think people will be far happier to have IEDs, petrol bombs/molotov cocktails, rifles, LMGs/GPMGs, and directed explosive weapons, rather than a few nearly-identical pistols and SMGs that MAY be able to puncture the vehicle. And that's the big thing - you're not REALLY getting a lot of variety in adding 7.62x25mm. The PPD-40, PPSh-41, and Zastava PP may as well be skins of the same model, the PPS-43 isn't too different either. The C96 wasn't developed for 7.62x25mm; it can shoot it but the round is far too powerful than was designed. CZ-52 & TT-33 would have near-identical performance. It's a lot of guns on paper, sure, but without too much difference in function, it really becomes a waste of time for the devs to model these without actually getting real variation. They're available in alternative calibers, so why not just use those? Probably because there are enough pistols for now, and the AUG would make a more significant difference. That, or they just preferred the AUG first :P -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Chaingunfighter replied to alexeistukov's topic in Suggestions
Oh, of course, it's an awesome looking gun. It's just that it looks uncannily similar to the PP-19-01 Vityaz, though the Vityaz itself truly looks like an AKS-74U chambered in 9x19mm. (Basically like the Colt 9mm SMG is to the M4A1) In that sense I just feel it'd be a better use to have the Bizon take its more common form with the 64 round magazine and have the Vityaz be the "9mm AK Carbine", which is not only more authentic but also spices up the gameplay a lot more. So why not have this; and this? Back to before, I wouldn't at all have a problem with them adding 7.62x25mm, I just (and I stress this a lot) don't believe there's a priority reason for it to be included now. It would obviously be much more authentic to include the actual Tokarev TT-33, CZ-52, PPS-43, and PPSh-41 over rather obscure and low-production guns like the MP-41R (Which didn't even have any drum mags, as far as I'm aware [Though it still had 35 rounds and retained the fire rate]), but it can be done without them. If it does get done, then I'd hope it's down the road. We've got enough (5) pistol calibers that have plenty of handguns & SMGs that I'd honestly like expanded on first, including the Bizon and PP-19-01. However, what I'm REALLY excited for is the guns coming up shortly. We've got the MP-133 (pump shotgun), Rossi R92 (Lever-Action Rifle), SVD (Marksman/Sniper Rifle) and RG17 (Derringer), and those are great because we don't really have any guns of those types in DayZ. The AKS-74U is also significant because it's the advent of 5.45x39mm caliber, and an AK carbine is a must-have. Even the AUG is cool because it's a bullpup rifle. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Chaingunfighter replied to alexeistukov's topic in Suggestions
He just copied and pasted one of my quotes from before, but regardless, 7.62x25mm is a cartridge allowing for almost exclusively pistols and SMGs. Plenty of .22LR, .380 ACP, 9x19mm, and .45 ACP guns that can fill that role without needing a brand new caliber for (at most) eight new pistols and SMGs. The PPSh-41 would obviously be a cool gun, but like I said you can use the MP-41r which was just a conversion to 9x19mm. The PPS-43 is cool but for all intents and purposes is a second PPSh-41. The SA Vz.23, Vz.24, & Vz.26 (CZ Model 25 SMG) are cool, but they're all essentially the same gun, there's no reason to spend the time modeling all three. Not to mention that the SA Vz.23 is actually a 9x19mm weapon (the Vz.24 was the 7.62x25mm variant), so you don't even need a new caliber to get a variant in. Bizon can be done in .380 ACP and 9x19mm, and would honestly portray the gun more realistically, because both of those variants retain the 64 round helical magazine. The 7.62x25mm variant replaces the helical magazine: ^ A Bizon-2-07 in 7.62x25mm. Looks incredibly similar to the PP-19-01 Vityaz, which is a 9x19mm gun. Tokarev, as I stated, has Norinco clones in 9x19mm. The only gun you truly cannot (officially) get without 7.62x25mm (that you listed) is the CZ-52. But even with all of them considered, do two 8-round semi-auto pistols, two World War II SMGs built on the same platform (that are fairly unique, but can be done w/o 7.62x25mm), three Czech SMGs that are almost exactly the same, and a variant of a gun that would be much better off using .380 ACP and 9x19mm anyway, make it worth adding? Because it seems to me like you can increase variety and dilute the pool without needing to creating another ammunition type. Not to say it's more realistic, just to say you can essentially have a Tokarev & PPSh without having 7.62x25mm caliber. They need more and better options for civilian gear anyway. I don't see why that can't be done by creating variants that use pre-existing calibers in order to save time and expand upon said ammunition types. Right now we're at a point where gear & ammunition spawns in high amounts, but I wouldn't expect that to last forever, so eventually you'll be encouraging people to move into smaller towns and villages simply because the larger places are always looted out first. A huge reason for small towns being avoided is simply because many of the small village houses do not spawn any weapons (or guns, at least) and any loot they do spawn can be acquired in larger amounts elsewhere. You're still not going to change player mentality even if you do introduce substantial gear and make all loot as a whole much rarer; airfields, bases, hospitals, chopper crashes, and other big caches are going to remain the most crossed over parts, simply because they have the greatest chance to spawn the greatest loot. All that adding more options will do is fan it out a bit and make people spend a little more time preparing. -
W/O Stock: W/ Stock: They look hardly alike. Also add to the fact that the MP5K wasn't originally developed with a buttstock in mind, whereas the Uzi was manufactured in order to use the stock completely. Granted, the back of the gun has less detail than the back of an actual MP5K, but it's still not at all like an Uzi in any way. MP5 stocks came with the M4 & AKM/AK101? Those guns only spawn with their respective parts, and you CAN find them as loot (found a pristine AK wooden handguard in an unlooted NWAF)
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In a newly posted screenshot by DayZ Lead Artist Chris Torchia, we get a clear look at some new zombie pathfinding, as well as a very early WIP of some building (likely the prison). However, looking in the bottom left-hand corner, by the SKS icon, we can see a "hidden" preview of the new derringer that was confirmed a few weeks ago. It's quite small and hard to make out the fine details, but I believe it may be possible to identify the gun, under the presumption that it's a real gun. My best guess (for now) would be this one: It's an RG17 .38 Special Derringer. There are clearly some differences but this is the closest I could find for now. Gews probably knows better.
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The MP-133 (Shotgun) & Rossi R92 (.357 Lever-Action Rifle) have had their models finished for quite a while. They've just taken such a long time because new animations for pump-action, lever-action, as well as hand loading ammunition have been needed, whereas a derringer doesn't inherently need new anims to work (though it should have its own animations in order to make it concealable) Once they've got the R92 & RG17 in, all they'll need is an 1800s single-action revolver, like the Single Action Army, to complete the loadout of cowboy weapons :D (Oh, and a Model 1887, because 12 gauge lever action shotguns are awesome)
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They've got plenty to work on with ballistics as a whole, but I'm making the presumption of a finalized game.
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and the FNX-45. As cool as a .45 ACP one would be, I don't think it'd see much use. Plus, the RG17 is a .38 Special derringer, so it wouldn't make sense either way.
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The fact that it's a .357/.38 Special gun means that it'll hit pretty hard. However, it'll be no better than the Magnum in terms of overall firepower, as it'll be far less accurate, has very bad & tiny ironsights (Why would you need 'em anyway?). Though I can almost guarantee it'll mean more than a few super quick deaths of unsuspecting bandits.
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Based on the fact that it's an RG17 (for the most part), it'll most likely be shooting .357 magnum, which is a very powerful round (the most powerful pistol caliber in the game). It doesn't need a magazine and you can fire off both shots in an extraordinary amount of time. The gun would presumably take up few slots, and reloading would be much quicker than with the Magnum, so it's definitely not the worst self defense gun there is. I, for one, like the idea of stuffing the Derringer into your boots or a possible ankle holster and quickly drawing it while on the ground or being held up, something you could only do with compact pistols. However, in respect, it's pretty much like the P1 & CR-527 at the times of their inclusion. The P1 was added long after the CR75 which is superior (8 rounds vs 15 rounds, and the CR75 has many attachments), and the CR-527 was added after the SKS & AKM. There's no real incentive to use either of them unless you happen to find them before an upgrade. That's the point of weapons like this, they're "on the path" guns that aren't really meant to be used as endgame weapons at all (from either upgrading through attachments or simply having powerful traits). And yes, rarity will be the largest dictating factor later on. "Good" guns like the SKS, AKM, CR75, FNX-45, Magnum, and whatnot, will all be rather rare, with guns like the CR527, P1, and derringer being somewhat common (comparatively). And it is still true that the gun would be good for roleplay. I mean, it might not be the best weapon in its class, but it allows you to create a character based around said weapon. That, and it adds to the overall variety of weapons, and you can't deny that derringers are pretty damn cool, however impractical (in this case.) Either way, it was a spare time project, so you can't really complain that it was being added, because there was no definitive intent for it to appear in the first place. FN FAL & G3 weren't necessarily spare time weapons. In fact, Chris stated that they were on the list of weapons they wanted to do before release. Granted, that was long before the list was finalized, so whether it's guaranteed or not I'm not sure, but I wouldn't lose hope. Keep in mind that the derringer likely has few (if any) attachments and is a relatively small gun, so it's definitely NOT the most complicated weapon to create, but I do hope we get some more "spare time" weapons.
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Chrome is a must (For A Few Dollars More, anyone?), and a Hello Kitty derringer, while odd (to say the least :P), would actually be quite an interesting find, akin to the Engraved 1911. Plus, it sort of adds to BOTH the female character (stereotypical, I know, but many people like stuff for that reason) and the epic Hello Kitty fan we all truly are on the inside (Don't lie :)). So I actually say yes to this one, it's really not as crazy an idea as some might think. Oh, and PLEEASEEEE do one with wooden grips (even if it's just the chrome one w/ em), that would make my world complete (for now :P)
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Ohhh, okay, I misread. Though it's definitely a pretty situational weapon, it's far from useless. When I saw your post I thought you meant that adding it at all was pointless, not that it just won't be of too much use to most players. That's true, but we do need these kinds of weapons in order to make the advanced/powerful/useful weapons more special.
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It takes up very slots and quite possibly uses a powerful round (.357 or .45 ACP, though it could be .22LR, .380 ACP, or 9x19mm, too), so it'd be an awesome last-resort weapon. Plus, it takes up little space, so if you were going for a lightweight setup but wanted some backup firepower it's a good alternative to larger pistols. It's not going to be some god-tier weapon, but that's because it's not really supposed to be. Derringers have always been used for the sole purpose of an easily concealable backup weapon, and the use will be no different in DayZ. However, they ARE working on new pistol animations, so I wouldn't be surprised if the derringer was different when held.
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That's what I was thinking, but based on the churches you can see in Chernarus, it looks a little large, though the style definitely matches that of common Eastern Orthodox churches. And, of course, mega churches do exist everywhere. I'd love to believe that it's a bunker, but if they had good underground systems working I think they'd announce it. (It also doesn't look as featureless as most of the other Chernarussian military buildings, though I can't say for sure). I'm going to go with it's part of the prison for now. Simply because it matches the style of the models we've had for a while and they've been putting some work into it. Either way, it's a brand new large structure that'll probably be of significance, so I'm excited all around (new buildings in general are some of the coolest things) Other people on reddit apparently saw it before I did (unsurprising considering he posted that a few days ago), but no one's brought it up or identified it yet here, so I figured posting a thread would be worthwhile.
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Non Firearms you would like to see in game
Chaingunfighter replied to Jex's topic in General Discussion
Knives!!! OKC-3S Bayonet M7 Bayonet Balisong KA-BAR M1918 Trench Knife Box-cutting Knife ASEK Knife M11 Knife Gerber Mark II -
Yeah, having a compact inside-shirt holster would be awesome, in addition to a leg holster and possibly a hidden ankle holster. If they add any of them, then we're gonna need these guns along with em' (COP 357 Derringer, Colt Commander, Glock 26, Colt Single Action Army)
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Newly spawned players aren't going to be able to counter snipe any better against someone who's already got enough long ranged-gear. The ghillie suit is only useful for fighting against other snipers or well equipped people; against a bambi charging you with an axe it makes no difference. Either way, it's not like the ghillie suit will be easy to craft, it'll probably need plenty of different materials and take a good amount of time to put together. You won't be able to use a backpack with it and when not in the treeline you stick out far easier and become a larger target. Later on in development, when higher-grade weapons and gear start to become rarer, you'll have less of an incentive to go around and kill freshly spawned players, and will be more inclined to use ghillie suits for stealth or for support in combat. Granted, it won't at all stop PvP or KoS, but somehow I don't think a camouflaged suit is going to ruin the game.
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Don't blame yourself, I was stupid for getting angry at something that didn't at all apply :P The past is the past though, all is forgiven and we can move on :)