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Everything posted by Chaingunfighter
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Put in Helicopters, Humvee's with grenade launchers, and mounted machine guns
Chaingunfighter replied to over9000nukez's topic in Suggestions
Yeah, no one ever implied that they NEED to add M2HBs or DShKs or some other sort of .50 caliber machine gun. It'd be just as well off to have GPMGs and LMGs mounted, like PKMs, M240s, and M60s. The only advantage to having one mounted on the back of a pickup over shooting out of the car or carrying it on foot would be lowered recoil and a wider angle to shoot from, but of course also resulting in a larger angle to GET SHOT from. It's really not a gigantic advantage that affords you much over simply firing regular guns from the pickup and having the pickup to begin with. The fact that you have a truck is the force multiplier, not the fact that there's an MG you put on the back. And you're right, if you see a bunch of guys coming in a pickup truck (or any vehicle, for that matter) and you're a fresh spawn, you shouldn't be trying to engage them anyway. Typically when squads cover the coast, they actually stop and check buildings for people, whereas people in a car are more likely to rush through a town if they haven't directly spotted anybody. -
Speculation about "coming" loot system(s)?
Chaingunfighter replied to Zeppa's topic in General Discussion
That's where it has to be decided on what is and what isn't allowed. I mean, modding support is something that's constantly put forward as something the developers will do, but the actual extent of that hasn't necessarily been made clear. A lot of the "mods" for the DayZ mod made the situation significantly easier, or at least shifted the difficulty. -
The biggest differences would be the selector switch notch, and honestly I don't think I'd lose any sleep over whether it was present or not, because it's such a minor difference that it's hardly even worth worrying about. Any sort of M14 in the game would be cool, regardless.
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I don't think they have any plans to change the model, though considering the use of the attachment system as is I don't see why you couldn't swap out furniture. The M870 is one of the most customized shotgun systems on the planet. The "tactical" (it's really just a dark furniture Marine variant, they've been made since the 50's) 870 also makes more sense from a pragmatic perspective because it'd utilize an 8 round magazine and consequently be a rarer spawn, which also works as a military/police shotgun (surely the police and military would have some pump shotguns on hand) A far better 4 round shotgun would be the classic riot gun; Can't beat the Ithaca 37 in that regard.
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You cheeky bastard you :P. And you do have a point, from a combined gameplay and realistic perspective there aren't too many revolvers that really fit the setting but also make sense to add under the current development mentality towards calibers. Most of the ones I suggested are notable, but not realistic; Detective Specials, Single Action Armys, COP-357s, and S&W Model 28s are unlikely to be found (though Smith & Wesson revolvers are more likely than the others), and the MP-412 is Russian but never went into production, so it's pretty much the least realistic of them all. That's not to mention that almost none of what I posted actually requires .38 special, so even if they wanted most of those guns, they wouldn't need that ammo. I'd definitely take .32 ACP and 7.62x25mm long before .38 Special (In fact I'd almost rather have .32 ACP and 9x18mm Makarov over .380 ACP, because with both of them combined you get far more firearms and most .380 ones, and they're both more realistic) The only truly realistic revolver I can think of is the Nagant M1895, but that was shot down because it uses an essentially weapon-specific caliber, so the only incentive the devs would have to add it is that it's realistic I recall awhile back, right after .357 Magnum was added to the loot spawns, one of the devs was inquired as to whether .38 special would be added at some point, and it was given an answer along the lines of "yes". (I'm assuming you were intending to quote my line about .38 special there but screwed it up somehow. Were you really talking about 5.45x39mm and 7.62x54mmR being confirmed, 5.45x39mm has been outright stated, especially with the confirmation of the AKS-74U and AK-74M. 7.62x54mmR is a little more tentative but I've been under the assumption that it's planned because they renamed the ammunition to "7.62mm round(s)" and have a mix of the two in terms of weaponry) I don't recall them ever being fixed, so there was probably a larger reason for them removing it. And technically, yes, but they accomplished that simply by largely increasing the amount of damage and accuracy per pellet, so that people could still use the shotgun. It wasn't really changed to slugs. I honestly think the largest reason for them not being included was because of the problems with hand-loading ammunition they've been having. You already had to fire off all shots in order to reload as is, and there may have just been more problems than it was worth when you tried to include two different types of ammunition within the "magazine" (tube). I have a feeling now that we're getting more hand-loaded weapons and guns that slugs would be more useful to (ala the MP-133), we'll see more variants introduced as the issue sees progress.
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fake and gay clearly photoshoppd, noice tri but it aint foolin me. gg scrubz
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That I can agree with, but the way you made it sound like the Mosin should be controlled in a way similar to the SVD, ala "only 100 mosins in the entire game, private shards and hives included"
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Learning, and an Incentive For Real DayZ Fans
Chaingunfighter replied to pale1776's topic in Suggestions
I never said I had a problem with guides that can make the REAL player learn how to do something more efficiently in game, but originally people were making the argument that it should be based on the AVATAR's mental capacity, not the player's. People suggested needing to read a book in order to "unlock" an action, but my point was that that'd essentially be "click to learn" because the game has no way of knowing whether you'd actually read something. I'm absolutely okay with making some actions complicated, I just don't like the idea of "locking" things that your character supposedly couldn't do because it wouldn't make sense for every single person to know how to do it. -
I don't believe any variant of the mosin warrants being on a controlled list/"limited", it's not some special weapon just because it can utilize the PU scope. They solve this by simply making the PU scope hard to find, not by going "all or nothing" on the attachment system. In this case, the Mosin would actually be worse than the Enfield, because Lee-Enfields are far more accurate, and use 10 rounds, rather than 5. Maybe we inherently disagree, but I don't see how having a rifle that can put on a relatively hard to find scope somehow warrants it being a controlled spawn. I don't think it really matters, all "real M14s" produced after a certain point lost the select-fire capability. The only noticeable difference you're going to find between post-selector switch removal and pre-selector removal guns is the notch that exists in M1As. Otherwise, you've got three semi-automatic nearly identical guns. Chances are it'd be called the M14 anyway, because the M14 is a military designation and Springfield Armory's M1A is an actual product.
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Learning, and an Incentive For Real DayZ Fans
Chaingunfighter replied to pale1776's topic in Suggestions
Crafting recipes aren't really the focus here, because things like piloting a helicopter wouldn't need any crafting (presumably.) And it just wouldn't work for people who know how to do something to see; "well, I know how to do this in real life, but I can't do it ingame because I haven't sharpened 10 sticks yet and pressed the action button on this one specific book". You can make the system complicated but eventually people will figure out how to grind themselves up to the maximum 'levels'. Things that are supposed to be difficult should actually be difficult, rather than just having a lot of beforehand requirements. If you have real life knowledge, then good for you, you're a step ahead of everyone else. -
Learning, and an Incentive For Real DayZ Fans
Chaingunfighter replied to pale1776's topic in Suggestions
Maybe, but only time will tell. I completely agree - it's good to be prepared. I have sufficient emergency supplies and food available on hand in the case that shit does ever hit the fan. It's quite possible that Ebola will become worse, or that there will be some chain of riots, but to assume that to be the case is fallacious. The War of the Worlds broadcast happened at a point in which public radio broadcasts started to become truly common, and at the time were fairly realistic. Just like some of the first motion pictures, such as the one of the train approaching the camera, made people jump out of their seats, fearing it would come out of the screen and run into them. There was also the fact that Hitler had just recently risen into power and Japan was fast away fighting in Manchuria by 1938, the environment created fears that an invasion was inevitable. By the way, those kinds of broadcasts aren't illegal. The panic ensued because most of the listeners tuned in after it was announced that they would be playing the broadcast, and thus they were led to believe it was actually occurring. It would only be illegal if you were pushing under the guise that it WAS happening for real. These kinds of things require the right set of events to occur at the right times. I'm not saying it won't happen, but I don't necessarily believe it will. You really believe there were no documented cases of swine flu in Mexico? There were over 50,000 confirmed cases by 2010, and that's just what they were able to prove. Mexico has far lower medical standards and records than in the United States, so it's inevitable that there will be misinformation when trying to transfer it, even though you can find said information anyway. Even if it was mis-communicated, that doesn't at all mean that it was a lie put forward by the government. I'm not going to argue conspiracies, but I fail to see the reasoning. If an ISIS fighter gets Ebola and is able to bomb a shopping mall, then they're either at a point where they aren't showing symptoms, or somehow they've managed to get into a public area in a terrible state and still pull off the bomb. Either way, blowing themselves' up is just going to destroy the Ebola or leave very limited trace amounts, and I doubt people are going to try and get any closer to the explosion than they needed to. They'd be better off just bombing the guy at his full strength so they know that he can do it without making himself obvious. There are far better ways to spread chemicals or biological diseases than bomb a shopping mall with Ebola. Somehow I don't believe you put any actual thought into that, at all. -
I'm really liking that 6-round tube, because it still allows for the Remington 870 they showed awhile ago without the two being redundant. (The M870 they picked looks more modern and tactical, and would utilize an 8-round tube, being a military pump-action shotgun, whereas the MP-133 is clearly more civilian-oriented.) (for reference. The top two are the Sporter-22 and CR75)
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There was technically never a gun called the "M1A1", the M14 was actually called M14 during construction trials. The M1A is the civilian manufactured version of the M14, with an empty notch where the original selector switch would've gone. (Note that M14s stopped being made in select-fire fairly early on so nowadays that's the only way to distinguish them.) But yes, an M14 would be cool, as well as the SVT-40. There's no real point in them doing an M38 or M44 for any reason other than variety, because we've got the full length M91/30 and the Obrez already.
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Learning, and an Incentive For Real DayZ Fans
Chaingunfighter replied to pale1776's topic in Suggestions
You can't do anything without finding someone who'll dissent, that's inevitable. However, the most realistic and LEAST controversial way you can go about this is by making MINOR physical progression and major expansive progression through loot. There will be people that dislike it but it's far better than just trying to through "skills" or "mandatory reading" in there. I mean, should the game make you take and pass a quiz before you can use the "start helicopter" action? It'd be ridiculous. Yep, a disease that doesn't even spread through the air is going to destroy the planet by 2015. Just like how the Swine Flu destroyed the Earth by 2010 and AIDs nearly made the planet implode in 1980. The only reason there will be rioting over this shit is if people keep acting all paranoid about it and start to break down because, oh no, TWO people in a country of three hundred million have a disease, because it was CLEARLY preventable. I'm sure more people will get sick, but that doesn't mean it's the end. Even the Spanish Flu, which spread during World War I over 100 years ago, was super deadly and killed millions, but didn't even come close to bringing down society. And keep in mind this was back 100 years in health care when the conditions on the front lines in Europe were arguably as bad (if not worse) as they are in West Africa today. That was an airborne disease, and it still failed to exterminate us. -
I have a feeling you're saying this in a semi-mocking response to my usual standpoint on calibers, though you do have a point. Also, I'm pretty sure we've got 5.45x39mm & 7.62x54mmR confirmed, so they're not really necessary in that segment of your argument (5.45 for sure). Neither of them would inherently be common in an Eastern European country, so I'd reckon they could make .38 Special the more commonly spawning ammunition. I don't know, I remember them saying .38 special would be added back when the Magnum was first implemented, so I was just building on that. Slugs were removed because they didn't work, but my comparison between .357 and .38 was not totally accurate in them being variants of the same type of ammunition. At some point I'd like to see more 12 gauge ammunition - slugs (obviously), beanbag rounds, and flechettes. Though yes if I had to pick I'd add 7.62x25mm over .38 special simply because you can, quite literally, do almost every .38 gun in .357 magnum (and I don't think were going to have hundreds of revolvers anyway), whereas there are plenty of properties unique to 7.62x25mm that would make it more worthwhile as a whole to add it rather than take obscure 9x19mm copies/variants that don't necessarily hold the same performance. Hell, the fact that a 7.62x25mm can travel through vests that can stop .357 Magnum, .44 Magnum, and even rifle ammunition is absolutely insane, and it wasn't even designed to penetrate kevlar (which didn't exist at the time.) [To be fair, it has far less stopping power than the rest, so the best application would be penetration, not overpowering.]
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Learning, and an Incentive For Real DayZ Fans
Chaingunfighter replied to pale1776's topic in Suggestions
Meh. I'd rather just them make systems that they want to be difficult actually difficult, rather than creating some prerequisite of "find the book". Manuals and guides that help explain the processes are completely welcome, but I don't like the idea of them having a "skill book" effect that suddenly opens a particular action to your character. A lot of people (I being one of them) simply do not like the idea of artificial progression, and believe that it's quite odd to suggest that you need to open up a book in order to unlock an action rather than to simply allow everyone to attempt it. I mean, yes, it's highly unlikely that every single survivor would have the knowledge to do everything from advanced medical procedures to repairing engines and vehicle parts, but it'd be a lot better if you simply let real knowledge be the dictator of that rather than saying "you didn't press the action key on this book yet, so you can't even try to perform a blood transfusion". Make the medical system complicated, create a realistic flight model, put vehicle parts on an in-depth system, and let people figure it out themselves. If you know how to fly in real life, it'll be quite easy to do in DayZ. If not, you might be making more than a few attempts. Plus, there's no real way to tell whether someone actually read the information. Yes, the devs could probably put the time in to make a pointless system that "detected" whether you were on a certain page at the right time (though this would be unimaginably complex for no good reason), but even this wouldn't do any good, because there's no way to prove that someone actually read the book. Information is one of those things that should be kept to the players themselves. Trying to dictate the avatar's mental capacity when a majority of the game revolves around that avatar being a representation of YOU doesn't work. You either create a personality or leave it blank, you can't do half and half and expect it to work well. The furthest I'd actually go would be minor progressions in physical characteristics that increase over time. Things like running speed which increase in small increments over time as you move around more, enhanced by the weight of the stuff you carry (which could also have negative attributes if you put too much of a strain on yourself), or conditioning to the environment as you get used to it. Otherwise, most of the progression and value to the character will really be left up to gear and loot. If you REALLY want to give an incentive for people to survive, you have to make the accumulation and utilization of better tiers of loot take longer and be more difficult in general. Not only will it be more rewarding, but it'll make you think twice before you kill yourself just to 'reset' (which, by the way, should generally make you worse off. New spawns should be in relatively poor condition and nursing yourself back to regular health should be one of the prime focuses during the early game.) Oh, and beards. Beards would help, too. -
I see .38 Special being more akin to having 12 gauge slugs and pellets rather than truly being two new calibers. Practically any .357 Magnum gun can use .38 Special, so at the very least they could implement it as a lower powered and more common alternative to .357 ammo. There are also plenty of .38 caliber revolvers that would be interesting to include along the Python. Single Action Army variant, in .38 Special & .357 Magnum Colt Detective Special - .38 Special MP-412 REX, in .357 Magnum & .38 Special. It's not really realistic considering it never went into full production, but it is a Russian revolver so it's got that. S&W Model 28 - Essentially a Model 29, but in .357 Magnum. COP-357 Derringer, 4 shot "pepperbox" pistols in .357 Magnum, mostly used with .38 Special Hell, even the RG17 Derringer, the basis for the one to be implemented soon, uses .38 Special, not .357 Magnum. Plenty of cool classics and modern guns that could be done with .357 Magnum & .38 Special together, so why the hell not?
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Put in Helicopters, Humvee's with grenade launchers, and mounted machine guns
Chaingunfighter replied to over9000nukez's topic in Suggestions
That part of the game should be about 50% of the experience - the trudging, incredibly difficult part, where you're struggling to survive. You're forced to drink from dirty ponds just to make it another hour, gathering up all of the firewood you can in the hopes that you can dry off, constantly moving trying to avoid the preying eyes of a group of bandits tracking you down, and quivering in fear after hearing the howl of a pack of wolves who probably haven't eaten for longer than you have. The next 40% of that part should be the "buildup" stage, the drawn-out portion where the tide begins to turn and you pull yourself out of the pit. By this point you've got some fresh clothes, a decent rifle with enough ammunition you aren't afraid to use it (defensively), and a few spare cans of food - a good quantity of supplies so that your raids start moving towards large cities and military bases, rather than just the various inland villages. You're still not ready to take on the world at this point, but you've gotten to a point where constant fear is no longer your enemy, and may perhaps join your side, given enough time. The final 10% of the experience is the "end-game". You've got a group, you've got guns, you've got cars, and a base that you need more than the blink of an eye to cross over. Those wolves you were so desperately trying to avoid before? They're now your largest food source - they hunt the prey and kill it for you, all you need to do is go get it. The bandits from before? You eliminated them in an intense battle for control of a pass frequently utilized by other players. During that fight, a bullet grazed your leg, but you were fortunate enough to have a splint and some morphine around - you'll be back to fighting strength in a few weeks. The percentages there are quite relative, in fact even 10% seems too large of a number to really be the end-game. Don't take it verbatim, but simply how the progression of survival in DayZ should travel, in my opinion. There will be periods of luck where you find a large cache of food and become well off soon into play, and seemingly never-ending points where you're not finding anything. The game will be brutal - you WILL die often and suddenly. That brutality, however, cranks the experience up to 11, when you pull yourself out. The accomplishment will feel real. That's why there needs to be a balance, that you've brought yourself to a point where there may just be hope yet for the human race. We can't just make the game too easy or too hard and exclude one or the other. (Besides mods. People can do whatever the hell they want in their mods, and it won't concern me.) That's just how I like to look at it, how I'd like it to be. I mean, yes, there's complete value in discussing the ifs, but vehicles, including helicopters, have been confirmed, so it's probably better to discuss the merits on what will be done once they ARE in. -
Put in Helicopters, Humvee's with grenade launchers, and mounted machine guns
Chaingunfighter replied to over9000nukez's topic in Suggestions
That's a good point. It's just dumb when people scowl at the idea of even including them, like the fact that they exist "ruins my realism/immersion/what DayZ is meant to be/", because clearly they're the lone dictator of what that is. -
Put in Helicopters, Humvee's with grenade launchers, and mounted machine guns
Chaingunfighter replied to over9000nukez's topic in Suggestions
You're treading very deep into controversial DayZ waters trying to suggest things like automatic grenade launchers, considering people get set off even when guns like the Steyr AUG or SVD get confirmed. The Mark 19 & AGS-30, as well as the many equivalents, aren't really of much use. I'm not inherently against them, because I don't find them to be as "overpowered" as people would think, but I just don't see a good point. Ranged explosive weapons should be limited to guns like the RPG-7, M72 LAW, and M79 - unguided, (somewhat) inaccurate, heavily rare, and hard to find ammunition for (as well as factors like the LAW's one shot use). M203s and GP-25s should also be considerably rare, and maybe we can have a super rare multi-shot grenade launcher, ala the Milkor MGL (though it'd need to be one of the rarest weapons of all.) Crew-served weapons like the DShK or M2HB I don't have a big problem with, but the devs (and a vocal portion of the community) express dislike towards .50 caliber weapons in general. However, Chris Torchia did state that they would consider, at the very least, making GPMGs like the PKM, for use on vehicles and on their own. This could be expanded to HMGs, but I think we can assume armed vehicles will be a thing. I see no reason why helicopters shouldn't get the same treatment. If they're planning on making mounts for guns on trucks, then why not for helicopters? (It's not exactly easy to provide gunner support from a heli) Hell, even if they don't make any vehicle-specific guns for the choppers, you should still be able to fire your guns out of them anyway. -
I don't like the idea of reusing any old maps from Arma 2, including "Alpine", which is far too barren to be good for DayZ. If they're going to do a second map, I'd say add something we've never seen before, or at least a new area that isn't some former map re-designed. I could accept Takistan, but I'd really prefer they show off a new region instead of re-using the old map. They're most definitely not going to do maps like Namalsk, Celle, & Taviana, as they were all community made and done quite some time ago, unofficially. Maps like those will be ported through the inevitable plethora of mods that come once it's supported. The idea of it being a DLC doesn't sound too appealing, either, and this has been explained by the devs as "dividing the community." I would not want to pay for a re-design of a map, and would be on the border for a brand new one.
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More Spray Pain Color Options For Latter Please! :)
Chaingunfighter replied to Deathlove's topic in Suggestions
That's a perfectly acceptable drawback. However, the difference would have to be minor at best. -
More Spray Pain Color Options For Latter Please! :)
Chaingunfighter replied to Deathlove's topic in Suggestions
You love to say "dirty, starving survivors" - are you implying that in the end game when you're no longer struggling (as hard) people wouldn't start to make less than great decisions in order to "show off"? Some weapons would be affected in reliability (and I wouldn't be opposed if spray painting your guns DID have this downside), but I doubt you'll have a noticeable difference in performance in guns like the AKM, Mosin, or SKS. I'm not at all against the idea of only being able to paint wooden guns & their respective attachments. In fact, it did irk me when I found out you could paint all of the M4 attachments. But typically spray-painting wood has no poor effect on a gun, unless you've done a terrible job, which it's wrong to assume our survivors would do. There are a million things you can do in DayZ that people probably wouldn't do in real life as it stands. Should the game start arbitrarily limiting your actions simply because it's assumed that some people may not commit that particular action? I'm not asking they start adding MORE "out of line" features, but spray painting has been added to the game, so I'd rather see it expanded than wasted. We've never been in a zombie apocalypse before (presumably), we have absolutely NO idea what people would do. Who's to say what would and what wouldn't happen when they haven't experienced it yet? That's what makes DayZ interesting - YOU dictate your story, as the game is completely open world. No one tells you what you need to, or should do. Even if it's "out of the norm" among people with survival knowledge. I mean, is taking off your pants and running around in the middle of a city realistic? No. But you're never going to stop that from happening completely. It goes back to what I've said before. To say that there's no reason to spray paint, or that it would never happen, is completely false. Blacks, browns, greens, grays, and other non-imposing colors would be extremely helpful for camouflage in the Chernarussian environment. That, and the idea that people would color guns and other objects in order to help with identification or signalling applies just as much here. So let's not start basing decisions off of the idea that "NO ONE WOULD EVER DO THIS BECAUSE I SAID SO AND ITS NOT REALISTIC AND THAT IS THE ONLY THING THAT MATTERS IN DAYZ EVER NOTHING ELSE" when it simply isn't true. The feature is in, they're working on new RVMats which allow for more colors, let's add more colors. -
Anyone excited for the .357 Lever action?
Chaingunfighter replied to Whyherro123's topic in General Discussion
The M133 and Repeater are fairly significant, though - they're actual new weapon types. Plus, they gave the M133 a 6-round tube rather than 8 round one, so the M870 is still plausible for the future. -
More Spray Pain Color Options For Latter Please! :)
Chaingunfighter replied to Deathlove's topic in Suggestions
Oh, come on. You're making a mountain out of a molehill,- spray painting is not detrimental to the game. Plus, a lot of people have been asking for an expanded faction identification system for a while, and this is one of the better ways to do so without making a gamey "clan" feature or making some rule system. No one's suggested that we be able to spray paint every object in the game, but basic solid objects like guns and helmets are fine. It isn't even unrealistic. In fact, YOU (gibonez) are a major advocate of realism, and somehow people painting a gun pink, blue, or whatever is so bothersome to some people that it "ruins the game".