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Chaingunfighter

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Everything posted by Chaingunfighter

  1. Nope, definitely not fake. Like most weapons in DayZ, this was a weapon taken from ArmA 2: Operation Arrowhead, although this only spawns on custom mods, not on the "official" version. It's a gold .45 ACP Taurus Tracker 455, used by Col. Aziz, leader of the Takistani military at the time of Operation Arrowhead. The regular variant appeared in the official mod. Personally I see no reason to add it, but the Taurus Tracker would be a cool .45 ACP revolver (we don't have one yet) and it could be a homage to the mod, and possibly A2, if they incorporated a gold version. You'd still far sooner see a Gold AK than you would any other kind of weapon.
  2. Chaingunfighter

    Some ideas for weapons and additions.

    I doubt we'll see an M-200 Intervention, and the devs have expressed discourse at the idea of adding .44 Magnum, so don't expect the Anaconda. I wouldn't expect the KRISS Vector either, despite it being a personal favorite of mine. However, I do believe the AUG para would really augment the AUG well :ph34r: (By the way, the S&W Model 22 is a .45 ACP revolver, not .44 Magnum)
  3. Chaingunfighter

    ballistic knife

    The "Ballistic Knives" we think of were mostly made in the US and tested by the CIA during the 70s and 80s, there were no knives of that kind (knife launched) actually used by the Soviet Union (beyond experimentation), despite what Call of Duty and Deadliest Warrior have made some people believe. The only real use of these in Russia was by underground crime syndicates, but even these were just rudimentary and improvised - there was no real set design. However, the Russians did create a "ballistic" knife of sorts - the NRS-2. Unlike the spring knives we think of, the NRS-2 shoots out a 7.62x42mm SP-3 from the knife's handle, designed for emergency survival situations. These are still issued to modern Spetsnaz today as personal defense weapons, although in what quantity I'm not exactly sure. I could stand behind them adding these as an Mi-8 crashsite spawn item, though the fact that it uses a unique caliber is somewhat detrimental (they could just make it a one-time use thing). Beyond that, Katana67 made his point - firearms and knives simply work better when in their own roles, not combined.
  4. Chaingunfighter

    Gold AKM for Loot Management System?

    Now, before you throw a fit and yell; "THIS ISNT COD OR SOME FPS", just hear me out. With the new loot management system coming at some point, any object the devs choose to limit will only be able to exist in the set quantity on any server. (although no word on how it will affect private hives exists, but I digress) So, I was thinking, a good pioneer item for this new system would be; An AKM with a gold plated metal parts Those are some gold polished AK rifles (not sure if they're AKMs or AK47s) seized during the 2003 invasion of Iraq. As ridiculous as having gold-plated weaponry is, it seems to be very popular among different guerrilla or militia leaders across the globe. Hell, even ArmA 2 had an easter egg AKMS with gold plating. Similar to the 1911 Engraved, the Gold-Plated AKM would function identically to the standard AKM (Fuck Far Cry 2's 100x durability AK) and could probably accept all of the parts and attachments (Tacticool Railed Gold AK with a Bipod anyone? Gibonez?) There's nothing overpowered about having the Gold AK (in fact it would be more likely to expose you with its shiny colors) but it could be an awesome status symbol. I mean, being one of the 100 people in all of DayZ to have one would be pretty damn cool. It's not anything game changing like Thermal or NVG scopes, or DMRs, or GPMGs, or Rocket Launchers, etc, just a reskin of a pre-existing weapon. And they're very plausible for the game's setting. Something like this would be a great way to enter into the new loot management system, so we could really see how well it plays out without adding major game altering items. Opinions?
  5. Chaingunfighter

    Gold AKM for Loot Management System?

    Not sure exactly how far out that is.... Also, no, because the instant you suggest anything that's been built west of Poland, post-1991, has a variety of attachments, uses a round more powerful than 7.62x54mmR, is a sniper rifle, DMR, explosive, machine gun, or non-AK assault rifle, is not strictly civilian/low-end military, or is prominently featured in other video games (i.e. camos, like gold, and certain guns), people jump on the "This isn't CoD/Battlefield/ArmA/other!!!!" I'm (almost) completely certain that the devs won't add this, but I still don't see the problem with them, at least realistically speaking, if there were truly only a couple hundred in the entire game.
  6. Chaingunfighter

    Status Report - Week of 13 Oct 14

    I was just pointing out that they could've done far more with available guns like the M4A1 than they have. I never once stated that they shouldn't expand on other aspects or make universal attachments. The only optic I feel that's absolutely necessary would be some sort of CQB sight, like an Eotech, though others are welcome. However, yes, any gun with a 20mm rail system or mountable attachment should take them, just as the MP5K and M4A1 do now. Laser sights, while useful for helping you aim, are primarily intended to help mark targets, a use which would be no different in DayZ. In instances where the crosshair is gone, however, the dot could be more helpful than you give it credit for (not to mention you have to be pretty stupid to use a laser in an instance in which people could easily spot it) Like the flashlight, I'd assume you could attach it to the RIS of any available gun, I don't know why it would be M4 specific. People extremely overestimate the value of grenade launchers (and explosives in general), however powerful of an asset they are. Granted, I don't want it to be common, but an M203 shouldn't be so rare you never see one. The AUG is a 5.56x45mm weapon. Yes, there are 9x19mm and 7.62x51mm conversions (among others), but I'm assuming that because they've talked about adding the HBAR variant, and simply because it's the most common form, the one we'll be getting is the 5.56x45mm version. Steyr AUG rifles do have threaded barrels and are capable of accepting suppressors. The threads are slightly different to the AR-15's, but the difference is so minor that making a specific suppressor for each is pointless. Though very few guns actually have suppressors right now - the M4A1, FNX45, and CR75 are the only ones that can use them, so I don't get where you thought I was trying to say that every weapon in the game should have suppressors. And yes, I'm quite well aware of what DayZ is. I was simply pointing out that because they've considered going into depth with the AUG's modularity, rather than making them all separate variants, they could've done so with the M4A1 as well, which is part of another highly modular and universal rifle series. I'd reckon it's far easier to swap out a barrel on an M4A1 than it is to reconfigure an entire AUG, so if they're considering allowing that then I fail to see what's wrong with doing it to another weapon. Yes, they could still just make a MK18 and M16A4 and add them as separate rifles, I never said they shouldn't.
  7. Chaingunfighter

    Fireaxe should not fit inside backpacks

    For this reason precisely, we should get a combat axe, hatchet, or tomahawk, which can easily fit inside a backpack but is of course smaller than your standard fireaxe. Of course, most people just keep the axes in the melee slot, so I'd hope that the devs get rid of the slot system at some point, requiring a sling or rope in order to keep guns/melee weapons on your back, and giving people a reason to utilize handguns, submachine-guns, and other compact rifles/shotguns over just using the AKM, M4A1, SKS, or Mosin all the time.
  8. Chaingunfighter

    Gold AKM for Loot Management System?

    You should've uninstalled the moment you found out they had a customizable M4A1 (aka on release), then, because most of the custom parts besides the optics and RIS handguard are almost never found in notable quantities. They're justified by rarity, just as a gold-plated AK would be. Granted, I see no absolute reason to include this, because it offers nothing that we can't already have, and it'd be an essential downgrade to the AKM because of how it sticks out, BUT, it would be seen as a "status symbol", and if you saw someone who had one or found one you'd know that you're quite lucky, just like with Mountain Dew in the mod or, to a lesser extent, the Engraved 1911 now. The main reason I'd see it as beneficial is simply because they're just starting to test out the new loot centralization system (when I posted this thread it was still only discussion), and a gold-plated AKM would be a rather harmless addition to see how the rarity works. It's not an elite-tier sniper rifle, or rocket launcher, or machine gun, or thermal optics, it's just a cool, but impractical gun. As I said, use it as a pioneer for the system, so we can get an idea of what other weapons and items that will be incredibly rare would be like.
  9. Chaingunfighter

    cutting down on snipers

    And actually work on effects like bullet drop, wind, air pressure, round type, and ammunition condition having them all substantially affect where the round will land.
  10. Chaingunfighter

    So are rocket launchers going to be added soon?

    RPGs are a direct-fire and man portable weapon - mortars can be carried but are far heavier and unusable until set up. Mortars require extremely precise measurements and accuracy in order to be used effectively - that's why nowadays they use GPS and tracking devices, which likely would not be present in DayZ. Rate of fire wouldn't really be significant considering rarity of ammunition would mean you'll only have a few at a time. As for practicality, you'd have even less incentive to take it until you'd reached a high status in terms of base and vehicle control, because you're not going to be able to use it on the fly. Granted, yes, for planned offensive/defense purposes a mortar could be more beneficial in the end, but that does not at all mean we should get them over RPGs, which are also more realistic. An RPG requires one guy, not four guys, and doesn't need coordinates. I'd say that's a bit more practical, especially post apocalypse when the technological advantages we have now are far harder to acquire.
  11. Chaingunfighter

    So are rocket launchers going to be added soon?

    Why anyone would keep a still functioning LAW in their closet is beyond me, though I'm assuming that it's a spent tube and is incapable of being reloaded. The LAW can only be fired once and there's no reloading, hence why it wouldn't be the worst weapon to add to DayZ (Or the RPG-18, Russian equivalent.) Not at all - RPG-7s and M72 LAWs are hardly designed to take on tanks. They can be used against them, but typically nowadays they're used as light anti-armor weapons (hence LAW) and thus mostly against unarmored cars/trucks or APCs. The RPG-7 is all over the place because of how common it is internationally but they're still typically used for lighter roles rather than actually taking on MBTs. They'd be "balanced" (though asymmetrical experience is one of DayZ's biggest factors, IMO) by the fact that they're heavy and cumbersome, their ammunition is large (and in the case of the LAW, you only get one shot before it must be discarded), they're relatively inaccurate (LAWs aren't too bad but they aren't exactly long ranged - RPG-7s have a tendency to fire wildly), they have a limited utility against infantry - even large groups (ironically enough, this is taught by ArmA, and group density is significantly lower in DayZ than in ArmA), and they're simply extremely hard to find and maintain. Unlike in ArmA, there are no "slots" for rocket launchers, so you're either going to be carrying it in your hands or on your back, and only want to use it if you encounter vehicles or are fighting against a fortified position. It's what sets them up as an endgame weapon - you'll have limited incentive to pick one up if you don't have a good setup already going, so they're not "OP" nor are they out of place, but they can still be extremely helpful for combating people of equal or higher strength with large bases and vehicle access. Probably not rocket launchers (to a large extent), so ironically enough, there'd be plenty of these leftover when positions became overran and evacuating troops only took what was necessary. Not saying they'd at all be common (they would be some of the rarest weapons in the game), but acting as if they'd cease to exist is simply false. RPG-7 still works, because it has wooden furniture :P Though to be fair, (typically) the people who want the AKM to be the highest tier rifle in the game want really low ammunition spawns, rather than high ones. Which is perfectly fine, it's just not a good reason to argue that "something shouldn't be present at all". As it currently stands, yes, adding super advanced military weapons is a bad idea. We know that the player system is still in the process of being overhauled, things like weight, stamina, and other conditions will start to have an effect on you. There's also features like the centralized loot system and management, and how loot itself spawns is still being worked on. However, I really would not have any reason to be worried about some guy running around with an RPG as it stands. The PG-7V rockets are going to take up a shit ton of space, you could probably carry four or five max in even the largest backpacks, and that's disregarding all of the other gear you'd need to hold onto (because who the hell is going to run around with an RPG as their main weapon?) People would be stupid to carry them in any significant quantities as it stands, where bases aren't really a thing and all combat is currently infantry based. The LAW would be a bit different, because you could carry that in a backpack (or on your back) and it's not going to use up nearly as much space nor be as heavy, but the fact that it's a one use weapon would mean you only fire it if you really need it.
  12. Chaingunfighter

    So are rocket launchers going to be added soon?

    Oh, no, it's going to be ArmA with zombies if they ever add one of these; Because you'd never find a single one of these anywhere on the planet. Or one of these; Anything beyond that I'd say no to, but there's nothing excessive about an RPG-7 or M72/RPG-18. I hate all of these "ArmA with zombies" comments, like having common military equipment in the game somehow makes the game into a different style. As to whether they'll be in soon, I doubt it, but at some point I see no reason why not.
  13. Chaingunfighter

    cutting down on snipers

    Boy, are you in for a thrill when they start adding actual sniper rifles to the game. Right now they'd technically have nothing to remove.
  14. Chaingunfighter

    Status Report - Week of 13 Oct 14

    Yeah, it's just sad that we didn't get this level of detail with the M4/AR-15 series (not saying it can't change.) But it would've been awesome to be able to swap between 10.5', 11.5', 14.5', 16', and 20' barrels on the M4 in order to change the accuracy but at the same time profile. The M4 definitely needs a wider range of optics, a foregrip, some laser sights, and possibly an M203 to go along with the rest. I'm all in favor of the "Suppressor 5.56" working on the AUG. There's no real reason why it wouldn't.
  15. Who knows, maybe for variety, or just to prevent any drastic changes from happening to the already existing rifle. (They did say for now, so they may get rid of it at some point) I'm not saying it was at all necessary, but I believe in the end the decision to make the AK-74 spawn with wooden parts and keeping the AK-101 as a "party piece" weapon will probably be better than just having the AK-74M.
  16. Actually, according to a now removed forum post of the (as of yet unreleased) dev blog from October 13, they decided to make the AK-74 a wooden one, and keep the AK-101 as a separate gun with the polymer furniture. They've also discussed making the AUG modular, as they discussed - it'll start out as a carbine with the built-in optic, but it's possible that you can convert it into an HBAR variant with RIS for other optics. But yeah, you can just put wooden furniture on the AK101 for now.
  17. Chaingunfighter

    Status Report - Week of 13 Oct 14

    The AK-74 will spawn with wooden furniture? Awesome. The fact that we can keep the AK-101 is cool, too. Really excited for a modular AUG, though.
  18. Chaingunfighter

    more guns-

    I meant in relation to the M1 Garand/M14 series, but yeah, that is true. I actually wouldn't mind seeing a Thompson in the game at some point, as most of the weaponry aid the US sent to the Soviet Union did consist of Thompsons, and they're one of the few US WW2 weapons used in significant quantities in Eastern Europe post-WW2. That, and there were plenty of licensed and unlicensed copies produced throughout the Soviet Union and her allies, so even those wouldn't be too bad.
  19. Chaingunfighter

    more guns-

    Ruger Mini-14 would be cool, but only if they decide to make the .223 a universal round, because right now it seems like it'll be standard for rarer military weapons. They could still do a Ruger Mini-30, which is the 7.62x39mm variant, though.
  20. Yeah, no one ever implied that they NEED to add M2HBs or DShKs or some other sort of .50 caliber machine gun. It'd be just as well off to have GPMGs and LMGs mounted, like PKMs, M240s, and M60s. The only advantage to having one mounted on the back of a pickup over shooting out of the car or carrying it on foot would be lowered recoil and a wider angle to shoot from, but of course also resulting in a larger angle to GET SHOT from. It's really not a gigantic advantage that affords you much over simply firing regular guns from the pickup and having the pickup to begin with. The fact that you have a truck is the force multiplier, not the fact that there's an MG you put on the back. And you're right, if you see a bunch of guys coming in a pickup truck (or any vehicle, for that matter) and you're a fresh spawn, you shouldn't be trying to engage them anyway. Typically when squads cover the coast, they actually stop and check buildings for people, whereas people in a car are more likely to rush through a town if they haven't directly spotted anybody.
  21. Chaingunfighter

    Speculation about "coming" loot system(s)?

    That's where it has to be decided on what is and what isn't allowed. I mean, modding support is something that's constantly put forward as something the developers will do, but the actual extent of that hasn't necessarily been made clear. A lot of the "mods" for the DayZ mod made the situation significantly easier, or at least shifted the difficulty.
  22. Chaingunfighter

    more guns-

    The biggest differences would be the selector switch notch, and honestly I don't think I'd lose any sleep over whether it was present or not, because it's such a minor difference that it's hardly even worth worrying about. Any sort of M14 in the game would be cool, regardless.
  23. Chaingunfighter

    New Shotgun MP133

    I don't think they have any plans to change the model, though considering the use of the attachment system as is I don't see why you couldn't swap out furniture. The M870 is one of the most customized shotgun systems on the planet. The "tactical" (it's really just a dark furniture Marine variant, they've been made since the 50's) 870 also makes more sense from a pragmatic perspective because it'd utilize an 8 round magazine and consequently be a rarer spawn, which also works as a military/police shotgun (surely the police and military would have some pump shotguns on hand) A far better 4 round shotgun would be the classic riot gun; Can't beat the Ithaca 37 in that regard.
  24. Chaingunfighter

    .38 special

    You cheeky bastard you :P. And you do have a point, from a combined gameplay and realistic perspective there aren't too many revolvers that really fit the setting but also make sense to add under the current development mentality towards calibers. Most of the ones I suggested are notable, but not realistic; Detective Specials, Single Action Armys, COP-357s, and S&W Model 28s are unlikely to be found (though Smith & Wesson revolvers are more likely than the others), and the MP-412 is Russian but never went into production, so it's pretty much the least realistic of them all. That's not to mention that almost none of what I posted actually requires .38 special, so even if they wanted most of those guns, they wouldn't need that ammo. I'd definitely take .32 ACP and 7.62x25mm long before .38 Special (In fact I'd almost rather have .32 ACP and 9x18mm Makarov over .380 ACP, because with both of them combined you get far more firearms and most .380 ones, and they're both more realistic) The only truly realistic revolver I can think of is the Nagant M1895, but that was shot down because it uses an essentially weapon-specific caliber, so the only incentive the devs would have to add it is that it's realistic I recall awhile back, right after .357 Magnum was added to the loot spawns, one of the devs was inquired as to whether .38 special would be added at some point, and it was given an answer along the lines of "yes". (I'm assuming you were intending to quote my line about .38 special there but screwed it up somehow. Were you really talking about 5.45x39mm and 7.62x54mmR being confirmed, 5.45x39mm has been outright stated, especially with the confirmation of the AKS-74U and AK-74M. 7.62x54mmR is a little more tentative but I've been under the assumption that it's planned because they renamed the ammunition to "7.62mm round(s)" and have a mix of the two in terms of weaponry) I don't recall them ever being fixed, so there was probably a larger reason for them removing it. And technically, yes, but they accomplished that simply by largely increasing the amount of damage and accuracy per pellet, so that people could still use the shotgun. It wasn't really changed to slugs. I honestly think the largest reason for them not being included was because of the problems with hand-loading ammunition they've been having. You already had to fire off all shots in order to reload as is, and there may have just been more problems than it was worth when you tried to include two different types of ammunition within the "magazine" (tube). I have a feeling now that we're getting more hand-loaded weapons and guns that slugs would be more useful to (ala the MP-133), we'll see more variants introduced as the issue sees progress.
  25. Chaingunfighter

    Illumunati Confirmed in DayZ

    fake and gay clearly photoshoppd, noice tri but it aint foolin me. gg scrubz
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