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Everything posted by Chaingunfighter
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Ammo capacity - the Mosin only holds five rounds internally and if you're in a close ranged combat situation then having a larger magazine will benefit you more.
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God forbid someone disagree with an idea... or they're a "screaming naysayer." There's a staggering difference between having consequences and/or benefits to particular playstyles and putting in arbitrary and not necessarily realistic game mechanics solely designed to limit a particular playstyle. Insanity and morality as in-game mechanics simply would not work well given that they're far too arbitrary and subjective to say that they would inherently apply to all players who commit a certain action the same way. Yes, there are those who don't like the idea of morality simply because they want to kill everyone, but there are also those who find that there are actual problems with some form of sanity based system. How is the game going to judge such a mechanic - some system like; "someone goes insane if they kill X numbers of players?" Then how does the game know that they weren't justified? It can't. There's simply no good way to make such a system work well that would realistically apply to all players and still be valid in the situations it does apply, because there are too many variables for it to work. Same reason why I disagree with this - not everyone goes insane from not talking to people, and on the contrary talking to yourself doesn't always mitigate insanity either - it goes every direction for different people. Rather than trying to put faux consequences on loner playstyles we should be making more advantages to participating in group play.
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Swords - how good are they?
Chaingunfighter replied to Death By Crowbar's topic in General Discussion
It's certainly a badass weapon, and it's much longer than any of the other bladed weapons. However, as mentioned above, it has pretty slow recovery from misses. Axes are probably still better, but I haven't really had any time to play with the sword (only got to try it after a friend lent me his.) -
Clarification on "Base Building"
Chaingunfighter replied to Caboose187 (DayZ)'s topic in General Discussion
Basic wall structures, watch towers, and two story houses - maybe with an electrical generator, should be the end-game extent of base building. Granted, I'd be perfectly fine with it if they made all of the options very diverse and complex, but nothing excessive. There are those diggers and bulldozers they added at the quarry (and may be added to other places), so it's completely possible we could use those as actual construction vehicles. -
I honestly hope they add the Takistani Arms .308 Lee-Enfield to the game at some point (the fact that's it a homage to the mod and ArmA 2 country Takistan, as well as the fact that uses .308 make it a prime gun to be added.) It'd have twice the capacity at the cost of no optics. Clearly weapons aren't as specialized as they were in the mod, but for now the Mosin is the closest example to the performance of said Enfield, so it would be really interesting to see how the two would perform given different standards.
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The Mosin is a fairly versatile weapon in terms of how it can be used - basically anything beyond medium-long range the Mosin has little competition (if you can shoot.) However, it's almost imperative you take a sidearm for shorter-ranged encounters - at medium range and less anyone with an AR, SMG, shotgun, or even just a faster rifle (SKS, Repeater, Blaze, etc.) is going to tear you up if you cannot consistently hit the first shot, which is easier said than done when you're in erratic close ranged combat. If you're planning on going into dense urban cities at all then you're best off bringing a short-ranged automatic weapon like the MP5K or AKS-74U. If you're in a mixed role then higher capacity handguns like the FNX45 and CR75 will probably serve you best in the long run. Someone who basically spends their time on the rooftops or in buildings could also find use in the sawed-off IZH-43 considering the strong power it has in CQB - however I don't like it as a backup for the Mosin specifically because you have two risky weapons with small ammo capacities and slow fire rate (the IZH-43 is quick but slow to reload.) In reality any city sniper should have a carbine or SMG just in case you need to have a drawn out fight in the city, because with a Mosin you're at a disadvantage. However, my current gun of choice is the Repeater - highest internal capacity of any firearm without a magazine, strong power, good fire rate, and good accuracy (plus the gun and ammo is so easy to find.) It sucks that it has no optics, but then again I don't fight people at longer ranges so it works well (if you want some more range with the same overall style of combat then the SKS is your best bet) ARs - specifically the M4A1 and AKM, and to a lesser degree the AK-101 (more of a niche weapon since the M4A1 and AKM outperform it in most styles that they're similar, but it does have its uses) are probably the go-to weapon if you don't want to specialize. They're very forgiving and easier to use, plus you have a lot of guaranteed spare ammo, and as of now - suppressors, that only a few guns can use. It can still be hard to learn how to control the recoil and get a feel for the weapon but if you're not specializing or are just getting a feel for combat then you can't go wrong with an AR.
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Experimental Branch: 0.52 "Holiday Special" Discussion
Chaingunfighter replied to SmashT's topic in PC Experimental Updates
That MP5 rail looks a bit large for the MP5K (plus seems pointless for anything but the flashlight considering the MP5K has a built-in foregrip.) Full-length MP5 confirmed??? :) Also, here's to hoping they keep the heart animation ingame and just make the various anims selectively bind-able rather than only having (up to) 12. -
I don't know why everyone loves promoting all of their ideas as "would reduce KoS." There are other and far better advantages to a stamina system than just "oh it would make you work together because other peoplez would help carry your stuff." - which isn't even necessarily true, as most people would simply work with friends they already know or find a way to improvise with less rather than changing their entire playstyle to accommodate strangers. There are a ton of things that could reduce KoS but people really need to stop toting them as the main point for adding these features - it's just like if advertising for alcoholic drinks was "can be used to sterilize wounds" rather than simply promoting it as something for people to drink - it can be used for said purpose but that's beyond the point.
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Ideas for new maps or areas after release.
Chaingunfighter replied to vidlover97's topic in General Discussion
Depends on precisely where it would be - after all it is a fictional region. However, assuming it was somewhere around Northwestern Africa, it would probably be comparable to countries like Morocco or Libya, which have very diverse military arsenals. Morocco, a good comparator, has; (Expectedly) Large numbers of Soviet/Cold-War Gear: AK47s, AKMs, and tons of different Chinese, Romanian, Egyptian, Finnish, and Yugoslav 7.62 AKs - all over the place.AK-74sAKS-74UsTokarev TT-33sRPDsRPKsPKsNSV Heavy Machine GunsRPG-7VsModernized Eastern weapons, meant to capitalize on the parts, ammunition, and familiarity of older weapons: AK-74MsAK-103sFrench colonial gear, from when it was a French colony; Beretta AR70sMAB PA-15 PistolsMAS-36sMAS-49/56sMAT-49sSterling SMGsAmerican equipment sold/donated throughout its history; M16A1s, M16A2s, CAR-15s, and even some M16A4s & M4/M4A1s (pretty much every kind of widespread military AR-15 is in service in some way or another there.)M1 and M2 CarbinesM14NMs and MK14s (NMs are original wood variants in semi-auto, MK14s are the modern EBR variant.)Beretta 92FS handgunsBarrett M82s and M107sM3 Greasegun SMGsM249 SAWsBrowning M1919sBrowning M2HBsM72A3 LAWsM47 Dragon guided launchersOther purchased selective weaponry; H&K G3sHK MP5sFN FALs and CETME rifles.FN Minimis (alongside actual M249s)FR-F2 Sniper RiflesSteyr AUG A1s, A2s, and A3s.FAMAS rifles.Ultimax U-100sHK21 LMGsSAR-21s (Yes, from South Africa)Sterling SMGs And, of course let us not forget all of the retired weapons that still linger around - Garands, Thompsons, Stens, SKS rifles, Mosins. And there are so many black market weapons in Morocco I wouldn't even know where to start. Granted, some of those weapons exist in extremely small quantities and are/were only used in limited roles, but as of 2014 all of them are supposedly in Morocco somewhere. Plus, unlike quite a few of DayZ's weapons, like the AK-74, AKS-74U, AK-101, and PM-73 which don't really exist in the US at all, pretty much every gun in DayZ currently would be fine in the Moroccan setting. Basically every kind of weapon from all over the world is found in these regions - hence why it would be extremely awesome to survive in one of them - because they've been through history since pre-classical times to the present day. -
Ideas for new maps or areas after release.
Chaingunfighter replied to vidlover97's topic in General Discussion
And to OP - plenty of guns on the East Coast. They're not AS huge as some parts of the US (i.e. South or Midwest), but go basically ~45 minutes from the shore or major population centers (New York, Boston, Philadelphia, etc.) and you have low gun restriction and rather high ownership. Hell, I've seen a Desert Eagle at a shooting range here, and I live but a half an hour away from the 6th largest city in the country (Philly), so there's no shortage of gun enthusiasts. -
Ideas for new maps or areas after release.
Chaingunfighter replied to vidlover97's topic in General Discussion
A kind of map like that would be quite interesting, and VERY asymmetric - most of those places would have extremely few civilian guns at all, so pretty much every weapon you'd find would be police/military standard. A map in the UK would basically be people with extremely improvised melee weapons (even knives and whatnot would be far rarer than elsewhere) versus a few with L85s/M4s, AWMs, and Glocks. France and Germany would have more firearms but you'd still see considerably less than even Chernarus. If they do make another map I'd rather see some fictional island just off the coast of North Africa, sort of like Altis but with a more varied climate of both desert/plains areas, forest, and tropical areas. A large mix of various ethnic populations and historical presence (Roman, Medieval Muslim, English/French/Spanish colonial, World War II constructions, and a mix of modernization plus traditional North African features.) That way you could also have a super diverse and interesting area with a variety of loot and weapons that also make sense. My next two choices would be an already impoverished East African region of the world ala Somalia, or somewhere in the middle east, like Takistan from ArmA 2. Either way - any map they do should be fictional, in order to give them more artistic license rather than just requiring recreations of real world locations. With this they can still have real countries existing in the ArmA/DayZverse but aren't forced to exact standards. -
Bow & Arrow - Minor amends that are seriously needed.
Chaingunfighter replied to rickyriot's topic in Suggestions
Well - in the same sense, yes, I do think it's something that is necessary to have in the game at some point. The bow is still a surprisingly capable weapon at this stage - 1 hit kill and extremely silent, and it's also more accurate than the crossbow for some reason (a compound bow could be, maybe, but I really cannot believe that a bow thrown together with some ashwood sticks and rope is going to be more effective than a well-machined hunting crossbow.) Like I said - bows and crossbows need to be powerful enough so that they're capable weapons and make a decent choice for some valid playstyles, to the point that they're situational and not end-all weapons but they're also a reasonable alternative to firearms in some cases. (Majority of people should still be using guns and/or melee weapons, albeit with less ammunition and more diversity than just AKM and firefighter axe) -
Bow & Arrow - Minor amends that are seriously needed.
Chaingunfighter replied to rickyriot's topic in Suggestions
Hopefully we'll get a compound bow at some point, just like a manufactured fishing rod, so that we still have the option to use looted variants. (Rarer though... To the point that crafting a bow shouldn't be a waste of time but still be difficult enough so that it's not a "free ranged weapon") But yes, cancelling the draw and moving whilst drawn would be great. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Chaingunfighter replied to alexeistukov's topic in Suggestions
.22LR won't be given a massive damage boost, and it'll still probably be the weakest round in the game. The advantages of .22LR guns should be relative commonality of ammunition, low noise level, decent accuracy, and .22s should stack in the largest amount. The Sporter-22 is a surprisingly good stealth weapon if you can aim well - the biggest downside is that it doesn't have any optics. Coupled by a future dexterity, stamina, and/or weight system, .22LR guns will also be very mobile and weigh little. That and guns that tend to be more powerful (ARs, SMGs, other semi-auto rifles, etc.) will simply be harder to find. -
Winchester Model 70 was confirmed on the December 1st devblog. Mauser hasn't been confirmed but because it's been talked about so much by the devs I'd say it's probably going to happen. (just as the Steyr AUG did.) It's probably wrong to outright assume that it will be in the game, but it's tentative enough to be excited for it;
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DayZ for purists - Keeping it real
Chaingunfighter replied to Noble Savage's topic in General Discussion
It may not necessarily be "pure" in the same sense, but sometimes I challenge myself to play the "hermit" style, where I only use minimal manufactured/pre-apocalypse goods to survive - No guns, period. Most lootable melee weapons are off-limits, too, but sometimes I temporarily take one until I can get a sharpened ashwood stick. The ashwood bow is the only ranged weapon allowed.Only crafted clothes. Until now it wasn't at all possible, but I use the ghillie suit now (when I can) as it's the closest I can get. When animal skins can be crafted into the jacket and hat (and possibly other articles), I'll switch over to them.Only use the improvised backpacks - and it must be one of the leather ones.Limit your sources of food - using looted items at first is fine (though it has to be fruit/vegetables, no packaged/canned food), but you must switch over to hunting and fishing (traps are fine) when possible.Must have an appropriate campsite. (I like using the mines for now, though hopefully we'll get more caves in the future.)I understand that this playstyle isn't complete yet and you still can't really play a fully "natural" character, but you'd be surprised how fun it gets trying to play as a caveman while avoiding other people who are much better armed and tracking your prey. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Chaingunfighter replied to alexeistukov's topic in Suggestions
It's not a problem... it's just better if you suggested specific weapons because it gives a better idea of what you want rather than just any WW2 weapons used by the Soviets. (Plus that's not even everything, there were many instances of them using captured Polish, Finnish, or other German weapons that weren't in significant enough quantity to be recorded.) (Example of a post) My end-game SMGs (not on the list or in-game already); PM-84P Glauberyt | 9x19mm | - Polish replacement for the PM-63 RAK, chambered in 9x19mm ammunition. General military spawn. PP-19-01 Vityaz-SN | 9x19mm | The Russian Ministry of Interior Defense's response to the MP5, basically a 9mm AK carbine. (Similar to how the Colt 9mm SMG is with AR-15 rifles.) Rare eastern heli crashsite spawn Ingram MAC-10 (or MAC-11) | .45 ACP/.380 ACP | - Super fast and wide-firing short SMG. Very rare helicopter crashsite spawn. Sterling Mk. IV | 9x19mm submachine-gun - Basically the submachine-gun equivalent (in terms of common-ness) of the G3A3 and FN FAL in militia forces - less common than AK variants but fairly prevalent. Rare general military spawn. Steyr MP34 | 9x19mm submachine-gun - used extensively by the Waffen-SS and Wehrmacht during WW2, especially with second line troops on the Eastern Front alongside the MP-18. Rare-ish spawn. Thompson M1A1 | .45 ACP submachine-gun - extremely rare farmhouse spawn. (Significant quantities were given to the Soviet Union during WW2 but were used in limited quantities, thus leaving a bunch of surplus Thompsons around that could very well be found in Chernarus. There were also plenty of copies and authentic Thompsons captured by underground militia forces throughout the Cold War, including Eastern Europe.) Heckler & Koch UMP-45 | .45 ACP submachine-gun that spawns rarely at helicopter crashsites. (Used by Latvian, Georgian, Serbian and Slovak special forces, so it's not unrealistic.) -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Chaingunfighter replied to alexeistukov's topic in Suggestions
Probably shouldn't be just copy-pasting stuff directly from wikipedia, because quite a few of those guns are already on the list. (And the IZH-43 is a weapon in the game already.) Hopefully at some point we'll get the DP-28, RPD, PPSh-41, TT-33, SVT-40, MP-18 (or MP-34), Thompson, and Mauser C96 - the rest I can live with but I don't see any point in having them. -
.45 ACP > .32 ACP. Simply because practically every .32 ACP gun can be done in .380 and 9x18/.32 are too similar. (Though it doesn't really matter as I can't see them removing .45 ACP for any other calibers even if they did decide to add more.) Best bet would probably be to just add 7.62x25 and a civilian hunting round (most likely .30-06, though 7mm and 9.3x54 also work) as new calibers, and split .308 and 7.62x54R into two separate calibers. And 40mm high explosive rounds for the M203/GP-25 as well as any other grenade launchers (these are already in the game files so I can assume it'll happen at some point.) These I wouldn't mind if they just had a general "40mm HE" round rather than making them grenade-launcher explosive, simply because they're so similar that it wouldn't be worthwhile to split em up. I'd also like to see .410 Gauge because it's pretty unique and has an interesting variety of weapons that work with it (Saigas, Mossbergs, M6 Survival Rifles, MTs-255s, and Taurus revolvers.) Helicopters and planes... also anything with a modest amount of improvised armor will probably be able to stop even a few 7.62x54R rounds. Granted the PTRS-41 and PTRD were never built to shoot down aircraft and 12.7mm weapons are also pretty poor at it (yeah, the M55 Quadmount is a thing, but 12.7mm HMGs are just okay at it.) Rounds like 7.62x54R, .30-06, and .308 still leave many GPMGs open; PKMs, M1919s, M60s, M240s would all be fine at taking out even low-armor vehicles and aircraft, and there will still be a good amount grenades, traps/mines, and directed explosives (launchers) that can be used against heavier targets.
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Not really - if there were any other pistol cartridges they wanted to add it'd be the one to pick. .22LR & .380 ACP for smaller - 9x19, 7.62x25, and .45 for middle-end, and .357 for a large/magnum cartridge. Ideally the ammunition by the end of the game will look like this; .22LR - .380 ACP - 9x19mm - .45 ACP - 7.62x25mm - .357 Magnum | 5.45x39mm - 5.56x45mm - 7.62x39mm | .308 - 7.62x54mmR - .338 (not imperative) | 12 Gauge - .410 Gauge
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Chaingunfighter replied to alexeistukov's topic in Suggestions
There are Zastava M57s made in 9x19mm (M70As), as well as Type 54s in 9x19mm. I could actually see one of these being in the game, because unlike the MP41r, you'd actually have a (real) chance of finding them in Eastern Europe. The actual TT-33 would still be most common because it's the real deal, but the Chinese/Serbian variants are fine as well. -
Mausers were never even built to fire the 7.62x25mm round. It can be done, but it will wear down the gun incredibly quickly, so it's not really authentic. Every time it's been asked Chris Torchia seems to prefer adding a Red 9 anyway, so that's out of the question for the most part. The only problem with the 7.62x25mm round itself is that the PPSh-41 and TT-33 are literally all you can get, unless you count their different variants or extremely similar weapons to said two. We might not be getting hundreds of guns for each caliber but I can certainly imagine that there will be more than two guns for most calibers. I'm not raking on the Tokarev round itself - I just tend to take issue when people like gibonez who has said that having 7.62x25mm would offer more than .380 ACP, .45 ACP, and .357 Magnum combined, which is false. It'd be perfectly acceptable to me to include it in the game because it's authentic/realistic and the ballistic properties of the round as well as the weapons that use it aren't shown elsewhere. The gun just sits on the border with me because unlike with .380 ACP, .45 ACP, or .357 Magnum; you're limited on the OPTIONS for real variety you have. The other calibers support far more weapons and we might not see every one of them but you still have the potential for more weapons in the end. Again - I absolutely want it in the game, but people are acting as if it's some ultimate necessity or have really strong opinions about it - THAT'S what I disagree with.
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Unfortunately for you, they've already confirmed that an M4A1 drum mag is being made, likely a 100 round beta CMAG, and that "at least one" machine gun will appear in the game before release, very possibly holding over 100 rounds. The AK drum holds 75 rounds though so I don't see why this would be more problematic than the AK's, especially considering that the AK is a rather versatile rifle whereas the PPSh-41 is a very close quarters oriented SMG. Really so long as they're rare they shouldn't be a problem... anyone who needs that many rounds to kill you anyway is doing something wrong, but having them as an option for suppressive fire/really large capacities so long as they're rare, heavy, and take up a lot of space, doesn't seem like a problem to me.
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It wouldn't really be authentic without 7.62x25mm Tokarev ammunition, which seems iffy to me on being added (it's a very unique and realistic round, as are the weapons that use it... but there are very few of them.) There are 9x19mm MP41r models that were done by the Germans during WW2, but I'm not aware of any .45 ACP or .380 variants (basically ever PPSh model and reproduction used 7.62x25mm, and there were some 7.63 Mauser and 9mm Luger specific variants. Not saying there aren't conversions in other calibers, but they would've been on-field improvisations rather than production models.) As for your information; High fire rate is correct - in fact with a realistic ROF it'd be faster than any other gun in the game at the moment - though the MP5K would come pretty close.Medium recoil - not really. I mean, recoil per shot wouldn't be as bad as rifles, but the kick of 7.62x25mm rounds coupled by the super fast fire rate would make it hard to control even in short bursts.High damage - For a pistol round the damage itself wouldn't be that high but it'd have a super high velocity and penetration, basically being an anti-armor round. (.357 Magnum and .45 ACP would have more damage but only over shorter distances.)Medium magazine - Not at all. 71 rounds in the signature drum is a massive amount of ammunition - especially for an SMG. Even the basic 35 round magazine still holds more ammo than both other SMGs and most rifle magazines (only the 7.62x39mm 75Rnd drum and 5.56x45mm 40Rnd CMAGs, and technically coupled STANAGs would be higher.) Regardless - It'd still have the highest base capacity of any weapon in game, considering that the M4A1 and AKM use 30 round magazines by default.Low accuracy - The PPSh is more accurate than you'd think. Granted, these things were not built for long ranged encounters, but specifically for close ranged urban combat, and yet still with someone trained well they can still be useful well into medium ranges (long-ish barrel and high-velocity rounds help.) Most of the "inaccuracy" known of the PPSh was simply because it has a super ROF and is meant to be absolutely unloaded at short range, coupled with the fact that almost all troops using them had little training with them and what they did know did not involve pinpoint shooting.It'd be surprisingly more powerful than you'd think, and it'd likely need to be a farm spawn considering the age of such weapons (you wouldn't be finding them in military bases; that's for sure.) Hopefully if it gets added it'll be very rare, but definitely powerful. And if they add the PPSh-41 they may as well add the Tokarev TT-33, PPS-43, and PPD-40 as well.
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Chaingunfighter replied to alexeistukov's topic in Suggestions
That really isn't true, though. The Tokarev TT-33 is the only super realistic "necessary" 7.62x25mm firearm. The PPSh-41 and PPS-43 are cool, but PPS/h styled submachine-guns appear less frequently nowadays than Mosins and Tokarevs, as unlike the latter two the PPSh is not legal in most places and they've been replaced by other weapons in active military/police forces. Given the setting and lore both are still very realistic and would be great to have, but they aren't imperatives. Otherwise all you have are the CZ-52, OTs-27 (a currently unavailable variant), PPD-40, Yugo M49, Yugo M56, K-50M, SA-23/SA-24 some weird Vietnamese conversions of MAS-38 and MAT-49 SMGs, an odd variant of the Bizon that uses 7.62x25mm rounds, some converted Mauser C96s, and a chinese P226 clone. The CZ-52 is, for all intents and purposes, a TT-33 with a different skin. The M49 and K-50M are just PPSh-copies, and I really doubt any K-50Ms or the VIetnamese MAS-38s or MAT-49s are realistic. The PPD-40 isn't the gun model as a PPSh but the basic function and appearance are the same. Also.. any P226 added had better not be one in 7.62x25mm. Keep in mind that most of the aforementioned guns are available in pre-existing calibers, namely 9x19mm but quite a few also in .380 ACP and .45 ACP. Hell, there are even PPSh-41 conversions and TT-33 copies in 9x19mm. Granted it'd still be a cool civilian round but for basically 2-3 firearms ever it seems pretty pointless, and a PPSh-41 and TT-33 would not be worth removing every .45 and .380 gun we have in game now.