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Everything posted by Chaingunfighter
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High post count is irrelevant in this instance, and a lot of the 'corrections' are right - Syria is a Middle Eastern country with a very heavy Sunni/Muslim presence in both common day life and in the government - regular civilian firearm ownership is not common in those countries. Chernarus is an Eastern European country based off of several post-Soviet states, like the Czech Republic, Ukraine, and so forth. Those places do have a significant number of civilians that own their own firearms, regardless of whether they're legal or not. Makarovs, CZ75s, Colt 1911s, P1s, Ruger 10/22s, FN Trombones, CZ-527s, SKS rifles, Mosins, IZH-43s, and MP-133s are all weapons you can find in at least reasonable quantities in Eastern Europe. They're certainly not 'curios' or 'relics'. I do agree that certain weapons, like the Colt Python, Rossi R92, Blaser B95, Derringer, and Thompson Contender are questionable enough. Which is entirely the point - to offer a variety of weapons to make the gameplay interesting. Sure, they aren't realistic, but you might want to reconsider how you view immersion if having a generic double rifle or lever-action in the game is really going to 'kill the mood' for you. 'Meta', or 'gameplay' is very valid argument when you're making a game. DayZ is realistic but it's not nor supposed to be the epitome of realism. It's not blather. What's really inconsistent about what they have now? All of the weapons you have issue with are just generic civilian weapons that can easily be explained away as civilian imports or basically any other reason why civilians would have civilian guns. It's not reasonable to expect the developers to write up an immense backstory as to why there are Rossi R92s in the game. Also, if you read anything about the Red-9 you'll see that the developers had wanted one, too. It's not like the players had complete dictation on that choice - the demand for it just pushed it far enough onto the list to be implemented. And again, the Red-9 is not completely unrealistic, and 'meta-wise' it is quite different than the other pistols.
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The scope rail will actually be an attachment to the AUG, and the HBAR/CQB barrels will also be attachments for the AUG. They aren't going to be separate weapons.
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It's all been eaten!!!!111 Right now don't try and rely on anything but sustainable methods of food gathering, i.e. apple trees, berry bushes, hunting animals (or players), fishing, or whatnot. Loot spawning is constantly being modified and in some instances still isn't working properly so you can't hope to loot enough food to survive as it stands. I'd also recommend getting a good amount of apples/berries first before attempting hunting or fishing, as you'll need the ever rarer cooking pot to make good use of meats and you'll rarely survive long enough to find one.
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Except for the fact that the devs have directly addressed this point multiple times stating that 'their' Chernarus was based heavily on the Czech Republic (among other countries) and that it did indeed have civilian firearm ownership. The stark amount of clearly civilian firearms that would have no real benefit to an insurgent force as well as the fact that you have civilians in ArmA 2 armed with hunting rifles despite not being associated with the insurgency movement. I mean, why would the CHDkZ and NAPA guerrillas bother buying multi-thousand dollar Blaser B95 rifles, Rossi R92 lever-actions, FN Trombones, Ruger 10/22s, Thompson Contenders, Colt Pythons, and Winchester rifles when they could get useful AKs and surplus military equipment for arguably cheaper prices? Because I really doubt if they hadn't decided that in the lore gun ownership was legal they'd have added 75% of the guns we have now, unless you want to assume they're just being 'incompetent' or 'indecisive'. In any case it's not like they're just going to stop adding everything they planned before and get rid of all of the civilian guns because some guy on the forums assumed that without direct confirmation of legal ownership that it must be illegal.
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Weapon Discussion: Mauser C/96.
Chaingunfighter replied to thedogfoodyayho's topic in General Discussion
7.62x25 ammunition fits in regular C96 pistols, but these are the 'Red-9' version made in 9x19mm (you can see the big 9 carved on the handle.) It doesn't really matter anyway - C96s were never designed to fire 7.62x25 and will wear down considerably quickly if you do use that ammo with it. There are a good enough number of true 7.62x25 guns that can be added without this being one of them. -
It's not really a simple black and white issue as to why we still use AR-15s over other platforms. Bullpups aren't universally better than rifles that load from in front of the trigger, and the design has to be favorable. Most of the replacement programs for the infantry rifles feature bullpup rifles but they aren't consistently popular enough over 'classic style' rifles. The biggest reason they haven't switched is because every time they start a replacement program it gets too costly and it eventually just becomes more worthwhile to upgrade the current AR styled guns. Even when the US eventually replaces the M4/M4A1 and M16A4 (which will be gradual, I bet we'll still have M4s and M16s in some branches twenty years from now) it'll probably be something along the lines of an HK416 or another AR-styled rifle. Though personally I think we'd do a whole lot better with a mix of TAR-21s and AR-15 rifles, like Israel does (without the Galils and old M16A1s and Colt Commandos they have)
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Besides you the only person to mention the G36C was the OP and he just listed it as an example of one of the variants they could add. The standard or V variants would obviously be much better, though in the end a G36 really would be just for variety considering there are already a few other 5.56 ARs, including one with a standard optic (AUG), and the G36 doesn't use STANAGs as standard (Although some can, and the AUG usually doesn't either IRL but it does in game, so I guess that's not exactly a factor.) But yeah, I doubt having the FN FAL or an M16 would detract from the game considering an M16 would take less work than other guns no matter what variant they chose (Even an M16A1 or M16A2 would still be able to reuse the M4A1's lower receiver and magazines, and technically stocks, although an A1 with a MAGPUL stock would be weird) and the FN FAL is a different type of rifle entirely.
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Why can't we eat infected humans?
Chaingunfighter replied to over9000nukez's topic in General Discussion
The 'zombie virus' itself is not all you'd have to be worried about - the infected we see now are covered in blood, soil, and other bodily fluids, so they're undoubtedly contaminated by several other diseases. They also seem to eat any living humans/animals they encounter unrestrained and with the virus having compromised their immune systems they probably have plenty of bad stuff running through their systems as well. It would not be a viable option to try and eat a zombie, case in point. The biggest reason, however, is probably just gameplay. If you could kill and eat zombies as easily as humans or anything else, it would kind of remove the point of making food a scarce resource because you could turn nearly everything into a food source. Getting food is supposed to be difficult and it wouldn't help nor make sense in the end to make everything into just another food source. -
New weapon confirmed? VSS Vintorez
Chaingunfighter replied to thedogfoodyayho's topic in General Discussion
The thing about the VSS is that it is a very good weapon - internally suppressed and highly accurate at the short range it's effective within. It, like the Amphibia, is going to be quieter than pretty much any other gun even if said gun has a suppressor attached. Suppressors themselves are extremely rare attachments and can only be used on a few platforms (Save the improvised one, but that doesn't actually silence anything, only somewhat lowering the shot volume and reducing flash.) Ones that come with them built in give those who utilize one a major advantage right off the bat, and the fact that the VSS has potential to be a fairly modular platform is another (10 and 20 round magazines, support for many eastern optics, and compatible with rail mounts for western optics.) The other argument is sense. There has to be a degree of liberty taken in this regard, because if the devs were truly following realism then you'd never be finding Blaze 95s or LongHorns simply because of realism. However, the VSS really doesn't make sense spawning anywhere other than helicopter crashsites. They wouldn't be used by conventional forces to any significant degree and helicopter crashsites seem to represent where high-tier operators would have been. I just can't fathom it being on the common side of weapons nor spawning anywhere at static locations. It's not all powerful to the point that it's a god-tier weapon that needs to be hidden everywhere but it's definitely strong enough so that it can't be everywhere. The best solution to that, IMO, is to keep it at crashsites. I feel the same way about the AK101 - even though there's not a whole lot that makes it better than the AK74 (save the PSO-1 and overall superior 5.56 round), the AK74 is similar enough that it represents a common rifle and the AK101 is a somewhat better equivalent that seems more like a special operations-esque rifle rather than a common infantry weapon. -
New weapon confirmed? VSS Vintorez
Chaingunfighter replied to thedogfoodyayho's topic in General Discussion
I imagine it'll be like what the PM73 Rak was before - a prestigious gun that's incredibly rare and isn't all that much better than more common equivalents, but is cool to have if you find one. The difference now is that it actually makes sense being rare (assuming the PM73 represented the PM63) and has several unique properties, unlike the PM73 which was inferior to the MP5K in basically every way. -
The game's going in the right direction, but some people take longer to adjust than others. Just as it has before during every major change, people will eventually accept them and move on. Just give it time.
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New weapon confirmed? VSS Vintorez
Chaingunfighter replied to thedogfoodyayho's topic in General Discussion
Well, his unprecedented knowledge of firearms, among other things, has certainly gotten him places around here. He's got the Skype of the Standalone's lead artist; Chris Torchia, and he's undoubtedly had some effect on development because of it. -
The GM-94 would make a good interesting grenade launcher platform, although it'd need to be incredibly rare because it holds four (3+1, but still) rounds internally and can fire pretty fast with the pump-action. I'd probably put it in as Eastern crashsite loot, alongside the AK101, SVD, and VSS. Another decent choice would be this baby; Would be the Western equivalent at their crashsites, and is different enough because it's a single shot one. Plus, it could be sawed-off to create the icon 'pirate gun' variant seen in Vietnam. These two, alongside the GP-30 and M203 for AKs, ARs, and other accepted rifle platforms would probably be good in the grenade area. The M203 and M79 do use different grenades to the GM-94 and GP-30, but I'm pretty sure one 40mm grenade type would be fine for both. I don't really understand what the problem with these would be, though; They're setting appropriate (RPG-7 as East gear of some sort, M72 as West crashsite loot) and would be useful as anti-vehicular and infantry weapons. RPG-7s are unwieldy, heavy, inaccurate, and have very large ammunition, so you'd be sacrificing a lot by carrying one. M72s are lighter, more accurate, and don't take up as much room (in fact could be carried in a backpack), but are single shot and non-reusable, so you'd be making a big gamble to carry one and if you screw up a shot you're out of a nice weapon and room that could've been used for other useful items. I'll agree that rocket launchers, and even grenade launchers, aren't 'necessary' by any means, but I don't there's anything wrong with including the aforementioned ones. They have a niche, aren't unrealistic (The RPG-7 is a staple weapon of the East and M72s are very popular with Western special forces), and would bring quite a bit to the table on both sides of combat, while also including their obvious risks and detriments.
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Don't let crafting destroy this game
Chaingunfighter replied to Jonah_Hobbes's topic in General Discussion
There's room for both in the end, so relax. The survival, PvE, and PvP elements aren't going anywhere - in fact all of them will be expanded on as development goes on. However, as all of them become more complex and difficult, you'll need alternative methods of acquiring food, water, meds, weapons, and gear, than just looting. Farming allows for people who plan to build bases and establish interesting communities create a sustainable food source, but it's not turning the game into some peaceful farming sim - these places are just as vulnerable as everywhere else (if not more than.) Rampaging bandits, thieves, murderers, cannibals, and every 'bad guy' on the map will want to take a bite out of these communities, as they're full of people and gear to kill and steal (not necessarily in that order.) Hungry hordes of zombies for miles will be drawn there like insects - with all of those people, loud noises, and bright lights there, why wouldn't they? Eventually even the wandering bears, wolves, and other predators will become curious and travel to these places trying to investigate what lay inside. And at the same time you allow for positive interaction - people can bed down and make safe shelters, come together to trade and converse, and provide defenses against the aforementioned horrors of the world of Chernarus. It just makes it more interesting in the end, because you'll have a dangerous and intriguing world with circumstances that feel unique and fun to play every time. To me the endless running to the nearest military base/town and coming out with an assault rifle (or some high tier weapons), a substantial amount of ammunition, and plenty of other essential goods, within only a short time in play and losing all of that gear to mindless deathmatch not long after, only to repeat again and again, sucks. It was slightly interesting at first when we hadn't experienced the Standalone yet, but it's been well over a year now; that constant playstyle went stale and rotted away long ago. Don't get me wrong - I don't think this stuff should go away completely. Intense gunfights where both sides are well equipped and use advanced tactics to beat the odds can be absolutely amazing, if done right and not to the point that every firefight feels like that. It'd be so much cooler if you had instances where that happened, but they had more depth to it, like per say a squad of bandits who've spent days gearing up with ARs, explosives, tactical gear, and maybe even a few SVDs or VSS rifles, constantly strolling into a nearby community to 'demand tribute', until one day the folks there decide to rally and fight back, causing many casualties on both sides, and to make matters worse (but more interesting); attracting zombies for kilometers on end. That would be a true tale for the survivors to tell. (And all of those who were involved, because in the end it's still a game and you don't forget everything after you've died.) -
New weapon confirmed? VSS Vintorez
Chaingunfighter replied to thedogfoodyayho's topic in General Discussion
Oh, I agree, and I'm sure that'll happen at some point. I mean, Chris did say at one point that they're planning on making kits for several of the ArmA 2 factions available in addition to a large variety of gear from all over the place, so I don't find it hard to believe it'll happen at some point. It probably just hasn't happened yet because of priorities - we have three military uniforms already - TTsKO, Gorka, and technically OREL (in this case used by tactical police, but still a uniform nonethless. You could also count the M65 as "military gear.") There's also four different military issue vests and a bunch of other gear that goes alongside them. Having a good set of gear that matches up to real life is important in the end, but for all intents and purposes right now anything that gets added would just be seen as more military gear and thus it isn't really important now. It's something for the future, though. And I'd say the near future at this point, considering the SVD-M and especially the VSS (a modernized Eastern rifle) are coming it'd be nice to have modern kits to go alongside them. -
I understand the implications, but vicinity is necessary at least for the time being, as the way item interaction is done is pretty bad. You can be looking at an object but based on the placement or position you can't pick it up simply because the game can't detect it. Vicinity is what allows you to actually pick things up in many cases, so until we've got a better system for it it has to remain. Otherwise you'll have a lot of unreachable loot.
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New weapon confirmed? VSS Vintorez
Chaingunfighter replied to thedogfoodyayho's topic in General Discussion
As well as the past CDF army we saw in ArmA 2 - the bulk of their guns should be basic surplus Eastern equipment, like AKMs and AK74s, as gibonez said, however they should retain/expand upon their large modularity just as Katana67 and Dale Gribble say. In the end we need a good mix of gear; old Soviet equipment can be the bulk but new Eastern equipment should still be available. Western equipment should still be available. We're not dealing with a completely incapable armed forces who have no idea how to modernize; we're dealing with one that was (mostly) stuck in the past before but through a large civil conflict began a large modernization process where they would've started getting Western weapons and gear, in addition to modernizing and improving their Eastern gear. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Chaingunfighter replied to alexeistukov's topic in Suggestions
Damnit... I should've known something was up when you started suggesting lever action rifles. You did the same thing last year with one of those Lee-Enfield variants! But my point still stands on the bear thing - hopefully there will be real incentives to use larger caliber weapons to take them down rather than just relying on raw capacity alone (I'm sure .308 and 7.62x54R will be fine - we're not dealing with remote Alaskan grizzlies, after all.) Then again, you don't see a whole lot of people hunting with large magazines in ARs and AKs not because it's impractical (in some cases it's overkill but they'd work) but because it's illegal in most places to use certain weapon types and carry more than a specified amount of ammunition depending on what you're hunting. I'm sure if sticking a Beta CMAG on your Bushmaster and walking into the woods looking for prey was legal you'd see far more people doing it. Hell, big game poachers in Africa tend not to bother with elephant rifles anymore, instead just unloading AKs into whatever animal they're hunting and waiting for it to die. (This obviously has nothing to do with the fact that elephant guns cost thousands, not to mention ammunition, and most of your poachers in Africa are parts of poor, rogue militia groups who can't bother to buy guns that would be useless to them for anything but what they're already doing.) -
New weapon confirmed? VSS Vintorez
Chaingunfighter replied to thedogfoodyayho's topic in General Discussion
As far as I can remember you can't attach the PSO-1 to the AK74 (or AKS-74U) in game. Also, the game's AKM is modeled with a side rail, so it's not unrealistic that we can attach the PSO-1 to what we have, but moreso somewhat unrealistic that they chose a model with the rail to begin with (It's such a minor detail, though, that it's not worth worrying about.) -
New weapon confirmed? VSS Vintorez
Chaingunfighter replied to thedogfoodyayho's topic in General Discussion
The only way I can see his idea working is if optics were weapon specific, like the mod, but they aren't. The PU Scope isn't Mosin specific, it can be used on the SKS as well, and hopefully in the future on an SVT-40. The pictanny rail optics (Have to call them that now since there's more than just the M4A1 using them) are all usable on the M4, and MP5K, and will soon be usable on the AUG and UMP45 as well. The PSO-1 works on the AKM and AK101, and will also work on the SVD and VSS. Hunting scopes like the LRS (although I'm not sure about it specifically) will be usable across many rifle and sniper platforms. Certain weapons, like the SVD, should spawn with their standard optics most of the time, because it wouldn't really make sense to find one without a scope. These scopes should not be spawning on AKs, though, because they aren't the most sensible weapons in that case despite being usable. Pictanny rail optics and attachments almost have to be spawning away from weapons because of how diverse and universal they are, as getting one with a gun is providing all-access free attachments for any other weapons you'll find. Of course gibonez tends to advocate for heavier restriction of, and less overall modularity; AKs shouldn't have the PSO, AKs shouldn't be swapping handguards or stocks, AKs shouldn't have a drum mag at all, SKS shouldn't have the PU, the Mosin should have two variants (one 'standard' straight-bolt and a sniper variant, with only the latter able to take the PU), and suppressors should fit on few weapons. -
New weapon confirmed? VSS Vintorez
Chaingunfighter replied to thedogfoodyayho's topic in General Discussion
I'm kind of glad we have a chance to see some variety in weapon spawns, but hopefully in the end the attachments that can spawn versus what you have to find is limited; AKMs shouldn't be spawning with drum mags or PSO-1s at all and very rarely with railed or plastic furniture, although having them available as attachments is fine. The occasional M4A1 with some RIS, or an aimpoint, isn't going to ruin anything, but finding one with a CQB stock, RIS handguard, bipod, flashlight, suppressor, ACOG, and 40 round magazine is just taking it over the top. Most of your attachments should be secondary and unique weapons should be unique ones, aka done by players. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Chaingunfighter replied to alexeistukov's topic in Suggestions
I really hope that damaging these bears (and other predators) isn't just some health system where it slowly ticks down to 0 based on damage taken, but rather takes into account the actual ballistics. You could potentially unload a 30 rounder in an MP5K into a brown bear at close range and not do jack to it if your shot placement wasn't good, but some games just give large game high health rather than actually representing proper ammunition. Otherwise people will just bring an AKM and spray and pray. -
New weapon confirmed? VSS Vintorez
Chaingunfighter replied to thedogfoodyayho's topic in General Discussion
Because the VSS and AS VAL are essentially the exact same weapon. The AS VAL does have some differences but folding stocks generally haven't been a feature in DayZ, at least not ones that make them worth putting in backpacks. The AK-9 is a different weapon platform altogether, unlike the VSS, SR-3, and AS VAL, which are all built on the same kind of receiver, so in the end you get more variety by having that over an AS VAL. -
Resources should definitely be finite, but I like the idea of being able to return to the coast after traveling inland and using it for resources. Hell, this could be amplified if they were to add more islands off the coast, only reachable by ship, as you could do some off shore fishing and whatnot.
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Like... what? I wouldn't even call this instance a "fix", as it's just people asking for wood grips because it looks aesthetically better to them. As Gews pointed out, you'd be only "breaking" it by putting these on there, as PMM pistols weren't made for wooden grips and the .380 IJ-70s aren't produced like that at all. A regular makarov in 9x18 would've been far better but we've been far past that point for a long time now.