-
Content Count
2393 -
Joined
-
Last visited
Everything posted by Chaingunfighter
-
Not sure what you mean by "US military grade mildot optic" - the most common gunsights used by the US military (ACOG and AimPoint) are already implemented. If you're talking about an Elcan C79 or M145, those would be fine. The PU Scope wouldn't fit on a Rossi R92 and the thing doesn't have any areas clearly marked for optics. Putting on the hunting scope would be okay, I guess. There's a Barska shortdot WIP that will probably end up in game at some point, and with the other optics I can definitely see a Kobra being added. An Eotech would be cool but we don't need to over saturate ourselves with optics. Don't see a reason for this - many scopes have a built in rangefinder and you're asking for a lot to be able to do this on the gun (not to mention that it wouldn't fit on any rifles we have anyway, since none of the "snipers" we have contain RIS mounts) These aren't common by any means and there's really no reason to take the time to implement them. I mean, they're cool, but the amount of optics is limited so the use of such an attachment would be no better. Aftermarket rails are a maybe, but nailing MIL-STD-1913 mounts to your gun is a very, very bad idea. Could be interesting but there's really no reason for it. Also, manual bolting will mean you no longer shift out of your scope view automatically, so that issue is no longer relevant anyway. The actual effect they have on reloading is negligible. It makes it easier to grip, sure, but I don't think any performance increase is worth the time trying to add them. I'm against duct taping attachments in general, and this one just seems far too impractical. A wooden bayonet? It'd probably just break the first time you used it. Pretty sure these are confirmed, but not yet in the game because the current player controller would cause far too many problems with them. You're better off just keeping it in your clothes or backpack if you're going to make it out of rags. This will probably happen. This is confirmed, and the functionality is going to be expanded upon. Also, plenty more colors will be available.
-
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Chaingunfighter replied to alexeistukov's topic in Suggestions
That's because .22LR is only common in pistols, revolvers, and rifles. If they add an Uzi it'd make much more sense being a 9x19mm version. -
The Repeater is decent enough - lever actions in general aren't very common in Europe, but when you do find them, Rossi/Taurus rifles are among the most common. The devs want to fill many different weapon niches, so to that end at least they picked a rifle that is plausible. Now, the Blaser on the other hand doesn't really make as much sense, especially considering the numerous other more available double rifles in the region, but the devs model 99% of the civilian weapons off of guns they find at a local Czech gun shop, so it was probably done for their convenience, and the fact that it's such a generic weapon that you can't tell it's out of place unless you knew about the real gun beforehand. Honestly, neither of those guns would have any issue if they spawned less frequently, but for the sake of gameplay they just exist to represent firearm categories, so they get a pass in my book. What's bothers me (to the extent that anything does, although I don't really mind what the devs put in) are weapons like the Steyr AUG A1, FNX-45, or Desert Eagle, which have to have some background explanation for as to why they're appearing. Those feel more out of place than some civilian rifles, at least to me.
-
Well, it depends. Some of the long arms in the game (Blaze 95 *cough*) we have would be infinitely less common than a Makarov, but yeah there's really no reason why most pistols would be more common than the IZh-18 or IZH-43 per se. Still, guns like the P1, Makarov, and such are definitely best off being reasonably common but not the most common, aka where it is now.
-
Only Chernarus, Utes, and Takistan are official maps - the rest are modded maps created in ArmA 2 by different people and used in various unofficial mods, but they're not canon. Besides the engine limitations that come about even trying to extend the map even a tiny amount, the devs simply wouldn't use those maps because they're user created. It was originally planned for Utes to be added off the coast of Chernarus but it was later removed. Takistan will probably be ported at some point considering that the vast majority of its buildings are already open, and my guess is that popular ones like Namalsk, Taviana, and whatnot will also come through mods, but it's unlikely they'll be implemented as one map.
-
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Chaingunfighter replied to alexeistukov's topic in Suggestions
Ah, right. Plus I guess with the fact that it's a semi-auto the reloads would be quicker assuming you somehow found two magazines. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Chaingunfighter replied to alexeistukov's topic in Suggestions
No doubt - so long as it's sufficiently rare I don't really care about it. Only one more loaded round (technically two) than the magnum isn't that great and the gold finish makes you an easy target, which also means there's no real gameplay incentive to make this spawn in large numbers. Hell, if it's a "one of a kind" item with like 10 or so in the whole game then I'd actually be okay with it. It's stereotypical but considering that Chernarus had a few people who bought gold-plated guns already established in the lore I don't think stereotypical would be an issue. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Chaingunfighter replied to alexeistukov's topic in Suggestions
I'm doubtful - the model in the game files has new textures for .357 (before it said .44 and had actual IMI trademarks) and the magazine has also been worked on separately. Seems like a lot of effort to go through for a dumb joke. Or, at least, a lot of effort for a dumb joke that won't ever actually be implemented. I'm sure this thing will start spawning sometime during DayZ's release. People didn't like the golden AKM idea because it's a pretty comical addition and there's no real need for it - and I agree with that sentiment. The same goes for this Desert Eagle, but that's about as far as it goes.There's really no reason such a stupid weapon should be causing you to act in such outrage. Overall, the vast majority of the developer's decisions with weapons have been sensible or at least understandable (for example, 9x18mm being replaced by .380 ACP.) What's the problem with having M4s before AKs? Keep in mind that Dean himself was the one who decided to have the M4 made first, in order to test DayZ's new attachment system. AKs were always inevitable, so why does it matter which came first? Also, the Czech CZ-527 came before the Winchester, and no one ever said that the Model 70 was the last bolt-action rifle they're adding. Yeah, a golden desert eagle is dumb, but it's just a pistol, and probably one that hardly anyone will ever encounter. It's not worth getting up in arms about, especially considering that the weapon list really doesn't matter until it's 1.0 and no more are being added. Until that point it's not really fair to judge the dev's choice with weapons, because we've still got quite a while before they're done adding new content. -
Chernarus is a post-Soviet country so in pretty much any case there's no reason that AR variants would ever outnumber AKs, even if Chernarus decided to go fully western after leaving the USSR. Besides, there are four AK rifles in the game you can find really easily, so don't pretend like finding rifles is all that hard now. The M4A1 is cool but that doesn't mean it should be common, just like the Steyr AUG. It's rare on purpose.
-
First vs Third Person Discussion (Dslyecxi video)
Chaingunfighter replied to DemonGroover's topic in DayZ Mod General Discussion
It's 100% possible that the de You're not wrong and I don't disagree with you - I play 1PP the vast majority of the time (and the depth of gameplay that you mention is a good part of why) so beyond the fact that I disagree with removing 3PP in principle I wouldn't be affected. It's 100% possible that the devs could pull a 180 on their ideas, but every indicator thus far has said otherwise. There's no reason to assume that they will change their mind. Still, it's principle that matters to me - they are committed to player freedom, so why should 3PP not be an option at all? It's the same problem with modding - undoubtedly you'll see recreations of Epoch and Overwatch, mods typically regarded as "easy mode" by quite a few people on this forum. Those are probably going to end up being popular, so a lot of people here have called for modding to be restricted to certain things. Typically, among those are the more hardcore mods, ones that take difficulty many steps further than even the devs have. And then it just becomes clear that it's elitist thinking in action; people who play things differently and arguably more easily should not be able to play the way they do because it's easier. And that's what I disagree with - it's easier, but so what? There are multiple options for a reason. More people pick option A? Again, so what? Are you better because you pick option B? I just don't think that's the case. Wouldn't the more numerous official servers be more akin to public motorways, whilst the less available and "more exclusive" private servers be akin to professional motor-spots, rather than the other way around? The majority of people do not race professionally, but making the majority of public servers 1PP-only would in essence be saying that the majority of people should have to use manual transmission only while the few professional racers can choose. Plus, that assumes that your general DayZ population is and must be competitive while the casual audience is limited. -
First vs Third Person Discussion (Dslyecxi video)
Chaingunfighter replied to DemonGroover's topic in DayZ Mod General Discussion
3PP is not going to be removed. Yes, even with all of the improvements, 3PP is inherently exploitative because you see things that you "shouldn't" (at eye level.) No, just because everyone on a 3PP-enabled server can use it does not make it balanced. No, these sparse medical issues are not prolific enough to actually be a counter argument to making the entire game 1PP only. No, wanting to look at your character is not a valid argument either. It has a lot of problems, sure, but I can't exactly say that the staunch supporters of removing 3PP view are making a great argument, either. No. Elitism isn't a logical position - you aren't a better person or a "real DayZ player" because you play 1PP-only. And no, it's not the problem of other players that you don't have enough people to play with (this is the same case with those who argue that modding should not be allowed or selectively restricted.) Regardless of who's "more right", the developers have said countless times that it will not be removed, as they support player freedom. There is no point in continuing to argue about it. -
The two glaring problems I can see with this idea is that they would need to make tons of unique vehicle models for it to feel natural and it would probably kill performance to have hundreds or even thousands of "functional" vehicles on the map at a time (not to mention they would need to spend a lot of time and resources trying to make this work right.) The classic system they have now of only a few vehicles with parts scattered throughout the map is the better choice for them, for now. That could change towards the end of development or when modding comes around, but the change is way too drastic mid-development.
-
What Happened to The Remington 870?
Chaingunfighter replied to atempleton's topic in General Discussion
This is correct - Chris actually answered a thread of mine on reddit awhile back stating that this model was left incomplete because the MP-133 ended up receiving priority. It'll probably end up happening at some point, but there's really no incentive for it to be worked on now because besides the furniture it's basically identical to the MP-133 and serves no real alternate use (unless that's an 8 round magazine tube.) Remember that they're already working on the G19, FN FAL, Saiga 12K, M249, RPG-7, Recurve Bow, Taser, Dart Gun, and who knows how many other weapons, and even then weapons are only a fraction of all of the art assets they have to churn out. Plus, the systems for properly reloading tube fed guns and manually utilizing a firearm's action are just now being completed, so why create unnecessary work making another shotgun that's going to be half broken when you can finish it up quickly without any problems after everything else is ready. It's just time, is all. I can't really see any reason they'd let it go to waste and not finish it at some point. The damage bug is unintentional - I know it's a tired response but the art team can't just stop working because there are bugs that make some of their content "unusable" (and I mean that in the loosest sense, because shotguns still work fine, it's just very hard to kill something with them.) Only severely gamebreaking bugs ever actually stop content from being worked on as planned, and even then they usually just try and fix it rather than halt the rest of the work. The problem with either cartridge is not that they're unrealistic but that the weapons they use are. With .30-06 the only real sensible guns are hunting rifles, and almost all of them have a .308 Winchester equivalent, making the caliber pointless. WW2 American guns are cool, but none of them really fit (at least none of the ones in .30-06 do) 7.92x57mm works pretty well and a few WW2 guns that use it fit, but the problem is it isn't common in other types of guns. The Karabiner 98k/Gewehr 98 are fine, and you could probably justify an MG-34 or MG-42, but beyond that nothing really makes sense. And then the MG-3 in 7.62x51mm kind of makes that obsolete, so in the end it's just not worth adding it for the 98 series alone. We really don't need that many more WW2 guns anyway. The SVT-40 is the only one I can think of in existing calibers, with the PPSh-41 and TT-33 included if 7.62x25mm ever gets added. An MP-40, P08, and PP/PPK would be cool too, but they aren't really necessary in my book. -
State of Development: The Future of DayZ
Chaingunfighter replied to Tatanko's topic in General Discussion
The Saiga 12's skeleton stock will be detachable and usable on all AK series rifles according to the weapon's Trello post (likewise, all AK stocks will presumably be usable on the Saiga.) Might be worth including up there. -
A little question .. why MP5 and UMP and not Bizon SMG ?
Chaingunfighter replied to kataro's topic in General Discussion
The Bizon is definitely among the better high capacity SMGs they could add, and considering the ammunition selection it's probably the most likely (the PPSh-41 and FN P90 would both work fine as well but the devs are pretty averse to adding either of their calibers.) The 9x19mm version is basically a PP-19-01 Vityaz with 35 round magazines in a standard Bizon receiver, though. Only the .380 variant actually retains the 64 round helical magazine of the 9x18 version. But OP's post is sort of wrong because the Bizon is a lot more specialized and far less common than the MP5 or UMP series of SMGs, even in Eastern Europe. -
Leg holster for handgun usable with any form of full length pants
Chaingunfighter replied to Chris Kyle's topic in Suggestions
M249s and RPGs serve a purpose not fulfilled by any other weapons in the game and are pretty impactful gameplay wise - they're not just there to "squeeze out sales" or "appeal to the CoD crowd" (in fact, most FPS games make the MGs and launchers pretty bad intentionally so no one ever really uses them - the exact opposite effect to the one they have in DayZ.) A leg holster does literally nothing aside from aesthetics that can't already be accomplished in several other ways. I'm not saying that they shouldn't do a leg holster at some point - it's definitely worth putting in. However, you implied that adding things that actually change how the game plays out is somehow less worthwhile than just more clothing options. -
Leg holster for handgun usable with any form of full length pants
Chaingunfighter replied to Chris Kyle's topic in Suggestions
Well, there's already a chest holster in the game as well as an attachable one for the plate carrier, and that's not to mention the fact that pistols can be easily stored in your backpack or clothing, so as far as functionality goes a leg holster is purely aesthetic at this point. Meanwhile, we don't have anything like the M249 or RPG-7 in the game, so they're going to have a far bigger effect on gameplay than some random holster. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Chaingunfighter replied to alexeistukov's topic in Suggestions
I'd be really surprised if we didn't get an M700 type rifle (or M24) at some point - it's one of the few prolific .223 bolt-actions and unlike the Winchester M70 it's very common in police and military applications. The only major obstacle (besides redundancy) is that they might not want to make 5.56 a civilian spawn, and generally any police or military issue M700s are going to be in .308. -
It's also presumably going to mean that no longer will every item you have in your clothes/pack be damaged or ruined when you get shot there - rather, the items in the affected slots will take damage, in addition to the container as a whole. I think it's quite a welcome change even beyond how realistic it is.
-
DayZ would probably be better without any military gear
Chaingunfighter replied to Mukaparska's topic in General Discussion
Sure, bandaging properly isn't rocket science, but I wouldn't expect most people to know how to perform proper blood transfusions, utilize blood kits and administer injections, and build proper splints to set a broken wound easily. And even though none of them are quite as complex as flying a helicopter it's still not likely that all of our survivors would know how to do everything in the game at once. My point is that we shouldn't judge whether or not something should be added solely on the idea that it's not common real world knowledge. -
Tear gas would certainly be cool for nonlethal take downs and is pretty common in riot squads, so I'd say that's probably fine. Other things would probably best be improvised though - I can't really see any reason we'd be finding CS Gas or other manufactured grenades along those lines.
-
DayZ would probably be better without any military gear
Chaingunfighter replied to Mukaparska's topic in General Discussion
I think that's what most people fail to understand - it isn't the fact that we have "military" weapons in the game that makes people PvP, it's the fact that there are weapons and PvP at all that creates the mentality. Even if there were no weapons and you could only use your fists, I imagine that people would still get in large fights on the coastline or in high loot areas, because that's where they're likely to encounter each other. Granted, loot progression would be far slower (or faster, depending on how you look at it) and a lot less interesting, so you'd see more people leave, but I digress. The idea is to find alternate ways of encouraging people to do other things, which the devs have been doing. That doesn't mean everyone is going to nor supposed to get along in any case whatsoever. Well, how many average people can shoot a plethora of guns with perfect accuracy (on their end - players can still have shitty aim and guns aren't perfectly accurate in any case, but the player character never has a problem lining up the iron sights or shouldering their weapon no matter what it is.) How many people can perform the wide variety of complex medical procedures in the game? How many people can make all of this random, intricate survival stuff (i.e. ghillie suits, bows, etc.) from purely wilderness materials? The answer to all of those is not many. DayZ SA will have a pretty advanced flight system compared to A2, especially considering that it comes from a flight simulator, so don't expect that people will be taking off and flying around easy or anything. However, you have to suspend your disbelief for a lot of the game's content to be enjoyed. -
There's really no good reason it should be as large as it is, except for the fact that the stock is always unfolded. It might be an SMG/Machine pistol but it should still take up as much room as it actually would, not just more because it's automatic.
-
For new mechanics like mud smearing or face painting I can see it, but I hope it's been established by now that a new camo outfit isn't going to have any effect whatsoever on the rate at which zombies get fixed or things get optimized.
-
Of what relevance is this to the OP? Besides the fact that half of it is flat-out wrong, yeah, I think most of us don't like (seemingly) being shot "at random" from a distance, but it happens, and more often than not it's not random at all. OP asked a harmless question about what people like to use for long-ranged combat, because there is no "emphasis on sniping or long range combat" being promoted here, unless you mean to say that even discussing it at all is somehow bad.