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Everything posted by CrissCrow
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Should we remove barbed wire in the next update
CrissCrow replied to mattlightfoot's topic in Mod Announcements & Info
If its removed, it should be replaced with something else that's is just as effective but my vote is, No -
HACKERS ARE OUT OF CONTROL
CrissCrow replied to CAVEGRAFFITTI's topic in Mod Servers & Private Hives
I am an admin for a clan Dayz server and we get hit daily now, please DayZ dev team, fix this, we can't do anything about it our self, their hacks completely bypass battle eye. Battle Eye is useless. -
Shadow of Humanity notice -- please read
CrissCrow replied to Colten (DayZ)'s topic in DayZ Mod General Discussion
And we do not use anything but our teamspeak server, if you are asked to use anything else, they are not members of our clan and are just trying to troll you. -
More Zombies But Make Them Slower
CrissCrow replied to deadlyslob (DayZ)'s topic in DayZ Mod Suggestions
Something you said that zombies don't feel like the undead, well, that's because there not dead, there infected, so says rocket, so they still have all to motor skills of the living, though I do agree that zombies shouldn't shoot off like a rocket when you agro them but there is a reason behind this, its because zombie's or heh Rocket does not even like calling them zombies, instead he prefers Infected from what I've heard, anyways, the Infected, there AI and in most games, the AI works like this... all through out the map, there a little sensors that detect players when they are near one of these, picture a large black and white checkerboard, that goes on and on forever, now picture each of the black squares are these sensors, now place building and objects all around, place a infected on one end of the buildings and objects and a player on the other side, in games the NPC, the infected in this case, has to figure out what the fastest path to get to where it is, to the player, so it can't just simply run a straight line to the player, there is objects in the way, so, it figures out how to get to the player by playing a little game of connect the dots, it starts at the sensor closes to it and then creates a path by connecting dot by dot, sensor by sensor, until it reaches the one that the player is next to, then takes the path but players don't usually stand still waiting for the zombie to get to it, so most of the time, the infected has to constantly re-connect the dots, the sensor, sounds simple enough? Well, as we all know, the ground is not a flat forever going checkerboard, in fact, it has bumps hills, so and on and so forth, this causes those sensors to distort and not line up like you'd see on a checkerboard but zombies still uses these, so as the zombie goes after you, there is usually a sensor that cause the infected to veer off suddenly before it can get back onto a smoother path to you, when this happen, you gain space and a easy open chance to take out the Infected, so, to fix this, the zombies simply move a lot faster to make up for the veering off. Sadly, there is no real way to fix this, apart from putting down more and more sensors, closer and closer to each other, problem with that, if sensors are too close, the infected start to be unable to decide between which sensor to connect the dots with, it'd cause Infected to jump from one to the other real fast causing a shaky stuttering, choppy movement, the only fix I could think of, is some how make these sensors work together a lot better, almost like putting a sensor with in a sensor but that seems like that'd be too much work for a computer, more then likely too much info for a computer to send to other players, I'm sure the computers can figure it out but that'd just be so much info going between computers that our internet connections more then likely couldn't keep up. At least, that's what I've gathered. But I do have to say, I love the animations in that video, I'd love a DayZ version that played like that video but if zombies moved that slow, it'd more then likely just be too easy, I mean, the only way that'd work is if there was a crazy number of Infected, like instead of walking into a small village and 20 infected spawn, it'd be more like 80 or 100 but then, if they have friends with them, you'd have to raise that from those numbers to double or close to, then that becomes a bit too much for our computers and or the server, so... Yeah... There is my two cents. -
This will be one of many suggestions I'll be posting, I'll be sure to search for them in case they've already been suggested, so far this one has not as far as I could find. Currently its extremely hard to have a camp, base or what ever you wanna call it and I have many suggestions but I'll leave those to other threads. Here is my suggestion, tents, currently they are hard to keep organize between the large group I play with, so my suggestion is, the owner of the tent has the ability to name his tent, So they could have one tent named, meat, another named guns, ammo, parts, so on and so forth, some would probably even use the feature to leave notes for possible/probable looters.
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Friendlies only - Anti Bandit group + TeamSpeak3 + Website. (Closed For Now)
CrissCrow posted a topic in DayZ Mod General Discussion
(( Invites are closed as of right now, sorry, we will continue invites some time in the future for now, we are getting organized, putting things together. Welcome all that have joined in the fight for a better DayZ experience )) I like many other players are pretty tired of the players that play the game solely to kill other players, as it stands, DayZ is a Player survival mod, NOT a zombie survival game, in the future I'm sure that'll be fix or at least I hope it will but in the mean time, a anti bandit group is needed. ( This is not a DayZ PVP discussion thread, so please don't make it one ) Anyways, I'm looking to put together a group that hunts bandits, a group of at least 10 players, the more the better, enough so, if one or more of us go down, we can easily re-gear/recover the lost items and take out the bandits that killed them. This group is for players that want to show humanity does not go down the drain when a zombie apocalypse happens, it be true or not, this group is for friendlies helping out other friendlies. Now I'm sure my ideas and thoughts below won't be perfect or solid but that's why I'd like suggestions, to have a discussion in this thread while we get the number of players we need to put together such a group, plus we need a name, unless every one feels, Anti Bandits Group [ABG] is good enough heh, Also, I'm not one to normally try and put together a group so someone that has a good group creating experience will be asked to be a co-leader of the group, there does not need to be just one either. One thing I'd would like to see this group do, is watch game chat for players rageing about them getting killed when they were friendly and ask the player where they were killed and then go hunting for the bandit(s), kill them, take there gear and either keep it or give it to the player that was killed. If a group member makes the mistake and kills a friendly, then they are task with the job to re-gear the player. If you already have a group of 2 or more that'd like to join, a thought I had, is the group would have officers, in charge of there group with in this anti bandit group, officers would be tasked with finding more players in game to join our cause, though wouldn't be required of them. Now I'm sure there will be weeds to pull in the group, bandits in an another words, this group will have a zero tolerance towards bandit behavior, and group member killing other players just for there gear/items will be removed from the group and be labeled as a bandit and will be added on a anti bandit hit list and will be killed on sight. Though I'd like us all to keep in mind, this is just a game/mod so take it easy and the important thing is, to have fun and enjoy the game. Once we decide on a group name, we'll use steam and create steam group and either use steam group voice chat to talk in game or well, setup a TeamSpeak or Ventrilo server. I'm sure we'll have group members on totally opposite time zones but I guess this will be where officers come in as well, I myself is on -8 pacific time but as a group we will try to stick to one server but again, I'm sure we won't all have the same ping/won't get kicked for high ping so, again, officers, they'll have the job to keep as many of us on one server as they can, hopefully you understand what I'm trying to say. ^,..,^ What'll be asked of players that would like to join this group is, 1. have a mic, now this won't be required but its a lot easier to weed out the bandits over mic, so I'd be much less hesitant to invite a player to the group if they have a mic and chat with the group for a bit first. 2. Be friendly durr. 3. Join the steam group/have group chat open when ever they are in game. 4. Join servers with group members in it, should be obvious but thought I'd say something. 5. Listen to group officers and co-leaders. 6. Respect players both group members and those that deserve respect in game. 7. Have fun, its just a game/mod, we are here to enjoy the game and not get stuck up/get on our high horses. So yeah, Suggestions... lets have a mini discussion and if you'd like to join this group, please post something small about yourself, Ingame name, age, you got a mic or not, ideas thoughts, suggestions .etc I'd personally suggest Raven's but that's because I have a thing for Ravens, so the group tags would be something like Normal Member [R] - Name Officers [O]-[R] - Name Co-Leader [CL]-[R] - Name EDIT: Update For those that wish to join this group, please in the post you tell a little about yourself, include your steam name, so that I may add you to friends list. Also, I have made a Temp group, that I'll start to invite players to, sense we do not have a name yet, I simply named it Anti Bandit Group. Edit: Update June 16 I guess something I forgot to add in this first post, is a bit about myself, sense I ask the same of new members. So... I'm known as CrissCrow across all games I play, I mainly play FPS games but been known to play others, I'm generally a relax, laid back gamer, with my spunky moments here and there, I take it easy, generally nice to those that are the same to me, I've only ever killed two players in Dayz but that's because they shot first. Goals I have in DayZ, Get better gear of course, find a down chopper and get it running, same goes for a bus, better figure a better loot path that's safer, Own my server and get it bandit free, that's where you guys come in, once I have my own server of course :D Oh I'm 24, 25 in july, I use a mic but only when I have something to say. Oh, Also, at the moment, I do not have the means to get a TeamSpeak Server up for the group but if a group member has a TeamSpeak server, please let us know, for now we'r stuck with Steam Group chat. Update: 6/22/2012 We do indeed now have our own TeamSpeak server and forums, once you've join, ask for the info and it will be given. -
Friendlies only - Anti Bandit group + TeamSpeak3 + Website. (Closed For Now)
CrissCrow replied to CrissCrow's topic in DayZ Mod General Discussion
Invites have been re-opened please go to the thread linked below if your still interested in joining us. http://dayzmod.com/forum/showthread.php?tid=30610 -
I suggest there be some kind of sign players can build, to put up, for many reasons 1. Warn other players that a group of players have claimed an area, (If they wanna other players know that they have a camp near by, for the better or the worse.) 2. To organize tents. 3. To label things. an I'm sure others could think of other good reasons for signs. Another suggestion, Tents make it so the person that put the tent down can name it but also, make it so we can see how many slots are left in the tent.
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Friendlies only - Anti Bandit group + TeamSpeak3 + Website. (Closed For Now)
CrissCrow replied to CrissCrow's topic in DayZ Mod General Discussion
Okay, will be sending invites to those before this post but for now, for now, we are closing invites and will not be taking on new members, once things become completely organised we'll open invites again. Welcome those that have joined the group, I look forward to playing with you and seeing the Dayz world become a little if not a lot safer for friendlies! -
Friendlies only - Anti Bandit group + TeamSpeak3 + Website. (Closed For Now)
CrissCrow replied to CrissCrow's topic in DayZ Mod General Discussion
crazy_carl_Red' date=' is that you on steam or? [hr'] -
You know of any other sites that offer DayZ hosting? that site only offers server with 40 or more players and I was thinking more in the numbers of 20 to 25, maybe 30.
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Looking for friendlies, NEW server+teamspeak!
CrissCrow replied to Roalith's topic in DayZ Mod General Discussion
Glad to see another friendly group popping up, I've started a friendly anti bandit group myself, maybe we can work together in the future, we are sitting at 23 members and growing. -
Friendlies only - Anti Bandit group + TeamSpeak3 + Website. (Closed For Now)
CrissCrow replied to CrissCrow's topic in DayZ Mod General Discussion
Welcome, invites sent out again, welcome to the group. We are now sitting at a good 23 members in our group, things are looking nice, welcome all that have joined, I look forward to playing Dayz with you all. -
Friendlies only - Anti Bandit group + TeamSpeak3 + Website. (Closed For Now)
CrissCrow replied to CrissCrow's topic in DayZ Mod General Discussion
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Friendlies only - Anti Bandit group + TeamSpeak3 + Website. (Closed For Now)
CrissCrow replied to CrissCrow's topic in DayZ Mod General Discussion
Again, glad to see so many interested in joining the group, the cause, Yes we have a teamspeak 3 server now and soon will have our own forums, we are starting to get a good enough of members, enough to go on the hunt for bandits, though we have the numbers in the group now, we need to get more online at once, please if your online/thinking of playing or have nothing better to do, join group chat or if you been given the teamspeak info, get onto teamspeak Also, TrixX and sh1f are both group officers, so they can invite players so if you don't get a response from me in time, send them a note, I'm sure they'll help you out. and last, the group is starting to grow pretty quickly soon we'll stop accepting players in the group but we'll start accepting new members again some time later once things smooth out and tuned in but we'll never permanently close invites or how ever you wanna put it into the group. -
Hotfix Build 1.7.1.4 Rolling Update (was 1.7.1.3)
CrissCrow replied to rocket's topic in Mod Announcements & Info
Um wow, I tried playing this version 3 times now and I just have to say, um borderline unenjoyable, crouch walking in a building, if there is a zombie outside, you'll agro, if your outside trying to go in a building, if you can see a zombie, take about 10 more steps and you'll agro them, so to put it simple, this version makes zombies agro way too easily. looting building now require to be in a group, heh, I'm all for finding reasons players should group up but when you wanna play when your friends are not online, you can't any more with the zombies agro settings with the way they are now. and sprint.... so sprinting is as loud as a car now? I'm not sure if this is new only in this version but I don't remember full sprinting maxes out sound (The Ear). Food loot, This is one change I can accept because you can hunt animals and refill water but I can't say I like this change, one I can get use to though. I don't know if its just me but bandage loot find rate is either super low or non existing, me and a friend tried to live through the very easily agroed zombies but we couldn't get near a building with out agroing a zombie, no matter if we crouched walked or crawled, we were trying to get in the building hoping we could find food, cause we were both blinking red with no food and no animals in sight but each time we came near a building of any kind, we agroed, it got to the point were we both were bleeding and had no bandages so we tried looting buildings but we could not find one, the only ones we found were from zombies and sense we'd just keep agroing zombies, we'd keep needing bandages, it went, go near building, easily agroed zombie, get hit, start to bleed, no bandages, still fighting off zombies, zombie body dropped bandage, player bandaged up while the other took out zombies, player all bandaged up, joins fighting off zombie, players tried to leave area, other player gets hit and starts to bleed, continue to fight off zombies, trying to get out of the area, zombie drops a bandage, player bandages up while other continues to fight off zombies, player does so but now other player is bleeding.... So on and so forth until one dies, sense you can no longer really run from a zombie any more with out getting hit, there was no point in us trying to run, running into the building would only agro even more zombies and we'd just run out of bullets before zombies stopped spawning. I don't know, if this was an attempt to get players to group up more and stop PKing, this was not the right way to do, it, I'm literally going to stop playing DayZ until zombies are nurfed or players are given something to balance things back out. -
Friendlies only - Anti Bandit group + TeamSpeak3 + Website. (Closed For Now)
CrissCrow replied to CrissCrow's topic in DayZ Mod General Discussion
Yes yes, Thanks again TrixX I'll be posting the info in the Steam Group chat when needed. -
Friendlies only - Anti Bandit group + TeamSpeak3 + Website. (Closed For Now)
CrissCrow replied to CrissCrow's topic in DayZ Mod General Discussion
Things are going well, it looks like we should have just about enough people to start grouping up, remember to join steam group chat when ever you get the chance. Also, TrixX, that'd be really really nice of you and depending on how many members are on we should be at about 10 members now so um may or may not need more slots now but later, we will probably need more slots. Also, for those that are are asking to join, please, leave your steam ID or Steam Profile page in your post and I'll send invites. -
Friendlies only - Anti Bandit group + TeamSpeak3 + Website. (Closed For Now)
CrissCrow replied to CrissCrow's topic in DayZ Mod General Discussion
http://steamcommunity.com/id/CrissCrow/ -
Friendlies only - Anti Bandit group + TeamSpeak3 + Website. (Closed For Now)
CrissCrow replied to CrissCrow's topic in DayZ Mod General Discussion
Invite sent -
Friendlies only - Anti Bandit group + TeamSpeak3 + Website. (Closed For Now)
CrissCrow replied to CrissCrow's topic in DayZ Mod General Discussion
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Friendlies only - Anti Bandit group + TeamSpeak3 + Website. (Closed For Now)
CrissCrow replied to CrissCrow's topic in DayZ Mod General Discussion
Glad to see more people joining the group, I've sent invites to all, currently we are at 5 members with a possible 3 more on the way, once we hit 8 or 10, we'll attempt to group up and begin our hunt, of course our first mission will be to get every one geared up. Then the real fun will began. Can't wait until we got vehicles. Oh! I suppose I should mention, we are probably going to be joining 1.7 to 1.7 beta servers so make sure your Dayz mod is up to date or at least 1.7 -
Friendlies only - Anti Bandit group + TeamSpeak3 + Website. (Closed For Now)
CrissCrow replied to CrissCrow's topic in DayZ Mod General Discussion
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Friendlies only - Anti Bandit group + TeamSpeak3 + Website. (Closed For Now)
CrissCrow replied to CrissCrow's topic in DayZ Mod General Discussion
Come on all, the sooner we get at least 10 members, the sooner we can actively go hunting for Bandits, currently we are sitting at 4 to 6 members. Also I'd like to add, members that join won't be asked or required to join in the active bandit hunting, if they simply want protection and just wanna loot and explore the DayZ world, then there more then welcome to do so. -
Friendlies only - Anti Bandit group + TeamSpeak3 + Website. (Closed For Now)
CrissCrow replied to CrissCrow's topic in DayZ Mod General Discussion
Wow there is a lot of people named Sh1f or Aka Casper and or Casper, could you describe your profile picture? Oh never mind, I now see the PM