Jump to content

HashSlingingSlasher192

Members
  • Content Count

    144
  • Joined

  • Last visited

Everything posted by HashSlingingSlasher192

  1. HashSlingingSlasher192

    subtle ways of affecting players

    I have seen some stuff on the suggestions part of the forums such as fear, insanity, and recently morale. even though they are good ideas I think they go against the "your story" thing mainly because it feels like you arent your own character. how about instead of cheap mechanics what about a way make you feel fear and sadness instead of your character. how about mutilated carcasses that are gross and disgusting with vultures picking out the maggot covered organs, moaning and howls of pain when somebody dies. scarier music during nighttime hearing screams of players when eaten alive by a group of zombies audio logs and videotapes of people who have been recording their times in the zombie filled world. hearing recently infected zombies scream in horror and pain as their mind and body are slowly deteriorated zombies with pictures of loved ones on their person graffiti on walls with words like "end of world" and "no hope" I mean take dishonored for example and how they execute this.
  2. HashSlingingSlasher192

    Church Bells Attract Zombies

    I like it. I mean if I went into a church looking for loot then all of a sudden I hear *ding* *dong* ding* *dong* id shit my pants.
  3. HashSlingingSlasher192

    Church Bells Attract Zombies

    I dont see how you could think this idea doesnt make sense even if the game is aiming for realism it shouldnt constrict on fun.and you have gone way off topic from what you first posted
  4. HashSlingingSlasher192

    Church Bells Attract Zombies

    well i dont want it to fully mimic real life but I do want it to make sense and be congruent with an actual scenario of a infection outbreak such as this
  5. HashSlingingSlasher192

    Hero and bandit leveling.

    why would he do that the dev teams should be focused on the standalone not the mod. besides I don't really think they like the whole hero/bandit system anyway
  6. HashSlingingSlasher192

    Uncommon common zombies.

    ...
  7. HashSlingingSlasher192

    Uncommon common zombies.

    why the hell would the zombie have his finger on the pin. if anything the bomb zombie when he was still human would have pulled the pin before getting infected
  8. HashSlingingSlasher192

    subtle ways of affecting players

    disturbing as hell :D
  9. HashSlingingSlasher192

    Hero and bandit leveling.

    items should not be given based on actions. it should be if you have a good eye. there will be clothes and whatnot so no more hero/bandit skins my problems with it is that it will force players to choose a certain play style if they want something
  10. HashSlingingSlasher192

    subtle ways of affecting players

    thanks for feedback
  11. HashSlingingSlasher192

    Morale

    HUH! guitars+people+campfire=C.A.M.P.F.I.R.E.S.O.N.G song!!!!!
  12. HashSlingingSlasher192

    Adrenaline Shot idea

    probably because of rapid heart beat and sooner or later heart attack not sure though
  13. HashSlingingSlasher192

    NPCS in Practice - Stealthgaming Australia

    no its more like trying to get activision to be innovative
  14. HashSlingingSlasher192

    Cloak, hood and daggers.

    we should get a bunch of people to dress up like that and call ourselves "the whalers"
  15. HashSlingingSlasher192

    Player Skills

    I was just giving you examples. it say in the thread ur supposed to read before posting to search if there are other threads
  16. HashSlingingSlasher192

    Player Skills

    this has been posted several times times http://dayzmod.com/forum/index.php?/topic/128627-standalone-character-traits-with-new-tools/page__hl__skills http://dayzmod.com/forum/index.php?/topic/127930-levelling-up-and-perks/page__hl__skills#entry1232466http://dayzmod.com/forum/index.php?/topic/125087-progression-system-in-dayz-standalone/page__hl__skills#entry1198718 http://dayzmod.com/forum/index.php?/topic/123886-skill-tree-based-off-of-playstyle-and-improved-player-bases/page__hl__skills#entry1185157 search before you post
  17. HashSlingingSlasher192

    payed dlc format

    it doesnt make sense to add this if you don't need it. its not about cashing in this isnt "THE GAME THAT SHALL NOT BE NAMED"
  18. HashSlingingSlasher192

    payed dlc format

    with over 1 million of people who play dayz how many do you think will walk out with free dlcs?
  19. HashSlingingSlasher192

    payed dlc format

    so basically it isnt a dlc its a donation for a gift
  20. HashSlingingSlasher192

    AA-12 in dayz?

    1.this thread is a week old 2.everything was said and done and it was not adresing the thread it was to me 3.this topic is bad. no aa-12s doesnt make sense
  21. HashSlingingSlasher192

    AA-12 in dayz?

    why the hell did you bring this thread back up?
  22. HashSlingingSlasher192

    Torture...

    i didnt but you seem to haveI was just saying hardcore roleplaying is a little too much sorry if it came out wrong
  23. HashSlingingSlasher192

    Torture...

    this is... kinda sick
  24. HashSlingingSlasher192

    Torture...

    yes but you forget roleplaying is gay to some degree (or at least I think it is)
  25. what if in their form just before theyre brains are still somewhat there (like weepers from dishonored) and there two types good weepers and bad weepers (i nickname them weepers since they are the ones they have the most resemblance to) good weepers are weepers that when they see a human run up to them and moan (beg for help or death) and the bad weepers are the ones who have no hope left and purposefully infect others. so they tend to stalk you and cough on you when they are near. the point is you can't tell the difference and should probably avoid
×