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Everything posted by HashSlingingSlasher192
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Progression System in DayZ Standalone
HashSlingingSlasher192 replied to BoaDrago's topic in DayZ Mod Suggestions
rpg elements would not fit in. -
give us what we (do not) need! - junk and unique loot
HashSlingingSlasher192 replied to joe_mcentire's topic in DayZ Mod Suggestions
since diseases are being added what about face masks https://www.mountainside-medical.com/product_images/uploaded_images/earloop-face-mask-on-woman.jpg -
give us what we (do not) need! - junk and unique loot
HashSlingingSlasher192 replied to joe_mcentire's topic in DayZ Mod Suggestions
flare gun- good for signals and can burn a guy to a crisp -
give us what we (do not) need! - junk and unique loot
HashSlingingSlasher192 replied to joe_mcentire's topic in DayZ Mod Suggestions
adrenaline shots-syringes of adrenaline that increase speed, accuracy and power -
a solution to players disconnecting to avoid dying
HashSlingingSlasher192 posted a topic in DayZ Mod Suggestions
I think it would be nice to add in a 30 second. so when you attack somebody they can't just quit and wait till you leave. when you disconnect you crouch and a 30 second countdown times down till you disconnect. this would make it so people can't just disconnect and avoid being killed. -
I think it would be cool to add in some new classes to add more variety EXAMPLESZZZZ for the player who hates bandits and loves meat -HUNTER- like bandit except only attainable by only killing bandits and spending a lot of time in the woods and killing animals. advantages:increase aim with rifles. for players who like to get in and get out without trouble -scavenger-faster running speed and can quickly pick up items and get in cars. these just a few suggestions tell me yours too
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new classes
HashSlingingSlasher192 replied to HashSlingingSlasher192's topic in DayZ Mod Suggestions
:( have mercy -
ZOMBIES NEED THESE CHANGES SO THEY CAN BE PART OF THE GAME
HashSlingingSlasher192 replied to shikanosuke's topic in DayZ Mod Suggestions
I would be unrealistic if being hit will infect the zombie needs to bite you in order to infect you -
new classes
HashSlingingSlasher192 replied to HashSlingingSlasher192's topic in DayZ Mod Suggestions
please delete this please delete this I never ment for it to seem like a I wanted rpg elements added I thought it would be cool to have different variations from heros and bandits and get advantages from doing what commonly do in dayz I wasn't really thinking when I made posted this -
give us what we (do not) need! - junk and unique loot
HashSlingingSlasher192 replied to joe_mcentire's topic in DayZ Mod Suggestions
cigarettes should mellow out the player increasing aiming stability and decrease fear levels (if implemented) but decrease running speed since its harder to breath and multiple uses if cigarettes will make these long term effects -
wild tamable animals and wild life in general
HashSlingingSlasher192 replied to fate1122's topic in DayZ Mod Suggestions
it would also be cool if dog companions can track down smells good for hunting animals or finding the jerk who stole from your tent. but the only problem is they can die easily so you have to take good care of them, ITS A BIG RESPONSIBILITY ESPECIALLY DURING A ZOMBIE APOCALYPSE. it would also be cool if they could be infected and turn into zombie dogs and you could get a medicine so the infenction wouldn't spread to their brains so you could have a zombie dog that infects bandits and doesnt ever need to be fed (im joking of course) -
which is why areas with radiation would have so much untouched loot. since working gas masks will be hard to find when you do get one it will make it all the sweeter. but you would also have to have a radiation detector to know if a area has radiation contamination. but I wouldn't really think there would be anything worth while in a radiation contaminated area I mean you would have to also clean it before you can even use it. well now that I think about it it seems to be too much work for little reward. :huh: yeah I think gas masks aren't really worth it I mean maybe face masks should be added they are abundant and work almost as well.//walks away
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so say some random guy starts shooting bullets at you or a zombie spots you and aggros your adrenaline should kick in. when youre in a dangerous situation your adrenaline would kick in it would increase your senses and running spead. also if drugs are implemented there should be drug that increases theamount of time it takes for adrenaline to kick in and the amount that is activated.
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adrenalaine
HashSlingingSlasher192 replied to HashSlingingSlasher192's topic in DayZ Mod Suggestions
in a real life situation when youre in danger your adrenal glands would secrete adrenaline which would increase senses and muscle strength -
there should be tolerances where you the side effects don't effect you as much. but you would have to moderatly take the drug and drugs with higher addiction levels should be harder to tolerate. when you get addicted to something you will constantly need to take the drug or else you will experience paranoia and jitters it gets much worse over time but you can break the addiction over time.
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Different zombie running speeds
HashSlingingSlasher192 replied to SiGouin's topic in DayZ Mod Suggestions
I agree with you there should at least be some faster zombies in early game locations usually around high target locations. and you can tell zombies by their skin condition and general movement like walkers have torn up skin and sometimes open entrails or a dismemberd arm. sprinters very aware and very alert to sounds and their environment their body is in good condition (for a zombie) and. I like this idea because it would require the person do some recon before running in. -
maybe it could increase aim stability since it mellows the player out good for bandits not for survivors or heros
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I wouldn't smoke because its cool thats how people get addicted to it in the first place
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Please accept my beans
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[3D model] Different Food Qualities (3/29 Update)
HashSlingingSlasher192 replied to joeyslucky22's topic in DayZ Mod Suggestions
I see you play kerbal space program -
I would like to see some sort of consequence to having a low enough humanity in dayz. for example if a bandit does nothing but kill people in cherno for several hours the person will start to go mad. he would suffer from insomnia, delusions, and destruction to mental health. insomnia-when you suffer from insomnia you cannot rest or sleep in worse cases you can get so tired you wouldn't be able to walk or see right and suffer from delusions. delusions-you can start to become delusional after about 2 days of no sleep or a extremely low humanity. the person suffering from delusions may start to see things crawling on their screens. see zombies and other humans that aren't actually there ,and see walls shift. destruction of mental health-when your humanity has reached abyssal depths your mind has been completely destroyed whenever you kill a zombie or a human you earn points for your scoreboard (not that it actually exists) human get double the points you would for zombies. you may say "what if the people don't kill anymore and try to get their humanity back up well you can't once your mind has been completely destroyed you can never raise your humanity back up. not killing players will for some time makes you lose points and when your scoreboard hits zero you lose. when you lose your character becomes so depressed he commits suicide. im just throwing this out there im not really sure if its a good idea but I would love to hear feedback