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tomasz.k.gac@gmail.com

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About tomasz.k.gac@gmail.com

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    On the Coast
  1. tomasz.k.gac@gmail.com

    The Psychology behind taking a life (long read)

    I know that there were 2-day long respawns early in the game (and AFAIR they were hated), but giving a player time penalty after death would make him value his life more, and probably also consider other player's feelings, like he would in real life. Let's say, if you died before the average life expectancy, you would get a 30 min long respawn time. If you didn't - you spawn immediately. This would stop freshly respawned players from rampaging at elektro/cherno + wouldn't destroy the experience for well equipped players which would also be afraid of dying because they'd lose their gear.
  2. tomasz.k.gac@gmail.com

    The Psychology behind taking a life (long read)

    I really like the screamer idea, not that it would get implemented ;). In order for the experiment to be accurate, we don't need to simulate impact on the human psyche, we just need to bring down the number of psychopaths to a realistic level. Possible solution would be tying the zombie detection range to humanity value - if you have low morality, zombies are more likely to spot you. This would be a solution for "kill on sight" players, and possibly macaroni rambo spawners (if they intend to play a survival game later on, not just CoD at Elektro).
  3. tomasz.k.gac@gmail.com

    Where can I find clothing?

    I found a pack called "civilian clothing" in the supermarket at Zielonogorsk. I wish I took it :).
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