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Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

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About [email protected]

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    On the Coast
  1. I know that there were 2-day long respawns early in the game (and AFAIR they were hated), but giving a player time penalty after death would make him value his life more, and probably also consider other player's feelings, like he would in real life. Let's say, if you died before the average life expectancy, you would get a 30 min long respawn time. If you didn't - you spawn immediately. This would stop freshly respawned players from rampaging at elektro/cherno + wouldn't destroy the experience for well equipped players which would also be afraid of dying because they'd lose their gear.
  2. I really like the screamer idea, not that it would get implemented ;). In order for the experiment to be accurate, we don't need to simulate impact on the human psyche, we just need to bring down the number of psychopaths to a realistic level. Possible solution would be tying the zombie detection range to humanity value - if you have low morality, zombies are more likely to spot you. This would be a solution for "kill on sight" players, and possibly macaroni rambo spawners (if they intend to play a survival game later on, not just CoD at Elektro).
  3. I found a pack called "civilian clothing" in the supermarket at Zielonogorsk. I wish I took it :).
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