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Your DayZ Team
crazykage
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Everything posted by crazykage
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finalizing fraps tests now. Performance/appearance balance while running fraps in a forest area is promising. Especially since the majority of votes currently request that kind of area as the arena. A few more checks, then I will eat, purchase monster energy from the local party store, and will issue the challenge, along with some basic rules. Should be ready WITHIN the next few hours. VOTING IS CLOSED FOR THIS EVENT. The battleground will be a named forest of my choice (TBA), NEXT round will be a military base (NWAF or Pavlovo base, COMMUNITY choice), followed by round 3, which will be a city (pending more fraps performance/appearance tests, and a community choice of city). Stay tuned for more information.
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Ok, so got home from class yesterday, and was too tired to do anything else. Bumping this ONE more time for more votes, and will address the matter of issuing a challenge later this evening....
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Quick bump before I head off to school. Will be back later this afternoon, to check poll results, finalize performance testing, and lastly, to issue the challenge... Later! Hope to see plenty of votes to help determine what the next battleground should be...
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Young Survivors compass.... I didn't get one in my box...Do I need to collect upc's???? EDIT: Read the fine text: "Actual product not shown." "Doesn't always point north." "For novelty purposes only."
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Do you believe people who shoot on sight are terrible at DayZ?
crazykage replied to GriefSlicer (DayZ)'s topic in General Discussion
For fun. Its a game, and as such I come for entertainment. But I also don't simply treat it like BF4 or CoD. Its all about the circumstances. I get lost in the moment, and when I see a player, I do whatever I feel makes sense at that moment in respect to how I play. For me, its ALL about what MAKES SENSE. I don't claim to be some kind of master, but I play the game in a manner that MAKES SENSE to me. That often includes killing another player. Generally, I am stealthy, paranoid, and always ready for anything to happen at any moment. I assume at all times that I am either being followed, that a player is nearby, and/or that an ambush is just up ahead. My opinion of KoSers is good. They bring an element of fear and anticipation to the game. The ONLY kind of KoSing I disapprove of is camping the exact spot players spawn at to kill them the moment they get in game. I approve 100% of killing bambis that are traveling the coast. I LIKE the feeling of danger and fear I get as a fresh spawn because of people that do this. Unless they are camping the exact spawn points, no. Unless they are camping the exact spawn points, no. THERE IS NO WRONG WAY TO PLAY THE GAME (with the exception of cheating, exploiting, or camping spawn points). -
Yes, I remember your offer at the conclusion of the first challenge. But Im not ready just yet. Still need to test fraps while running the game until I am certain I can run it and fraps at the highest possible graphics settings without affecting performance (I want the video to look as good as possible). Would also like to see if the forum warriors have any preference as to the arena... EDIT: after posting this, I see that there ARE some votes...
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playing dayz-standalone makes no sense(at the moment)
crazykage replied to timedance's topic in General Discussion
I just DONT GET IT. Why do so many people treat this like its a game? NEWS FLASH! IT ISNT! Its an alpha OF a game. People are coming into this project EXPECTING a game. That is to say, a complete, relatively bug free, fleshed out experience with plenty of content. It has NONE of that. Its ONLY been in a BARELY playable state available to the public for a few months, as opposed to the full year (projected) it will take before it is in beta. That's not to say that the experience cant be fun, however. You just have to work a little harder to find it. Once you have explored, looted, killed, died, and everything else, you have to become creative. I, for example, have started issuing challenges. I may do something else soon. But for now, we are here to test the game out as they add new content and fixes. In exchange, we get to play the "game" in its current state, and have access to the full version when it is released, at a discount. Why cant people understand this?? -
This poll will likely be a biased one, as most people that frequent this forum (like myself), likely DO NOT regret buying the game. Those that do, will most likely never see it, unless it happens to be on the front page when they post a complaint thread.... Still voted tho.
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Howdy fellow survivors and dev team! I come before you today to propose a few ideas, all related to one another, involving Canteens, Utility Belts, and more, including how they should be implemented and how they function IRL. Now, I know that belts have already been suggested before in some manner or another. But not, I think, quite like this or in as much detail. And I don't think I have seen a picture of the kind of belt I would like to see in game, either. No, I am not talking about your simple leather strap you thread through your pants belt loop to keep your pants from falling down. Rather, I refer to this: Oops. Howd that get in there :D ? Sorry, next pick: THIS is the kind of belt I am referring to. A heavy duty, nylon weave adjustable belt designed for the attachment of modular equipment. But what kind of equipment is designed to be attached to this belt? Well, for starters, the very same kind of canteen found in this very game! But that isn't all, and that itself brings me to my next point: The canteen. I have mentioned this off hand in a few other threads, but haven't yet gone into this much detail. SO, read on to find out what I would like to see with the canteen in particular, how it relates to this belt^, and more. THIS is your standard issue UN canteen, green, olive drab. But you may notice something missing (you sharp eyed devil you!). There is no outer pouch! And you are correct. This is the plastic canteen all by itself. This, I think should be a single, individual item found in varying conditions in the game. Like the current canteen, it should take up 2 inventory slots. But there is more: THIS is an aluminum canteen CUP. Note the shape and folding handles. It is designed SPECIFICALLY to fit snugly on the bottom of the canteen you just saw. I also think this should be a single, individual item found in game, in varying conditions. It should, by itself, take up ONE inventory slot (its about half the size of the canteen), OR if COMBINED with the canteen, should continue to take up only 2 inventory slots. BUT THERES STILL MORE! Read on: This is the aluminum heating stand. Again, note the shape. It is designed specifically to fit snugly around the canteen cup. When flipped upside DOWN, however, the narrower base still fits on the cup, but only partially, elevating the cup. This allows the heating stand and cup to be placed over a heat source, such as hot coals, and heat the contents of the cup while keeping the cup itself out of the fire and preventing the heat from burning the contents. Let me tell you folks, a true, salty Marine can cook a 4 star, 3 course meal using only the ingredients found in an MRE, a fire, and this handy contraption. I would NOT want to be out in the boonies trying to survive on my wits alone without it ("it" being the entire canteen set, more on that in a moment). This item, by itself, should take up only one inventory slot. Combined with the cup, still only one. The stand and cup combo, combined with the canteen, would take up only 2 slots all together. But there is STILL MORE! THIS is the canteen pouch (note: the camo pattern was drawn on using brown and black permanent markers). Its the nice little olive drab cloth wrap you see in game, with the actual canteen inside it. Currently they are a single item in the game, but like all the items mentioned before, I think that it should be a single, individual item found in game, in varying states. Alone, it would take up a single inventory slot. Any of the items mentioned before (canteen, cup, stand) could be added to the pouch, together or separately (found a pouch and a cup or stand, but not the canteen? Cup, stand, and canteen can each be added to the pouch, separately or together). Any combination of those items, or all of them together, would take up two inventory slots. ALSO note the small pouch on the side. Its a tiny little pocket. What is it for? WATER PURIFICATION TABLETS. Store those little pills in the pouch, along with the cup, stand, and canteen, and ALL TOGETHER they still only take up 2 inventory slots. This little guy is a gator clip. It is used to attach the canteen pouch to the belt you saw in the beginning. In game, you would not be able to attach the canteen pouch to the belt without them. In game, they should be found in pairs, and take up only one inventory slot. Combined with the pouch/canteen/cup/stand, two inventory slots. Combine ALL OF THAT TOGETHER with the belt, and you no longer need to store that canteen in your pack or pocket. Its on the belt, ready when needed, and out of the way. EDIT: This item, as said, should be found in pairs, and should be STACKABLE. Canteen inside cup, inside stand. Canteen, inside cup, inside stand, inside pouch. This item, with gator clips, should continue to take up only 2 inventory slots. Canteen set attached to belt with gator clips. Some more items that could be in game. See next picture for description. Here, the belt is laid out with several more items that could be added to the game at some point. From left to right: Canteen set Butpack: Could take up 2 inventory slots if stored in pack, BUT if attached to a belt, you gain access to 4 new inventory slots. Attaching it would require 2 gator clips) IFAC pouch (Side pouch): This is the carrying pouch for standard issue USMC personal medkits. The medkit is gone, now its just a handy little pouch. I use this as an example or placeholder for an item in game that would be SIMILAR. One inventory slot in pack, BUT if attached to belt with 2 gator clips, grants access to 2 inventory slots. Medkit: This is an old, Vietnam era med kit pouch, with med kit. The current med kit in game could be used for this purpose (imagine it instead of my nam kit), OR this could be added in as well. EITHER one could be attached to the belt using a pair of gator clips. Kit would function exactly the same as it does currently, taking up 4 inventory slots in your pack, and capable of holding 6 medical items. Furthermore, most of the "Assault Vests" found in game (I refer to them as LBV's, or Load Bearing Vests), are of the same kind that are designed to be attached to this kind of belt system. In this picture, I show how my LBV attaches to my belt using simple Velcro straps secured tightly with a snap button. The two straps on the left most end are undone, to show functionality. Combining the belt with the LBV (would not attach to a stab or bullet vest) would have the convenient effect of adding all of its inventory slots (4 for the butpack, and 2 for the side pouch, 6 in total) to those of the vest. Meaning that with the belt/butpack/side pouch combo attached to the LBV, the LBV would now have a total of 14 slots (2X7 configuration), making it all conveniently located and condensed under a single drop down bar, rather than separating the extra slots into yet ANOTHER bar. Then, the belt could have its own bar, without inventory slots (if combined with an LBV. Without the LBV, the slots would appear under the belt's tool bar). I imagine it would work the same way as a rifle. You see the bar with the rifle picture and name, and drop it down to see all the attachments. The belt would work the exact same way. The belt, and all attachments, strapped to my LBV, and worn comfortably. EDIT: Another suggestion for an item that could be attached to the utility belt (thanks to spiderdude20): A magazine pouch. In game item would take up 2 inventory slots. If attached to belt, could function like ammo can, granting access to expanded, specialized inventory, say 4 slots, except were the ammo can only allows ammunition, the magazine pouch only allows for the storage of magazines. Either 4 single slot magazines (c-mag, speed loaders, FNx45 mags), or 2 2-slot magazines (30 rnd, 40, or 60). Stored in your pack or in a pocket, the item would be inert. But attaching it to a belt would enable access to those slots. This is an example of my own pouch that I have that is designed for this kind of belt. Like the others, uses gator clips. This is a US model, but another version could be used, or the "US" could be replaced by "UN" in game. The pouch, opened to show a pair of coupled stanag magazines inside. I believe it necessary to have such a modular item in game. When hunting and cooking and other things are implemented, it will be necessary to have a way to carry some of our items (canteen, magazines in a pouch, butpack, knife w/sheath, pistol holster, etc.) in such a manner that we free up inventory space for other things, like the cooking pot, food, matches, wood, stones, tools (for repairing items/vehicles?) etc. WITHOUT this, we will NOT have enough inventory space to carry all that we need, and still be able to take advantage of all that the game will eventually have to offer us. ESPECIALLY if backpacks become a rarity, as has been said recently. This system would greatly enhance gameplay in the search for more items to round out a player's survival kit. As it is currently, there is no use for matches or cooking pots. But when those things are implemented, I would like to be able to carry them without sacrificing space for other items that are no less important. I think it would balance out nicely when you consider that in order to be able to free up that inventory space, a resourceful survivor will need to find the belt, the attachments, AND gator clips. Finding everything you need might take some time. But once you DO manage to get it all, you will free up significant amounts of inventory space as a reward. Here, I conclude my lengthy suggestion. Thank you for reading, and for your comments agreeing that it should be implemented, or, as the case may be, for your constructive criticism. Good day. :)
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Canteens, utility belts, and more (now with PICTURES!).
crazykage replied to crazykage's topic in Suggestions
anybody else have anything to contribute? -
Server is now set to "hardcore" mode.
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When Base Building Is Introduced, What Will You Build?
crazykage replied to leefriendfield's topic in General Discussion
would you happen to be a citizen of the iron islands? -
When Base Building Is Introduced, What Will You Build?
crazykage replied to leefriendfield's topic in General Discussion
no joke. kinda sad actually. But whats even WORSE than DT Detroit? the surrounding suburbs.... -
When Base Building Is Introduced, What Will You Build?
crazykage replied to leefriendfield's topic in General Discussion
will there be a sign outside? -
Ok: Having an SSD makes this game have 100x better performance
crazykage replied to Torothin's topic in General Discussion
Confirmed. My old rig: AMD FX 4100 quad 3.6GHz ASUS M5A97 R2.0 MOBO AMD Sapphire HD 7770 1GB GPU 500GB HDD drive 4GB ram Windows 7 64bit Ran the game fairly well, with little or no performance issues as long as graphics setting were on low. Rare crashes, some of which were blue screens. My NEW rig: AMD FX 4100 quad 3.6GHz ASUS M5A97 R2.0 MOBO AMD R9 270x 2gb GPU 500GB HDD drive 12GB ram. Windows 7 64 bit At this point, the game performance and appearance improved quite a bit, with textures looking far better, even while still on low settings. Higher settings looked good too, but occasional stutter made my drop it back down to low (which still looked better than it did before). All settings maxed out looked gorgeous, but any movement caused a frame rate of approximately TWO. But then, this afternoon, I swapped out my HDD for a Samsung 250GB SSD evo... ... .... ..... *ultrafastflashofmovementinthecornerofyoureye! ....... ........ ......... *kaBOOOOOOOOOOOOM!!!!!!!!!! (sonic boom) But seriously. No joke, I feel like my old pc was a shitty shelf model dell bought from bestbuy by comparison. Now, its like comparing a sedan with a fukin rocket sled. Speed, performance, EVERYTHING. Game ran on high settings without the slightest twitch. Running fraps caused a SLIGHT dip in frames, but at medium settings, with fraps, again, not a hitch. -
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bonus points if you watch the whole thing....
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EDIT: Challenge was accepted. Read on for details of the event.
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This place needs some positivity. So lets come up with some clever or funny joke names for DayZ. here's a few to get you started: Ghoster in the Shell: Standalone Complex KOSCRY 3 KOSCRY 3: Blood Baggin' ........continue.
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http://www.youtube.com/watch?v=Ktbhw0v186Q
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In soviet Russia, ladder climbs YOU! Endless pine trees.
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The game is easy to play, in theory. In PRACTICE? It is brutality incarnate. But if you have the patience to learn, to play smart, to treat every moment as a possible ambush, every move as a risk, every loss as a lesson, every victory as a gift.... It can be the most rewarding experience you may ever find playing a video game. And lastly: Be ready at all times to say goodbye to your character, and any or all items you carry, and not only will the stress be lessened severely, but you will begin to have fun.
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....... smartass......
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Break damage limit? Rule # 56.1, subsection c. Any argument on the forums, weather right or wrong, good or bad, for or against, can be either countered or supported by simply saying the word "ALPHA".
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What I find funny is that the most intense part for me, was AFTER I had already dropped him, and not knowing that he was down. It took several minutes of intense, heart pounding moments and panicked movement before I finally realized that I HAD in fact won the duel...