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Badnik

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About Badnik

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  1. I'd prefer a change to the barb wire fencing if it's a choice between how it is now or removing it completely. Just change it so it's less annoying but still interesting. Personally, I'd change it from setting up a wire fence, to setting up a wire trap. When I say wire trap I'm talking about those barb-wire sections you see in any Military movie that covers basic training, the one trap that forces players & zombies to crawl face down in the mud. I mean it's like the opposite of the sandbag, you vault over a wall of sandbags, you crawl under a wire fence. Makes sense to me. And I think it still makes the item useful, but not ridiculous as it was before. And a zombie crawling under a wire fence to get to you looks a lot cooler than a zombie just slowly phasing straight through the model as it comes after you. I'm still cool with players needing a toolbox to disassemble them though.
  2. Badnik

    Random bans?

    ARMA II Combined Operations is already under $30 on Steam (And I think it's already $25 on the BI Store), I don't think a sale is going to drop the price by that much, maybe like $5 for waiting X months until the sale. Regardless, at $30 the game is an investment in itself. Once you do get it, Play some Day Z, but play some of the other ARMA servers too. The Patrol Ops, Takistan Life, Warfare. All excellent game modes. (Seriously, I didn't even know ARMA had RTS elements built into the engine. Pretty cool) As for your main query: You shouldn't get banned, they check server logs to see who spawns/scripts in weapons in order to find the player ID used by the Hacking player. And as this is the internet, there is nothing stopping those people who have been banned for hacking coming on the forums here and saying "waaaah, I wasn't hacking, I just picked up a gun!!111 WAI IZ I BAN 4???" So you've got to take some of these stories with a grain of salt. I'm sure there probably has been a situation when someone has been unfairly banned, but I've got no proof on that. My experience had been 100% Ban free this entire time I've had this game, And to be honest I've been picking up anything not nailed to the ground. so I think you'll be fine, Just don't try to Hack, and you should be all G. Unless you are really, really, really, REALLY unlucky. but what are the odds of that happening?
  3. I think I would be OK with a broken leg healing over time, When I say this I mean: Character must be completely stationary for roughly 5 to 10 minutes to heal a broken leg. Maybe does a long repeditive animation to simulate him cleaning, dressing and making a makeshift splint. for the entire time. If stance interrupted then leg fix timer is reset. and hopefull you can crawl away quick enough. (Would never have blood regenerating over time though, never) i know it isn't "Super realistic timing." But I think five to ten minutes of staying stationary in plain sight of everything while doing an animation is a tough enough ask to make the player go "Should I keep on crawling to the closest medical area, or do i risk my character being defenseless and visible for 10 minutes?" Because that, would be a tough decision for me to make. Do I try crawl into a city and hope find the morphine I need? Or do I risk other players and zombies getting the drop on me as I'm trying to fix myself in a stationary area for a substancial amount of time, clearly visible. But with the ability to free look.
  4. Agreeing with Sup and Pen. Banditry is part of the game, and helps make it more interesting, punishing them for filling a role that is needed in this game is a bad decision. We want to try to fix the Players who take it to the extremes and just want a Deathmatch game as opposed to the Bandits that do kill players because they need the gear to survive. If you make it so you cant loot someone you killed, well then, you've just turned those Bandits into Deathmatchers. Who just kill for the hell of it, not with the intent to survive. Ruining the game for everyone, including the survivors because if they do cap a bandit, then they can't pick up any of his items, so that doesn't help anyone at all. Also there is no logical reason why someone wouldn't be able to take someones gear after killing them. So it just plain doesnt make sense. And Soap, this is a suggestion forum yes. But you should have read the announcement on using the search function to find one of the many "How to fix bandits" threads, and posted your idea on one of them. instead of creating a new thread each time.
  5. Badnik

    remove broken bones from game

    -1 Broken Bones make the game more exciting. It means I cant just sprint away from any encounter. If I try, then another player may shoot my leg, breaking it, so they can catch up, or so that the Zombies attack the guy on the ground first. It's tough, and this game is unforgiving, but with practice, you won't be breaking nearly as many bones. If fact, I can't even remember the last time I broke my own leg, but when I started, I did, alot, buildings, rails, doors, stairs, you named it, I've probably broken a shin on it. But I've learnt. And now the only times my leg will get broken is from another player or a Zombie. And how can you say take them out now when we're about to get bear traps! BEAR TRAPS!
  6. Badnik

    Slower Zombies

    Kophka, I think what he's trying to say when he says the game is in alpha is that, maybe the Zombies arn't OP, maybe they just seem OP because they can run fast, AND they glitch (alpha problem). Rocket knows that the Zombie AI is broken, it comes from using ARMA II as the base for the game, and he's working on it, but it's a problem when the AI for the game assumes that each enemy is a Special Ops trained soldier when they are supposed to be a stupid zombie. It's harder to dumb down AI then it is making it smarter. So maybe when he's fixed the glitching out of the Zombies, maybe they will be easier to fight, even if they are still fast. But how about we wait until they arn't glitched before we say they should be slower? But saying "Fix the Glitch." is not a suggestion, it's a bug report. which are located somewhere else in the forums.
  7. Badnik

    Smell (need to bathe)

    I wouldn't want to put it as the character needs to bath, because an odour like that doesn't really matter and that doesn't really add much to the gameplay, To a Zombie you either smell Alive or Dead. You want to disguise that smell? Grab some zombie parts and smear them all over you! Then maybe you can sneak past close zombies LoS while standing (No running, then you draw attention). Maybe the zombie parts degrade over time, or maybe rain will wash the smell off, or maybe your characters natural sweat will start attracting zombies again. I don't know but a time limit can be easily explained. Or don't show a time limit and make it last for a random amount of seconds so people can't be certain they are going to get past a Zombie undetected every time. I'm going off The Walking Dead, because I think thats a great use of evading zombies, same with hiding under a dead Zombie corpse. That's how smell should be used in the game, not forcing the player to run around the map taking a bath, finding soap, locating their toothbrush, then flossing. Yes it's Realistic, but no it doesn't add to the game experience, it just seems to hamper it. Well at least that's how I see it.
  8. Hi Kraytos, I like the intent of the post, but I'm not sure I agree with it. Regarding the Bandit skins & your idea of Cop skins: I personally LIKE the Humanity metre, But applying it to change the physical appearance of the player was not a proper choice. Good to learn from in testing though. but I think your suggestion doesn't solve the overarching issue of Excessive PKing. If player skins get morphed between Bandit (Low Humanity) and Cop (high Humanity), then that sticks players with two available character skins, Because I don't see how picking up Skins and Morphing skins are going to work hand in hand without the server having a hernia when all fifty players are shifting skins and adding skins at the same time, If I pick up a ghillie suit as a cop, will my sheriffs hat cut through the mesh or does it replace the mesh? If I pick up Civ clothes am I a sheriff in disguise or does the humanity skin take precedence? If a Player reaches Sheriff level, what is to stop him from turning on players looking for help? I mean sure his humanity does go down a little but that's easy to build back up if you are a sheriff and people trust you on sight enough to run to you for healing and give blood packs, because doing those actions to another player raises your humanity, So I can just see epic level trolling prevailing in this world. Add the Bandit skin & the Cop skin as skins you can pick up, because in a World with no rules, a man in uniform means nothing, But that doesn't mean I DONT want the uniform anyway. And if this truly is an apocalypse, then there are no rules, So it's not right to use game mechanics to punish players for doing what is to be expected in this type of world. (In this case, PKing) Because you still want players to kill other players, otherwise you lose a lot of the ingame fun, you just want to limit it without punishing those players, But likewise, you want the players who are playing the game without pking as the main goal, to be able to do that too. Which is tough because the more players who want to PK, just serve to get survivors angry enough at getting killed, that they start KoS, and then they start killing players indiscriminately. and here we are. i feel like the main problem of EXCESSIVE PKing stems from: - Weapons being the largest commodity in the game. It was bound to happen and that comes from modding a military sim. - The Gun mechanics work near perfectly already, while the rest of the world is still under construction. whatcha gonna do with your time if you have a buttload of guns and nothing else to do? - It still feels like i'm playing a tactical sim, and thats just because the FPS control scheme are copied/adapted from ARMA. My character in this Zombie Apocalypse runs, walks, acts as though he has just spent Five years being Major Payne's bitch, there needs to be Reactive movement, fluid movement, jumping into a forwards roll, or a quick duck left or right because I feel he's too ridged, too strict, too Static for the world. This could be remedied via either varient animations for the player, which are slightly different from Regular ARMA games. Or a variation on controls (Maybe not, maybe just add some more Double Tap actions and animations.) Just something Reactive not Offensive. -It's Alpha and still had alot that needs to be added. But like I said, I LIKE the Humanity metre, but feel it could be reworked into something better. Like changing your characters mental perception of the world. Sociopath (Negative) - Apathetic (Neutral/Midway) - Social (Positive) I mean, Imagine if the humanity meter effected how your character sees the world as opposed to changing physical appearance? Because the world has gotta look like a dark, brooding, unloving, paranoia inducing place when you're alone and killing both the Walking Dead and the Living. And on the flip side, The world isn't such a horrible place if you're sharing the apocalypse with friends, because it makes you feel not so alone, The darkness isn't so dark, and the colours are more vivid and that maybe, just maybe, there is hope for the world after all. For a life AFTER the Apocalypse. Or you're just Apathetic, and don't really care one way or another, you're just living. Damn that's a big wall of text.
  9. Badnik

    Pending Update: Build 1.7.2

    I like the idea of bear traps, I just hope I can toss a can at them to set them off. If I can do that, then I don't see how these are gamebreaking.
  10. Badnik

    Get rid of Barbed wire

    Make Barbed Wire a Military spawn. maybe even make the player created ones being Vault-able. Spawn regular wire is civillian areas, used on its own can make a basic tripwire across a doorway, will trip player/zombie on entry, trying to run through it will break a leg. Toolbox + Wire + Empty cans will make a noise making tripwire, will trip player/zombie on entry, trying to run through it will break a leg. rattles cans to alert nearby area/attract Zom-Zoms. Toolbox + wire + Wood + Empty cans(Not sure about this last one, I feel like I need nails rather than empty cans, but sharp metal is sharp metal in the Zone.) Can be used to create Barbed Wire. Or other things as time goes on and more construction options appear.
  11. Badnik

    Pending Update: Build 1.7.2

    I don't mind the idea of starting with a weapon. But those weapons should be your fists, maybe you can't physically cause damage with fists, just concussion/knockdown/knockback on players and Zombies. That way, I can loot either without hurting anything, I just have to be quick or they will wake/get up and probably come after me for suckerpunching. Then when I get a melee weapon which means I can crack skulls for damage, I will feel like Ash in Evil Dead. Then I'll get my Boomstick! And all will be glorious.
  12. Badnik

    Seattle 30 "Official Day/v/" server

    Theo, Like I said, I don't know Deph, like at all, in any sense of the word, If you don't believe me, my player name is Slim Jim (Or possibly Doctor Wong, he's the Doctor at the Wong place at the Wong time), So all I have in regards to this situation is what's been presented to me as well as to everyone else on the forum, by the only two people in the sitution who matters (You and him) All I was given in regards to facts was what you two both had to say about the other which I had to comb over many times to get past the shittalking between the two of you as well as everyone else who felt like they needed to add their two cents and call someone a name. He admitted he has done some scripting, people post pics, you posted the 2 files, the log from a game over a week ago in which he places a marker, spawns a gun (I think thats a gun) and a gps, and a list of banned players you added him to. Then claimed that the evidence was clear that this proved that he did it tonight. I'll agree that the evidence is compelling that he was a hacker, or atleast tried it, but that doesn't make him automatically guilty of the events on the server todaynight. but you can run the server how you want. You're the Admin, your server, your local rule. but given the evidence that was available to me, it doesn't look so cut and dry. Although I admit at time of typing. I was missing the log you're currently going through, so perhaps it was my mistake assuming the log you earlier posted was directly related to the events on the server today/tonight (you guys arn't in my timezone, so it could be either)? I'd just rather a discussion/disagreement, to atleast try to stay civil, so both sides get a chance, It just doesn't when the people trying to make their case try to shitpost the other, then everyone else wants to get a piece. That's all I'm trying to say, Like I said, I don't know either of you, but I like giving the benefit of the doubt, to both of you, and want to hear both side of the story. And hey, If you're willing to give another Hacker a second chance, all this guy has to do is buy another copy of ARMA and promise not to do it again, and he should be all good to play like that Cheeky Biscuit fella. (I know that wasn't his name but I'm not going to find it so I can see what it's supposed to be.) So yeah, cheers for the time.
  13. Badnik

    Seattle 30 "Official Day/v/" server

    Umm, I'm probably going to get called some sort of something for this. Preface, I don't know any of these people, I'm from Aus, but I have used international servers including the ones mentioned. And you all need to lay off Deph. I don't know him at all, but after reading the FACTS (You know, the logs people keep referencing but didnt read?) They say the last time Deph hacked was 11th of the 6th. So over a week ago, or to be more accurate the last time Deph hacked according to the log was 9th. KyleWasnthere hacked to place a marker on the 11th. Correct me if I'm wrong, but these happened over a week ago, If they were the ones who did it today, wouldn't the log show todays date?
  14. Macish, The problem I see with this, it that you're thinking like it's already a game in its later stages. when it gets to Beta release... maybe organising proper times for set releases would be good. but that's not what we need right now. Right now is the pre-testing phase, meaning we do nuts at the game until it breaks, then they see what made the game break, then they patch it and see if that patch had any adverse effects, and if it does, then they try get that patched. Pretty much the reason we had five updates in the last few days. It's a reactionary process at the moment because they have to lay down the basics. Right now it's all about the laying the foundations and the groundwork. Once that's running well, then more advanced content will be implimented, and that's when the game will move from Alpha version to a much more stable beta version, and that's when you'd want to stagger the updates. Because at that point, We're no longer playing the game to solve problems for the developer, but the developer is now adding content to the game to add to our enjoyment of the game. To make it everything it can be for the main release when and if that day does come.
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