What kind of issues could you possibly run into if the public and private repositories were truly in sync with each other? The only reason issues would be appearing is if the repositories are not in sync, which continues to raise the issue that there is a hidden repository with code that doesn't match what you're showing to the public. It's one more command to push to a second repository, assuming you have your git remote repositories set up correctly. Also, nothing has been pushed to the public repository for almost a month, with the exception of the 1.7.6 branch that I just saw merged in. This isn't simply someone pushing one or two commits for a quick fix, nothing has been committed there for almost a month. This is a community open source project. Those willing to contribute shouldn't need to be screened for a private repository. That's the reason why pull requests exist - to allow anyone to quickly and easily contribute to the project. How could you expect anyone to contribute through a pull request when that clearly isn't the repository the main developers care about anymore? DayZMod is a community project. And as a community project, it should be everyone's to work with. You should be encouraging help and contributions, not hiding the "true" source code off in a private repository. It does not instill trust in anyone in the DayZMod community when there are secret repositories most of us haven't heard of before today that the code is being based off of. As I mentioned in my comment on GitHub (before it was very quickly removed), it is untrustworthy of you and the rest of the development team to be making changes behind the community's back. What we do see now, as a community, is a changelog filled with confusing entries (because some are changed from an dev build nobody but the devs know about, and some are changed from the prior full release version) made only more confusing by the disturbingly unprofessional grammar that accompanies every single one. Rocket used social media to reach out in a variety of ways to come up with changes and improvements when he was working on the mod. Nobody - not one single person - from this so called "community" project has actually reached out to the community to get our ideas or feedback. I've taken time on quite a few instances to voice my thoughts and concerns about ideas on the project's GitHub page that were eventually deleted without any sort of discussion because my ideas didn't match with yours. A prime example are the lovely changes to canned food and drink in the 1.7.6 update - instead of reaching out to the community which had really great ideas and even models ready for new items that make sense and work well in DayZ, you and your team instead chose to name items after you and your friends and now we're stuck with immersion breaking items like "mZLY yZLY" and "Herpy Dooves' Canned Muffins". What is a player new to DayZ supposed to think when they loot a supermarket and pick up some "mZLY yZLY"? I appreciate the work that is being done to keep this mod alive, but there must be an understanding that this is not a pet project, something you can tinker around with and slide inside jokes into. This is a huge mod, which does nothing but grow day by day, and as a community we all want to see the mod grow into the best it can be. We have a lot of suggestions and ideas to make the game better and we're being ignored in favour of what are generally pretty disliked changes.