mordax
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lol awesome developer logic, delete the video so that community is unaware of the dumb hacks you allow in the game. awesome, everyone go buy dayz NOWWWW because its so full of hackers and devs rather ban the people who report them and point out hacks instead of DEALING WITH THEM! if you dont like hacks, FUCKING PATCH THEM YOU DOUGHNUT EATING FATASSES!!! i wont post any proof again. to those who want proof search snip in youtube and search his videos for dayz and you find it. why do i even bother with this shitty game. should have never bought it. what a FAILURE and devs are nothing but arrogant fatasses who rather ban legit players reporting bugs. its simple as that. dont like to see hacks in your dumb game? PATCH THEM!!!!!!!!!!
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seems like these guys have found a way to turn themselves into bird and then fly around and not just that it seems like that others cant even see the player if he is bird! fix those fucking hacks wtf devs. here is video proof of those players doing it and killing others using this hack snip
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yes ofcourse hackers will keep on coming, but whole idea of this post was to point out that Dean (rocket) is just a lazy money hungry greedy F#@$ ! Dean himself said that sole purpose of standalone is to elimnate SUPER HACKS like teleport ..etc, but he didn't do shit, instead he just made standalone so that people have to BUY standalone and he gets more $$$$ into his pockets, that's all .. now he have "disappeared" again and can't bother fixing anything. just like he disappeared for months in past. also i just made new topic about idea on super anti-cheat that would eliminate ALL hacks for 100%. in short, just update dayz.exe every day, that would prevent all hacks from working, that would force all hackers to update their hacks daily. they might do it, but for how long? for game developers, its easy, they can create automatic system to release "new" dayz.exe that doesn't change game, but mixes the code in dayz.exe so that hacks won't work anymore. simplest solution!
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I think you're stupid, you misunderstood EVERYTHING. Dean is NOT god, he is money greedy F$(@! that's what he is .. he don't care about you or anyone else in dayz community or about the game itself, all he cares about is MONEY he makes from it, this is why he disappeared for months in past and didn't give a crap about the game, he made his money and probably went travelling with that money. What i SAID, is that Dean said that STANDALONE's sole purpose is to ELIMINATE such super hacks like teleport, weapon spawns, vehicle spawns, nuke the map ...etc ...etc. BUT the sole purpose of Standalone was to get MOOOORE $$$ into his greedy pockets! he didn't fix shit, even the glitches where you can go under map ..etc are STILL NOT FIXED! he didn't fix shit, it's same old arma2 mod that it used to be, NOTHING HAS CHANGED! except few new features, which me and my friends already had in our private hive ... well yeah, arma3 models are used now ,but cmon .. any kid can do that! he spent maybe like week on standalone and made millions out of it, Dean DOES NOT care about dayz at all, he just wants $$$$$$. otherwise he would have fixed all those issues, that take like few minutes to fix! LITERALLY they take few minutes to fix. i know, because me and my friends have done it already. he REFUSES to even accept any help, cuz he don't give a crap how well the game works. you're STUPID to keep repeating "its alpha, its alpha" ...this alpha should be BETTER than the dayz mod, but it isnt. its same old shit. get that banana out of your bum and try to understand what im saying.
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Hi, It's very simple really. Everyone who have created some hacks/scripts for any games, know that upon new .exe file, the hack/script will no longer work, because code is in different places. It is easy to make a patch for the hack, but usually it does not happen instantly, first the hack creators have to be notified and they are not behind pc 24/7, so meaning that it will give legit players bit of peace (10 - 48h usually). So my idea to make the ultimate anti-cheat, is to create a system that releases new .exe file every day! so you must update the game every day in order to play. might sound annoying, but steam does it automatically and DayZ.exe is only 10mb in size, that takes 10 seconds to 5 mins depending on internet connection. To DayZ devs, it might sound annoying too, but this is why you should create automatic system that makes new dayz.exe every day. Well not new, but simply randomizes the pointers/code so that old hacks/scripts will no longer work and it forces hackers to create new stuff every day, they would literally GIVE UP! ..if not, they would have to work every day to create the new working hack, while game devs don't have to do anything once the auto system is done that releases new dayz.exe every day. Also that auto system has to be RANDOM, otherwise someone might reverse engineer the algorithm and can "predict" what the dayz.exe will look like tomorrow and based on that could create always working hack. As far as my experience with hacks goes, it would be impossible for hackers to stay up to date with such system. how come none of the game developers in whole history of game developeing have NEVER done this before? it would eliminate hacks in no time, i highly doubt that any hacker would like to waste their time every day on debugging dayz...well as i said, it's easy to patch non-working hack, but they would have to sit behind pc 24/7 and looking when dayz updates, only then they can release "0-day" hacks that work, and after 24h they KNOW it would stop working because new dayz.exe comes out. Also it would be necessary to randomize the time, so that dayz.exe does not update same time every day, but at random times and sometimes even 2-4 times a day. What if you are in game? well simple, you can still play, but as soon as you exit server, you can't enter another without updating. I'm not 100% sure how servers update, but i assume official servers are on auto-update, which would be perfect, if you play and update comes out, then it will be applied to server when server restarts, which is usually within 5 hours in most servers. anyway, im sure game developers would think of a good way of applying this "anti-cheat". I came up with this idea today when the new patch came out, it was HACKER FREE because patch was so new and hackers didn't had a chance to update their hacks yet, so no one in dayz had hacks, it was so nice to play in hacker-free environment and i thought that it would stay that way if dayz.exe would update every day.
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HOOORAYYYY another whiny ignoramus noob who is unable to READ. rocket siad that point of standalone is to eliminate such super hacks. in most pc games it is literally IMPOSSIBLE to teleport, coz server keeps track of where players are. that's what i posted about you poop. i was in OFFICIAL SERVER protected by VAC and Battleye. ghuu i hate such ignoramuses, look the video now you ignoramus poopster, this is not a teleport bug caused by server. this was CLEARLY A HACK!!
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VAC is useless, they are still able to do the damage, coz VAC takes 1 - 12 weeks to ban. also hacking a game is not illegal, ISP won't do a thing about game hacking lol. only ones to blame are GAME DEVELOPERS for being lazy ignorant F***s. look at BLIZZARD ENTERTAINMENT, they take hacking VERY seriously. they probably lose a lot of money, but they take hackers to court all the way. this is why public forums like mpcforum, *** ..etc do not publicly post any hacks for BLIZZARD games. they have private sections tho, but keeping it private prevents search engines from finding them, meaning a LOT less noobs using them. if game devs put a line into their terms that it is illegal and against the law to alter the game content in any way and it is illegal to debug their game without their permission, they need to ENFORCE it, not sit on their rich bums and do nothing about it. my friend probably has the player list from that server. devs could easily pull their real profiles via steam. cuz dayz name = steam name and find out who did that from server logs, but i bet they won't lift a finger to even look into this. you see people, it's all about EFFORT! as i said, we had a private hive and we didnt have a single hacker coz we dealt with them. it still happend that someone managed to use some hack to kill someone, but we ALWAYS found out + as i said, teleport and spawns were not possible. even if they did spawn something, server deleted it instantly and banned them. and fix against wallhack, is to fight fire with fire. make a "dev mode" where you are able to be in free fly mode and invisbile and just monitor people and see how they behiave. get some volunteers to help you out, im sure there are tons (including me) who are willing to use that free fly and monitor people to see if they have wallhack. its very easy to notice if you have wallhack yourself. but ofcourse you would not have power to shoot anyone from that free fly mode. just a "spectator" mode basically and ability to see all players. well yeah it could be abused by some so they could give intel to other players, but this is why dev team has to carefully pick those people so that they dont abuse it and help their friends with that. in our server i often used the admin map on my other monitor to see where people are and just spied on them if i suspected they had a wallhack. i cought few wallhackers like that. they clearly moved away or took defensive position when i tried flanking from a position they were not able to see me (like behind hills) EVERYTHING is just matter of effort, put enough time and effort in this and you get rid of all hacks. well not completely, there will still be kids who try, but its even better for devs, those kids get banned and most buy new game, so thats' more $$$ for devs!
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This is not a troll post you ignorant n****. bad news is that my recorder messed up, but good news is that my friend was in SAME server and i asked him to upload it, so here it is NOOO this is not the teleport glitch (bug) that teleports you back as you see on this video EVERYONE IN SERVER got teleported into SAME place! that was clearly a hack, just like the ones that existed in mod. What im so pissed about is that rocket said that main point of standalone is to ELIMINATE such crazy hacks that allow you to teleport yourself and players but i see no change. i think standalone is even WORSE than mod YES i know its ALPHA but standalone alpha should be a lot better than dayz mod final ever was! even worse is that my friends have offered to help rocket several times, because we had these things fixed in our private hive server! teleport was IMPOSSIBLE because server recorded the positions at all times and kicked you INSTANTLY if you travelled more distance than you could. so if you moved too fast = insta kick+ban. also all those spawn scripts were impossible to use, i mean you might have been able to use it once, but that got you insta banned because we used the anti-cheat that detected all "illegal" spawns. but rocket wont even reply coz all he cares about is $$$ and not the quality of the game! we could fix these things SO EASILY. we can do it in a day, then maybe week for public testing and DONE! and we'd do it for FREE but he still refuses coz clearly he just dont give a s*** about game.
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Rocket WHAT THE HECK??? when i saw rocket talk about the standalone on IGN or whatever place it was, he was explaining that most important about DayZ Standalone is to get rid of those "super hacks" (like teleport, raining cows..etc) and today some halfwit did the TELEPORT HACK in 40 people server! are you frikkin kiddin me?? almost 2 years and NO PROGRESS? what a JOKE! i got it all on video if anyone has doubts and wants to see proof. i put video into reply, but i also edited this post with video. here it is! (its recorded by my friend coz my screen recorder messed up :( but dont worry its in SAME server and same situation) -REMOVED-
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I see lot of new locations, it's sure an improvement to old chernarus map, but it's still quite boring. why not add caves and tunnels? Would be cool if you guys add some hidden caves (mazes where you get lost). Like cover them up with bushes and trees, so its hard finding the access to them and include some good loot in there or something that is worth a while. Like that new area that is all the way north, there are some cliffs and mountains, there could be some awesome caves hidden in those mountains/cliffs. also more places like the ship wreck please. a huge plane wreck would be nice to have, somewhere up in mountains. and some sort of fortress (not a castle). it's not too much to ask now, is it? i could do that in map editor within a day or two. well custom model designing is different, but if you use old textures it can still be done in 2-3 days easy.
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First of, i KNOW it is alpha and not completed game, but those are ideas that can be implanted right now or in near future to help it make better survival experience. Things i would like to see to improve the survival experience: - Weapons made super rare - so rare that you can end up playing 10h in empty server and still won't find a gun. - Server jump protection - this is a MUST HAVE, just copy warz/infestation, they done it nicely (if you switch server within 60 minutes, you will be teleported away from the area you was in, into nearby forest (no zombies around). additonally could add that if you still loot same place by just walking back that 100-500 meters and loot the place, then that if you do it more than 5 times in like 30min, then you will be teleported to skalisty island or other nonsense place that takes you ages to get back to any place that has anything. - Spawn protection - if you join server, you will be in spawn protection for 60 seconds (it will go away if you equip a weapon) and also you can instantly logout while in spawn protection (for example if people start shooting at you while in spawn protection) - Logout / combat logging protection - again, copy warz/infestation, just add 10-60 second delay, even if you lose connection or game crashes, you will still remain in game for that amount of time. Also if you shoot at someone or get shot at and hit logout to run away like a chicken, then a RED icon would appear over your head, telling everyone around you that you are logging out, so that they can rush in and kill the chicken (and that process CAN NOT be stopped once you hit logout during combat). - Zombie damage made a LOT higher - zombies should kill you within 10 hits or less. while you run and get hit, they should knock you down like in dayz mod (later patches). - Add more zombies / spawns - i'm not sure if this is planned or not, but right now its very dumb, there are almost no zombies and you can easily tell by the zombies if someone is in town or not. if there are zombies, then most likely no1 is around. zombies should spawn AWAY from players, not around players. so that if you go into a town and clean it out, they won't spawn again in that area, but they will spawn in nearby areas and after some time (10-30min) they would end up wondering your direction. something like in movies, that if you stay in one place for too long then zombies will find you. also that way you could not tell if anyone is in area or not. - Doors - should randomly close / open, because 99% of people leave doors open, so you can tell if anyone has been in the area and looted the area. wind can easily blow doors close/open in real, why not in dayz? - Zombies still glitched badly - even tho zombies have improved and you can actually kill them with melee wihtout getting hit (if you're not a total noob), they still glitch bad, for example they walk thru EVERYTHING, even houses and if you go upstairs, they walk thru the house walls and stand under you trying to hit you lol. I'm guessing everyone is aware of this, but just saying .. could be improved. now at the end .. if there are so many damn crybabies who whine and whine like little whinebags that they want to PvP!!!!! ...well go play arma3 then, why do you even buy dayz if you want to pvp?? play arma3 and get over it..don't play dayz. ok well from developer side, i understand, they want MORE $$$ .. so they would lose money if little whiny kids would not play, so they could just make 2-3 different type of servers: - Survival - have all the features to reduce PvP (MORE zombies, more zombie damage, almost no weapons..etc) - Normal - like it is now - PvP / Easy - zombies are smaller threat and weapons are very easy to find. BUT! you won't be able to take your gear from one server type to another! so you can loot in easy and then go pvp in survival. ..that would keep true survivalists and whiny little kids happy, in other word i think lot more people would like DayZ in that way. Everyone can play the way they want without getting on eachother's nerves.
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NO never. that would be dumb move. 3rd person must stay. or if they still do remove it, at least FIX the surround sound when in 1st person, because all i hear is my own footsteps coming from all around me, it would be so easy to sneak up on people then.
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yes confirmed, they DO change when you die. i had A+, died, tested again and had 0+ I think they have 6 blood types in total, but it's just my assumption (A+ A- B+ B- 0+ 0-)