SoulHunter (DayZ)
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Everything posted by SoulHunter (DayZ)
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what I wrote was being more than enough on-topic. the topic is about your childish actions showing off how dumb a person can act like. I was elaborating that under normal conditions, human-beings imo cannot be acting like that by any way, which is why the driver of that taxi is very much pissed off at you.
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admit it.. u dun use google translation.. cus; google is not dat bad at translating actually.. and "google" is not written like "gooogle". You are just acting like the dumbest idiot ever happened to come on this planet, which is dumb.
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the fact of them being infected peeps does not change the fact that they are zombies. even the devs coded the mod like that.. calling them "zombie" in the codes lol..
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Message CA community configuration Project E. Help appreciated
SoulHunter (DayZ) replied to temporaryturtle's topic in DayZ Mod Troubleshooting
weird that I've never had any problem with dayz or any other (maybe some of them) mods.. -
DayZ Developer Blog 3rd August 2013
SoulHunter (DayZ) replied to rocket's topic in Mod Announcements & Info
I wrote this. Re-read. It is in english. End of the convo. Thanks. Regards. -
DayZ Developer Blog 3rd August 2013
SoulHunter (DayZ) replied to rocket's topic in Mod Announcements & Info
No, I elaborated what he meant by saying "dead", and that is all. No one said anything about development getting over. Hype being gone does not mean the end of the game development. -
DayZ Developer Blog 3rd August 2013
SoulHunter (DayZ) replied to rocket's topic in Mod Announcements & Info
Which is your opinion. You forgot to say "imo". I said psi said so, so it is so. Complicated ? Nop. -
DayZ Developer Blog 3rd August 2013
SoulHunter (DayZ) replied to rocket's topic in Mod Announcements & Info
What would "dead" and "over" mean ? It means its hype is over. Not a lot of peeps play it nowadays and not a lot of peeps stream it. 7 days to die is now far better than that tbh -
DayZ Developer Blog 3rd August 2013
SoulHunter (DayZ) replied to rocket's topic in Mod Announcements & Info
psi said in his last live-stream that rust is dead. so it is dead :< -
DayZ Developer Blog 3rd August 2013
SoulHunter (DayZ) replied to rocket's topic in Mod Announcements & Info
And hopefully along with the RP servers, the amount of players who do not think before shooting will be reduced ultimately.. I've yet to see myself even a single KoS issue in DayZRP even though it is a DayZ mod.. I cannot imagine what kind of experience I'd have in StandAlone private servers of that community =)) -
DayZ Developer Blog 3rd August 2013
SoulHunter (DayZ) replied to rocket's topic in Mod Announcements & Info
I very much agree with you. I also think that Frankie is right about KoS existing in S.A that much because of the game's mechanics forcing players to do so. If the game would force players to need/cooperate each other, so then when the players get to learn the game well, they would well know that KoSing around would only bring more trouble than trying to communicate with them. If that would be the case, the current rate of KoS per player (about 95% imo) would be decreased a lot (about 10% imo), which would add a more funny apocalypse experience imo. -
DayZ Developer Blog 3rd August 2013
SoulHunter (DayZ) replied to rocket's topic in Mod Announcements & Info
Sacriel streaming as well as chatting with Dean Hall (again ;) ); http://www.twitch.tv/sacriel -
DayZ Developer Blog 3rd August 2013
SoulHunter (DayZ) replied to rocket's topic in Mod Announcements & Info
None of what I wrote was meant to point out to you nor anyone else in here directly. It was said to be in general and pointed to those who wanna kos all day/everyday as written in my post. But I am happy to see that you also understand that there cannot be one right way of playing DayZ and the gameplay opportunities are subjects for the players to pick and up to fully the limit of their imagination. -
DayZ Developer Blog 3rd August 2013
SoulHunter (DayZ) replied to rocket's topic in Mod Announcements & Info
You guys can kos eachother all day/everyday. But the ones that think the same way as I and Frankie will be enjoying to have a much more realistic apocalypse in our styles (imo). Calling others' ideas "wrong" is btw a "wrong" action to take as long as everyone remains in their bodies instead of their minds and souls getting united by a magical intervention that causes a universal unity of everything in this reality. -
DayZ Developer Blog 3rd August 2013
SoulHunter (DayZ) replied to rocket's topic in Mod Announcements & Info
I think the answer lays upon the "RP Servers".I am pretty sure that when the SA pops up,zombies.nu or kinda communities will get a few private servers, in which everyone will be able to have a great unkossed experience =) -
DayZ Developer Blog 3rd August 2013
SoulHunter (DayZ) replied to rocket's topic in Mod Announcements & Info
So do I. The game is based on that system anyway. Not to mention that they are probably in a worse position regarding Bohemia in regards to the resources, developers, servers and such. Not:And they are in pre-alpha or sorta. And as far as I could see the servers are generally fine when not under attack or some dev doesnt break the game. -
DayZ Developer Blog 3rd August 2013
SoulHunter (DayZ) replied to rocket's topic in Mod Announcements & Info
I WANT DIS IN S.A!!1!one!!! ALONG WITH DIIS WIND SOUNDS!!11!!! -
DayZ Developer Blog 3rd August 2013
SoulHunter (DayZ) replied to rocket's topic in Mod Announcements & Info
agreed 100%. its against even the basics of RPG in "MMORPG" lol.. but CoD kiddies will never understand this fact at all anyway, therefore no need to discuss tho.. waste of time. -
game is not hard in private hives
SoulHunter (DayZ) replied to itamar (DayZ)'s topic in DayZ Mod General Discussion
I assume that your key has been stolen. I recall you having said that you used a key changer to change ur key and that f*cked up your game and therefore you asked for a trusted keychanger and a list of keys so you could pick a good key.. -
DayZ Developer Blog 3rd August 2013
SoulHunter (DayZ) replied to rocket's topic in Mod Announcements & Info
I do not agree that getting info about the development could ruin the fun. It is not like everyone really follows the development nor the blogs/forums/twitter and such.. If someone would desire not to learn the latest infos, they could easily avoid checking the blogs lmao. The important thing about the devblogs is that they are about the development, not the keys of gameplay. They only show what has been done/what is being worked on/what will be done and that is all. -
DayZ Developer Blog 3rd August 2013
SoulHunter (DayZ) replied to rocket's topic in Mod Announcements & Info
I dont understand those kiddies.. To me the game looks amazing so far.. c.c It is (imo) even now far and far better than the current mod we have lol -
DayZ Developer Blog 3rd August 2013
SoulHunter (DayZ) replied to rocket's topic in Mod Announcements & Info
When did he mention him ? -
[SA] Dodging-Button/Animation
SoulHunter (DayZ) replied to joe_mcentire's topic in DayZ Mod Suggestions
I do not think it is possible to dodge a bullet with in a few hundreds meters after the gun fired and the bullet is aimed at the person. -
[SA] Dodging-Button/Animation
SoulHunter (DayZ) replied to joe_mcentire's topic in DayZ Mod Suggestions
Video or more explanation on this would be nice -
DayZ Developer Blog 3rd August 2013
SoulHunter (DayZ) replied to rocket's topic in Mod Announcements & Info
I wonder what would happen when electricity would go off, or internet would go off, of a meteor would crash nearby or my neighbor would fck up with the power or the game crashes or the server crashes or the pc crashes or ...