SoulHunter (DayZ)
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Everything posted by SoulHunter (DayZ)
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Requested Post for SA Damage model Suggestion.
SoulHunter (DayZ) replied to mick17's topic in DayZ Mod Suggestions
even on web there are available flash versions of the game c.c -
Will standalone see DayZ Origins like features?
SoulHunter (DayZ) replied to Sixsillysins's topic in DayZ Mod General Discussion
yes yes no no kinda kinda -
Remove that obsolete blood system.
SoulHunter (DayZ) replied to LancerG2's topic in DayZ Mod Suggestions
Dat signature..! :> :3 -
DayZ Standalone Suggestion: zombies
SoulHunter (DayZ) replied to riva01@hotmail.com's topic in DayZ Mod Suggestions
Again for your cute sig, take my beans! :3 -
Cus of that cute signature of yours, you have my beans!!! <3 :3 =3
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Camera should "zoom in" on your murderer when you die
SoulHunter (DayZ) replied to Zentrom's topic in DayZ Mod Suggestions
And then you respawn and find ur killer as you put him on the map.. -
Remove that obsolete blood system.
SoulHunter (DayZ) replied to LancerG2's topic in DayZ Mod Suggestions
He supported ya.. Thats all you need to be aware of.. -
[SA] DayZ SA Motions must be changed.
SoulHunter (DayZ) replied to zeta66173's topic in DayZ Mod Suggestions
yeh. its not like telling these would make him fix the issues faster or so.. but only make him upset probably. I mean, he already said that these anims issues are easy to fix and will be fixed in a week or so. Why then keep putting these stuffs into his eyes over and over again ? Sry mate but no sense to me at all.. -
An awesome idea so far. It is also a need tho.. But if dayz staff is not stupid (which is the case anyway) then they are already aware of these buggy zeds so far anyway.. Which can also mean that arma engine does not allow peeps to edit NPCs that much within a mod or such. :P
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New melee suggestion with guns
SoulHunter (DayZ) replied to Rhomeozon's topic in DayZ Mod Suggestions
which film is the second vid cut off from ? :P -
I think infection should be spread with every hit and there should be no cure to get if off the body but some way to slow/stop its spearing/growing.
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DayZ Standalone Suggestion: zombies
SoulHunter (DayZ) replied to riva01@hotmail.com's topic in DayZ Mod Suggestions
The zeds imo should be able to give you the infection with only a single hit. The zeds we have now are just too far away from being scary.. If I knew that those zeds could infect me with every hit, I would then freak out in the game when I see one... Seeing dozens of zeds running behind me gives me literally no excitement anymore. They are weak and very easy to be lost. If they were slow but in massive numbers, and every hit of them would be a potential death sentence, it would "THEN" be scary and fun having the feeling that I would lose my character right now If I would get hit by these zeds at least once..! =) If they were also fast, then it would be no fun to die literally every 2-3 min tho.. :P -
Locks and Keys (instance specific)
SoulHunter (DayZ) replied to oompah's topic in DayZ Mod Suggestions
Very simple items and easy to implement! I wish to see these to be implemented into the game, along with the ability for "barricading" door/windows of the buildings in the game! -
Music, weather, and zombie farming for Standalone
SoulHunter (DayZ) replied to Farkinob's topic in DayZ Mod Suggestions
Ya know that the plane, the pics of which you gave, was just fine after the issue just like before that happened..? I'm kinda sure that the same thing would occur with a "gunship/chopper" lol.. =) But the "wind factor" I think would be more dangerous for such vehicles.. If there is a storm out there, you would then not really want to get into it with a flying vehicle lol -
Wind and ballistics system
SoulHunter (DayZ) replied to r4z0r49's topic in DayZ Mod General Discussion
Well considering the majority of the players generally walk around the map rocking in the forests 90% of the time, it would be great to hear other than just birds.. With wind and blowing leaves and trees would be an awesome improvement for this aspect of the game for sure! -
Viral infection and Player corpse reanimates
SoulHunter (DayZ) replied to Nem3sis's topic in DayZ Mod Suggestions
It is a nice idea, if it was only possible the dead characters skeleton to be ruled with the zed system in the game, then it would be pretty easy though. I'd love to see such a system implemented into the game =)) It'd be great to see a friend dying and then turning into a zed just behind me while I cry fro him haha xD -
Requested Post for SA Damage model Suggestion.
SoulHunter (DayZ) replied to mick17's topic in DayZ Mod Suggestions
A great idea, hoping to see this to get some serious attention on.. -
Being asked for CD-key from support@bistudio.com!!??!!
SoulHunter (DayZ) replied to KoKi?S's topic in DayZ Mod Troubleshooting
I've gone thru this sorta issues before as well. They asked for the same infos though. It took about 2-3 weeks to get a respond saying that it takes a long time to prove that the images are not edited or such with verification stuffs and so. I hope you did not crop/edit the images cus they especially asked me not to do such a thing with the first respond =) PS:And yes, I'm pretty sure that you are safe if you are well sure that you sent the mail to the right e-mail address, which I would not doubt though.. Its hard to make typing mistake while copying/pasting a text ya know.. =) Regards -
Please Make Zeds WD style Lurchers in DayZ SA
SoulHunter (DayZ) replied to johnm81's topic in DayZ Mod General Discussion
This conversation is going into something I do not think mods would endure to watch still. Therefore I'll be stopping arguing with this post cus there must have not been anything complicated in the first place. I didn't say that there must be a chance to get infected by a zed. Regarding which your first sentence means literally no sense. Your* Re-read what I wrote. It is simple to understand as there is no need to talk about it more and more regarding that being just very and very simple and also said as "IMO". Im however assuming that you got me right. For you not to respond this message by seeing this message as a respond to your post up there^, lemme do the job for you, here is the quote of mine I was talking about; PS:You may make a private conversation about this subject if you would see the need of doing that, or simply go on arguing on something which was meant to be an opinion here due to the convo having been made in public in this thread, which I'd not recommend cus of such a thing being able to be seen as "flame-war" or such. Thanks Much Regards -
Please Make Zeds WD style Lurchers in DayZ SA
SoulHunter (DayZ) replied to johnm81's topic in DayZ Mod General Discussion
Sorry mate but I personally find infected/zombies/enemies that cannot even give the infection to a human with a hit more pathetic than even slow zeds really.. Ya know.. They are more likely "Monsters" over being "Zombies" or "Infecteds" then.. -
Or just all the hits ? Then I wanna see ppl trying to PvP while 2-3 zeds are chasing them lol..
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Please Make Zeds WD style Lurchers in DayZ SA
SoulHunter (DayZ) replied to johnm81's topic in DayZ Mod General Discussion
Then you would not mind every hit/scratch of them giving you infection with a chance of 100% as it is always supposed to be ? -
Great new so far. Btw sorry if I missed it but is it decided how the zeds will be like in SA ? People talk about it a lot on the forums. A recent thread about it: http://dayzmod.com/forum/index.php?/topic/140383-please-make-zeds-wd-style-lurchers-in-dayz-sa/ <-- From which I assume that I am not the only one who seems to have missed that part of SA tho =)
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Has the game improved...
SoulHunter (DayZ) replied to chibistevo's topic in DayZ Mod General Discussion
nah -
Please Make Zeds WD style Lurchers in DayZ SA
SoulHunter (DayZ) replied to johnm81's topic in DayZ Mod General Discussion
I think this idea would work fine only if the chance of getting infected by any kind of hit of any types of zeds is 100% and the infection never gets off the body but could be slowed down/stopped. Then people would think not "twice" but hundreds of times before attempting to pass near a zed even it would be slow. -One hit and your char will die in 10 min. -Two hit and your char will die in 5 min. -If your body is infected as an amount of 75% lets say, then poor you, that infection will stay with ya even you could stop its growing. -If your char would get hit by another zed again then you would have only 2.5 min left before your char would die (25% uninfected). -Maybe per 12 hours or so 1% of infected part of the body can be re-made by the body itself (/shrug) What will this lead to anyway ? I'm pretty sure you guys watch all those streamers who just seem fine with dozens of zeds running around them while they just focus on killing some other players and not giving a single fuck about the zeds hitting them knowing that they can always bandage themselves when desired/needed. With such an improved, when people would see a zombie they would just freak out and say "Oh man NO! C'mon mate, lets find another path.. There are three zeds.. We cannot get them all without getting hit.." or "GEEZZ!!ANOTHER ZED ?!?! REALLY?!?!?!" which is something should be happened in an apocalypse in the first place anyway.. People should think "I might really die if I will not be very careful" when they see a zed in the game.