Hello. Write this letter (as game developer) with urgent, personally to Rocket. I really disappoint that you declare going to rework animation system, but really will be rework only animation(not animation system). This's clearly see from last Dev-Video, where team take MoCap at studio. I not understand why you still trying to keep old animation system and show it like something new instead of develop brand new existing great ideas. As you said before "Arma 2 still has Flashpoint animation system",but you trying to build nothing like same with new animation sequencies. Take look at Valve Left4Dead 1/2. It has revolutionary and genius animation system basic on blending keyframed sequencies on skeleton core. They capture all simple movements with MoCap and made it simple as possible, then get two sequencies depends on game event and blends them from first to second. So it able to make smooth animation transitions like in real life: run-fall, run-jump, run-attack, run-turn(with lean) and so on. It's best and most realistic NPC animation I ever see in gamedev, especially for zombies hordes or infected(after "28 DAYS LATER"). As Flashpoint-Arma 2 veteran, I have many questions about promises given DayZ team like: "Look, they going to make brand new game!" I say: "I want to thinks so. All stuff i saw was same Arma 2 with redone stuff. What it should be on Arma 2 Engine?" I hope you understand what i mean. Take look to such suggestion, because you risk to upset many players, which wait for brand new game instead of just DayZ Standalone Mod. Thanks. ps: dev-heaven.net/projects/dayz/