Now, I feel that there is a big part of DayZ that needs to be addressed, the fact that people kill on sight. If a real apocalypse event happened, I don't think that most people could pull the trigger on someone who is innocent and unarmed. Now I know its a videogame so there is less repercussions when a player is shot, but I was thinking that there could be a way where the player was rewarded for not killing as much. I don't know if this would work or how, my idea was that, how much humane you had left when you died, adds up and after a while you can use what you had to spawn with certain items, not like an AS50 straight away, more like 4 tinned food cans and a water bottle, it would mean that the humanity system would need to be redone to manage this idea, but hey, its a long shot but who knows.