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Everything posted by Funkmaster Rick
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
Funkmaster Rick replied to SmashT's topic in General Discussion
Feeding the trolls? -
Zod, unless you're willing to pony up the money from your own pocket to buy him a new computer, hand him the money for a refund, or spend some time personally facilitating a Steam refund by lobbying on his behalf, I'm reasonably certain that there's nothing more we can and are willing to do to help him. The fact that you added him on Steam and had a helpful chat with him is already a bigger step than he could reasonably have expected from a bunch of people he doesn't know on an internet forum - and don't get me wrong, I respect you for it. I suspect that you took Sneaky's post to be condescending. Personally, I didn't; I've known too many people who expressed some kind of surprised frustration once they discovered their 'gaming laptop' was actually a cleverly disguised and re-marketed George Foreman grill. It's such a common occurrence on the internet that I read Sneaky's bit as actually informative, sort of a been-there-done-that tip. They probably should update the requirements. However, I'm on the fence about refunds myself, since Early Access is new-ish territory, and switching engines is not uncommon in alpha-stage development. I'm ambivalent, but the argument could be made that this is still what we signed up for. In any case, I'm certainly happy about the graphical improvements to DayZ.
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It educates him for next time. That's always helpful.
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Scope and variety of possible mods
Funkmaster Rick replied to FlimFlamm's topic in General Discussion
Flamm, your scenario reminds me of a Call of Cthulhu adventure I once played in. I think it ended when the air traffic controller failed so badly at hacking some CCTV cameras that a circuit shorted, which started a fire that came into fantastic contact with the base's stores of aircraft fuel while we were trying to put it out, well before we'd had a chance even to meet anything creepy. Good times. -
Scope and variety of possible mods
Funkmaster Rick replied to FlimFlamm's topic in General Discussion
If we cherry picked the time, weather/clothing/heat, nourishment/cooking, sound, light, radio, electrical, AI, and item-spawning systems, we could build Kim Kardashian's Awesome Night Out at the Club simulator complete with getting stupid drunk and (with some terrible melee combat, which would actually fit better here) tearing up Macie's dress because she hit on Darren and everybody knows Darren likes you better and anyway Macie's a total bitch. And then flood it with zombies so everybody dies and nobody ever has to hear about that DayZ SA mod again. You'd have to check the radio for the weather report and make sure to dress appropriately, because I hate you for even reading this far. =) -
I'm not entirely sure, but I think it's safe to rule tanks and APCs out, at least in the traditional sense. I do vaguely recall talk of being able to modify vehicles, even perhaps up to Mad Max levels, so we can probably expect up-armoured cars, but I imagine it won't be anything like you see in modern up-armoured civilian vehicles. I wouldn't be entirely surprised if they include HMMWVs, but that seems a bit unlikely to me. They did have rocket launchers in the mod, and given the plans to allow vehicle modification, I actually sort of expect to see them come in eventually. Perhaps not armour-piercing, anti-tank weaponry, but RPGs for clearing out buildings or disabling civilian vehicles with a bit of armour are probably in the cards. I think we can almost certainly expect M203 and GP-25 launcher attachments. Just speculation, of course.
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Why make it again? That is literally the whole reason the SA was made - there were certain engine and resource restrictions that prevented the mod from being all that it could be. It was always intended to be an improved version of the mod. Rocket didn't include helicopters without a reason. I'm normally all for sharing, but I don't want you to have your game if it has to come at the expense of mine, the one I've already paid for.
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ESDF opens at least three new keys for your pinkie. It makes CTRL a bit more of a pain, but you're not using that to crouch in DayZ anyway. Also, maybe he's allergic to wasps? =)
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Should the VSS vintores fit into a backpack or get a buff?
Funkmaster Rick replied to Salty seadog's topic in General Discussion
Haha, stopped reading. Not what Gews said at all. -
Hehe, autogyros would be sweet. They're still planning on adding drive-by mechanics, right? Head to the coast, silent approach, spray bullets more-or-less randomly to frighten bambis, then yell, "Get off my lawn!" on your way out. They need to bring back empty whiskey bottles, too, so I've got something low-tech to throw at people.
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How to report an exploit privately? (it's just too OP)
Funkmaster Rick replied to exwoll's topic in General Discussion
Feedback trailer really would be the most professional way to go about it, but if you want to report it privately, send a PM to one of the staff. Boneboys, SMoss, and OrLok all seem to be on quite frequently and are very helpful, but the full list is here: https://forums.dayz.com/staff/ -
Should the VSS vintores fit into a backpack or get a buff?
Funkmaster Rick replied to Salty seadog's topic in General Discussion
With respect, he made an argument that the VSS round outperforms other rounds for its in-flight energy expectations. The fact that all rounds in DayZ currently don't do damage commensurate with their real-life up-shit-fucking ability does not invalidate his argument. You're citing systems that are incomplete, only partially implemented, and due to change in the future. You're essentially making an argument to the effect of 'since this game isn't entirely realistic yet, we should stop talking about realism.' You start by saying that every high-end gun should at least be considered as an option, but later ask why it's even in the game if nobody uses it. You're confused, man. -
I definitely want to see a biplane, maybe even a VTOL. But the best vehicle will still be, by and large, the foot-powered bicycle.
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Eh, it's part of the experience. At least there'll be a new endgame during the alpha. And you should really consider the appeal: if you decide you dislike someone (probably because they attack you) but manage to tie them up, you'll likely be able to force them into the helicopter, fly them out over the ocean, and drop them for a nice long swim home. =)
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The Tanoa screenshot is at a more oblique angle than the Chernarus one, and thus does not make a good comparison. Any chance you could snag one that's more vertical? I'm afraid I don't have ArmA 3. We all knew helicopters would eventually be a thing in SA. I can't fathom how you missed the memo. I certainly want to see them in the game. The whole point of this development has been, at base, to upgrade the mod and add more survival elements, not rip out the stuff some people don't like. =/
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Should the VSS vintores fit into a backpack or get a buff?
Funkmaster Rick replied to Salty seadog's topic in General Discussion
Honestly, I think it ought to be able to be disassembled, like the Trumpet; if I recall correctly, it was actively designed to break down for transportation and storage in a small briefcase. -
Don't feed the trolls, Sneaky. =p
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Go home hyperthermia, you're drunk
Funkmaster Rick replied to SFRGaming's topic in General Discussion
Honestly, hyperthermia in DayZ isn't life-threatening, just the potential dehydration that follows. -
Doubling the number of trees won't mean jack till settings are standardized such that going Very Low won't let you see through said trees like they weren't ever there. =/
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Advertising it as a survival game isn't wrong at all. I agree that survival is a piddly aspect of DayZ in its current incarnation, however. But because it's an early access game, you're not advertising the game in its current state - you're advertising the end product. And we all know that DayZ is intended to be a fairly hardcore zombie survival game with an important PvP element, and that's been the well-advertised plan from day one. Don't be so silly.
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What servers are good for finding players?
Funkmaster Rick replied to vfxtodd's topic in General Discussion
You know where I find the majority of my interactions these days? Zelenogorsk and Green Mountain area. Pogorevka is frequently bouncin'. Of course, Pavlovo milbase, Veresnik milbase, NWAF, Myshkino tends, and the Lopatino-Vybor-Kabanino run are always high-density. Of course, these tend not to be friendly interactions. I got punched out by some bambi in Kamyshovo recently, so I imagine that's still the same scrub-status ghetto arena that it's been since forever. I do find an unexpected number of players in the Staroye-Mogilevka-Vyshnoye run of late. -
What servers are good for finding players?
Funkmaster Rick replied to vfxtodd's topic in General Discussion
Go West, young man, go West and grow up with the guns and trees. -
I play with a group these days, so I take any high-value loot that the group might want: Standard medical gear, like saline, pristine rags, morphine Standard maintenance gear, like sewing kits Standard 'power weapons' and their ammo, such as 5.56, 5.45, SVD, FAL, and .45 - oh, and .357 of course, because the Swagnum is the king of sidearms regardless of what anybody else says Premium clothing, like military boots, good vests, 8-slot jackets, whatever specialty clothing people want for their personal uniforms Standard survival gear, like combat knives Canned Food and can openers, because they just make life easier But that's because I'm constantly stocking up on extra gear to give away to my buddies after they get horribly murdered. Group playstyle means you learn to prioritise a certain standard set of gear that everyone wants, usually because everyone pretty much needs it to be effective long-term in DayZ. Actually, now that I think on it, that list of six categories really reminds me of what some refer to as the Big 6 in Dungeons and Dragons, a sort of standardised set of items most combat-oriented adventuring teams gravitate towards as a way of keeping up with growing challenges. EDIT: rearranged the list in order of importance.
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The way Minecraft did things worked well for that project. DayZ is entirely a different beast. We see so many guns and clothes because the mechanics for those things are already fairly well defined and very functional, and the art team isn't allowed to take six-month in-office paid sabbaticals, and also because DayZ is ambitious where possibilities are concerned. We all know that there are a lot of placeholder systems in the game at the moment, but the ones they've been working on for the past few slow updates, are pretty important. At least, it seems that way to me. Like, holy fuck, I can loot Cherno again without worrying about FPS death. That's a pretty fucking big change - I haven't been able to reliably play in Cherno since the mod, guys, and even then it was questionable.
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alpha [al-fuh] 8. (of an animal) having the highest rank in a dominance hierarchy I mean, this is what I thought it meant. Don't tell me I was wrong. DayZ is the most alpha zombie game, breh.