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Funkmaster Rick

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Everything posted by Funkmaster Rick

  1. Funkmaster Rick

    Could we at least have some loot

    Heh. Loot timers would be nice, though perhaps not the optimal solution. As it stands, if I join a low-pop server, it takes maybe five minutes before it's close to full. It almost seems like massive waves of server-hoppers just travel from server to server, leaving utter desolation in their wake. Most of the low-pop servers I've seen ARE low-pop because a swam of metaphorical locusts had moved through, looted everything, and left for greener pastures.
  2. Funkmaster Rick

    Would this simultaneously fix Server Hopping and Ghosting?

    Part of the problem with server timers and player restrictions of that sort is when someone joins a server that looks good on paper, but turns out to lag, give bad framerate, or in some way fail to operate optimally; if you force players to stick at that server for any length of time, it's only going to get them killed and piss them off. It's difficult to solve the server-hopping issue with any single idea because not all servers are created equal.
  3. Funkmaster Rick

    Character was never wiped once...

    I was not around for any of the announced wipes, so I have not been affected by these. However, I do notice that if I join a server that's not one of the Vilayer of MGSO servers, there is a high chance of my character being fresh-spawned - when this happens, it's completely wiped; if I join another server, no dice, still fresh. My linking it to specific servers is only anecdotal, though; I've had it happen maybe half a dozen times, so it's hardly statistically definitive.
  4. Funkmaster Rick

    Mouse issues, literally unplayable... top priority?

    There appears to be a mechanic that limits turning on the horizontal axis. Namely, it looks like you can only turn your character so many degrees in a given period of time - twentieth of a second? Tenth? I just got used to it.
  5. Funkmaster Rick

    THE DAYZ WISH LIST (From the Community to the Devs)

    Improvised vehicles. I would fucking love to be able to tie a half-dozen skateboards together, attach a sail and maybe a recycling box to hold gear, and sail the Cherno roads with the breeze off the ocean. I would be happy to die crashing one of those into a building.
  6. Funkmaster Rick

    Health system: What I could figure out.

    As a note, while one of the meanings of intoxicated is, in fact, 'poisoned,' the more common meaning is 'drunk.' Which makes this post at least 65% more hilarious. =3
  7. "That's freaky." These words from a long-time gaming partner. This man has played DayZ with me since only a handful of months after its introduction to the world. He's played pure bandit almost the entire time. He's killed hundreds, even played sadistic mind games with them from time to time. But then he saw the handprint-bloodstains inside one of the hospitals. A hardened DayZ vet, he was unsettled by the simple reminder that this zombie apocalypse didn't just appear fully-formed from the nether - that sense of history, that sense of panic, that sense of a horrible sort of death sweeping Chernarus: it got to him, for just a minute. Want to know why you should buy the standalone? You shouldn't. You're not ready for this. =)
  8. Funkmaster Rick

    Tips for green survivors - PvP / KoS

    Common sense is a misnomer; it's hardly common. =p
  9. Funkmaster Rick

    every server is dark

    As a note, it's winter. Those who are complaining about daylight cycles being less than 12 hours need to learn how seasons work. =p
  10. Holy cow is this true. Playing the mod taught me to only use 3p; after all, if the bandits out there are going to use it to peer around corners, I would be at a massive disadvantage if I didn't do the same. And yet I only play the SA in 1p; aside from it being more useful when inside buildings and looting, it actually /feels/ significantly better.
  11. Funkmaster Rick

    Karma.

    Karma? In DayZ? Hah.
  12. Funkmaster Rick

    My First Lives

    So, I've been playing DayZ for a year or so. Epoch mod was where I spent most of my time. The biggest differences I've noted so far are in the feel of the game - the basics are quite similar, but the way everything meshes is just lovely; I only play in first-person in the standalone, despite harsh experience from the mod having taught me that anything less than third-person is simply unacceptable for survival. Really, the immersion is vastly improved already. That's the background out of the way. Keep in mind that this is just a story of my first couple of spawns; don't be surprised if I wander through it. My first spawn was near Balota, just South of the little industrial area. I was in the process of figuring out the control changes when some red-shirt dude walks up to me with his fists up and makes a somewhat terrible attempt to beat me up. Presumably for my flashlight battery, as I had little else of value at the time. I didn't even know how to raise my fists at that point, so I ran. My initial attempts to deke him failed; he proved to be at least marginally attentive. So I ran a circle around a bush, then ran into the centre of it to hide. While in the real world a man trying to kill you with only his fists might be a problem, my hypothesis about this guy being retarded seemed to be confirmed when he couldn't find me and ran off. So I ran towards Balota. It was AMAZING being able to enter and loot buildings which had (in the mod) previously been little more than inconvenient eyesores. But there was no gear to be had. So I checked the ATC, found another pile of nothing, and went to check the hangars. Once I was about halfway in, I encountered two people. The first was the Redshirt. The second was some guy with an M4A1. So he starts jabbering away about how I should stop moving and get on the ground. Redshirt hits F2 and does his best impression of a chump. I rush the gun-toting douchebag. I must have made ten laps around the guy before he could shoot me. The slow turn-speed of DayZ SA can be terribly inconvenient for bad players. Overall I have to say it's a much better solution than the gun-lag and twitch that comes from turning in third-person in the mod; it certainly feels at least more immersive. And in this case it helped me out. He shot me, of course - but not before I'd done close to a dozen laps, called him a couple of names, and told him how bad he is at the game. A fitting response to his robbery attempt. And while I didn't exactly go down fighting, I still think my stream of insults might have earned me a place in Valhalla, if only mopping up the spilled beer. So then I spent a ridiculous amount of time trying to respawn. Apparently just being patient doesn't work, so I eventually exited and rejoined the server, which fixed the issue. Having played DayZ for as long as I have, I was not surprised, nor even phased. Weirdness becomes a part of life for those who play this game long enough. My second spawn nearly brought me to orgasm. I spawned in Novy Sobor. A stone's throw from Stary, a pleasant hike thence to Kabanino, and then it's only a carefree stroll to the NWAF. I grabbed a backpack, some better clothing (this game needs pimp clothes ASAP), and took off on the first leg of the journey. Stary Sobor, infamous battleground since way back when, was a welcome sight. Whatever that bloody sphere-thing on a pole is, for me it was hope. With my trusty fire-axe clearing the way, I was an immortal god of death. Well, you know, except for the immortal part, and the part where the zombies are already techni -- you know what? Shut up. I was an immortal god of death, reaping the whirlwind through town. Hell yes. And then I met up with the first guy who didn't try to kill or injure me. We chat, I tell him of my plans to hit up the NWAF, I tell him I have a route planned and supplies, I tell him he can tag along if he wants. So he tags along, we make our way through the rest of Stary. We're maybe 200m from the signpost out of town when I relate the story of the red-shirted man who tried to punch me to death. "Oh," he says. "Oh," says the man with the red shirt. In that single syllable, I hear the screams of a thousand bloodthirsty hounds. My viking heritage rears up and causes my heart to pump faster than a bored hooker at the end of her shift. I look at the man who had only thirty minutes ago tried to murder me because I happened to be there. He turns to run, realization plain on his face (shut up, I'm imaging over here). I swing my mighty axe and score a paltry blow. But he's bleeding, and I'm chasing. It's not long before he gives in to the inevitable and I behead him and bathe gloriously in his blood for all to see. I eat his heart from his still-beating chest and unleash a roar to unsettle the gods. It was a real Kodak moment. Onward to Kabanino, then NWAF. I loot a gun, some nice stuff. I head to Vybor just to check it out. On my way back, someone snipes me from a barn. Bam. Dead. DayZ 4 lyfe, mafakas. So ends my tale. TL;DR: Balota, fisticuffs, Novy, looting, vengeance, looting, death.
  13. Funkmaster Rick

    Tell me your best kill...

    Not exactly to form, this story is about a time I died - so, somebody else's epic kill. Cherno, daytime - I'm running through the industrial sector, looting for car parts to repair a UAZ. I'm a fairly fresh spawn - all I've got to defend myself is a dinner bell with a couple of clips. I'm tired from playing a while, and very high - I always play my games that way. From atop one of the platforms around some smokestacks, I hear shots. Ricochets from the pavement around me. I run my ass off for a wall, take cover, assess. Buddy shooting at me doesn't seem that accurate, I've got crap for gear, and I'm high - I decide to take him on. Staying close to the smokestacks to block LOS, I run around toward the ladder. Then it occurs to me, "He's definitely going to hear me. This won't work well." So I take off for a nearby firestation, climb to the third floor, and start aiming. Another handful of bullets ricochet next to me, putting my guy into shock again - but it's enough for me to get sight of him. I start ringing the dinner bell. I'm unfamiliar with the weapon, so it takes a shot or two to get the bullet drop just right. Unfortunately, by that point, he's hiding behind something, watching me from third person. "LOL" pops up in sidechat. After a minute or so of fucking around, I figure this position has nothing more to offer, and prepare to make a banzai charge for the ladder, and him. I get down to the second floor of the fire station, and there are ten zombies stacking and clipping eachother, walking towards me ominously. I check my gear, curse the lack of hatchet, and start clearing them out. This was before I knew about the glitch to access the ladder outside the station tower from inside, so I figured I was trapped and had no better options. It's not long before I'm on the ground, screaming in pain as the undead claw my innards out. I think, "Well, at least I had fun." In sidechat, some guy starts talking: "HAHA THAT'S THE BIGGEST HORDE OF ZOMBIES I'VE EVER SEEN" It turns out he was just taking potshots to scare people. He's alright in my books.
  14. Specifically, what is its item/weapon/backpack capacity? It's the military camo model of UAZ, if that makes a difference.
  15. Funkmaster Rick

    Does Anyone Have Updated UAZ Information?

    This is what the website says. From personal experience, unless the private hive I play on has modified the vehicle's capacity, the military UAZ has more than 50 item slots. Namely, I found one, put stuff in it till it hit 50 slots, then put more in. The additional stuff was not destroyed.
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